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Wallace Linden

Retired Linden
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About Wallace Linden

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    Advanced Member
  1. Wallace Linden

    Help Us Test the SL Web Viewer Beta

    To be clear, yes, the test is U.S.-only at the moment.
  2. Wallace Linden

    Help Us Test the SL Web Viewer Beta

    The test won't be available to everyone, based on a number of variables, including bandwidth, system setup details, and other factors. I don't think cookies or repeated logins will make a difference. I don't have more information that that at the moment, though.
  3. Wallace Linden

    The Second Life Economy in Q3 2010

    hi Ann, As mentioned last quarter, we've phased out the data feeds. The link on the economy-data page now takes you to a compilation of the most recent quarterly economic posts.
  4. Wallace Linden

    The Second Life Economy in Q3 2010

    Thanks, Danball, looking into that now.
  5. Wallace Linden

    Changes to Display Names Based on Your Feedback

    You can now try Display Names on the main grid. Read all about it, download our latest beta viewer, and let us know what you think!
  6. Wallace Linden

    Mesh Import Open Beta Starts Today

    Hey everyone - We're already starting to see cool mesh creations (such as this one), and we'd love to be able to collect people's images on Flickr, with the #slmesh tag. I updated the blog post with that information but wanted to drop a comment in as well. You'll be able to view the resulting collection here. There are already awesome creations dropping onto the test grid. Looking forward to checking out more.
  7. Wallace Linden

    Two Important Updates on 2011 Land Pricing

    Thanks, all. I think you've successfully covered almost every angle on this above -- and kept it very civil to boot! Thanks, all, for a productive discussion. I know Linden comments were scarce in this thread, but we were definitely looking in, and we're grateful for the feedback. I'm going to close the thread at this point, and we'll be on the lookout for more conversations in the forums.
  8. Wallace Linden

    Two Important Updates on 2011 Land Pricing

    hi Maria, We're all for conversation about the decision outlined in this blog post, but your comment is merely advertising for a competing service, and as such it contravenes our discussion guidelines, so I'm going to delete it, sorry! Wallace
  9. Wallace Linden

    Introducing Kim Salzer, Our New VP Marketing

    Linden Lab recently welcomed a new addition to its executive ranks: Kim Salzer, who became our Vice President of Marketing, at the beginning of August. Kim (known as Kim Linden inworld) joins us from Activision Blizzard, where she was Vice President of Global Brand Management for properties like Guitar Hero and Call of Duty 2, among others. Kim brings a deep background in gaming (including experience at Electronic Arts working on massively multiplayer online games and hit sports franchises), and in online learning, and we’re excited to have her as part of the team. As an introduction to Residents, I asked Kim to tell us a bit about herself in her own words: Q: What’s the one thing you bring from the gaming world that will be most useful to you in your position at Linden Lab? A: Working in gaming taught me a lot about just how creative and passionate that audience can be, and I think the same is true for the Residents of Second Life. And SL provides so many great tools to enhance and bring out that creativity, I’m really looking forward to helping foster that as we move into the next phase of the platform’s growth. I want to see if we can make the range of what’s possible in Second Life even broader. Q: What are your goals for your new position as VP Marketing at Linden Lab? A: What I really want to do here is help the Lab figure out what the “X Factor” is going to be for Second Life. When I was working on games, I always tried to choose a single idea to focus on and bring out, an X Factor that helped people get into the game and helped them discover all the rest of the possibilities there. If I can help bring that kind of focus to Second Life, I’ll be happy about how I’m doing my job. Q: What excites you most about working on a product like Second Life? A: I’m excited about the prospect of helping to build a product that really empowers people to express what they’re about, and that can make a real difference in their lives. I think we’ve only just started to see what can be done here, and I can’t wait to see where we and our Residents can take things from here.
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