Blogs

Featured Entries

  • Linden Lab

    Improved Region Capacity and Access

    By Linden Lab

    Currently, when a region is full, access to the region is simply on a first come first served basis. This leads to a sort of distributed race to enter the full region; users repeatedly try to teleport or cross into the region and fail until someone leaves.  The next attempt made by anyone  succeeds, which makes the region full again. Even the region owner and estate managers must compete with other Residents to get into their own region if they find themselves outside of the region when it is full.

    We are introducing some improvements to how region limits and region entry work: The Region Owner or an Estate Manager can always enter, even when the region is full

    In effect, the region occupancy limit does not apply to the Region Owner or an Estate Manager for the purposes of entry. Having entered the region, the owner or manager does still increase the count in the region. For example, if there is a region that already has the maximum number of avatars in it, the Region Owner or an Estate Manager would be able to enter, but that would bring the number in the region to 1 over the limit, so 2 would need to leave before the next non owner/manager could enter. The default limit on the number of avatars in each region type is increased Full Regions by 10% (100 to 110) Homesteads by 25% (20 to 25) Open Spaces by 20% (10 to 12) This new bonus capacity is, however, available for entry purposes only to Premium users - for Basic users the occupancy limits remain the same. For example, when a Full Region with a limit of 110 users has 105 users in it, Basic members will be unable to enter - they will see the region as full - but 5 more Premium users will still be able to enter. The current (owner controlled) limit on each region will automatically be reserved for Premium entry by the same bonus %: If the owner of a Full Region had reduced the default 100 avatar limit to 50, the same bonus percentage (+10%) is reserved for Premium entries, so 45 entries will be usable by Basic members, and 5 additional spaces will only be available to Premium members. Once an avatar is in a region, whether they are Premium or not will not matter; they count the same as anyone else. It doesn't matter what the mix of Premium, Basic, or owner/managers in the region is: they all just each count as one occupant. We will be rolling these features out slowly to regions in and around you.   We’re excited to offer this new functionality, improving the experience of Land Owners and Premium Members in Second Life.  Login and keep your eyes open for another announcement once the rollout is complete!
    • 0 comments
    • 4,362 views

Our community blogs

    • 492
      entries
    • 6194
      comments
    • 13207
      views
    Linden Lab
    Latest Entry

    By Linden Lab,

    In recent server deploys, we rolled out valuable updates to land access in Second Life. These improvements made a change to allow estate owners and managers to always enter the regions that they administer, increased the population limits on regions, and granted premium members priority access to popular events.

    But wait, there’s more …

    Now, we are happy to announce another improved capability for estate managers. Estate managers may now enforce parcel access settings across their entire estate. They can choose to allow parcel owners to prohibit public access (creating a banline), or require that parcel owners permit public access so that most Residents experience the estate as a contiguous area.  

    As an estate owner, if you want a welcome area that is accessible to all, you’ll no longer need to manually check your parcels for banlines on your estate! Just set it and forget it. You will be informed that this change may impact any existing parcel settings, and you can rollback to previous individual parcel settings. We’ll keep the previous parcel settings - for a limited amount of time - in the simstate to temporarily safeguard against accidental changes.

    We’ve adjusted the access management UI to try to make the effect of each change more clear, and have additional UI improvements in the works!

    You can read a great (and highly detailed) recap of these changes on Inara Pey’s Blog. Thanks, Inara!

    Keep a light lit... we have more exciting land enhancements coming on the wind in the future.

    • 1408
      entries
    • 4720
      comments
    • 7497
      views
    Xiola Linden
    Latest Entry

    By Xiola Linden,

    potd.jpg

    Second Life Pic of the day is "Mirrors are our reality of what our past has created...", from Duchess Flux.

    To submit your image for Second Life Pic of the Day consideration, add it to the Official Second Life Flickr Group.

    Be sure to check us out on social:
    Facebook
    Twitter
    Google+

    Tumblr
    Pinterest
    Plurk

    • 63
      entries
    • 3233
      comments
    • 2687
      views

    Heya! April Linden here.

    Yesterday afternoon (San Francisco time) all of the Place Pages got reset back to their default state. All customizations have been lost. We know this is really frustrating, and I want to explain what happened.

    A script that our developers use to reset their development databases back to a clean state was accidently run against the production database. It was completely human error. Worse, none of the backups we had of the database actually worked, leaving us unable to restore it. After a few frantic hours yesterday trying to figure out if we had any way to get the data back, we decided the best thing to do was just to leave it alone, but in a totally clean state.

    An unfortunate side effect of this accident is that all of the web addresses to existing Place Pages will change. There is a unique identifier in the address that points to the parcel that the Place Page is for, and without the database, we’re unable to link the address to the parcel. (A new one will automatically be generated the first time a Place Page is visited.) If you have bookmarks to any Place Pages in your browser, or on social media sites, they'll have to be updated.

    Because of this accident, we’re taking a look at the procedures we already have to make sure this sort of mistake doesn’t happen again. We’re also doing an audit of all of our database backups to make sure they’re working like we expect them to.

    I’d like to stress that we’re really sorry this accident occurred. I personally had a bunch of Place Pages I’d created, so I’m right in there with everyone else in being sad. (But I’m determined to rebuild them!)

    Since we’re on the topic of human error, I’d like to share with you a neat piece of the culture we have here at the Lab.

    We encourage people to take risks and push the limits of what we think is possible with technology and virtual worlds. It helps keep us flexible and innovative. However… sometimes things don’t work out the way they were planned, and things break. What we do for penance is what makes us unique.

    Around the offices (and inworld!) we have sets of overly sized green ears. If a Linden breaks the grid, they may optionally, if they choose to, wear the Shrek Ears as a way of owning their mistake.

    If we see a fellow Linden wearing the Shrek Ears, we all know they’ve fessed up, and they’re owning their mistake. Rather than tease them, we try to be supportive. They’re having a bad day as it is, and it’s a sign that someone could use a little bit of niceness in their life.

    At the end of the day, the Linden takes off the Shrek Ears, and we move on. It’s now in the past, and it’s time to learn from our mistakes and focus on the future.

    There are people wearing Shrek Ears around the office and inworld today. If you see a Linden wearing them, please know that’s their way of saying sorry, and they’re really having a bad day.

    april-baloo-bear.jpg

    Baloo Linden and April Linden, in the ops’ team inworld headquarters, the Port of Ops . 

    • 29
      entries
    • 862
      comments
    • 1052
      views

    Read about the latest releases and updated to the Web and Marketplace over on the Tools & Technolgy blog.

    12.05.16 - Recent Updates to Web & Marketplace

     

    • 42
      entries
    • 559
      comments
    • 5546
      views

    Residents are experts when it comes to using the tools within Second Life to create amazing work. We love it when someone decides to share their knowledge in an easy and intuitive way - and hope to share even more helpful community tutorials here in the near future.

    You may have seen this lighting tutorial from Resident and creator Brookston Holiday recently, but if you haven't - we encourage you to have a look. If you're a builder, designer, or even a casual photographer in world, the tips shared here are simple, low resource ways to create dramatic effects using lights and projectors inworld. 

    • 5
      entries
    • 555
      comments
    • 2864
      views

    Calling all Landowners! This Project Viewer is definitely one that you’re going to want to try out.

    So, you know the story: You have a vampire-themed area in Second Life and each Resident who visits your space has to adjust their personal environment settings to get the full spooky nighttime effect. Or, you’ve invited a bunch of friends to a sunset beach party and some of them have their environment settings at midday--not exactly what you had in mind. You’ve long dreamed about the day when you can control the environment settings for all Residents visiting your space. We’re happy to say that your dream has now come true.

    The Environment Settings (Windlight Region Settings) Project Viewer, available today, gives you the opportunity to try the new region environmental controls that include sky, water, and day cycle settings. This feature gives landowners and region managers the ability to customize and define unique environmental region settings that are automatically shared by others in that region (unless those users have chosen personal overrides). Now, your vampire destination will always be dark and scary and everyone at your beach party can enjoy a perfect, beautiful sunset.

    One last thing before you get started. For now, everyone in your region must be using this Project Viewer to see the customized environment you’ve set.  Otherwise, the lighting will appear as it as it would normally. When we’ve completed this trial, and made any needed changes, we’ll roll this feature into the SL Viewer Beta and eventually, the main SL Viewer.

    So, give it a go and let us know what you think!

    Helpful Links:
        •    Download the Environment Settings (Windlight Region Settings) Project Viewer
             Windows | Macintosh | Linux
        •    Environment Settings (Windlight Region Settings) Project Viewer documentation on the SL Wiki
        •    File Bugs in the SL Viewer (VWR) section of JIRA and link to STORM-1126 issue
        •    Share Your Experiences on this thread in the Land Forum
        •    Follow us on Twitter @Secondlife and tweet using the hashtag #SLViewer
    

    • 0
      entries
    • 0
      comments
    • 597
      views

    No blog entries yet