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Jack.Linden

Retired Linden
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About Jack.Linden

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  1. My last blog post as ‘Jack Linden’ is almost certainly the hardest that I’ve had to write. Sad to say that I will be leaving the Lab at the end of December. It’s time for me to set sail for new horizons, hang up the god powers, and journey to another grand adventure elsewhere. It has been an incredible six years, and one that has been made extra special thanks to sharing it with you, the Second Life community. Seems like only yesterday that I was helping new residents at the welcome area, shaping new mainland continents and delivering islands to the very first wave of estate owners. Second Li
  2. Today we’re making available the first beta release of Viewer 2.4. We’ve done a great deal of maintenance work for this release, with significant help from the Second Life open-source community, including fixing a number of interface problems, hunting down and eliminating some key crash bugs, and making several performance improvements. A number of features and changes are worth noting with this release. For the most part, we consider the work we're releasing today to be intermediate steps on the way to a better future: A new auto-updater: Whenever there’s a new viewer release, the viewer w
  3. At Linden Lab, we recognize that SL Search is an aspect of the Second Life experience that is a top “back to basics,” priority to improve. So, over the last few months, the SL Search team has been working hard to make Search results more accurate and prepare for the Teen Second Life migration to the Main Grid. Here's a brief overview: New Filters for Search with General or Moderate Ratings Until now, we've had both land and language filtering in search results. However, there was no real difference between General and Moderate content filters. We're tweaking the content filters, both by de
  4. @Sharcel.. Yeah the registration pages will be changing to match the display names feature. Is the name creation process going to change to where you can create an account with the name of your choice, and that's what people will see in-world and in the blog-forums?
  5. I’m delighted to announce that today we have released Viewer 2.3 as the main Second Life Viewer and the default download for new Residents. This release includes the full launch of Display Names allowing greater self-expression, improved Event Scheduling, Viewer Hints, and many additional performance and usability enhancements. For more information on the new features, see our Viewer 2.3 Beta blog post. This is just a few short weeks from when the Viewer 2.3 Beta was made available; a big thanks to those Residents that downloaded the beta and provided feedback. Download the Viewer 2.3 Releas
  6. Today, we are excited to launch the latest version of Viewer 2 -- Viewer 2.3 Beta -- that makes it even easier to connect to friends and relevant experiences in Second Life. We’ve come a long way since we first launched the first Viewer 2 Beta in February. We’ve dramatically increased performance and stability while adding cool new features like Shared Media. We’ve also made many usability improvements, based on your feedback, that make it easier for content creators and developers to build in Second Life. With the Version 2.3 Beta, Viewer 2 takes another big leap forward. This Beta not only
  7. Unfortunately I won't be able to run my usual hour long office hour today. Apologies to those that had planned to attend, I know it's slightly late notice. Normal service should be resumed at the usual time (Thursday 11am PST) next week. All the best, Jack
  8. Hey Darien - I agree on the importance of the prim calculation. It's something we're going to be very careful to get right. It's not so much that we're waffling, but part of doing a beta like this is to help us make those kinds of choices (and to include residents in the conversation as much as we can). Jack It would be nice to see some people post some numbers about the complexity of their build, how many LODs they included, and the corresponding prim count the said object came out to be. It seems LL has waffled again and changed the way prim counts are calculated. It would be good to
  9. As previously blogged, I’m very excited to announce that the Beta for Mesh Import is now open to all Residents. Mesh Import allows you to bring models into Second Life from the many popular 3D tools such as Blender or Maya(t), using the COLLADA file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today. You can read more about Mesh Import here and in my last blog post. Join the Mesh Import Beta In order to take part, you will need to first download the Project Viewer for Mesh Import, based on t
  10. Today, is a bittersweet day. As planned, we have taken down the Avatars United site, as outlined in last week’s blog post. The Avatars United website now points to the main Second Life homepage. Although many are sad to see Avatars United go, we are very excited that soon we'll be sharing more of our thinking as we explore how to integrate social networking capabilities, powered by Avatars United technology, directly into the Second Life experience. We want to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life. For Avat
  11. Following on from my previous post, I am delighted to announce that we will begin the Mesh Open Beta on Wednesday, October 13th, allowing all Residents to experiment with our new mesh upload fuctionality. We’re extremely excited about this project; here is what to expect from the beta program: On October 13th, you will find a new “Mesh Project Viewer” on the Downloads page, which will be available for any Resident to download. This Viewer cannot connect you to the main grid; instead, it will take you to a development grid (called Aditi) where mesh has been enabled. After you download the Mesh
  12. In January of this year, Linden Lab purchased Avatars United as part of our social strategy and a larger ambition to integrate powerful social networking capabilities into the Second Life experience -- to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life with fellow Residents inworld and friends outside of Second Life. We purchased Avatars United for its underlying social technology -- the ability to create social networks, communities and groups. In order to focus our resources on integrating that technology to Second
  13. During Philip’s keynote at the 2010 SLCC, we committed to bringing Mesh import to Second Life. This functionality would allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. In this case, we would provide support for the Collada file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today. Find Out What Our Mesh Import Beta Testers Think As you know, we
  14. Along with many other services across the Internet, Second Life needs to separate the unique identifier you use to log in with from the name you are known as inworld. By insisting that the two needs be served by one name, we make it nearly impossible for anyone to use their real name, nickname, role-play name or their social Web identity within Second Life. Our new Display Names feature will finally make that possible, as well as allowing a greater freedom of expression inworld. Over the last two weeks, we’ve received a tremendous amount of Resident feedback, based on two blog posts -- one
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