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Linden Lab

Second Life Destinations - Palazzo Park

Second Life Destinations

Created as a love letter to Second Life, Palazzo Park embodies the essence of community and connection. A haven of joy and creativity, this voice-enabled paradise offers an array of attractions.

Learn more about it from the owner, Kacee Popstar.

How long have you been in Second Life, what do you do here, and what keeps you here?
I'm Kacee Popstar, and I initially joined around 2010. It wasn't until my return in August 2021 that I fully immersed myself in the Second Life community. If I look familiar to you, it's probably from Social Media where I'm known for real-time party promoting and posting fun club videos of the SL Music Scene with my partner in crime, Sugarplum Zsun. In-world, I began my journey managing DJ Fang Palazzo. I am also a graphic and web designer with a deep love for experiential marketing and branding. The possibilities and the incredible community keep me engaged in Second Life—there's always something new to explore, create, and experience.

When you came into SL, were you originally planning on doing something different than you do now, or did you come out of curiosity? What did you expect, and how has your experience since then differed from initial expectations?
Initially, I never intended to work in Second Life; my goal was simply to have fun. I dedicated a great amount of my time supporting fellow Residents, connecting people, and attending events because I believe the more enjoyable activities we have within Second Life, the greater the opportunity to foster growth within our community! If it is fun, I'm there! The shift into business within SL happened organically. I dipped my toes into designing by teaming up with a friend to launch DAO, a female clothing brand. This led to my having the honor of managing the marketing for emerging brands such as HexPosed and entertainment organizations like Sneaky Link Entertainment. The unexpected success of Palazzo Park highlights the transformative and unpredictable nature that makes Second Life truly special.

What is Palazzo Park?
Palazzo Park is like my little love letter to the Second Life community. Teleporting in and hearing people interact and laugh together warms my heart every single time! Fang and I receive letters from Residents, expressing their love for the Park, and it is what truly keeps us going. The community's positive feedback means the world to us. The Park was inspired by the desire to create a high-quality, voice-enabled space for the Second Life community to play and socialize. We offer a Movie Theater with private theaters equipped with syncing screens and security for privacy. We also have Bowling, Laser Tag, a Table Gaming Lounge, Bumper Cars, a Kids Zone, a fully interactive Arcade, Rides, Venue Rentals, and so much more. We are in the middle of an expansion so there is more to come!

How would you explain SL to family/friends/colleagues IRL who have no idea or perhaps have some vague notion from mainstream media?
I would describe Second Life as a funky, digital melting pot! A dynamic virtual world where creativity knows no bounds. It's a place where people from all walks of life come together to socialize, explore, and create. It's not just a game; it's a platform that mirrors the real world in so many ways, offering opportunities for self-expression, entrepreneurship, and building meaningful connections.

What is the magic of SL? Why has it survived amidst many other similar worlds/platforms?
What makes Second Life truly enchanting is the magic woven by its users and the unparalleled sense of community that emerges. Unlike other platforms, SL is like a canvas where each Resident contributes, collectively shaping the overall experience. It's this collaborative spirit and the adaptability of the platform that creates a genuinely unique environment. The beauty lies in Residents owning their creations, fostering a sense of pride and belonging. While VR promises immersive experiences, it hasn't quite captured the diverse and user-driven essence that makes Second Life so resilient and special.

What are your future plans in SL and RL? Can SL and RL mix?
I'm currently pouring my heart into expanding and revamping Palazzo Park! I'm also diving into the exciting relaunch of the Flourish Event, driven by my vision to shake up the world of shopping events by shining a spotlight on brands and their unique journeys. In real life, the integration of SL and RL is seamless for me. My experiences in the music scene in SL and working in the music industry in RL have intertwined, creating a dynamic and harmonious blend where both worlds enhance and complement each other, allowing for a seamless integration of my passions and pursuits.

Teleport to Palazzo Park, where fun meets imagination! 

Video Production and Interview by Draxtor Despres

Linden Lab

Second Life Destinations - Toxian City

Second Life Destinations

Explore the dark corners of Toxian City in Second Life, where dystopia meets supernatural wonder. Every street tells a story, and every shadow hides a secret. 

Learn more from the co-owner of Toxian City, Mazikeen Aurelia.

“Established in 2007, Toxian City is a dark urban role-play destination set in a semi-futuristic dystopian city where vampires and werewolves, angels and demons, but also felines, cybernetics, and humans co-exist.  Some call it a sanctuary for supernatural beings. 

Evil creatures, determined to take over the city, roam the streets from time to time. Citizens can also visit the dungeon to fight rewarding monsters and train their fighting skills.

Toxian City is also the home of the grandfather of all combat systems in SL: DCS (est. 2007). We are currently also experimenting with the options for quest storylines for citizens to complete and interact with. 

Even though the region is built for role-playing purposes, a social aspect is definitely also an important purpose. This current region was built for the community and as the place we all always called home. 

Even after 17 years for Dimentox and almost 16 years for myself, Second Life is still a super fun place. It has been a creative outlet for us but also a place where we can hang out with friends from all over the world and a place where we can meet new people.

Big thanks for making Toxian City such a long-lasting success has to go to:

  • Shepherd, the owner of 'Wishing Well Fountains’ store. He helped us a lot by providing awesome Animesh characters we use as NPCs. 
  • Another person we would like to mention and thank here is Duckie Dickens. 
  • And lastly, we want to do a special shout-out to our current Lead GM Trixxy Galaxy, for her many years of help, love, and support to us and Toxia and to our current GMs Karanna Lisa, Darion Hyun, and Oak Quinn for their hard work and devotion. 

Of course also a big thank you to all our previous staff members and all of our citizens and members for believing in us and Toxian City.” 

Teleport over now to this sanctuary of stories, battles, and community.

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Missing Mile

Second Life Destinations

Step into the mysterious town of Missing Mile, tucked deep within North Carolina's woods. As you traverse its murky tunnel entrance, you're greeted by whispers of dark secrets. Is it a sanctuary for the supernatural or just the whispers of small-town myth?

Learn more from the town’s owner, Nothing (Loch Newchurch).

What is Missing Mile all about?

It started in 2006 as a desire to create a supernatural place of my own where I could role-play. I had finished reading a vampire book called "Lost Souls" by Poppy Z. Brite so I decided to name my land after the fictional town mentioned in the book. The sim is a mix of landmarks inspired by the book (such as the Sacred Yew Bar) and other buildings from pop culture (such as The House on Paper Street from “Fight Club” and the Quick Stop from the movie “Clerks”). Through the years it has transformed from a supernatural role-play sim to a place all kinds of avatars can take residence. Role-play is still encouraged but completely optional. 

What inspires you to make stuff in Second Life?

I find inspiration in movies, games, or books I'm really into at the time. Second Life allows you to really immerse yourself in the fandom of your choice. Become your favorite character or feel like you're a part of their world or their story. 

What does Second Life mean to you?

I've been in SL for about 17 years so it feels like a second home I feel I could never part with. It's a place where I can relax after a busy day and let creativity fly. A place where an introverted girl like me can interact a little easier with people from all over the world.  

Your display name (Nothing) is interesting, tell us more about it.

This comes from the book “Lost Souls” I mentioned. Here's the quote that inspired me to use the name "Nothing”: “I am Nothing. He liked the name. It did not make him feel worthless; on the contrary, he began to think of himself as a blank slate upon which anything could be written. The words inscribed on his soul were up to him.”

Whether you're seeking intrigue or tales to tell, Missing Mile offers a uniquely captivating experience.

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Forget ME Not

Second Life Destinations

Discover Adelia's inspiring journey - a dedicated Second Life Resident from Sweden. Battling Myalgic Encephalomyelitis (M.E) since 2010, her condition has progressively confined her indoors. Yet, her spirit remains unshaken as she spearheads the "Forget ME Not" project in Second Life since May 2023.

What is the purpose of the “Forget ME Not” project here in SL? 

Forget ME not wants to raise awareness about the serious, debilitating, chronic illness Myalgic Encephalomyelitis and to fundraise for the much needed M.E research in support of Open Medicine Foundation. 

It is a disease that has existed for decades but is still poorly understood and neglected.

Can you describe what M.E is in a bit more detail?

M.E is a complex multi-system disease with many symptoms that may change over time and differ from patient to patient. The most common symptoms of M.E are post-exertional malaise (worsening of symptoms upon even minimal exertion – this is the hallmark symptom that you won’t find in most other diseases), cognitive impairment (such as brain fog, short-term memory loss etc) and severe body pain. 

Due to a symptom set that overlaps with several other diseases, clinical assessment and symptoms and the exclusion of other diseases are necessary for accurate diagnosis. The cause of M.E is unknown, but a combination of genetic and environmental factors appear to be relevant. The majority gets sick after a viral infection and they simply never recover. 
Over 20 million people around the world are affected. Nobody is immune. Unfortunately, it also affects children. 

What are you doing to bring awareness to the issue with your SL based project? 

So far we have had several events with live musicians and DJs throughout and raised some money for research. I also arranged a patient exhibit, bringing real-life patient stories into SL and we participated in SL20B in July with an enhanced version. 

The point of the exhibit is to let people who know nothing or very little about M.E get an insight according to those affected. Most of these people are unable to work and live a normal life because their condition is so severe. The city scene symbolizes the many people who are forced to live an isolated life in their homes all around the world, and can't participate in the active life outside anymore, due to M.E.

We also scheduled a shopping event to mark the “Severe M.E Day”, the forget ME not Fair, that will be running from August 8 until August 29.

My future plans are to keep having these events in May and August. We hope to serve as a safe and supportive space where those affected, their loved ones, their carers - can talk about M.E, or just hang out without the judgment we so often have to face from society in general.

What does Second Life mean to you? 

Second Life is in no way a miracle pill for me, but I have to say it has been a life saver many times because it helps me cope with the isolation and limitations this illness so often brings. 

I am still limited in SL. I have to choose my activities wisely. I can’t be socially interactive for very long without draining all of my mental energy.

But the fact that I can visit a beach and go surfing, or go dancing, or have a conversation with a person who is half-way across the globe, or be creative – it's all of these little moments that keep me going and most of these things are impossible for me in real life. 

You could say SL is like a short term painkiller that gets me through another day. It has just opened up a whole new world for me and in these moments I feel free.

I have a tiny Marketplace shop and enjoy creating tattoos. I plan on including shapes at some point since I enjoy styling avatars. I also have many pets! Let’s just say I do a little bit of everything. Why limit myself more than I already am, in a world where I can be anyone and do almost anything?

In your estimation so far as a relative newbie: Is SL for everyone?

I would like to say yes, but no, I have to say that SL is for “most” people. There are many who are too sick and disabled to go online or even look at a screen, like some of the most severely affected by M.E. But I’d say that as long as you have the ability, the time and the willingness/patience to learn (SL does have a slight learning curve) then absolutely it can be for you.

Follow Forget ME Not socials for more info:


Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Hashima Island

Second Life Destinations

Inspired by Hashima Island in Japan, discover the strange world of Hashima in Second Life, once a coal mine community, prison, and film set.

Creator Titus Palmira shares the background behind Hashima Island.

What does Second Life mean to you?
I have been in SL for 13 years and have done many things, each adding to the overall experience, but it really boils down to this: SL is a place where I can do what I want, be what I want, how I want, and all done within a shared experience with interesting people from all over the (real) world.

What is the background of Hashima Island? Is there a story in your head that you wanted expressed in this form?
I have always been interested in ghost towns. I feel they have a poignancy about them, the life that resided there once removed leaves a trace that soaks into the fabric of the abandoned buildings. There are government facilities here in the UK that have taken over entire villages, mining ghost towns in Australia, empty towns in Spain due to the greed of property developers, or ex-Soviet era towns in Eastern Europe. I found the Latvian town of Skrunda. It was used by the USSR army as a radar facility and also hosted the soldiers' families. The melancholy of it all struck me as being very profound. That gave me the idea of replicating this somehow in Second Life and the sim "Skrunda 2" was created, this was repeated the year with "Skrunda 3". We took the ideas and concepts behind Skrunda and moved the whole thing to Japan. Hashima island is almost the perfect real-life destination to be converted into a Second Life / Skrunda sim. It's small, has a defined identity, and has been abandoned, so a great ghost town. It has a rich history, it was a coal mine, a camp for POWs, and was a set for one of the scenes in the James Bond movie Skyfall which I thought people would find interesting.

How would you explain SL or what you do to a “skeptic” among friends and family?
That's a tough question, how do you describe something with almost endless possibilities? It's not a video game, so it has no beginning, middle, or end, but it sort of looks like one. I would say it's a virtual world, which in part you create yourself, a world where you get out, what you put in. If you don't socialize and make an effort to be involved, you will spend it alone and you will probably leave SL soon after, there is only so much shopping one can do before it gets tiring. 

Do you think avatar expression is a vital part of SL or are the experiences and places more important?
I think the two things go hand in hand. As in real-life our "look" is the outer manifestation of who we want to be seen as and the message(s) we want to give out, but there is no point in having an amazing looking avatar, if there is no one to show it off to or great places for it to be seen in. Interesting sims of any kind, shopping experiences, clubs, photographic sims, role-play worlds, adventures, etc.. require effort and money to create. Not all sims are created to create a return on investment. I think what we try to do, is to offer something to the communal "pot" for everyone in SL to enjoy with no expectation of anything back. This is my way of paying it forward. 

How would you recommend folks who are new to SL and feel they have no building skills become creative residents that contribute to the wonderful mosaic that is SL?
Youtube is your friend, failing that, have some real friends who are experts in this area. My good friend Sofie Janic (an accomplished SL builder of multiple sims) introduced me to Megan Prumier, another amazing builder. Like most things in life, it's best to just "give it a go", it might seem a bit fiddly at first, but you will be surprised at the things you can create quite quickly. There are so many great stores that sell such great components for sims, buildings, vehicles, plants and trees, assorted bits, and pieces, etc. Start off with a small Homestead, rez a shack, create a garden or a beach, add some waves and a deck chair, and you are there! 

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Artsville

Second Life Destinations

Find inspiration at Artsville, a thriving community of both emerging and established artists in Second Life.

The Artsville Galleries are co-owned by Frank Atisso and Jerzzie Reece Redstar.
Apart from three traditional gallery spaces on the ground, Artsville also has platforms in the sky, where artists are able to create their own immersive art installations. The half region of Artsville has been completely designed by Megan Prumier.

Frank shares how they’ve built an art-loving community: 

“Second Life is a rich medium for creativity of all forms and our objective at Artsville is just to encourage that. Both newer as well as well-established artists in Second Life are welcomed here. We encourage artists to come to us with ideas about any exhibits and installations they may have and our mission is to always support them in bringing their ideas to life as well as making the larger Second Life world aware of their creativity.

Apart from 2D and 3D art, we also support music, dance, and poetry. Every Tuesday at 1 pm SLT the International Poetic Friends organize an Open Mic Poetry session at Artsville which all are welcome to attend. We have also had three performances of Milena Carbone's ballet - PARALLELS.

Community building has been our focus since we started. Through photo contests and themed events, we attempt to make Artsville a bustling place for people to meet other like-minded individuals and encourage collaborations between artists, photographers, and galleries while also having fun at the same time.”

Current Exhibitions at Artsville are:
Gallery 1 - SOLITUDE by Banagher Crisp
Gallery 2 - THE ART OF MADNESS by Shane Spero
Gallery 3 - BOLD ABSTRACTS by Pagan Lane

Current Installations - which can be accessed through TP boards opposite the cafe - are as follows: 
1. CAGES by Ava Darkheart

And a brand new installation is coming on Feb 24th: "The Magical Forest - A Cautionary Tale" by Harry Cover and Jaz

If you’re looking for like-minded art lovers, teleport over to the Artsville community today!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - What the Buzz

Second Life Destinations

Learn how you can make a difference at What the Buzz, an interactive bee and pollinator reserve in Second Life, and the catalyst for The Nature Collective by Emmalee Evergarden.

Emmalee shares her inspiration behind What the Buzz and The Nature Collective:

“I've always been a nature lover. I'm usually the one stopping to look at a plant or flower, insects, birds, or trees while everyone else is hurrying along, and saving the bees has always been a passion of mine. 

When I joined SL a couple of years ago, I felt it was the perfect way to create a way for people to become immersed in nature and learn about what they can do to help save the bees and other pollinators. I hope they visit What the Buzz and walk away with some ideas on small changes they can implement in their day-to-day lives to help make a difference. 

I got sick a couple of years ago and it affected my ability to do a lot of the things I was once physically able to do. Creating What the Buzz has helped me heal and given me a way to get out into nature, even if in the virtual world. In a way the bees saved me, so it only seems right that I do what I can to help save them right back.

What the Buzz has also been the catalyst for my other project, The Nature Collective which has grown in leaps and bounds over the past year. I founded the group with the idea of  creating a community of like minded nature loving people.  

TNC now has over 130 member locations and over 1100 group members. We have organized events with the Mainland Community Alliance. We have group SLRR rides, horseback rides, and group sails. We also have our own book club where we read and meet up to discuss nature-themed and related books.

All of this is because of the bees and because Second Life has given me the platform to build and create. 

It truly is a magical place!”

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Elephant Island

Second Life Destinations

Embark on a spiritual journey and visit Elephant Island, a wildlife adventure park in Second Life!

Builder and owner of Elephant Island, Syx Toshi, shares his vision for this stress-relieving destination:

“I’ve been in SL a long time and seen the amazing amount of progress with the influx of mesh. It has opened a new world of more realistic builds. 

In my more recent builds, I have tried to provide people with destinations that provide multiple options to enjoy the environment, whether it is hiking, climbing, scuba diving, kayaking, or just sitting and listening to nature. 

I want people to really have a sense of exploring. You may have noticed that Elephant Island not only has elephants, but we also have a completely immersive environment down to flies and ants. 

If you stand in one place long enough, you will see just about everything you would see in RL. 

My partner Bryn Toshi and I have a few rules for these builds: first and foremost is that there is no music on the region unless it’s coming from an old radio in one of the shacks. Once you pass that shack you will only hear nature. 

This is important to me because there is so much noise in SL. 

Even at nature destinations they are streaming music. I think that takes away from the experience.

I have been building since day one in SL, but only after I met my partner did I want to build as a team. Bryn’s input is the finishing touch to every build. She has an excellent eye for design. We are a great team and have been for over 10 years.

We both love SL for its creative outlet and the opportunity to stay connected in a unique way. 

We both love creating for people’s enjoyment that’s why you will never see a tip jar on any of our builds. Our hope is that our builds provide an escape for people from the stress of RL. 

Not everyone has the budget in RL to visit the places we try to duplicate in our builds.”


Take some time to escape from the daily grind and enjoy the breathtaking colors of nature at Elephant Island.


Video Production by Draxtor Despres

Linden Lab

Weddings Made in Second Life - Costa Bella Weddings

Second Life Destinations

Love knows no boundaries, and neither does Second Life! Your dream virtual wedding awaits at Costa Bella Weddings

Costa Bella Weddings is a full-service wedding provider with four beautiful and very different venues to choose from: Country, Winter, The Beach, and Black Tie Affair. You also get a choice of three full-region honeymoon locations: Brampton Island, Las Brisas Island, and Isola Dell Amore. With a capacity of 100 guests and an average of 30, celebrate big or small. At the bigger end of the spectrum, the wedding of Kacee and Fang featured at the start of the video had 75 people attending. 

Longtime resident JenJen Sommerfleck, a photographer for 14 years, has been working at Costa Bella for the last 2 years. She and her team provide all planning services, including rehearsal, ceremony, photography, officiant service, DJ, and more.

Jen shares her personal story in the video with us - as someone who can not have children in real life, she adopted kids in SL over the years and even had a pregnancy and is now caring for a Zooby baby.  

In regards to her job and the history of the wedding business in SL, Jen adds: 
“In my 14 years of experience, I have seen the industry grow and evolve in many ways. From simplistic, rudimentary setups of yesteryear to the complex, gorgeous productions of today. While still enjoying the hands-on of the wedding process in many aspects, my most enjoyable role is as manager here at Costa Bella. I have the great privilege of working closely with our amazing owners, Robin and Ian Moonkill. They operate Costa Bella on the premise of seeing people happy and in love, not as a money-making venture. That is something that is rare in the wedding industry. I love what I do here and I love how it ties into the most important part of my SL: family.”

Celebrate now, with loved ones near and far. There are no post-party regrets in the virtual world!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Grey Magic

Second Life Destinations

Spend time with friends in Second Life and enjoy winter activities at Grey Magic this holiday season.

Grey Magic is a photogenic destination in Second Life that changes with the seasons. It is owned and run by Kimma Rayna and Dan Grey, who also offer rentals for those that want to make it a home. 

Dan shares how he feels about Second Life and his purpose for creating Grey Magic: 
“My first avatar is from 2006. I can hear you wonder, 16 years SL you must have seen it all? Yes! I have seen it all and yet Second Life is still a great place to be.

Over the years I made many (RL) friends from all over the world; Ireland, USA, UK, Italy, Jordan, Germany. These friends I call my family for real. The realness in this Second Life world is what makes me want to stay in SL.

And having your own sim of course too. My passion for Grey Magic lies in creating the feeling of home. I love when people can relate to this home feeling and to create the perfect one for tenants is the cherry on the pie. 

Grey Magic is for everyone to enjoy. There are always public houses for people to enter and parks to hangout. Kimma and I are not interested in traffic, we are interested in people that want to explore and feel welcome.”

Kimma feels that Second Life’s name suits it well:
“One of many passions Dan and I share is our love of creative spaces.  Dan is hands down, the genius behind Grey Magic.  As I’ve joked before, he is the Picasso and I happily clean his brushes!
Having friends from all over the world is a gift you can only have in a place like Second Life.  How could you not be drawn to it and return over and over again? I would be lost without the connections I’ve made through the years here.

Second Life is actually a great name with real meaning. For so many of us, it could easily be called Blended Life as it bleeds into and blends with our real or first lives. How lucky we are to have such a magical place to share with others!”

Experience the magic of the season at Grey Magic.

Residents featured in the video:
Haley Golightly Grey 
Jana Guynot 
Legolas Baxton 
Meihel Baxto
Nᴀᴀɴᴀᴀ Gʀᴇʏ-Cᴀᴘᴇʟᴏ 

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Jet No Mori

Second Life Destinations

Hang out at Jet No Mori, a gothic-themed garden, complete with monsters and a vampire princess at the top of a tower!

Created by Miss Jetcat Despres for a gothic-themed photo session with friends, Jet No Mori was made public for all to enjoy.

Jetcat hails from Japan and joined Second Life when she saw coverage of SL on Japanese TV in 2007. She says, “Back then, they presented it as a game where you could fly and swim, and they called it the Metaverse.”

Jetcat did step away from the OG Metaverse for almost 10 years as she got busy in the physical world, but she says she just could not forget about Second Life and became more active again about two years ago.

Jetcat now runs a blog and has a little plot in-world which she calls her garden. In fact, she herself identifies as a gardener, changing up the looks of her public land to go with the seasons. 

Jetcat shares how she feels about Second Life and what her future plans are in this virtual world:
“Second Life is a place where anything is possible and anything can be created. This world is full of beautiful things, all created by people with their own ideas. There are many ways to enjoy this world, to explore it, to play in it, to be what you want to be. I'm going to keep enjoying it! It is after all a game where you can fly and swim! And it's still very very meta today.
It's like the times are repeating themselves, aren’t they?”

Jetcat’s friends who participated in this video include:
Ruby O'Kelly
Noa Cloud

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Winter 2022

Second Life Destinations

Bundle up and explore the many winter destinations filled with snowy surprises this holiday season in Second Life! 

We’ve featured a handful of beautiful winter destinations in this video, but you’ll also find close to 100 more in the Winter Attractions category on the Second Life Destination

Here is more information about the destinations featured from the creators themselves: 

Forever Winter
The creator of Forever Winter, Hailey Ayashi, shares the reason for her creation: 
“Designing and decorating has always been a passion of mine which sparked the idea to start creating themed sims. Around November I thought of creating Forever Winter as my first project. I wanted to have plenty of picture spots along with activities that can be enjoyed with friends. This whole experience has given me such great appreciation for all those who take time to create wonderful spaces for everyone to enjoy.”


Winter Wonderland at Lam
Winter Wonderland at Lam was created as a safe place by Clair Wolf Takeda
“In Real Life I care for my daughter and autistic son. He has his own world. In Second Life I found mine. What a place to refill the energy that I need for my family and spend time with friends without needing to leave home. This year my dream to create a magical spot where other people can find a safe and positive place came true. Me and my friend Eddie Takeda rented a space and until the 16th of January 2023. We are here to share the Christmas spirit.”


8th Annual Christkindl Market & Advent Calendar
This is the 8th year that Dina and Didi LaVega have created a nostalgic space: 
“We are from Germany and started our Second Life in 2013. We had always missed a traditional German Christmas market in-world: The unique flair of the decoration, the lights, and the special food, so we started to build our own items and share them. This is now the 8th annual Christkindl Market. Our Advent Calendar features a brand new build every day and you have to collect all 24 parts to complete.”


Snowy Monverdun
Yoyo Collas created a peaceful place for all Residents this holiday season: 
“Winter is one of the most beautiful times of the year. I like to build, so I decided to build my own version of winter. I have built this winter landscape so that people can enjoy it during the Christmas season as a peaceful place where they can forget the problems of Real Life, even if just  for a brief moment.”


Winter Love Valley
Evely Heartsong brings her artistic talents to her Second Life building adventures: 
“Winter Love Valley all began with my own venue as an SL musician and performer. I had built The Blues Rock Cafe back in 2017, and every winter season I added a special seasonal setting. Then in 2020 I went bigger, focusing on the winter theme, and noticed that when I was finishing the sim, more people than usual were at the sim. It felt like opening up a theme park. I am an artist in Real Life as well, I draw, paint and do photography, so I love to share the feeling you get from walking in the snow with the colors and the lights and in SL have added some extra magical feelings to it with special effects.”

Snowy Peaks
Red sends an invitation to all for some winter activities at Snowy Peaks: 
“I like Second Life as a getaway from my own. I can live out what I can't IRL. There's a lot of people I have met on SL, and we talk and hang out, and for this season I welcome them to Snowy Peaks, a winter-themed Christmas experience. You can ride with Santa on his sleigh to our dining and dancing location, or make a stop at his house. You can mingle with his elves, or maybe take a spin on the ice skating rink. You will probably find me by the cozy fire, chatting with my friends. Come join us.”


Grab a sweater, and perhaps some mittens, and head on over for some snowy fun!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - November Rain

Second Life Destinations

Enjoy the last days of Autumn in a fall-themed café with a pumpkin spice brew as you listen to the soothing sounds of November Rain.

November Rain was built by SEMINΛ, a live musician who has been playing gigs around the grid since 2016. 

SEMINΛ has an interesting way for the virtual world to boost her creative output in the physical world: as she works on new music in the physical world, she finds it comfortable to "park" her avatar at a Second Life destination that's inspiring. It helps spark creativity to surround herself with a certain environment. She says, “Pre-COVID meant visiting a lot of places and traveling in RL so it was quite comforting to find a little part of what was missing in RL at the moment, right in front of you, on the screen.”

SEMINΛ explains that November Rain actually came about on a warm midsummer night: 
“I was tired of the heat and couldn't wait for pumpkin spice season so I thought, let's create it then! Me and my bestie Aurelia von Troubles wanted to open a little place of our own for the longest time where we could host different types of events. Our friend Ƶąȼƙ happened to have some leftover land so we thought, why not? I wanted to create a poetic place with some of my favorite things. Autumn, cozy cafés, the forest, gloomy indie music, sprinkled with a little bit of rock n roll (Guns’N Roses - November Rain), and of course: the sound of the pouring rain.”

SEMINΛ says to her there is a lot of beauty to be found in the gloomy darkness of things: 
“It doesn't always have to be sunshine and rainbows for something to thrive in a good or positive way. I do read a lot of books and while building November Rain, I imagined this to be a place where a modern Jane Austen would come to relax. I'd sit in the corner of the café, secretly looking up at her from the lyrics in my notebook. She wouldn't notice me though…I'm a typical extroverted introvert and as much as I love the social part of SL, I also like to curl up alone with a hot drink at an autumn café in the woods, listen to music and the sound of … November Rain.”

Teleport now and find your inspiration at November Rain.

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Le Chateau

Second Life Destinations

This holiday season, take a trip back to the 80s at Le Chateau, a retro community in Second Life!

Creator Victoire Sire shares the inspiration behind Le Chateau:

“In 2021 a friend suggested that we design a typical American motel.

But as I'm French, we don't have motels in France or they are super rare. After some investigation I thought it was a great idea and that's how the adventure started. 

We had to find inspiration for the colors, the design and especially a global theme to create this idyllic resort. So we went for the goofy aesthetics of the 80s and 90s, inspired by Miami, GTA Vice City, Scarface, Synthwave, Vaporwave, South America, French Guiana and two French TV series: OVNI(s) (a kind of French Stranger Things taking place in the 70s) and 3615 Monique (the debut of the phone sex on an early internet made in France known as Minitel). 

Why French Guiana you gonna ask? Well, I simply wanted to make a French-inspired destination without actually being in Europe.

Imagine being in the late 80s where technological and social evolution happened. 

The Plaza was also heavily inspired by yuppie culture, movies such as The Wolf of Wall Street and skyscrapers like the Tour Pleyel in Paris and the original World Trade Center design. But also the "Message a caractère informatif" - a French comedy TV show based on old corporate films from the 1980s with modern funny dubbings.

Here we are in 2022, bringing the 80's back to the community! Le Chateau is a virtual tale of luck, grit, know-how and the magic that arises when an assortment of eccentric characters comes together to live in this 80's island paradise. It's not just a shady motel by the roadside anymore, it's a whole lifestyle.

We also offer rentals in the estate. long-term motel rooms inside skyboxes, short-term motel "romantic" suites for daily usage, "lodge" suites with private gardens, premium villas at Le Chateau Vice Island, and so much more. We have a full waiting list available in the small Le Chateau Vice Island gazebo building. The office tower is still under construction but so far we don't offer any rentals in it.”

When asked what Second Life means to them, Victoire responded:

“I am 25 now. I've been in SL for a very long time (my first account is from 2009), at the time I was using SL on PG sims for teens, I did a lot of roleplay. 

Those are really my best memories. Since then I have found my passions: Decoration, modding, landscaping, designing sims , photography, making SL videos for myself or for my clients and role-playing. 

Second Life is for me THE most amazing metaverse experience you can currently have. As an autistic person, social life in real life is difficult but in Second Life I can be who I truly am and it is so much easier to communicate.” 

Grab a cocktail, slip into an iconic retro swimsuit, and dive into a neon-filled 80s vacation!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - The Leviathan Bay

Second Life Destinations

Dive into a world of new possibilities at Leviathan Bay in Second Life, where a city once thriving, was hit with a mysterious disaster and is now flooded and taken over by sea life!

Ziekling Bunnyhug started this community over 8 years ago and tells us more about it in her own words: 

“Our community can be as hard to define as Second Life itself. It's not exactly a place to role-play, but it has a story. It's not exactly a dance club, but we do have musical events with DJs and live musicians too. 

I've been taking inspiration from RL cities that I've been to, places I would like to see, places I've explored in other games, and mashed it all together. 

We also have a lovely little art gallery in the center of the city, run by one of our own long-term staff members, Apple, showcasing her real-life artwork. 

Meanwhile, our original builder HG will be hosting her own Groovi Movie which is a drive-in theater up the road, with its own sunflower beach and community area. 

Under the water, we have the sunken city and if you explore the subways it will lead you to Leviathan's Lair, sometimes even featuring Cerberus (who owns the region) himself!” 

When asked what Second Life means to her, Ziekling tells us: 

“Second Life is my creative outlet, it's a mirror I look into that reflects my dreams and desires, but the most important thing it has been for me is a home. I've moved a lot IRL, to different cities, states, and even another country. It is hard to make friends just to say goodbye to them shortly after. In SL I am able to keep meaningful relationships close no matter where I end up physically. 

Creativity was always a part of my life. I was into drawing, painting, the typical art forms you learn in school, lots of doodling, and lots of daydreaming. I always had a world inside my head and in SL it's not only a way for me to enter it, but I can bring other people to that world too.” 

Meet the other members of Leviathan Bay that make this community thrive: 


Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - EchoVets

Second Life Destinations

This Veterans Day and beyond, Veterans and their families can find camaraderie, answers, live help, and more at EchoVets in Second Life.

Stacy Maracas is a female Desert Storm combat veteran, who is heading up a Second Life operation to help veterans around the world. She tells us more about EchoVet:

“Echo Group, a Real Life 5013C, Band of Brothers is dedicated to our veteran community. We currently have our main group in California on the Central Coast and chapters in Arizona, Tennessee, and the Metaverse.

We are working closely on initiatives that directly affect the veteran community, such as the Veteran Homeless Crisis as well as the 22 a day initiative. 

On our sim, we have kiosks providing up-to-date Veteran’s Affairs system information for veterans and family members. We have live classes on Veteran Suicide Awareness Training, PTSD Awareness Training, group camaraderie sessions, and club events at our Club Echo.

Numerous garden areas and places to just be and relax, we even have a farm tucked in the corner. And of course our famous aquarium.

We are getting our sim ready to become a Gateway in Second Life. Our Veterans will be available via scheduling to aid new Residents, and it will help the veteran earn their red, white, and blue jersey.” 

When asked what Second Life means to her, Stacy said, “Second Life literally is my other life.  I have been here for over 18 years. In my early years after leaving the military, Second Life was a place I could socialize at my own pace. Many people do not understand how simple things like large crowds, noise, and traffic, are serious triggers for some combat veterans. Second Life was a safe space, to start my baby steps to venturing back out into society.”

The EchoVets SL leadership team consists of:
President – Stacy Maracas, US Army
Vice-President – Rave Absinthe, US Navy
Executive Officer – Suta Northman – US Navy
Outreach Commissioner – SouthernRebelGrl (Teyla)
Family Support Ambassador – Marahjean Resident (MJ)
Networking/Recruitment Ambassador – Soldier Waverider
Veteran’s Affairs Lead Ambassador - Theremes Langdon-Tone
Ambassador PTSD/Mental Health Support - Evelynn Evergarden

Learn more about Echovets at the following links:
Band of Brothers – California - https://www.facebook.com/EchoGroup805 
Band of Brothers – Arizona - https://www.facebook.com/echovetsaz 
Band of Brothers – Tennessee - https://www.facebook.com/groups/391784402943337 

If you’re a veteran looking for support and want to be part of a caring community, visit EchoVets today. 

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Le Village de Roqueblanche

Second Life Destinations

Take a stroll through Roqueblanche in Second Life, a quaint virtual village and paradise for lovers of French culture and history.

Professional landscaper and interior designer, Albane Claray, shares her story and inspiration for Roqueblanche:

“My name is Albane and I am a girl from the south of France. I was born 26 years ago and grew up in a small village, raised by my grandmother. A few years ago, when I discovered Second Life, I was immediately amazed by the talent of the creators who, day after day, bring this not-so-virtual universe to life.
I watched, I learned, and I, too, began to draw pixel landscapes. It has become more than a hobby, it has become a passion.

Each new empty lot is a blank canvas for me and I have so much fun painting and creating.

I am happy to share this passion with all those who give me the opportunity to create for them, and who trust me to give life to their dreams, their desires.

I will always be an apprentice, a student as this universe offers possibilities to our creativity. We have no limits, no boundaries.

My story and my origins helped me build Roqueblanche, this little piece of my country. I find there the colors and smells of my childhood, the paths traveled so many times, the light of this end of the summer day, when the stones scorched by the sun are covered with shadows, when the old people of the village go out and sit in the square, in the shade of the old trees.

I wanted to share these memories, to offer people around the world a trip to Provence, the land of sun and perfumes. Roqueblanche is my cradle, my heart, and my sharing with the inhabitants of Second Life.”

Explore Roqueblanche today, and should you feel inclined, make it your next home.

Video Production by Draxtor Despres


Linden Lab

Games Made in Second Life - The Crone

Second Life Destinations

This Halloween, explore The Crone in Second Life, a puzzle-solving game with multiple jump scares to get you into the spooky spirit!

“I have done it again,” says Second Life veteran and self-described polymath of creation, Loki Eliot, with utmost confidence. 

And that self-confidence is warranted indeed: just in time for Halloween weekend, Loki has opened “The Crone”, an utterly scary and truly immersive puzzle game, on his home island of Escapades.

For a nominal fee of L$100, the player becomes an investigative reporter, searching an abandoned cabin for clues to find missing townspeople … and the horror begins to seep in quickly: a dark and vast labyrinth of underground mines has to be explored, with only a torch as aid … or weapon against a ghastly occupant perhaps? 

Beware of the crone wandering the cave system, guarding what can only be described as the most horrible secret Second Life Residents might be able to imagine … but if you or your fellow explorers should find it: do not spill the beans before the big day of October 31st … or the crone might be none too pleased!

Will Loki Eliot stop working his imaginative magic in Second Life anytime soon? A legitimate question, as he is often seen wandering other worlds, not unlike the protagonist of his current game. Fear not, he says, because SL is very special to him indeed: “People are still finding new ways to do things because there are so many options in SL and I've been here for over 15 years and I still don't know all the options. You can still do really cool stuff!”

Teleport over this weekend and try your luck against the crone.

Video Production by Draxtor Despres

Linden Lab

Avatars Made in Second Life - BeSpoke Caravan

Second Life Destinations

We continue our Made in Second Life series with a focus on BeSpoke Caravan, a collective of artists and designers creating some of the finest fantasy mesh heads and avatars in Second Life.

“Second Life is a huge untapped reservoir of untapped creative power”, says Mud, head of the artist collective Bespoke Caravan. 

Together with Harry and Xain (who hail from Pakistan) Mud and Genamalfi create fantasy mesh heads out of their Southern California home. They distribute their wares worldwide, by providing ways for deep self-expression for thousands of Residents in our virtual world.

The power of immersing via digital embodiment in Second Life should be obvious, says Mud: “ When you identify as something that's not even your natural body, the physical body can have a rest behind the computer screen while you engage with other folks in a transcendental way. There is magic in that!” 

Bespoke Caravan is a perfect example of the unique possibilities of Second Life, especially when it comes to forming small business entities without geographic or other limitations. Genamalfi, a former jewelry designer with many Hollywood celebrities being her customers, learned 3D modeling from Mud at an age when most people retire. 

The strenuous work with chemicals and sharp objects, required in her former profession, has now been replaced with a handful of software applications and access to a universe of imagination - and many adoring fans of her work - always within reach, inside the computer.

The three young men by her side agree that becoming one with the conception of oneself, within the context of playfulness in the metaverse, is a wonderful way to express creativity and stay feeling connected in a complex world that is often dominated by anxiety and isolation.

Genamalfi loves her crew and she loves creating tools for self-expression. She distills the importance of playing with avatars in Second Life in one sentence: “At heart, we're all children sometimes, and sometimes we're all ancient beings.”

Tap into your creative side and teleport over to BeSpoke to try a fantasy avatar.

Video Production by Draxtor Despres

Linden Lab

Vampires Made in Second Life - Transylvania

Second Life Destinations

Home to the Transylvania family for 18 years, the Transylvania destination is a safe haven for those with an interest in a vampiric lifestyle in Second Life. 

Established in 2004, Transylvania is not solely focused on role-playing, and is instead a darkly gothic environment built for mood and atmosphere with a strict no-combat policy. Walking the streets of Transylvania you’re sure to find the Vampires and Lycans who call it home, but be prepared for other unusual visitors too.

There are four Transylvania Royals who own and run the day-to-day operations of Transylvania. Three of those royals are Transylvania Vampires: Willow Raven Paine (who is also the mother of Transylvania,) Noirran Marx, and Sabbian Paine. The 4th Royal is Joytou Timeless who is a Transylvania Lycan and their pack leader.  

Sabbian shares more of the inner workings and upcoming events:

“Transylvania has always been about the family as a whole working together as equals or as the family refers to as "One Blood."

To join the Transylvania family as either a Vampire or a Lycan, there is an application process and you need family sponsorship. You can find a notecard dispenser for either Vampire or Lycan in the grand hallway in the castle as you first walk in. After careful consideration, the final decision is made by the Royals.

The Transylvania community is not just made up of family members but its visitors and residents as well. We host DJ parties in the evening, and monthly themed events especially around the birthday in August and Halloween where the Transylvania family will host 5 days of events starting on October 28th with a Zombie Sock Hop, Scary Monsters, and Super Freaks, Evil Clown event, Halloween Party and a Dia De Los Muertos celebration.”

If you have a penchant for the dark, attend some of the upcoming Halloween events at Transylvania and consider sending in your application to join the family.

Family members featured in the video:
Vampyres: Kloe Kidd, Hollow, Meka Indigo, Ados Oldrich, Tomaso Franizzi, Wyndiva Magic, and Zarabella Ming Pockets
Lycans: Sheena Oldrich, Raeyn Sirnah, Petra Paderborn, Chopper Gurbux 

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - The 13th Cloud Hotel

Second Life Destinations

This Halloween, explore the creepy 13th Cloud Hotel, a destitute and broken-down asylum in Second Life.

The mysterious 13th Cloud Hotel is a collaboration between friends Lil Brat and Roxksie on the RoxkStudios region

Lil shares her inspiration for this haunted exhibit, “I wanted to try a floating asylum idea I had a few years ago, and we went for it. I love reading about all the spooky aspects of world history, in this case, asylums. 

Roxksie found the project to be a perfect addition to her art region, “Lil approached me knowing that I make art installations in Second Life while owning and managing an art region so I offered her some space. Once the first part had been installed, I mentioned the idea of creating a maze with the hope of making something interactive to explore. This installation is a vehicle for telling the story of times gone past. The older medieval practices that doctors would perform on patients thinking that it could or would cure them of illnesses. Instead of understanding the science of what causes illnesses, they would use things like electric shock to “cure” the ailment or leeches.”

When asked what Second Life means to them, Roxksie shared that since joining SL at age 18 back in 2006 “... the world has become an addition to my real life, where I can do the things that I cannot afford to do offline such as take a weekend to sit on a tropical beach (I live in the UK so there isn’t a lot of tropical beaches to go to). In recent years I have learned to use Second Life as a medium for expressionism which is an addition to my offline real-world artwork. I enjoy creating fantastical immersive art displays and creations that others can interact with and explore.” You can see more of Roxksie’s interactive art on the Roxkstudios region.

Lil Brat also shares her feelings towards this virtual world, “Second Life means a lot to me. It’s a place where you can play with and show your creativity, hang out with friends and explore. There is so much to do and see and it really is an amazing place. Some of my best friends I met in Second Life.” Lil Brat’s other work can be seen at her Dollhouse Forest.

After completing work on the 13th Cloud Hotel, Lil and Roxksie invited friends Squizzle, Echo, and Monki to assist in the 2nd installment of the asylum, called The 700's Labyrinth. This is the horror maze where inmates from the asylum were released into a final realm. Explore if you dare! 

Halloween is the perfect season to do all of the above in our virtual universe: create, express yourself, hang with friends, supplement RL with tropical surroundings and, if you dare, creep people out by visiting an old spooky asylum, in the clouds!

Additional help for 13th Cloud Hotel was provided by Ramisaa Gothly (Scripting Assistance with the Asylum), Solace Tigerpaw (maker of the famous TeaCup Carousel), and Finn Zeddmore (Narrative ideas)

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - What's Lost Spirits

Second Life Destinations

Discover a hauntingly beautiful region of lost dreams and surreal landscapes at What’s Lost Spirits in Second Life.

Long time Second Life resident, Stabitha aka Sam, has created a nightmarish place, a place of surreal art to explore, and a space where one can maybe confront one’s own anxieties?

Sam explains: 

“What's Lost Spirits is a mix of RL experiences, such as the entry point and the mansion, and the recurring nightmares that followed those experiences. I have and have had, very lucid and vivid dreams all my life. I visit the same variety of places over and over again in those dreams, the feel of the places never changes but the buildings do over time, as well as the people. It is because of them that I decided to build What's Lost Spirits. 

I have a whole world in my head and Second Life gives me the perfect canvas to get that out. Eventually I will have stories that will go with the areas and characters and I plan on hopefully making them into a graphic novel of some sort. That will take years though. So for right now it's an ongoing work in progress.”

Sam has indeed already written two short stories, although she is not sure they are quite finished yet: “The first one is called ’Sam's Story’. The main character has the same name as me. Coincidence? Maybe. It is about how the nightmares started, it is a real life experience. The second is called ‘Terror’. It is a short story that has to do with one of the nightmare characters.”

If you like Sam’s style of visualizing her dark thoughts in the virtual world, we recommend a visit to her store which features some hand-picked (and hand-crafted) imaginative items, perfect for the season. Happy Halloween!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Dwarka

Second Life Destinations

Immerse yourself in the magic and beauty of the underwater worlds at Dwarka, a Medieval Fantasy Aquatic Role-play destination.

Dwarka is an elaborate universe that allows a fully immersive role-play experience underwater. Races that live on land and in the water coexist here, form alliances, do battle, and imagine intricate scenarios within the existing but constantly changing lore of Dwarka. Oh and yes: folks at Dwarka do go shopping, hang out in taverns and educate themselves at the Merbrary, where books are available under as well as above water.

Kei Kawanishi, who runs the place together with colleagues Drakos and Alice Roseroot, explains: 

“Dwarka was created with about 75-80% of it underwater, and the rest on land. There are 3 underwater districts - The elven city, the Mer city and royal court, and the depths. To my knowledge, there has never been an RP sim that offers so many aquatic amenities in SL - EVER. lol ..”

Are you a “landlubber” like an elf, a tiefling, a gnome, or a dragon or do you prefer to embody as a siren, mermaid, aquatic kobold or possibly as kakresha (a hybrid being, composed of the upper body of a human and the lower body of a centipede.) Dwarka has a fully integrated D&D style role-play functionality via a HUD.

As their manifesto states: “Whether you're already an aquatic fanatic and want to take your RP skills to a new level or you're an already experienced RPing nerd who is looking for something new. The destination will bring something for everyone.”

After extensive visits to Dwarka, our team has to agree. 

Kei Kawanishi adds a personal note about the significance of creating Dwarka in SL: “Second Life means so much to me: freedom, creativity, business, projects, family, and friends. SL is NOT a game. It's a metaverse (no, not the Facebook kind). We've been calling SL a metaverse for almost 2 decades because that's what it is!”

And if you are stopping by, don’t miss the many Mom and Pop shops scattered around the sea and land. Hot tip? The “Sea Tangles Spa” where the offer is straight-forward as it is enticing: “Our committed and competent team is here to help keep your hair, nails, claws, scales, skin, and body healthy and beautiful.”

Now don’t delay and submit an application via their Discord or inworld and start roleplaying. Rumor has it that each approved new member gets a spa ticket on the house!

Video Production by Draxtor Despres

Linden Lab

Second Life Destinations - Big Sky Over Florence

Second Life Destinations

Enjoy the peace and tranquility of Big Sky Over Florence and you may discover pathways to your inner self.

Designed by Ines Shelby and Elvira Kytori, Big Sky Over Florence is peaceful, imaginative, and serene in its simplicity.

Owner of the destination, Gnaaah Xeltentat, tells us what his inspiration for Big Sky is:

“I love traveling and more so being near water. I love that feeling you get when your entire view is filled with sky and water. Just being in awe of the magnitude of something so simple as a vast expanse of sky and the movement of the sea. I wanted that feel at Big Sky and I hoped that would be the primary sense you felt when you teleported in. I wanted to keep it “simple” with places to sit and enjoy the views, so people would feel they are “beside the ocean” and remember the times spent by it. 

I’m Canadian RL so I think the destination is a combination of the Muskoka Lakes in Ontario and the east coast of New Brunswick/Nova Scotia. Less defined by a specific place and more so by the feel those places evoke.”

He enjoys hearing about what visitors think of Big Sky and loves seeing the images that are submitted to the Big Sky Flickr group.
Gnaaah also shares how Second Life is the perfect escape for him and why he’s still here 14 years later:

“One of my favorite things about Second Life is the sharing of ideas and the imagination that goes into building someplace special. I look at other creators/builders and I am constantly amazed at the creativity involved in all the work they do. In some regards, it’s almost magical. 
I logged onto SL 14 years ago for the first time (after seeing a news item about it on television). I thought I’d only be in the game for a day or so and so I picked the goofiest name I could think of at that particular moment. Little did I suspect that over a decade later “Gnaaah” would still be flying into walls and getting stuck in trees.
And 14 years later, SL still provides a welcome respite from a sometimes crazy and definitely busy RL. Especially these past two years. After being in “lockdown” the ability to delve into a “second life” and escape the restraints of being stuck at home with limited social connections has been a godsend. 

Friends in game made the “real” world a much less scary place. I’m thankful for being able to log on and escape for a little bit.“

The first day of Autumn is on September 22nd, so take some time to enjoy the last days of summer at white sandy beaches in Big Sky Over Florence.

Video Production by Draxtor Despres

Linden Lab

Care Made in Second Life - Fearless Nation

Second Life Destinations

Fearless Nation is a nonprofit that provides education and peer-to-peer support for Residents navigating through the challenges of Post Traumatic Stress Disorder (PTSD).

Founder and Executive Director of Fearless Nation, Anya Ibor (also known as Colleen M. Crary in the physical world) holds a PhD in Psychology and has been using Second Life as a means to educate people about PTSD for over 12 years. Equally important to Anya is her advocacy for PTSD victims by sharing her extensive research.

The Fearless Nation destination has an extensive interactive library on the subject matter, including literary works and informational slideshows. There are also little areas where Residents can reflect on their feelings including an area to cope with grief and a remembrance place. An eucomenical temple on a hill, set within a secluded garden lets followers of any religion (or none for that matter) reflect on loss, gather strength, and meet others in quiet contemplation.

Relaxation can be acquired in the Yoga area on the beach, with informational panels to educate on the use of aromatherapy, and a mud bath with a nice cold shower to round off that section of the island.

Want to conquer your anxiety through non-verbal making of art? Pottery and sewing stations are available in the arts center.

An art exhibit about trauma, recovery, and resilience brings together prominent Second Life artists like Bryn Oh, along with the collective who participated in the award-winning “The Freedom Project” as well as artists from the physical realm, past and present, like Käthe Kollwitz and Joe Coleman.

At the end of a long day, you can watch your avatar fall asleep in the cozy sleep room, while your analog alter ego turns off the light as well.

Group meetings and other events surrounding PTSD support are starting soon, so join their inworld group and chime in by sharing your ideas for topics to discuss. 

Video Production by Draxtor Despres
Parts of this video were shot at Bryn Oh’s Lobbycam

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