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  1. Linden Lab
    Latest Entry

    By Linden Lab,

    Due to a changing regulatory climate, we’ve had to make the difficult decision to sunset a very popular sales mechanism for content in Second Life.  It’s widely known as "gacha", and is defined by a chance-based outcome as a result of a payment.  

    We know that creators plan their content releases far in advance and will need to re-tool their products, so to mitigate the impact to those affected, we are giving a 30-day grace period, until midnight SLT on August 31.  After that time, selling content via gacha machines will no longer be permitted in Second Life.  Enforcement won’t start until September 1; after that date an Abuse Report for “Gaming Policy Violation” will be the preferred method of reporting this content to Linden Lab.  

    We will continue to allow any sales where a payment is given for a known item, which means that items that had been purchased as “gacha” will be allowed to be re-sold as long as the buyer knows in advance the item and quantity they will receive. We will, of course, still allow fatpacks, and any other currently-allowed distribution mechanisms. 

    We did not make this decision lightly and we understand that it will impact creators as well as event organizers and certainly the shoppers! We look forward to fun creative ways of engagement that will come instead.  

    We realize that this announcement may leave the community with questions.  This forum thread is going to be monitored and we will answer any related questions in there. 
     

  2. Strawberry Linden
    Latest Entry

    By Strawberry Linden,

    LJUS - 8.jpg

    "The aesthetics of black rocks and black sand in contrast with the sea is so gorgeous! It takes me back to the north coast of my island. The sea is too wild and seaspray so dense always, that wouldn't be really possible to live that close (not allowed by law) and the windows wouldn't look that nice." Read more on the blog.

  3. Alejandra Harcher.jpg

    Last month Alejandra Harcher and Izan Harcher celebrated 13 years together in Second Life. Happy belated anniversary! We love this charming edit for today's Second Life pic of the day.

    For a chance to have your image featured as the Second Life pic of the day, submit your work to the Official Second Life Flickr Group, but don't forget to read the rules!

    Connect with Second Life on Social Media:
    Instagram | Facebook | Twitter | YouTube | Flickr | Pinterest | Tumblr | Plurk | TikTok | Reddit | LinkedIn

  4. The Concierge and Land User Group meeting is a monthly, public meeting intended for discussion and education of Second Life topics such as current known issues, bugs, project viewers, and new features, as well as general Mainland issues.

    Join Wendi, Vix, and members of the Land team as they sit down and discuss various support and Mainland-related topics, Wednesday at 12pm PT at Linden Estate Services


     

  5. Happy Wednesday!

    We’re writing to remind everyone that we’ll be holding our monthly Web User Group meeting today at 14:00 SLT in our usual meeting place, where we’ll be discussing our status with ongoing projects and our near future plans for our web properties. As always, we’ll leave plenty of time for Q&A from the community. We look forward to seeing you there!
     

  6. Linden Lab
    Latest Entry

    By Linden Lab,

    Happy Wednesday everyone!  

    Today we released the latest Maintenance Viewer Build.  Among a slew of fixes and improvements is a key feature we want to highlight: ability to tweak your Voice Activity Level. Lately we’ve had increasing problems with voice cutting out, at events or just talking to friends nearby.  With these changes you will have a way to easily manage the problem. It’s been working seamlessly in our internal testing, including large events. 

    Voice Activity Detection
    This Viewer exposes 3 VIVOX VAD (Voice Activity Detection) variables via Debug Settings and disables the (previously enabled) automatic mode. By making changes to these variables, we should be able to come up with a collection of settings that we can base new default values on in settings.xml.

    The Debug Settings are:

    • VivoxVadAuto
      • Enable (1) or disable (0) automatic VAD - you will almost certainly want this set to 0 [off] and change things using the other settings
    • VivoxVadHangover
      • The time (in milliseconds) that it takes for the VAD to switch back to silence from speech mode after the last speech frame has been detected.
    • VivoxVadNoiseFloor
      • A dimensionless value between 0 and 20000 (default 576) that controls the maximum level at which the noise floor may be set at by the VAD’s noise tracking. Too low of a value will make noise tracking ineffective (A value of 0 disables noise tracking and the VAD then relies purely on the sensitivity property). Too high of a value will make long speech classifiable as noise.
    • VivoxVadSensitivity
      • A dimensionless value between 0 and 100, indicating the ‘sensitivity of the VAD’. Increasing this value corresponds to decreasing the sensitivity of the VAD (i.e. ‘0’ is most sensitive, while 100 is ‘least sensitive’)

    The default values (updated) are (using VIVOX names):

    • VivoxVadAuto: 0 (disabled)
    • VadHangover(s): 2000 (Valid values are 1 - 60000 milliseconds)
    • VadSensitivity: 0 (Was 43 - valid values are 0 - 100)
    • VadNoiseFloor: 576 (Valid values are 0 - 20000)

    Early testing suggests that VivoxVadNoiseFloor can only be changed by restarting the Viewer or teleporting away and coming back (needs a new voice connection) but the other 2 work in real time as you change them. After some initial testing with VIVOX, we have settled on starting from VivoxVadSensitivity set to 0. This will result in no dropouts because the microphone is sending everything to the voice channel. However, in a noisy environment (talking in background, vacuum cleaner, TV on etc.) it will also transmit that too. With modern microphones with built-in noise cancellation, sending everything may be a good thing as the microphone may have done all the heavy lifting of noise cancellation first.

    Please try it out and let us know what you think!  If you’re experiencing any bugs, please let us know!

  7.  

    Hello Residents of Second Life!  

    Over the last few days, Residents using certain email providers may have noticed that they are not receiving all email notifications for events such as Marketplace purchases and Offline Messages.  

    Email has come a long way since it was first introduced to the world in the 1960s. There are many factors that affect the deliver-ability of a message, and algorithms which affect it are constantly being updated.  Sometimes things go awry despite best intentions - such as certain phrases being flagged as indicative of spam, or the volume of messages sent in a certain time frame.

    Second Life is a complex beast and not all our email sending practices are as good as they could be. We are re-examining these practices and we’re going to do better to make sure our Residents are able to get the information they need.

    There are some things you, as the recipient, can also do to better ensure deliver-ability, such as having email filters, white-listing certain contacts, checking your spam folder and marking legitimate messages “Not Spam,” and even contacting your email providers about certain emails.

    If you are experiencing issues receiving emails from us, you may also want to consider updating your email temporarily to a different provider (for example if @yahoo emails are failing, try a @gmail account), verifying your email address with us (offline IMs, friendship offers, auctions, etc all require a verified address), and white-listing (add sender to contacts) Second Life messages to ensure you receive them in the future. It’s always best to use an email account that is only accessible by you.  

    We sincerely apologize for the inconvenience caused and will provide updates once available.

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