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Linden Lab

Music Made in SL: Fly Kugin


Second Life Destinations


This week we are talking to Fly Kugin, who plays both her own mesmerizing violin compositions, as well as cover tunes, in Second Life.

Music is a huge part of Fly’s life; in the physical world Fly works as a professional musician and music teacher in Istanbul, Turkey. In SL, she reports that she performs “solo shows, dual streams, benefit shows for non-profits all around the grid and recently produced an exhibition of {my} own real life art in SL.”

Initially, Fly was unaware of the possibilities for musical performances in SL. She tells us: “I explored Second Life for about four years and participated in social and cultural activities to improve my English. Then I realized... Why am I not bringing my profession of music to Second Life?”

Fly’s performances in SL were even more prolific over the last year, given the circumstances. She played several live shows per week throughout 2020. She was eager to bring her art to people across the world, saying “sharing these feelings with people around the world gives me great energy and happiness.”

Fly adds, “the effects of music on human psychology have been scientifically proven. That's why I can clearly say that Second Life is a great platform to touch people in profound ways.”

There is actually a chance to witness her perform tomorrow at the Musical Concert for Virtual Ability, which takes place from 12:30PM to 3:00PM. The opportunities to experience art, culture, and music in SL are truly limitless and we encourage all to come explore!

Video Production Credits:
Draxtor Despres

Shot at The Rose Theatre

Linden Lab

Second Life Destinations: Ethereal Realms


Second Life Destinations

Experience the magic and tranquility of Ethereal Realms, where you can float through an enchanted forest or visit the colorful cyber city above.

Creator Rapa Tone, who lives in Japan IRL, tells us “I started to design Ethereal Forest to be a place for elves, pixies, a place for all mythical creatures to relax and be at peace. As the place matured and more people came to visit, it started to become a place for all people, even regular humans, to find a place of solace in these dark times…”

A great degree of thought and preparation went into even the smallest of this region’s details. According to Rapa, “Ethereal Forest features many objects by many different SL creators, all placed together. When I started designing my {region}, I was thinking how can I make a hidden forest that is occupied by three people and still, no one can really see it?”

When it came time to bring this idea to life, Rapa “spent one month building everything with no design or thinking, just an intuitive, creative stream of consciousness.” This was deeply informed by Rapa’s many walks in Kyoto, Gifu, Hyogo, and the beauty of the Chūbu region. Ethereal Realms seamlessly blends the tranquility of a Japanese garden with the otherworldliness central to the aesthetic of the fantasy genre.

Make your own adventure at Ethereal Realms today.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Art Made in Second Life: Tucker Stilley


Second Life Destinations

This week Drax spoke to Kate Stilley-Steiner, sister of acclaimed artist Tucker Stilley, who uses adaptive technology to continue making breathtaking art 20 years after being diagnosed with Lou Gehrig’s Disease (ALS). 

Virtual Ability’s Cape Able Island hosts art exhibits by deaf artists and/or artists with disabilities. Exhibits change quarterly, and just like a physical gallery, the works can often be purchased privately through the artist.

Tucker’s new collection is called ‘Palimpsessed,’ and he describes his creative vision as follows:

“The term “palimpsest” describes the unnatural sedimentary accumulation of imagery, information and concepts. For instance, on a billboard, many years of imagery may suddenly form an inexplicable Dada collage after a twister rips the surface down to bare plywood; leaving a dog, pulling the underpants off a sweaty cola bottle, who is smoking a cigarette with half a handsome, torn, lopsided grin. Fragmentary meanings combine into the mysterious. Unsaid, unthought, unquestioned dream of the present. I treasure this moment. I am palimpsessed.”

Tucker’s art has been lauded for years, with the  LA Times describing it as “breathtaking images of the frailty and strength of the human condition.” Creativity runs in the family: Tucker's sister, Kate Stilley-Steiner, is a filmmaker. The strength of their bond is incredibly inspiring, proving that the encouragement of family and community can help you do anything.

Visit Tucker's exhibit at the Cape Able Island gallery today to see his images of resilience and the truth of his extraordinary spirit.

The exhibit is co-presented by Second Life, Virtual Ability, Inc., the Cape Able Art Gallery, Cohort of Disembodied Artists and Citizen Film. Tucker Stilley’s work has been curated by distinguished artists Sam Durant, Randi Malkin Steinberger, Kate Brown and Craig Milanesi. His work has been featured nationwide including at the Venice Beach Biennial in collaboration with the Hammer Museum, the Disney CALARTS Theater, the Santa Monica Museum of Art, Monte Vista Projects, the Keystone Art Space, Artist Curated Project (ACP) LA, the Nave Gallery and Hen House Studios. 

Special thanks for facilitating the virtual exhibit at VAI to Gentle Heron and Eme Capalini

And here is a special treat for Second Life residents: Tucker’s graphic novel - which he actively continues to write - “The Permanent Record of New Jack Rasputin” is free to download here!

Video Production Credits:
Draxtor Despres
RL Footage courtesy of Kate Stilley-Steiner 

 

Linden Lab

Second Life Destinations: Elvion


Second Life Destinations

Escape to a wonderland of wildflowers and rolling hills at Elvion, a quiet sanctuary for daydreaming and the like.

Built by creator Bo Zano out of adoration for “Elves and other creatures... a relic from my long time playing Skyrim. It is now in its sixth version, every version being unique in style.” Elvion shares some familiar traits with other fantasy realms of Second Life, such as an ethereal atmosphere with a soft amber glow buzzing from the trees. Yet it is a completely original interpretation of the theme. The train station at the landing point gives it a modern feel, like this could be a small English country town.

Bo tells us “I have always been fascinated by 3D modeling and rendering. After I found out I could "edit" in SL, I have been building {regions}.” Elvion has gone through many remodels, with Bo saying “With every iteration I try to improve things and apply the lessons learned from previous ones. But, it is also about finding a way to be creative. To put my thoughts and feelings into creating something that inspires…” The landscape is stunning, and each step forward along the overgrown rail tracks feels like the unfolding of a peaceful reverie.

With Elvion, teamwork has proven to be invaluable. Bo says, “The last versions of Elvion I have been co-building with my RL and SL partner Una Zano. I do mostly the landscaping and exteriors now, while she makes amazing interiors and decorative scenes.” A special part of Elvion's personality involves the furry friends roaming around. There's an adorable English Bulldog hanging out, as well as farm animals. The cliffs overlooking the water provide an amazing view and speak to the variety of terrain found here.

In the creator's words, “Enjoy beautiful vistas in this relaxing paradise, from stunning ocean views and forest trails to detailed interior scenes. Elvion is an ideal place for photographers, bloggers and couples.” Visit Elvion today!

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

The Zenescope Metaverse comes to Second Life!


Second Life Destinations

Created in an exclusive partnership with the acclaimed comic book publisher Zenescope, the all-new Zenescope Metaverse is bursting with magic and mystery. In this week’s “Second Life Destinations” video, Zenescope co-founder Ralph Tedesco gives an exclusive “first look” at this exciting new virtual world experience.

Immerse yourself and discover the many secrets hidden across this vast Second Life region offering dark and twisted games and experiences inspired by the Zenescope universe. In partnership with Epik, visitors can snag limited edition collectibles inspired by heroes, villains, and Zenescope favorites such as Cinderella (a.k.a. “Cindy, the serial killer princess”), Belle, the Mad Hatter, and more.

This huge region is so highly detailed that it might just take several visits to see everything. Start your journey in the wide courtyard where you can connect with others before exploring. As you traverse this enchanted realm of flowing brooks and glistening flowers, keep an eye out for hidden locations and easter eggs referencing some of Zenescope’s most iconic tales. 

Meet new friends as you wind your way through the Hedge Maze and discover games that you can play together like the whimsical Goblin Golf. Don’t miss the special quest to score the ultimate prize -- but beware of the Jabberwocky, among other fantastical creatures.

Zenescope Metaverse - 2.jpg

Zenescope Metaverse - 1.jpg

Experience storytelling and comic books in a whole new way at the Zenescope Metaverse -- check it out exclusively in Second Life.

Video Production Credits:
Draxtor Despres

Linden Lab

Second Life Destinations: The Dollhouse Forest


Second Life Destinations

This week we are visiting The Dollhouse Forest, which currently has a macabre theme. 

Creator Lil Brat (stylized as ღ Lil вЯαⓉ ღ) tells us “I felt like I needed a place of my own to show my creativity, my craziness, and the creepy corners of my mind.” Many of us love spooky things all year round, and Lil Brat was influenced by things like the Goosebumps books and old nursery rhymes with morbid undertones. In fact, there is a Nursery Rhyme Garden, of which Little Brat says “Here I have put out different scenes from different kinds of old nursery rhymes. I have read a lot about the background history of them... From Queen Mary (aka Bloody Mary) to the black plague, to kids falling down from trees.”

The landing point gives you the option to teleport to the seasonal platform or enter through the maze. Don’t miss out on the scenic route, as it is filled with “many different artistic pieces. I love art and want to be supportive of other creators in Second Life.”

The seasonal platform is currently WWII themed, as Lil Brat enjoys learning about history. She says “The seasonal platform I change up every season 100%... Last year at one point it was a mix between Secret Garden and {an} Alice in Wonderland tea party…”

This region is a testament to the friendship and community Lil Brat has found in SL. In fact, according to Lil Brat, “The Dollhouse itself was a gift from one of my best friends in SL, and I absolutely love it.” It seems that people coming together over common interests is now more important than ever. Of her inworld friends, Lil Brat says “I definitely couldn't have done any of this without them. Friends are definitely something you're gonna need if you are gonna create something in SL. For support, but also for help and someone who can build you up if things get hard at times.”

Visit the fantastic and spooky landscape of The Dollhouse Forest today.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Auld Lang Syne


Second Life Destinations

This week we are visiting the Scottish Highlands of Auld Lang Syne.

Creator Elo put enormous effort into this realistic portrayal of the Scottish Isles, where you can get lost on the rolling hills covered in wildflowers and daydream by the stones adorned with moss. Regarding the inspiration behind this region, Elo tells us "I've always adored secluded, rural, hidden places and look at old buildings {and} ruins as a million untold stories of the past, ready to be imagined again with fresh minds. I find a sense of romance in a building once loved, now home to nature and wanted to try and bring that same romance into Second Life."

This region is ripe for storytelling, with ruins that have been reclaimed by nature and time. There are also small cottages and flocks of sheep, connecting the past to the present. Who lives here? Come and find out!

Elo is completely self-taught, making this ornate landscape even more impressive. It is informed by their genuine interest in "great charm in the small details, those wee scenes {and} stories that can often be overlooked or missed by visitors..."

Auld Lang Syne is incredibly detailed and realistic, making visitors feel completely transported. Elo says “I've always been conscious that travel for many is difficult, and now with Covid, for some {it is} impossible. Yet the beauty of SL is that you can visit so many beautiful parts of the world and many not of this realm too. If I can make one explorer smile when they visit, then I feel I have succeeded."

Let this dreamy landscape whisk you away so you can discover the mystery of the past or write your own story. Visit Auld Lang Syne today!

Video Production Credits: Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Craggy Island


Second Life Destinations

This week we are taking a stroll through Craggy Island, a peaceful and picturesque island off the coast of Ireland.

Created by Mishi Masala and Zucker Zabelin, Craggy Island in Second Life is not intended to be an ‘actual’ depiction of the fictional island that featured in the Channel 4 British sitcom Father Ted, but instead it draws more inspiration from the rugged landscape of the west coast of Ireland. 

As creator Zucker Zabelin tells us, "its fields and rocky outcrops (the ‘crags’ that make the island ‘craggy’) are dotted with occasional weather-beaten ruins of stone walls.” Zucker tried to visualize a harsh climate with spartan living conditions which have driven away most of the former inhabitants of Craggy Island. “It is now mostly populated by farm animals and the few hardy souls that still live there,” he says, “braving the elements and eking out a precarious living.”

Mishi Masala and Zucker Zabelin also added a lighthouse, which warns passing ships to steer clear of the dangerous coastline. “The shipwreck off Craggy Island attests to the perils awaiting any vessels that may foolishly venture too close to the coast, “Zucker continues, “but for all of that, Craggy Island is blessed with spectacular photogenic views - and of course the Craic.”

There you have it. Now enjoy a quiet stroll through Craggy Island, and if you snap some images, share them in their Flickr group.

Video Production Credits: Draxtor Despres
 

Linden Lab

Second Life Destinations: Cocoon


Second Life Destinations

This week we’re jumping to the 25th century to visit Cocoon, an immense cyberpunk region for roleplaying, photography, and exploration.

According to the official website: “...An event referred to as the Transcendence War in the distant past left most of Earth ravaged. Humanity has taken to floating cities and orbital stations to carry on.” An oligopoly of mega corporations has assumed a position of authority, and it is up to you to decide who to align with in the fight to survive.

For roleplaying, you have an extensive array of characters to choose from. The main categories are humans, mutants, cyborgs, synths, and replicants, but each of these have modified subtypes to add specificity. As you become more familiar with Cocoon’s massive geography and its extensive lore, you will come across the various factions that have formed in this society. Be careful, and choose your allies wisely.

There are also publicly available weapons and vehicles, so as not to exclude newcomers. For those who are hooked on the cyber life, check out the private rentals. Admins Cece, Cervantes Rexen, and Kusa are valuable resources in addition to the Cocoon website.

Cocoon is a fantastic place to explore for non-roleplayers as well. The amount of intricate detail in this megalopolis is absolutely stunning, so come check out the future today!

Video Production Credits: Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Sommergewitter


Second Life Destinations

This week we are visiting Sommergewitter, a rustic German-language island that evokes the peace and beauty of a summer vacation home.

Created by SL and RL couple Seraph and Nida Nirvana, Sommergewitter is a German-language region composed of a rustic island. You can find a few farm animals wandering around and a few cozy homes in various corners. Seraph and Nida are one of the many Second Life love stories we are proud to share: they have both been Residents for over a decade and met in 2014. This eventually led to meeting up in the physical world and they are now in a long-distance relationship.

Seraph and Nida found that their familiarity with hanging out in a virtual realm was advantageous during the pandemic. They tell us “We spend our lives together in one or the other world, but we are together every day. The lockdown during the pandemic was no problem for us. Second Life has kept us close.”

Sommergewitter is based on a Hallig, which Seraph and Nida describe as “a type of small island typically found in the North Sea, and we structured it in such a way as if you were experiencing an oncoming summer storm as you settle into your vacation spot.”

Seraph and Nida built Sommergewitter in 2015, and it is of great sentimental importance to them. They explained to us that it has been maintained in its original form, like a moment frozen in time: “For about six years now we have tried to keep the region the way it was originally built. Mostly because that's where our relationship started but we also wanted to create a piece of continuity, something where people know their way around, even if they haven't been inworld for a long time.”

This power couple likes to keep busy. They also make machinima, such as Opera Ball in Vienna, and an ode to Tolkien's elven town of Rivendell is one of their latest projects. Kick off your summer vacation today by dancing in a summer thunderstorm at Sommergewitter.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Alpha Tribe


Second Life Destinations

This week we are transported to the surreal landscape of Alpha Tribe Tomorrow.

Creator Alpha Auer made Tomorrow a very large and immersive exhibit with a premise that is open to interpretation. If you think the attention to detail looks like that of an experienced professional, you are correct! Alpha is known as Elif Ayiter IRL and works as a designer and educator in Turkey.

She has co-authored the LPDT2/3 series of {region} wide installations based on Roy Ascott's concept of distributed authorship and La Plissure du Texte. These works were featured in international art exhibitions such as ISEA2011 and the 2010 multimedia festival at Incheon, Korea’s Tomorrow City.

The Tomorrow installation at Alpha Tribe has a surreal environment, with a unifying theme that Alpha describes as “an entropic world in which nothing is expected to ever change.” This appears to defy time, which is also a prominent element here: Alpha tells us “The landing point is 'Yesterday,' where all sorts of people are frolicking in an old garden. As for the narrow valley ahead of you, that is 'Today,' where the two hapless boys have just found a mysterious smartphone…”

Tomorrow is a mesmerizing blend of grey dystopia and childlike whimsy. The static characters include literal fat cats, humanoid sculptures, pigs, and even what Alpha describes as “The trickster god Kokopelli and his merry tribesmen... embodying the essence of 'Tomorrow’: blind belief. 

The notion of surveillance society is implied by watchtowers and drones, with Alpha saying “The {region} is an allegory. I am actually telling a pretty serious story, but I wanted to tell it in a humorous way, not get all miserable and dark about it.” The cartoonish tone is on purpose. Alpha says there is “a retro element to the figures, which is quite intentional since I love that mid-20th century period in design.”

For those curious about Alpha’s technique, she says “I made the mesh in Zbrush Core, and then took it to Blender for the final output. I spent most of my time with the textures which I made in Photoshop and then applied in Zbrush.”

There are too many details in this creation to mention, so we suggest just hopping over to Alpha Tribe Tomorrow to see for yourself. After your visit, don’t forget to check out Alpha’s store. It’s like a trip to the gift shop after a day at the museum.

Video Production Credits:
Draxtor Despres


 

 

Linden Lab

Second Life Destinations: Transgender Resource Center


Second Life Destinations

This week we would like to bring attention to the Transgender Resource Center, a place of community and support in Second Life.

The TRC is of particular importance to Shilo Ravenhurst (she/her, they/them), who has been in SL since around 2007. About a decade ago Shilo decided to change to a female avatar, and found it to be empowering and freeing.

While Shilo is realistic about the aggression that trans people often face, she speaks highly of the safety that LGBTQ+ people can find in SL: “It’s an open world where you’re free to be who you want to be, to be you as you want to be seen and addressed.”

The TRC holds meetings twice a week for trans and gender non-conforming individuals. The meetings on Thursdays (7PM SLT) are called “Topic Night,” where they discuss the news and current events. Cisgender allies are welcome to join this meeting and show their support. For those who are not familiar with this community, the term cisgender refers to people who identify as the gender assigned to them at birth.

Shilo tells us that the Sunday meetings (11AM SLT) are “more akin to what your typical transgender meeting in real life would be, like a support group. We talk about our week, about who we are, and introduce ourselves to people if they’re new. It is typically closed to cisgender people because of the sensitive topics and such.” Safe spaces are important for many reasons, and there is a special comfort in being around people who also experience the specific challenges of certain marginalized communities.

Shilo loves changing outfits and has many avatars, although the one featured in today’s video is her main avatar. Shilo says that “when you can’t present as yourself in real life, then it’s a lot easier to be who you want to be inside of this virtual world.”

There are many support groups in SL, and we want to remind you that in SL you are never alone. Shilo says of her experiences inworld, “Second Life has done a lot for me. It’s where I met my partner, it’s where I met many lifelong friends. I think it’s a great place to socialize and explore with other people.”

Video Production Credits:
Draxtor Despres

 

Linden Lab

Second Life Destinations: Euphoria


Second Life Destinations

This week we are taking a look at Euphoria, a region dedicated to life, loss, and love.

From Euphoria's creator, Kris Miss:

The inspiration behind Euphoria has a lot to do with the Covid pandemic. I lost so many relatives and family friends in just a year's time. Trying to cope became difficult and overwhelming, really. How does one mourn for several at a time? I was exhausted, to say the least. I come from a long line of huggers, and to hug my family during that time was out of the question. So how do I deal with my loss and still carry on? I kept logging into Second Life to try and forget. But inside me, I really wanted to express how I was feeling because I don’t want to forget. I want to always think about them, even when I log into Second Life. 

So, I decided to create Euphoria not only for me but for everyone else who is trying to cope with a loss. 

When I think of my family, I picture them in a place that’s truly peaceful and beautiful. Euphoria is my vision of that place. It took over two months for me to do. I just wanted the {region} to be special enough that even Second Life Residents would want to visit and memorialize a lost loved one there as well. And, now it is. Euphoria is my little oasis. I get to visit the memorial wall every day and as many times as I like. 

Second Life made it possible for me to at least be with friends, and I will forever be grateful. They helped more than they know. And if I can return the favor, I do hope the {region} brings comfort to them and others who may be missing a loved one.  

I hope more people will take advantage of the services I offer, like meditation and memorializing their loved ones. Meditation helped me a lot during those dark moments and I believe it can help others, too. SL Residents can also add their loved one's name to the memorial wall or light a candle for them. And maybe, while visiting, someone will meet their true love and have a wedding at the {region}. Now that would be truly special!

(Music for this video was written by Draxtor in memory of Linden Lab CEO Ebbe Linden, who passed away on June 3rd, 2021. You can download the piece “For Ebbe” here. You are welcome to use it in your own work,  but if you do, please credit Draxtor.)

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: A Taste of Bali and Japan


Second Life Destinations

This week we are visiting a region inspired by the sumptuous beaches of Bali and the tranquility of Japanese zen gardens.

Creator Rosie Helendale has been a Second Life Resident for 13 years and says that for her, SL has been both a vital social network as well as a creative outlet “to turn my imagination into some form of virtual visualization.” Rosie tells us that she has met some of her closest friends in SL, and is an active participant in art and recreation. “From photography, creating content, choreographing my own dance routines, performing in dance shows, creating regions with friends, to memorializing it all on my own personal YouTube channel.”

After some experiences helping her friends build regions in SL, a few months ago Rosie was finally able to accomplish her dream of creating her own. While Rosie has a deep appreciation for Japanese culture, she says that her friend Guy Bagshawe “has in-depth firsthand experience and knowledge of everything Bali, and his enthusiasm for the place got me totally hooked on it.  From those two things sprang my inspiration to create an interpretation and representation of Bali and Japan.”

The Bali portion is drenched in the rosy glow of a beachside sunset. Enjoy a meal or a cocktail in the open air restaurant a few paces from the shore. A bit of exploration will lead you to a chicken coop and an open courtyard with baboons grooming each other all around you.

In case that wasn’t relaxing enough, the Japanese side of the region has tai chi poseballs in the zen garden, and make sure to look for the adorable baby panda.

Rosie tells us “one of my favorite content creators is Skye for landscaping: their content is high quality with attention to detail.” However, some of the items found here were crafted by Rosie herself. “The items in the souvenir kiosks at the tai chi garden and monkey forest I made myself using full perm items from the marketplace. You can even click the postcard rack and send a postcard to friends inworld just like you would if you were on a visit in real life!”

Rosie would like us to know that “the best way to see all the attractions is to hop on the balloon tour. It takes you to every part of the island and gives out real life information about each area in local chat.” See the deep blue waters for yourself by visiting A Taste of Bali and Japan today.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Bellefleurs


Second Life Destinations

This week we are transported back in time to Bellefleurs, an ornately detailed recreation of a High Renaissance English estate.

Creator India Canning has been active in SL almost from its inception, hence her mastery of world building. It runs in the family, as India tells us that in 2006: “my sister and brother-in-law had been contracted to explore the possibilities of using SL to promote Hawai’ian tourism in a seven {region} project based on West Maui.” 

India loved building inworld so much that she also mentored other Residents. Eventually, she decided to take her creations to the next level: “I decided to combine my background as a professional historian and in architectural design and art into storytelling, and conjured Bellefleurs as an evolving platform, and an open home to the community.” This region encapsulates the many possibilities of creating in the virtual world. Part duchy, part museum, with an educational angle and a romantic fountain. It's whatever you want it to be.

This massive property is a wonderful place to get lost in, with so much potential for storytelling in the walls of art and attention to detail in the countless rooms. There is a level of interactivity for those curious about the region’s narrative. India says “Bellefleurs, rooted in the English history I knew, illustrates the life of a mysterious independent Duchy, yet preserves a lived-in home spanning centuries.  It seeks to provoke thoughts about loss, mortality, as well as love and the essentials of life experience. There is an incomplete, written history, and a huge store of clues and evidence about the background of the elusive Canning and von Baerwald families…” For those who would like to know more, join the official group for more information.

Not to mention the weekly Salon music series, fencing, opera, dancing, and more! Visit Bellefleurs today for an immersive cultural experience.

bellefleurs events PS.png

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Hammifari


Second Life Destinations

This week we are taking a field trip to Hammifari, an African safari themed zoo event that runs until May 21st. Don’t miss out!

Hammifari is the latest creation of the Bellisseria Hammies, a couple/building team that oversee the Bellisseria Animal Sanctuary. They go by Hammie (Jessycajayne) and Varistentia Varriale

Hammifari has an open-plan setup, with the animals roaming freely. You can get up close and personal with giraffes, zebras, elephants, and more. There is also an elevated wooden walkway that lines the perimeter of the exhibit. It’s a great vantage point to enjoy the waterfall, trees, and surrounding nature.

This event takes place on the Bellisseria Fairgrounds, a space the Hammies are quite familiar with. They tell us they have done many events here, such as “Zoo-Palooza 1, {and} a winter fantasy land we called Hamnia - a play on Narnia. And we also did a summer-long Water Park last summer, which will be returning for its second year this coming July.”

Of their inspiration for Hammifari, the Hammies say “our main message to folks that come to see Hammifari or any other builds that we do, is a universal message to be kind to animals. To learn more about them and their needs, habitats etc. And to just generally help create a fun environment where families and anyone who also has an appreciation for wildlife can explore.”

The event is only up for a few more days, so teleport over soon before it disappears!

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Titmouse Animation


Second Life Destinations

This week Drax interviews Chris Prynoski, who runs Titmouse Animation with his wife Shannon. Don’t miss the exclusive five-second shorts screening only in SL!

The screening region, which was custom built for the Smash Party event last year, has a very authentic urban grunge vibe. Matter of fact, the SL location represents an authentic replica of the Titmouse studios in Hollywood, California, right down to the porta potties. Surrounded by concrete buildings, the open outdoor space has everything from a cage to smash things with a hammer, an area to grab a beer, and plenty of seating to hang with your friends or meet new people. There are hidden easter eggs to explore as well, like the lonely animator, who is working away day and night while his colleagues party.

Chris tells us that the tradition of screening five-second clips started 13 years ago. Traditionally screened at a live event in the physical world, previous events have taken place in cities like Los Angeles, New York, and Vancouver. This year, due to the physical constraints of COVID, the screening moves exclusively to Second Life through May 24.

Chris says this is an opportunity to let every animator do what they want, so be prepared for a wide range of styles as well as content ranging from wholesome to slightly crude, but always hilarious.

Hopefully we have many more inworld Titmouse events to look forward to. Last year’s premiere of the show “The Shivering Truth” brought thousands of Residents to the event. These collaborations illustrate the many possibilities within SL and make it so wonderfully hard to describe. Visit this quirky virtual cinema today!

Video Production Credits:
Draxtor Despres

 

Linden Lab

This week we invite you to take a fantastical journey to the regions created by Resident Natalie Starlight.

United by thematic elements that draw from fairy tales, the fantasy genre, and her boundless imagination, these regions are visually sumptuous and will truly make you feel as if you have been transported to a different world.

The Lost Unicorn Gallery, shown in the video, features a beautiful elven castle full of amazing fantasy artwork. There are monthly shows and events for different artists, as well as rotational exhibits. Check out the official website for more information on the latest featured artist, cottage rentals, and photos.

Finian’s Dream, based on old Celtic Ireland, is a mysterious mountainside village. Walk into the fog to explore the castle, tavern, and rolling green hills.

There is also Storybook, which has a more whimsical aesthetic. Frolic amongst the flowers and glistening trees! This region welcomes all avatars but is a particularly wonderful place to visit for elves, faeries, fauns, satyrs, fae and the like.

Video Production Credits:
Draxtor Despres

 

Linden Lab

Second Life Destinations: Anime


Second Life Destinations

This week we are taking a look at several anime themed regions that are bursting with fun and colorful odes to Japanese culture.

Anime, a Japanese style of animation, has become popular throughout the world. It can be found in graphic novels, film, television, and of course, Second Life! There has been a massive following of anime devotees inworld for years, and there is now an anime category in the Destination Guide.

Taikou, created by Hiro Hamada, is a small Japanese town with a market and arcade. Hiro tells us, “I'm deeply inspired by Japanese architecture and culture, so I enjoy creating builds, backdrops, decor, and even food. Whenever I'm back in Japan I take a bunch of photos of the scenery so I have references of what to make in SL. I want everyone to be able to feel the joy of Japan. I've made a lot of great friends in SL that I never would have been able to meet anywhere else.” Hiro’s travels add a great degree of authenticity to this region, which shows the unlimited possibilities when elements of the physical world and imagination collide in the virtual realm.

For those who would like an anime style avatar, Waifu Factory cannot be missed. Here you can find many brands: UTILIZATOR, ABC apparel, Wretch, Ayashi, MelonBunny, Pirocius, and more. From bodies to eyes and even animations, the detail that many Residents put into their avatars is breathtaking.

SU-SHI City is great for photos, with rows of cherry blossoms that are characteristic of Japan. Owner Marcus BlueSky says, “We began with just an ancient town, but then wanted to add more details and now we can finally present an ancient village, a town, and a modern city. Visitors use the place for their blogs, product pictures, and even want to live and run shops here.”

Other visually stunning anime regions include Tonarino, which includes Nekomachi Street. This urban cat city feels like a whimsical daydream and is sure to make anyone smile. Additionally, Hikari and UMIMOTO Marina offer relaxing spaces with impressive attention to detail.

These regions are open to everyone and feel like a museum, cartoon, and vacation all in one. Teleport over today and discover your inner anime character.

Video Production Credits:
Draxtor Despres

Linden Lab

Second Life Destinations: After The Fall


Second Life Destinations

After The Fall is a mysterious urban wreckage great for group roleplay or a solo adventure.

Creator Tigerlily Hyun opened this region in 2013, so considerable evolution has taken place. For example, Tigerlily says that “while I started the sim with roleplay in mind, that has really fallen by the wayside, and it's more for exploring and hanging out now.”

The derelict storefronts and broken roads tell the narrative of a strange and catastrophic event. The amount of detail provided by the environment provides the opportunity for Residents to have a common starting point and then create their own story with the space. What happened here, and is there anyone left?

Tigerlily tells us “I decided to add solo quests to ATF, so even if you didn't have a group or were just exploring SL, you could come here and have a bit of gaming fun yourself.” The versatility of After The Fall makes it a great spot to check out any time of the day.

Tigerlily, having been inspired by the story potential of After The Fall, has actually created a digital graphic novel available on YouTube. Additionally, Tigerlily is developing a sci-fi novel series: “The story follows the perspectives of six characters from various walks of life as they struggle to overcome fear, separation, and loss during the aftermath of a meteor storm and subsequent alien invasion.”

Fun Fact: The green bug eyed monster avatar depicted in the video was custom made by request of Sci-Fi writer legend Joe Haldeman as seen on the Second Life Book Club. The avatar is available from The Silas Merlin Gallery on Marketplace.

Visit After The Fall today or plan a group outing. Don't forget to bring a flashlight!

Video Production Credits:
Draxtor Despres

 

Linden Lab

Second Life Destinations: Sylvania Square


Second Life Destinations

This week we are spotlighting Sylvania Square, a furry neighborhood inspired by the rainbow palette of the RL village of Boystown.

Safe spaces can mean many things; safety from violence is of course vital for all communities to grow. However, the ability to express one’s true self without judgment and connect with others who have similar interests and perspectives is also something to be treasured. Mayor Celeste Étoile is keenly aware of this, describing Sylvania Square as “a place to surround yourself with people who understand and accept you as you are. A comfort, a sanctuary, a home to those who need one. This place was created to help LGBT+ people find themselves, find friends, make memories, find love, and explore their identities in a safe environment.”

During the isolation of the COVID pandemic, Celeste says that "finding somewhere in a virtual world like this can be a lifesaver. Finding people who understand you can be life-changing."

Vice Mayor Aine Bunny also places immense value on finding community for marginalized people, adding "there's a strong sense of euphoria that comes about when you're able to breathe life into a dream like Sylvania's - one that is incredibly important to the target demographic which we can heavily relate to, especially given our current real-world circumstances... We want to make sure those who need a sense of respite, a place to call home, a change of pace, a spark of inspiration, kindred spirits to commune with, etc., have as much of it as we can provide."

RL neighborhoods by and for the LGBTQ+ community have popped up in countless cities around the world. You may recognize names like The Castro, Chelsea, and Zona Rosa. Second Life is home to many queer friendly regions, and all are encouraged to explore.

Celeste says of SL, "Second Life was a place that I could create myself how I wanted to be perceived and a place where I could find friends who understood sides of me [which] in real life [some people] may not have been able to grasp. There has always been something incredibly life changing about being in SL. It's a place that brought me closer to my partners, my friends, and myself, in ways I can never say thank you enough for."

Sylvania Square is free to enter and welcomes everyone, even non furries, although to enter Residents must have a payment method on file as a formality. Visit Sylvania Square today to breathe easily and let loose in a judgment free zone.

Video Production Credits:
Draxtor Despres

 

Linden Lab

Second Life Destinations: The Outer Garden


Second Life Destinations

This week we are being whisked away to The Outer Garden, a resplendent winter garden that appears to be frozen in time.

Creator Bisou Dexler, a professional photographer from Japan, says that “Second Life is the one and only place where I can visualize and share the fantastic drawings overflowing from my brain and feel the beauty born from it.” (Check out their Flickr group for inspiration!)

The Outer Garden’s design, like countless other things, was influenced by the profound emotional impact that COVID had on all of our lives. Bisou, in a moment that is relatable to many, was struck by constant grief in the news and headlines. Bisou describes one particularly striking story: “A documentary was broadcast in which a young man, who was unable to go inside the hospital to see his mother, climbed up to the window of the mother's room on the second floor to look at her. I have never felt love and prayer so heartily, and that's when I found hope in my Second Life build…”

The Outer Garden feels like a sacred place conducive to experiencing the full spectrum of human emotions. It welcomes those who wish for a temporary escape as well as those seeking a cathartic reckoning. Bisou tells us that “my inspirations come from the beautiful creations made by my partner aki69, conversations with SL friends, and my emotions, which respond to happiness and sadness in my real life. Being able to express my imagination in Second Life, which is difficult to do in the real world, has had a profound healing effect on me!”

Everybody feels and expresses things in different ways. The virtual world of Second Life can be a great place to process emotions in a safe space. Bisou says “beauty comforts people, so does sharing sadness. I was healed by creating gardens in order to express myself in this virtual world. I hope my gardens also become a place to alleviate the visitors' sorrow.” 

Visit The Outer Garden today to experience your own unique interpretation of this surreal daydream.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: Cravone City


Second Life Destinations

This week we are visiting the stunning metropolis of Cravone City, inspired by the real life urban jungles of New York, Los Angeles, and Toronto.

Creator Bhad Craven has been an active Resident for several years, “making quirky home decor and accessories, detailed building components, and the occasional strange/unique/urban outfit under the Bad Unicorn brand.” 

Bhad joined SL when he was an art student and found that the platform was the perfect canvas for his burgeoning creative output. He tells us, “I eventually met Capone MacMoragh, who became a mentor to me after he discovered I was creating original 3D meshes for Bad Unicorn. He took me under his wing by giving me tips and tricks for learning 3D. I believe after many years of creating a wide range of items for Bad Unicorn, my photoshop and Maya skills have grown tremendously since I first joined SL. I have been lucky enough to work as a 3D artist in the real world as well as being able to fully support myself as a Second Life designer.”

Like Bad Unicorn, Capone’s brand, Scotch, is also informed by a modern, urban style. The two designers both found inspiration in the cultural megacenters of NYC, LA, and Toronto. In fact, Bhad came up with the idea for Cravone City in 2015. Given the enormity of his vision, “master builder Paradox Ivory was commissioned to design the place. Known for her work at The Apartments, Ms. Ivory breathed life into this unique city atmosphere that never skips a beat.”

Just like the real life places that inspired it, Cravone City is bustling with activity. Bhad says “whether users are looking for a new tattoo, a trip to the local bodega, a place to hang out, or just a ride on the subway, Cravone offers them a chance to flourish in this familiar, nostalgic virtual space -- a perfect backdrop for most.” Not to mention the shopping district: with stores like HEVO, Animosity Poses, Rossi, Shybird, and Radix, Cravone City has everything you need for a great adventure that you’ll be talking about for days.

Take a subway ride in Cravone City today and see the gorgeous city skyline for yourself!

 

Video Production Credits:
Draxtor Despres

 

Linden Lab

Football Made in Second Life


Second Life Destinations

This week Cyke Troglodite talks to us about the Global Football League, a fun and interactive way for fans of American Football to engage in virtual sports.

A longtime Resident, GFL owner Cyke Troglodite tells us he has "spent much of his 13 years in SL on the football field,” while in the physical world he is volunteering every Friday in his local Little League. 

For those curious about the mechanics of virtual sports, Cyke describes it as follows: “The experience is super realistic with football animations (throwing, catching, tackling, blocking), score-keeping, authentic field and outfits  that make the experience that much more realistic. The only significant difference is that nine players are used per team rather than 11 as in RL.”

GFL is currently in the middle of season two with four teams. If you’d like to join, please check out the GFL Offices & Welcome Center, as recruitment is active for more teams as the league grows.

GFL games stream live on YouTube, so feel free to check out some previous footage while it’s still up. Cyke assures us that the matches in SL can be played virtually without lag due to “descripting of all players beforehand. A viewing party for each game happens at a separate inworld location." Cyke and the GFL organizers are dedicated to making this a fun experience for both participants and spectators. 

There are even halftime parties and cheerleaders, so if you are missing the rush of a crowd going wild over fumbles and fakeouts, head over to catch a GFL game soon! Virtual sports are a great way for people of varying ages, physical abilities, and skill levels to get involved and play the game.

Video Production Credits:
Draxtor Despres

 

 

Linden Lab

Second Life Destinations: The Far Away


Second Life Destinations

This week we encourage you to get lost in the tall grass of The Far Away, a bucolic reverie that has been a special hideaway for Residents since 2007.

This charming and old-timey region was originally created as “The Wheatfield” by painter/photographer/coder Jeffrey Berg, who goes by AM Radio in Second Life. Shortly after, in an interview with Bettina Tizzy, AM explained that “I wanted to challenge people's idea of place. We have so many preconceptions of space. What is a sidewalk, what is a house, what is a trail, what is a cave? We've evolved our sense of space and place. What better place than SL to challenge it?”

His challenge was accepted; the soothing, yet thought-provoking atmosphere of The Wheatfield has been cherished by many Residents over the years. In fact, AM Radio and some other well-known SL artists were even mentioned in New York Times Magazine in 2009. Over the years, AM Radio has built 14 regions in SL, and many Residents have been inspired by his style. Strawberry Linden expressed her appreciation for his work in a blog post a few years before joining Linden Lab.

The region is now called “The Far Away,” and is hosted by the couple Ziki Questi and Kinnaird Fiachra on the region Dreamworld North, which is part of the Dreamworld estate owned by Count Burks. Ziki says she was drawn to it because, “to me, The Far Away is a seminal work of virtual art. Evocative and timeless, it laid the groundwork for other striking and more expansive works by AM Radio such as The Quiet and Surface, all of which now survive only in images and memory. Kinn and I are delighted to preserve and maintain The Far Away for the enjoyment of the SL community.”

Kinnaird recalls being brought here by a friend on her first day in SL: “I was not a gamer, and the whole concept of being inworld was a bit disorienting, but I remember my friend leaving me at The Far Away when he had to go AFK, saying, "you'll be safe here.””

The Far Away is a living virtual relic that has a peaceful ambiguity capable of meaning something different to every visitor. What will it mean to you? Visit today to find out. With hidden poses and interactive elements scattered throughout, who knows what your journey might lead to.

Video Production Credits:
Draxtor Despres

 

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