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  1. Today's Second Life pic of the day is "Captain of the Black Pearl" by Colton Vond. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  2. We know that role-playing, fantasy, and gamified events like board games, adventures, and murder mysteries are popular in Second Life. The idea of playing a part in a story and interpreting the world around you through your character can be a great deal of fun, and therapeutic for many. Naturally, with both role-playing and gaming experiences being popular in our virtual world, a blend of the two would find its way onto the Grid in the form of the well known ‘tabletop’ style of game play. ChuuAkamine has taken his love for the Sorcery! Gamebook by Steve Jackson, and his favorite map cartographer (Mike Schley) as inspiration for his own projects in Second Life - functional dioramas that work with the Tabletop system from Remnant Ashbourne of /studioDire/. These dioramas are interactive, engaging ways to allow tabletop style gameplay in the vein of Dungeons & Dragons within Second Life. ChuuAkamine has started business creating and selling these dioramas and miniatures for others to enjoy - Mini A Chuu. This week’s “Made in SL” video is glimpse into these works. Take a look at the video below, and check out these cool creations inworld. You can also learn more about Mini A Chuu on the Life of Chuu blog. Mini A Chuu Mini A Chuu is a tabletop diorama exhibition and shop specialized in cartography. Tabletop dioramas are compatible with /studioDire/'s tabletop game systems. Visit in Second Life Video production courtesy of Draxtor Despres Logo courtesy of Marianne McCann
  3. Today's Second Life pic of the day is "Untitled" by Stefani Young Hwang. < --Credits are available at the Flickr link. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  4. Einstein is alleged to have once stated, “Imagination will take you everywhere.” We tend to agree! A sense of adventure is one of the most exciting things about Second Life. You can explore and experience so many places from the past, present, future, and from the imagination - and you can bounce from one to the other with a single teleport. The element of journey and discovery that Creators in Second Life build and breathe life into is something that is difficult to replicate anywhere else - which is why we enjoy highlighting these destinations on the blogs, our social pages, and in these destination videos. There is so much to experience and see across the Grid! This week, we’re highlighting Escapades Island - a conglomerate of fantastical and whimsical genres to tease your imagination. If you think you’ve seen it all - think again! Escapades Island has just undergone some new construction, and is now revamped and ready for daring and curious adventurers alike. You’re going to want to plan a trip with your best friends to embark together on this playful and whimsical trip. Watch this small glimpse into what you can expect, then hop in for yourself and prepare to discover something exciting and new! Escapades Island Looking for adventure? Look no further than Escapades Island, a place jam-packed with interesting places to see. Explore steampunk houses, pirate seafronts, castle ruins, and peaceful forest walks. Grab a free Escapades bashing stick to uncover prizes and monsters while exploring the many secrets and games on the island! Visit in Second Life For more Destination videos, check out our Destination Video channel on our official YouTube Channel. Video production courtesy of Draxtor Despres
  5. Thank you to everyone who tuned in to our first ever episode of Lab Gab with Xiola & Strawberry on August 28th! While things got off to a bit of a rough start with some pesky technical difficulties (no amount of testing can fully prepare you for going ‘live’) we had a blast chatting with you and answering your questions about all things Second Life. We’ve also looked into the audio issues to ensure that things go much smoother for our second episode. Thanks for sticking with us! This week - we return with a special guest - Reed Linden - Product Manager, Second Life. Reed brings the dish on a bunch of different things related to Second Life accounts, including Marketplace, Profiles, and the recently released Bakes on Mesh project. We are excited to welcome Reed to the Lab Gab set for a chat about some of the things going on from the product team’s perspective. We’ll be taking questions from viewers towards the end of the show, and we look forward to seeing you there. Tune in to our Official YouTube Channel to watch on Wednesday, September 11th at 3 pm PT/SLT.
  6. In honor of #FlashbackFriday and #NationalReadaBookDay - here's a snap of the incredible Automaton build from Second Life's 13th Birthday celebration back in 2016. Today's Second Life pic of the day is "The Automaton" by Caitlin Tobias. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  7. Recently, experience creators have been dealing with an issue where some experience-enabled scripts stopped being associated with their experience. We have traced the problem to a loss of data in one of our internal systems. This data loss was due to human error rather than any change to server software. Why do we think this is good news? Because we can now easily prevent it from happening in the future. We have engaged in a first pass of recovery efforts which have yielded the restoration of the experience association for a number of scripts, and we are testing a server-based fix which will automatically correct most others. That fix is working its way through QA, and we will highlight this in the server release notes when it becomes available. In the meantime, there’s a workaround for any experience creators or contributors who want to fix the issue sooner: Open the script in an object in-world or attached to you Make sure the bottom widgets have your experience selected Save This will get the experience enabled scripts running again. We’re sorry this happened. We’ve enacted changes to fix our process so this doesn’t happen again. And we appreciate everyone's patience as we investigated this issue and now attempt to repair the damage. We are committed to enabling Second Life’s content creators of all stripes and we recognize that incidents like this damage that commitment, which is something none of us ever set out to do.
  8. Over the years, the look of Second Life has always been enhanced by the creativity of content creators and the surprising ways in which the community finds to express itself. That can be anything from the avatar enhancements we’ve seen in mesh and Bento mesh, to laser shows and special effects, performances and art, and even the ancient days of particles and bling ( yes - bling was a thing!). Second Life has always been brimming with visually interesting assets, so it is exciting to see the sheer amount of creativity on display this month at E.V.E. as it celebrates its fourth anniversary with impressive contributions from acclaimed artists Bryn Oh, Regi Yifu and Cica Ghost. E.V.E creator and owner Noke Yuitza is also an accomplished artist with works that can be seen throughout the Imaginarium Region. With themes that range from surreal, fantastic, dystopian, and other retro-futuristic ideas, you’ll want to visit these special creations before they disappear at the end of September. Take a sneak peek in the video below or on the Destinations Channel of our Official YouTube. You can visit the following art installations at E.V.E until September 29th: From the invited artists: • SKY FISHING, some artworks by Bryn Oh • UNDER THE SEA?, by Regi Yifu • TALES FROM THE CROCODILE, by Cica Ghost Works by E.V.E. creator and owner Noke Yuitza: • DREAMER BOY – Scene: Mirror • ELF 2255 • MUSIC MACHINE – Elfic Bells Notes Currently Unlimited Installations by Noke Yuitza • Permanent: ETHEREAL SHAPES – Stage 1: The Dreamer • Permanent: INFERNO – Scene Scatha the Dragon: The 2 Shapes
  9. Today's Second Life pic of the day is "It draws me far away" by Ghoulina Waffle. To submit your image for Second Life Pic of the Day consideration, login to Second Life, snap some pics and add them to the Official Second Life Flickr Group. Be sure to check us out on social: Instagram Facebook Twitter Tumblr Pinterest Plurk
  10. Our new “Made in Second Life” series continues with the first installment focusing on virtual world education - “Learning Made in SL.” Each year, many students further their education through virtual classes and unique learning scenarios presented in numerous immersive environments within the Second Life virtual world. This edition puts the spotlight on Chant Newall Development Group, LLC (CNDG), which has utilized the Second Life platform for interactive offerings in biology, chemistry, economics and environmental science. CNDG works closely with Florida State University and the University of Central Florida on Virtual Learning Environments (VLEs) that include experiences that range from taking students inside of a human cell, using a forensic science application to solve a murder mystery, exploring Easter Island as it would have been some 500 years ago, and much more. William (Bill) Prensky, who is the CEO of CNDG, talks about the unique opportunities that VLEs afford students and educators alike, in the video below. P.S. Our “Made In Second Life” series will soon shift the spotlight to the world of fashion and design in Second Life! Stay tuned for several episodes of “Fashion Made in SL” -- coming soon to this blog and our social channels. Production Credits: Video produced by Draxtor Despres Logo designed by Marianne McCann
  11. Happy Monday, Everyone! Today we are happy to announce the release of a brand new feature for our viewer which has been in production for a very long time. We’re quite excited by the possibilities offered by the new Bakes On Mesh feature for our content creators, and judging by their engagement thus far, they are too! What is Bakes On Mesh? In short, Bakes On Mesh is a feature that allows you to apply a server baked texture to a mesh attachment, similar to the way that standard system avatars currently work. Using this feature, you’ll be able to apply several texture layers to customize skin, tattoos, clothing, etc on your mesh object as a single server baked texture without the need for multiple transparent layers. Major Features Any face of a mesh object can be textured using any of the server baked textures. The corresponding region of the system avatar is hidden if any attached mesh is using a baked texture. New texture bake channels have been introduced to give more control over how meshes get textured. A new “universal wearable” is now provided with support for the new texture channels. Benefits Avoid the need for appliers, leading to an easier customization workflow. Avoid the need for “onion” avatars, leading to fewer meshes and fewer textures at display time. Allow for customization of any mesh that’s set to use Bakes on Mesh by simply equipping the appropriate wearables, without needing to modify the mesh itself. You can read more about how Bakes On Mesh works, and the wide variety of possible uses, in our Knowledge Base article on the topic, or watch an early demo created after our original post! We are excited to put this new tool into your hands and see what you all come up with! You can download the Bakes on Mesh enabled viewer release and start checking out Bakes on Mesh now.
  12. For many years, we have introduced changes to the Region simulators by deploying updates first to one or more of our Release Candidate (RC) channels, and rolling them on the Wednesday following the main channel roll on Tuesday. We evaluate the performance and stability in those RCs before making the changes to the rest of the Grid. This is an essential element of evolving Second Life because the size and variability of our virtual world are so great that there is no way we can test (or even know about) all the ways in which you're using it. We're working on a series of changes to this process designed to provide us with better data on the reliability and performance of each server update. These process changes have already begun internally with better tracking and monitoring of server performance and stability. Starting with this week’s rolls some of the externally visible changes will begin. The first change you'll be able to see is that the channel name will no longer be obvious: when this change is fully deployed (it will only be on one or more RCs this week) the channel name displayed by the viewer or available to LSL will always be the main channel name ("Second Life Server"). This is simply to avoid spurious associations between the RC names ("BlueSteel", "LeTigre", "Magnum", and occasionally other smaller ones); we hear interesting but incorrect assumptions that are made about those channel names, such as that one channel runs on better (or worse) hardware than another one does . For now at least, you'll still be able to determine that your Region is on some RC by the fact that it rolls on Wednesday rather than Tuesday (it would be nice to get all rolls onto just one day or otherwise disassociate roll days from whether or not they're on an RC … we'd like to get there eventually), and by comparing the simulator version strings (which are getting a small format change with this version) to the versions in the release notes. What's really important is the simulator version, so be sure to report that with any problem (reporting the channel name alone today just means that we have to figure out when you were reporting for and look up the version you had at that time, since it can change). Speaking of release notes, the server release notes will soon be moving from the wiki to the new releasenotes.secondlife.com site; that site has been used for viewer releases for some time now. The process which creates the notes on the new site more accurately reports when we fix a bug you reported or a feature you requested by using the externally visible BUG ids. Future improvements will make each RC channel a better model of the Grid as a whole. Support will continue to be able to accommodate Region owners’ requests that a Region be in the RC for a particular feature or fix they want as soon as possible, or that it be excluded from any RC. It is generally better if Region owners do allow us to select Regions for RCs because it improves the chances that we'll detect problems early - if your Region is unusual in some way, it may be the best place for us to detect a problem and avoid sending it to the entire Grid. The RC sandbox Regions will, of‌ ‌course, stay in the RCs, so you'll always have somewhere to test the latest changes.
  13. We’re excited to announce that production has started on “Made in Second Life,” a new original web series that will debut across our various social media channels later this year. This new series (made in partnership with Draxtor Despres) expands upon the concept of Second Life storytelling that was first introduced with “Love Made in Second Life,” an original limited-run production that showcased stories of Residents who fell in love and married after meeting in Second Life. Check out this sneak preview of the new “Made in Second Life” series below: In each episode, “Made in Second Life” aims to tell a different story about one of the many communities and creators found across our virtual world. You’ll soon see episodes that feature Second Life musicians, machinima makers, bloggers, fashionistas and much, much more. Next up in the series is “Fashion Made in Second Life”, debuting later this year. Logos courtesy of Marianne McCann Do you have an interesting story to share about your Second Life? We’re now casting for episodes including but not limited to the following themes: romance, fashion, music, moviemaking/machinima, roleplaying communities, game making, education, and blogging! We’re also continuing to look for cool and unique Destinations to spotlight for our ongoing “Second Life Destinations” video series. Contact madeinsl@draxtor.com and tell us your story. You might be featured in a future episode of “Made in Second Life.” If you have a destination that you’d like to be considered for “Second Life Destinations,” then reach out to us via this suggestion form. P.S. Even more original video productions are also on the way! You may have noticed that we have already started a refresh of our new user tutorials. Also, stay tuned for news about a new recurring Second Life-themed live streaming program that will debut later this month.
  14. Today (Aug. 1) Tilia, Linden Lab’s wholly-owned subsidiary, assumes responsibility for handling process credit requests and payments made from accounts with a USD-denominated balance in Second Life. Due to this change, as originally announced on July 1, Residents who have a USD balance on their account will be prompted to accept the Tilia Terms of Service when they log in to their account on the web. Residents who request to process credit out of Second Life may also need to supply information for ID verification. Tilia is a registered money services business and fully licensed money transmitter which helps Linden Lab comply with U.S. laws and regulations. You can learn more about Tilia’s work to better protect your privacy and security in this blog post from our Information Security Manager, Soft Linden. We want to be clear that most people should not see any disruptions or changes to their Second Life experience due to the introduction of Tilia. However, for those who maintain a USD balance (usually through the sale of L$ on the LindeX), it is important that you review and accept the Tilia Terms of Service. You’ll see a prompt to do so when you next login to Secondlife.com. If you have a USD balance on August 1 and do not accept the Terms of Service, you will have until October 31, 2019 to do so. If you do not, you will not be able to utilize the USD Balance or request a process credit until you have accepted the TOS and Privacy Policy, after which you will once again be able to use the USD balance and process credit. For those who do not accept the Terms of Service, you will still be able to login to Second Life and use your payment method on file (such as a credit card) to pay for items and services, but you will no longer have the ability to request a process credit transaction, sell L$ on the LindeX, or make payments for Second Life services from your balance. We know that you may have additional questions about Tilia and these changes. We encourage you to visit our Tilia FAQ and/or contact our Support team if you have any specific concerns. We’ve also addressed many community questions at a recent Tilia Town Hall in-world, which can be viewed on YouTube.
  15. Hello Residents of Second Life! Hi, Tommy Linden here, one of your friendly Supervisors from the Support Department. I’m sorry to bring you this news, but we are temporarily unable to offer Region transfers using USD. At the present time all Region transfers between Residents will be required to use L$ for the transaction amount, agreed upon between the buyer and seller. You will, however, still be able to pay any associated fees in USD. Not all is lost! The good news is, I have already spoken with our engineers, and we're working on re-introducing this functionality as quickly as possible. We apologize for any inconvenience this may cause and are moving quickly to make things work as seamlessly as possible again in the near future. Best, Tommy Linden
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