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Rodvik Linden

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  1. Arwen Serpente wrote: Rodvik Linden wrote: Hey folks, just dropping a note to let you know I have read the thread. The team reads the boards every day so they asked me to pop in to acknowledge that they read the boards and I have also read this thread. I appreciate the feature requests and bug notifications in particular. For sure we can up the tempo of communiation in blog posts and notifcations to upcoming changes & fixes. We remain commited to our merchant community and I appreciate you taking the time to write down what you would like to see in the future for SL. Thank you, Rodvik. Just having you pop in here and acknowledge the discussion sincerely lifted my spirits and gave me a second wind (in Second Life) to continue to create. It's my RL birthday and this was a totally unexpected "gift". Sincerely appreciated. And thank you to the Commerce Team for reading the threads and letting Rodvik know what's going on with the Merchant Community. I'm sure there will be lots of comments keeping this thread active for quite a while You are very welcome. I know we are fairly quiet a lot of the time, but we do read customer feedback. While we certainly can improve on our performance we do come to work every day to try and serve our customers better. Happy birthday by the way!
  2. Toysoldier Thor wrote: Rodvik Linden wrote: Hey folks, just dropping a note to let you know I have read the thread. The team reads the boards every day so they asked me to pop in to acknowledge that they read the boards and I have also read this thread. I appreciate the feature requests and bug notifications in particular. For sure we can up the tempo of communiation in blog posts and notifcations to upcomig changes & fixes. We remain commited to our merchant community and I appreciate you taking the time to write down what you would like to see in the future for SL. Thank you Rodvik. That is all we ask is to be heard by you and to help us improve the Marketplace that only benefits you, the Merchants, and both our customers. How would you like to collect our concerns? Welcome. I think folks have already mentioned a lot. Maybe just adding to this thread would be good. We "dont mean the royal we, but either myself or someone form the team) will stop by and let folks know we have read the extra feedback sometime early next week. All the best Rod
  3. Hey folks, just dropping a note to let you know I have read the thread. The team reads the boards every day so they asked me to pop in to acknowledge that they read the boards and I have also read this thread. I appreciate the feature requests and bug notifications in particular. For sure we can up the tempo of communiation in blog posts and notifcations to upcoming changes & fixes. We remain commited to our merchant community and I appreciate you taking the time to write down what you would like to see in the future for SL.
  4. My apologies for this and the inconvenience it has caused. Things should be coming back up now.
  5. Thanks for all the rez day greeting folks! Very kind!
  6. JeanRicard Broek wrote: Rod: Thanks for engaging. Just wanted to share the work of so many talented artists over the past 4 years . Here is a link.. Sit back, put on some music , get a glass of wine, and be amazed. The collection is of work from approx 2000 SL residents, with 2400 SL snapshots & images. http://www.flickr.com//groups/secondlife-bestofthebest/pool/show/ <Note this is Artistic but PG content, so safe I would hope LL could reimage itself & feature the resident talent that abounds already in SL (see above) rather then a SIMs look alike image it now protrays SL as on it's website. Thanks again JR Wow, just wow. Thank you so much for this. Amazing stuff. You are right we can and should show how great SL is in our promo materials.
  7. Vladi Hazelnut wrote: OK after doing some research online and watching a ton of videos of different hardware and software employees I guess I will retract my statements. I even watched the south park special where it followed them for 6 days before air. From the looks of it I guess the times are just changing and things are more laid back and casual. I am not sure if that is a good thing or bad, but it is happening none the less. I guess I am just old lol. Sorry for slamming on you Rod. I will agree its rather bias of me to base your abilities on your appearance. But I come from a time where first impressions are important. I used to work for a computer store, and had I had shown up to work looking that way they would have fired me. And I rarely left the back room lol. But, dude, could you at least shave for an interview? Even if it is some crappy webcast thing lol. It would help us old farts see you in a better light wink. Thank you very kind! You are right about the shaving thing. My wife berates me daily :matte-motes-big-grin:
  8. Marielle Caerndow wrote: I find it impressive that the CEO of multi-million-dollar company comes 'down' to the forums (e.g. sluniverse) and talks with (not only to) us end users. I also check the official forums most days Thank you for your kind words. It is a privilege to work for such great customers. I hope you will be pleased with the direction the company continues to go in to serve you better. p.s. sadly, I am likely only going to get more scruffy and poorly dressed over time so I cant promise any progress there
  9. Thanks for the kind comments folks. Yeah i think NPC's and entities are pretty cool and will have many applications. I cant wait to see what people come up with. The idea of monsters being able to seamlessly track/attack over and around terrain, NPC's in a fully simulated village, the great stuff you can do with pets, new vehicle applications. There is a bunch of cool stuff that can happen.
  10. Hello Everyone, It’s been a little while since I last updated folks on Second Life. Earlier this year, I noted several areas we would be focusing on. Let me update you on each area and share with you our plans for the remainder of the year. But first, we’d like to give a warm welcome to our newbies! August was the biggest growth month for Second Life in nearly four years! I hope you all take the time to try out the many different activities in Second Life — there’s everything from clubbing to boating. You might even to want to try your hand at making something new. As a side note, one of the easiest ways to find new things is to check out the Destination Guide in the log-in screen of the viewer. Now, back to our areas of focus at Linden Lab: Usability With the Basic mode, which we rapidly deployed, new users can now more easily find things, move around the world and manipulate the camera. This has really helped people walk and talk, as well as getting newbies up and running. But it has its limits — particularly when it comes to participating in the economy and creating things. Soon you will see us merge the Basic and Advanced modes, which will eliminate the need to switch. All functionality will be in one mode with easier-to-use controls. After these modes are merged and deployed, you can expect us to release an improved UI into the viewer. This should be a lot more flexible for user flow for all users. Deploy Mesh Thankfully, this massive feature got deployed on time. Many new creators joined Second Life so they can use their Mesh skills, and some of the creations I’ve seen are truly spectacular. Improved Service Although our response times have improved, we realize that we still have a ways to go. You can expect continued investment and focus in this area to include expanded support staffing, as well new features (similar to the estate tools we rolled out earlier this year) and revised policies to make the Second Life experience much better for customers. Better Customer Value Last month, we added exclusive Premium areas such as sandboxes (places where you can go and create), as well as free items. You can expect more exclusive areas, items and features in the months ahead. We have been really pleased by the positive response to Premium by our residents. In fact, last week we reached the highest number of Linden Homes ever. We hope these new Linden Home owners will enjoy their newfound land ownership and check out other ways that Land is available on the Second Life Land Store and through private estate purchases and rentals found through Second Life Search. You can sign up for Premium right here! Shiny New Things Because worlds feel most vibrant when they are full of life, our next project for Second Life is the ability to make “life” within it. Second Life has more than a million real people in it every month, as well as many artificial creatures and people – however, our creation tools have not made it particularly easy for the content creators to build high-quality entities. Over the next few months (with testing most likely starting in December), we will be rolling out a series of more advanced features. These will make the creation of artificial life and artificial people much smoother. For starters, we'll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world avoiding obstacles. Imagine being able to create advanced pets, creatures or even a living town where non-player characters are walking about. Combined with the experience tools I mentioned above, it should soon be possible to create more advanced MMORPG’s or interactive experiences which use AI right within Second Life. I will touch base again in a few months when we have delivered a few more things. Thank you again for being a customer! I hope you enjoy your time in Second Life, whether that has been for years or you have only just joined. Rodvik
  11. Storm Clarence wrote: Rodvik Linden wrote: Thanks for the note. Yes chat and communication speed remains a strong focus. As was noted we made some imporvements in June you can expect continued developments in the area. But for sure, aware of it and not going to give up any time soon. Have you taken a train ride yet? Ya know, SLRR stuff. Oooh, thanks for the reminder. I have done flying and boats. Not as much trains yet. Will do!
  12. Thanks for the note. Yes chat and communication speed remains a strong focus. As was noted we made some imporvements in June you can expect continued developments in the area. But for sure, aware of it and not going to give up any time soon. best Rod
  13. Hey Amanda. I have pinged CS to escalate your problem. Hopefully someone should be in touch asap. My apologies.
  14. Kind of off topic but just as an FYI chat is being worked on and is a high priority. We wont be posting details until we are ready to test it similar to the methodology used when redoing Search. I know that answer is not as good as a date but i want to be absolutley sure we have something before we announce. Clearly its a long standing issue that needs to be dramatically improved I run into problems with it often (today in fact) I completely understand the frustration. Rod Jimbo Mimulus wrote: More Junk. What happened to this ? http://community.secondlife.com/t5/Tools-and-Technology/Back-to-Basics-Technology-Improvements/ba-p/668918 New Chat Service Coming Soon We’re finally going to tackle the group chat problem that has been a Resident complaint for a long time. Group chat can often be confusing, with “chat lag” causing responses to appear late, or sometimes not at all. You should start to see real improvements in this early next year. Over the last few months, we’ve completed a number of development sprints to prototype an XMPP service and have decided to move forward with an ejabberd deployment. We’re targeting to have a test deployment of the new group chat service by the end of this year, and full production deployment in early 2011. Early 2011 ? ... we're nearing halfway through 2011, and STILL no news on this much needed feature. another disappointment from the people who bring you failed teleports & failed logins
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