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Linden Lab

From time to time, we make changes to Second Life’s Terms and Conditions in order to improve the documents, update and/or clarify policies, and keep the Terms current - all of which assist in governing your relationship with Linden Lab. Our next update will take place automatically on October 31, 2022.

Here’s what’s new in this update:

  • We clarified certain functions associated with the LindeX as well as the terms applicable to orders placed on the LindeX.
  • We added a section describing the terms applicable to your use of Stored Value Accounts, including your relationship with Tilia LLC

By continuing to use our services after the changes take effect, you agree to be bound by those changes. No further action is needed from you to accept such changes. However, if you would prefer to decline them, then you will need to close your Second Life account prior to October 31, 2022.

Linden Lab

We’re excited to share with the Second Life community some news about Tilia LLC, the all-in-one payments platform that powers the metaverse. Tilia  was originally built and continues to support the Second Life economy.

Tilia today announced that it has secured a new strategic investment from J.P. Morgan Payments. In addition to the investment, Tilia is also working with J.P. Morgan Payments to further enhance Tilia’s current capabilities throughout its processing platform including providing increased payment and payout methods, expanding pay-out currencies and support services.
Read the full announcement at Tilia.io

Linden Lab

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Over the past few weeks, The Wall Street Journal has released a four-part podcast series exploring Second Life’s pioneering origins and rich 19-year history. It includes in-depth interviews with Philip Rosedale (founder of Second Life) and employees and Residents that have made a powerful impact on Second Life’s growth and history. 

Today marks the release of the fourth and final episode so you can now listen to the full podcast series with complete transcripts also available at each link: 

How to Build a Metaverse, Part 1: Genesis 

How to Build a Metaverse, Part 2: Avatars Behaving Badly 

How to Build a Metaverse, Part 3: Prime Time

How to Build a Metaverse, Part 4: Why Build a World?

Whether you are a long-time Resident or new to Second Life, we encourage our community members to take a listen and learn more about our past and future in this in-depth podcast series. If you like what you hear, please share it with your friends on social media and (as always) tell your friends about Second Life, too!

Linden Lab

We are happy to announce that we have restored the ability to accept and decline offline friendship and group membership offers.

When a recipient isn't online, offers are stored for later retrieval. Their number and duration of storage is subject to certain limits.

When the recipient does log in, stored offers are retrieved and remain active for up to 24 hours or until the region restarts.  The offers present to the recipient as Notifications.  Friendship offers also appear as Direct Messages from the offerors.

Please note, offline offers can only be acted upon while in the region one logged into.  

The server-side generation of Calling Cards when a friendship offer is accepted has been removed. This feature moved to the Viewer several years ago and now accepting friendship offers creates, at most, two Calling Cards, one for each party.

Please enjoy the return of this feature!

Linden Lab

All marginalized communities who face oppression, harassment and violence have the support and solidarity of Linden Lab.  We stand with the Asian American and Pacific Islander (AAPI) community and against hate, and condemn the violent and deadly acts occurring in our country. 
 
While the AAPI community has historically faced unique challenges such as microaggressions rooted in harmful stereotypes and the experience of being othered, over the last year they have been targeted by an unprecedented surge of harassment, intimidation, and attacks. The irresponsible language about COVID-19 used by public figures, online conspiracies, and a deep-seated bigotry towards Asian Americans have all contributed to what has been referred to as “pandemic racism.” Nearly 4,000 reports of anti-Asian discrimination in 47 states have been reported by Stop AAPI Hate

We acknowledge the added fear and anxiety in our AAPI communities, and the trauma of our colleagues, friends, neighbors and fellow residents. All of us deserve a safe space; a safe community free from fear. Although the amount of Anti-Asian crimes has risen the most in major cities like San Francisco, New York, Los Angeles, Boston and Seattle, we all can do our part to make our communities a place where every human being is treated with dignity and kindness.

Our mission at Second Life has always been to help build a better world, and in support of the AAPI community, we will be donating $10,000 to the Asian Women’s Shelter

How can you help?

Be An Ally: In the context of social justice and equality, being an ally involves using your privilege to advocate for someone who does not hold the same privilege. Allyship is an integral part of how we will dismantle systemic racism, sexism, and prejudice in general.

  • Educate Yourself - While many people may not intentionally say or do things that are deemed offensive, lack of intent is no excuse when dealing with racial insensitivity and/or microaggressions. Check out this list of common racial microaggressions and consider your own actions in how you interact with colleagues.The APA also has published an insightful academic article that further explores “Racial microaggressions and the Asian American experience.”
  • Get Involved - Over the past weekend, many communities held National Day of Action and #StopAsianHate vigils and/or rallies to offer support and raise awareness for those impacted by recent events. Many future events are anticipated and you can stay involved by following news and event announcements from the AAJC website and Facebook page, as well as the #StopAsianHate microsite from the National Council of Asian Pacific Americans (NCAPA). Many people are also taking a public pledge to help end bullying and harassment and signing a petition to call on President Biden to provide emergency safety and relief for Asian-American and Pacific Islander communities.

We are, all of us, living through a turbulent time. We are a year into a worldwide pandemic. Hateful rhetoric in politics, online and in the media. Let’s join together to show a commitment to #StopAsianHate, honor the victims of anti-Asian violence, and push back against racism, sexism, and anti-Asian violence.
 

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Linden Lab

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Are you looking for a way to stay informed about all the latest destinations and events happening on the grid? Do you want Second Life breaking news delivered directly to your inbox? Signup for our Second Life Weekly Email Newsletter! 

For a while now we’ve been sending a weekly email to a small group of our most active Residents and the clicks show that many of you enjoy receiving these exclusive updates directly in your inbox. If you have not been receiving these weekly emails from us, now is your chance to sign up for them! You can unsubscribe at any time by clicking the link at the bottom of any email.

Our newsletters usually include some of our latest videos of the week along with links to different events or destinations and an image from one of our Residents that is selected as the Fresh Look of the week!

For a chance to have your Destination featured, submit it to the Second Life Destination Guide.

For a chance to be featured in Fresh Looks, submit your image to the Official Second Life Flickr Group! Did you know we just hit ONE MILLION IMAGES AND VIDEOS in the group? All submitted by our wonderfully creative Residents!

Email isn’t the only way you can stay on top of all of our latest news. You can also follow us on various social networks along with keeping an eye on our community blogs.

Linden Lab

Senra Announcement


News

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Greetings, all!

We are thrilled to announce the release of Version 1.0 of our Senra Avatars – Blake and Jamie! These avatars represent a leap forward in user customization and ease of use for new users. These avatars are now available in the Library. Search for “Senra” and you will find the full variety of clothing and bodies.

What’s new?

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We’ve taken feedback from our initial beta release and made some adjustments to make sure new users are able to take their first steps into Second Life in their very own customized avatar experience. Additionally, when they’re ready to move on to other avatar body ecosystems, transitioning to other mesh bodies has never been smoother! Whether you're a veteran or just starting your Second Life journey, Senra avatars offer an intuitive and immersive experience.

Additionally, the team is currently hard at work on what’s coming next! In the first quarter of 2024, we’ll be rolling out the next phase of the Senra project, which features an expanded content library with additional customizations and options. More choices mean more ways to express your identity. Get ready for an array of customization choices that will set you apart in Second Life.

SDK Information
Content creators! Dive into the Senra experience and create magic with our developer kits. The Senra Body SDK application is open, offering you the chance to contribute to the growing world of Senra avatars. Find more information and find the application for the Dev Kits here.

Additionally, we will have a special announcement regarding Senra and the upcoming Valentine’s Shop & Hop coming soon! Content creators, be sure to apply for the SDK and get creating now for an opportunity to participate. The Valentine’s Shop & Hop application will have special Senra-specific questions for creators working on Senra-compatible content. 

Stay tuned for more updates, and let the customization adventure begin!

Linden Lab

Hello Residents!

Just a friendly reminder during cyber security awareness month about the security measures you can take to protect your avatar, your land, and everything in your inventory!

Multi-Factor Authentication (MFA): Even if hackers guess your password, they won't be able to access your personal info or move money if you have MFA. More info on MFA - or just get started in setting it up.

Verified Emails: If your account is compromised, there are steps to reclaim it. But we need a verified email address to help do that. To see if your email address is confirmed, go to your Account -> Change Email page, and look for the √ Verified next to your email address.

Password Security:  Please practice safe password habits:

  • Don’t share your passwords with anyone!
  • Keep your password unique and special to Second Life. Reusing the same password across different platforms or websites makes your account vulnerable if one of those sites suffer a data breach. 
  • Choose a secure password with upper- and lowercase letters, numbers, spaces, and symbols, and avoid common dictionary words or phrases.
  • No Linden will ever ask for your password. Likewise, there is never a reason for you to enter your password to unlock an item, receive a discount, or anything else.
  • Use only the official Second Life Viewer, or a Third Party Viewer from the Third Party Viewer Directory. If the viewer does not allow you to log directly into your account for any reason, the viewer is NOT secure.
  • You can read more about keeping your information secure on the wiki at Linden Lab Official: Password Protection

 

Linden Lab

Happy new year!  We released a change this week that hopefully will help fight the winter blues.

Uplift has been an ongoing adventure for a number of engineering teams, but the goal of improving the SL experience for all residents has not changed.

Uplift brought in new hardware and the ability to reconfigure it quickly to react to changing circumstances. A few months ago, we quietly changed hardware configurations to provide better performance for the simulators, but our job was not done there.

After this upgrade our engineering teams dug deep into the simulator to modernize it and take better advantage of AWS capabilities. We referred to this as our “Tooling Update,”  which allows LSL scripts to run more efficiently. Regions with heavy script usage will likely see more scripts run and even some spare time returning to the simulator.  The release also includes a modernization of our compiler and supporting runtime.  Newer tools allows for better code generation and awareness of modern CPU designs.

While the news is mostly good, a word of caution that with more scripts running, other areas of the simulation environment may be driven harder.  Scripts that were already approaching throttles or other limits may find a throttle engaged; this also applies to remote services accessed via llHTTPRequest. We do see the possibility of revisiting these throttling limits as a result of these improvements. They could see higher request rates as scripts perform more work.  

We hope that you enjoy the additional script performance for your regions. Anecdotes from region owners on the RC channels before release were generally positive. We are keeping an eye on the data with expectations that these improvements are here to stay.  We hope that as the regions improve performance you will find ways to create and explore in ways that you could only dream of before.

SSL Support

Library upgrades include more recent SSL support.  Removal of old protocols and obsolete ciphers is underway and some new restrictions are in effect for llHTTPRequest, llRequestURL, and llRequestSecureURL functions.  With this release, SSLv3, TLS 1.0, TLS 1.1, and related
ciphers are deprecated for these functions. This does not change the login service in any way.  These changes are restricted to simhosts.

We hope you benefit from this update!  As ever, we welcome your thoughts.

Linden Lab

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As 2022 begins, we are looking to set new goals and make Second Life Residents happier! 

Later today and in the following weeks, research@secondlife.com will be emailing thousands of Residents with an invitation to complete a survey and give feedback. Please keep an eye out for it, and feel free to share your thoughts on how to make Second Life a more pleasant experience for all. We’ve also been conducting qualitative research with a smaller group over the past few weeks. If you participated in that research, you are still eligible to take part in this survey.

Also, for Residents active on Flickr, the Flickr team is conducting its own independent research on the Second Life community. Flickr has sent some of its own users an email in the last few days asking for feedback and suggestions to make their website a more seamless and engaging experience for the Second Life community. The email also mentions 360 Snapshots and Flickr’s new efforts to help connect Second Life Residents on their platform. If you received this email, please consider participating! And if you haven’t already, make sure to follow our official Second Life account on Flickr and join our official Second Life Flickr Group

So check those spam folders and don’t hit the delete button. We hope you take this opportunity to have your voice be heard!

In other news, we are really excited to see the response from the community on Philip Rosedale’s return. We’ve received hundreds of questions from all of you and are including many of them in the forthcoming “Lab Gab.” We should be announcing the streaming date for “Lab Gab” with both Philip and Oberwolf in the next week or two. Keep an eye on the Second Life Public Calendar for the date!

Linden Lab

Today is the official release of the literal new shiny in Second Life, PBR Materials! With our weekly grid update, all of Second Life will now be capable of using PBR Materials in the Second Life viewer.

The goals behind the PBR Materials project are increased visual realism, keeping with industry standards, and bringing GLTF content into Second Life with expected results. One method of enhancing realism is to create scenes with real reflections which mimic how our eyes have learned to identify that a surface is metal, plastic, or some other material. Whether you create objects in Second Life or simply enjoy seeing and wearing them, PBR Materials will provide a big step up in the appearance of the Second Life world.

In the remainder of this post, we have included some more technical points for creators. We can’t wait to see what you all create!

PBR Material Features

  • Move from sRGB color space to Linear for all lighting and blending
  • HDR Environments
    • Auto exposure and tonemapping - If you look at a dark space it will brighten, and a bright space will darken.
    • The default environment of Second Life has always been a sunny day with blue skies and this will be more apparent now.
    • A new default Midday setting
  • Continued support for existing materials (Diffuse, Normal, and Specular) 
    • Yes, you may use old materials and PBR materials on the same object
  • Reflection probes - Automatic and Manual (content creators see additional links below for more information)
  • LSL may only use llSetPrimitiveParams and llSetRenderMaterial to change PBR material values
  • Materials system folder (empty by default so try creating a new PBR material to fill it.)

PBR viewer at Midday 
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Image and scene created by Zanibar Darkstone (located on Rumpus Room 3)

Prior release viewers at Midday 
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Scene created by Zanibar Darkstone (located on Rumpus Room 3)

The New Normal

  • Transparency is done in linear space, so some objects will be slightly more transparent and others will be slightly more opaque
  • Fullbright will now be affected by atmospheric lighting
  • Auto exposure and tonemapping will be based on the contrast of the scene in front of your camera
  • Content creators and builders - Interior spaces that utilize manual reflection probes will require light sources
  • Transparent water is actually transparent water rather than blue texture
  • Reflections of projections have imperfections
  • On Windows, graphics quality set to ‘High’ or greater now receives shadows from Sun and Moon. It required higher settings previously.
  • Mac HiDPI now defaults to off

Additional Resources

Future Features

  • Now that Second Life needs lights to illuminate rooms and interior spaces that use manual reflection probes, we’re going to reduce the download cost of objects by 15%, across the board, without any additional charges, which will create more available Land Impact for everyone.
  • Point lights will soon be affected by dense fog and haze
  • Mirrors!
  • PBR Materials on Terrain!

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Scene created by Sere Vene (serevenaen) (located on Rumpus Room 3)

Linden Lab

The Second Life app brings the richness of the Second Life virtual world to your Android or iOS mobile device...and Second Life Premium Plus members are among the first to get access.

With the new Second Life Mobile, you can experience a new level of convenience and engagement in your Second Life adventures, whether you’re at home or on the go. In this initial Private Alpha release, you can:

* See your avatar & edit appearance by changing outfits 
* Explore the world via the Destination Guide, mobile showcase, own favorites (teleport, deep links, TP offers)
* Interact with the world through a limited set of movements (walk, run, fly, sit, stand) and object interactions (touch, sit) - or park your avatar and explore via flycam.
* Socialize and stay connected (nearby chat, group chat, IM, group notices, find contacts, inspect profiles)
* Create and log in with a new account

…and there’s more to come in future releases!

Qualifying Premium Plus members can apply now for the Private Alpha. If you are Premium Plus, you can learn more at: Premium Plus - Second Life Mobile Private Alpha Sign-Up

Please note that while all Premium Plus subscribers are eligible to participate in the Private Alpha, we’ll be adding users in small groups over time. There is a server registration limit and we’ll be adding participants on a first come first served basis.Your patience is appreciated! We know you’re excited (and so are we!) but we’ll need time to process applications, add test accounts via TestFlight and Google Play and then, most importantly, process your feedback.

And please remember, this is still early Alpha! That means it’s buggy, and it’s missing functionality. It also means we’re looking for your help in making it better. 

Once we are through the alpha and beta testing phases, Second Life Mobile will be accessible to all users.

Not Premium Plus? Upgrade today at https://secondlife.com/premium 

Linden Lab

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It’s been a busy year for the marketing team at Linden Lab. The year 2020 began smoothly with several new ambitious campaigns and promotional initiatives for Second Life as detailed in our March 3 post “The Heart & Science of Second Life Marketing”

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Among the highlights shared in that post and discussed the same week in “Lab Gab” were early-year marketing strategies and accomplishments in:

  • Paid/Performance Marketing - There was a complete refresh of our paid display ad campaigns and dozens of new video ads debuted, as well as improved ad targeting technologies.  
  • Organic, Social Media & Influencer Marketing - We debuted or expanded original social video programming initiatives (“Lab Gab,” etc.), overhauled our new user tutorial videos, and grew the Second Life Blogger Network to more than 550 participants.

The Pandemic Effect - New User & Enterprise/Education Growth

Then, the pandemic hit and it quickly became apparent that the outbreak would have a dramatic impact on the lives of just about everyone in the world (virtual or otherwise). While the marketing team continued to execute on most of its original 2020 marketing plans, it was also clear that there would be some significant changes including a shift in messaging and tone for some of our campaigns. Thus, several new “comfort campaigns” were launched to better emphasize the promise of peace, joy and socialization in Second Life. 

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These “comfort campaigns” were a hit, bringing in thousands of new residents at a lower cost than we’ve seen in years. The success of this campaign spawned several other variations along with a community focused approach with similar messaging and tailored visual creatives.

The media took notice, too. A new wave of mainstream media coverage emerged in 2020 including prominent articles in The Telegraph, Wired, Mashable,  VICE, Business Insider, Elle, FRANCE 24, Le Figaro, CBC, Billboard, Le Monde, and many other global outlets.

Further, we saw growth from the enterprise and education sectors as several organizations began to re-conceptualize their annual business gatherings or conferences due to the pandemic. In the past few months, Second Life has hosted prominent conferences and events for Museweb (covering innovative uses of technology in museums), Gen Con (one of the largest tabletop gaming conferences), IndieCade (an independent gaming convention), Dutch Design Week (covering the convergence of art, fashion, and design), the International Pineapple Association (a trade show for the pineapple industry), CODAsummit (an art and technology conference), and the Oral History Association (an annual academic conference for oral historians).

Brand Partnerships

We’ve also seen several media and entertainment companies use Second Life as a replacement for public or private events impacted by the pandemic. Instead of a real-world screening event, Adult Swim held a world premiere event for its show “The Shivering Truth” in Second Life. During the event a themed virtual movie theater was created that matched the aesthetics of the show. Attendees could be among the first to watch two episodes before they debuted on the cable network while interacting with some of the creators and crew. There was also limited-edition virtual swag to further get fans excited.

 

 

Another example is our partnership with the independent animation studio Titmouse (“Star Trek: Lower Decks”, “Star Wars: Galaxy of Adventures”) which moved its infamous annual Smash Party to the virtual world so that partygoers could interact and socialize safely from home this year since the physical party was impacted by the pandemic. As part of the event, the virtual party space included lots of interactive surprises and elements to entertain the attendees including a virtual “smash cage,” red carpet arrival area, free branded virtual giveaways and virtual food trucks that enabled guests to order real food for home delivery during the event. There were also random and hidden “Easter egg” events that would be triggered to keep things even more interesting.

Other well-known media and brand partnerships are in the works for 2021, too.

Second Life Book Club & Music Mondays

Among the other noteworthy new initiatives launched in 2020 were the Second Life Book Club and Music Mondays. 

Since its launch in April, the Second Life Book Club continues to feature leading and emerging authors each week and the publishing industry is starting to take note. Producer Draxtor Despres reports that the show is already pre-booked for most of 2021! In addition, publishers are also starting to coordinate signed book giveaways and other promotions associated with the show.

Music Mondays has also gained traction via weekly editorial coverage that highlights the many talented independent musicians of Second Life. Over 25 musicians have already been profiled with several more already in the queue for 2021.

Second Life Merchandise Store

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We also launched the Official Second Life Merchandise Store, available through RedBubble. The store offers Second Life and Linden Lab branded clothing and accessories, with a very inclusive range of sizes. The past year even includes some limited-edition holiday items for Halloween and the winter season.

Brand Refresh & 2021 Commercial Campaign

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In 2020, we also gave a slight refresh to the Second Life logo as we retired the soft green color in favor of bright blue to reflect the boundless energy of our residents who create amazing content and experiences.

You’ll start to see the new look and colors across many of our 2021 campaigns including our first broadcast-quality commercial. Speaking of which, how about a “first look” behind the scenes of the forthcoming spot?

2021...HERE WE COME!

While we are happy to put 2020 behind us, the marketing team at Linden Lab is looking forward to launching many exciting new campaigns and partnerships in 2021 that we believe will broaden the audience of Second Life even further.

Happy Holidays from all of us at Linden Lab!

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Linden Lab

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2020 has been an eventful year that none of us will soon forget. The global pandemic has impacted all of us deeply and it has also caused many people and organizations to develop a new appreciation for how virtual worlds can bring people together for comfort, connections, entertainment, joy, inspiration, and even income. 

As the pandemic grew rapidly, so too did Second Life. At the initial onset of the lockdowns, Second Life saw about a 60% increase in new user registrations compared to the same time in the previous year and there has since been sustained growth in both concurrency and economic activity. 

We remain as committed as ever to making Second Life the best it can be - and 2020 saw several significant improvements and feature additions that we are particularly proud of.

MIGRATION TO THE CLOUD

It has been a monumental task to move Second Life to the cloud, but we are thrilled to report that this important milestone has been reached as the year ends. All of the interconnected services and databases that collectively provide you with Second Life have been migrated to Amazon’s cloud servers (it's possible that a couple of relatively minor features will require a bit more work, but if so, we're doing our best to have them operational by the New Year). 

The "uplift" to the cloud has already paid dividends in better simulator performance and much improved our ability to diagnose problems and scale our systems. We have only just begun to exploit other advantages of our new platform: the move sets the stage for further substantial improvements.

We truly appreciate your patience during the last few weeks as we worked furiously to finish the last portion of this migration.

ENVIRONMENT ENHANCEMENT PROJECT (EEP)

More advanced and dynamic environments debuted in 2020 with the release of the Environment Enhancement Project (EEP). The new features allow Residents to create, customize, and share environment objects that enable dynamically-changing environments that can be controlled at the parcel level including up to four different, independently controlled sky layers. It further advances the shared experience aspect of our world, and has been an amazing creative outlet already!

LAST NAMES & NAME CHANGES

After being gone for almost a decade, “last names” in Second Life were made available once again in 2020. This means that Residents can now opt to change their name and share the same last name to communicate family or community ties and/or friendships with others in Second Life. We’re pleased as pie with how well-received this has been: a lot of work had to happen on the back end to make name changes possible, so it’s rewarding to know that over twelve thousand Residents have chosen to take advantage of it!

MORE LINDEN HOMES

Our popular Linden Home offerings continued to roll out in 2020. As the year began, we had just launched an all-new Victorian theme and then subsequently introduced additional stilt and log home options. Expect even more in 2021 as our Moles are actively at work on multiple new offerings including Chalet Homes (which were previewed at the Christmas Expo earlier this month).

LIVE VIDEO STREAMING SUPPORT

In the past year, the company has made some incremental improvements to the Viewer to support streaming into SL via Chrome Embedded Framework (CEF) so that it is easy to bring “live” video streaming content into Second Life (such as live YouTube streams). We’ve already seen several high-profile events use live video for world premiere screenings and movie events.

OTHER IMPROVEMENTS & FEATURE UPDATES

We also continued to improve Second Life with additional performance enhancements and features, including significant improvements to region crossings, Marketplace, Events, transaction emails, and the ongoing development of the Second Life Viewer. 

Our Marketing team has also been working hard to maintain the momentum with increased media coverage, improved advertising campaigns and more active social media engagement. You can see their own year-end report in a separate blog post.

2021...HERE’S TO HEALTH & HAPPINESS!

As we (thankfully) bid adieu to 2020, we wish everyone a safe and happy holiday and a safe and joyous new year. More than ever, it is important that we remember to treat each other with respect and kindness in both the physical and virtual worlds. 

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Linden Lab

Sales tax on U.S. purchases


News

Ever since Second Life’s inception two decades ago we have seen many local, state and federal governments impose new ways to collect tax revenue from internet-based businesses. The Wayfair Sales Tax case decision by the Supreme Court was when prior rules about sales tax really changed.  Since then, we have done our best to shield our residents from these taxes as long as possible, but we are no longer able to absorb them.

As of March 31, 2022 we will begin charging sales tax in the U.S. For the time being we will charge taxes only on recurring billings, such as premium subscriptions and land fees. The amount of tax charged will be communicated clearly in the receipt or invoice.

We will continue to absorb the taxes at point-of-sale purchases such as one-time L$ buys, first-time premium subscriptions, and name changes. At some point in the future we will need to begin passing those taxes on to you. We will make another announcement when those charges are phased in.

Your individual charges will be determined by your local jurisdictions. There are more than 13,000 sales and use tax jurisdictions in the United States, with great variation in their rules and tax rates. Tax amounts are also affected by other factors such as the type of goods or services being purchased. To determine the charges, we will be relying on an automated third-party system which closely tracks local tax laws, so the tax amounts are always up to date.

This is news we don’t enjoy sharing, but for the health of the business and of Second Life, we can no longer continue absorbing these tax burdens.

Thank you for your understanding and your continued support of Second Life.
 

Patch Linden

Remembering Ebbe


News

Hello, Community of Second Life

Second Life found new highs in 2020 between a worldwide pandemic taking grip, through the times of a tumultuous leadership change in the United States, and during movements of civil changes that will forever live in history books.  Second Life provides many with the comfort of a normal that continues to exist for all of us, where many use it to escape real life pressures, stressors and day to day challenges.  In Second Life we can be our ideal, our best, celebrate all that is good across the world together.  Sadly we have also seen some people go, and they will never be forgotten as they touched us, gave us their best from their hearts, minds and souls - this thing called real life sometimes knocks on our door and makes a call.   

This is one of those calls.

Ebbe Altberg started with Linden Lab as our CEO on February 5th, 2014.  He took the helm of the company and immediately went to work on reinvigorating our spirit and culture.  Ebbe brought a profound openness, and transparency in his operation which was key and that had many effects on all of us internally, and externally.  Lindens were encouraged to be part of the vibrant community in Second Life, to participate in and to cherish it as part of our daily duties.  Ebbe also worked internally on embracing all aspects of Second Life, learning about its many nuances to understand impacts of decisions we make; while being sensitive to those and utilizing all of our resources, which firstly included you, the community, and many of us who are deeply embedded in Second Life.  Ebbe’s goals for Second Life included promoting Second Life as the world’s best virtual world, community and platform.  He also sought new adventures in building next generation products.

As I am here before you today, it is with profound sadness that I share with you Ebbe passed away yesterday evening restfully and surrounded by the love of his family. 

I commit to all of you to carry forward with our mission of making Second Life the biggest, best, most vibrant virtual world that there ever can be.  Together, myself, Grumpity, and Brett, along with Oberwolf at the helm and the entire team, our mission is clear.  To grow Second Life and to ensure the Residents in Second Life continue to be respected and happy.

 

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Rest in peace Ebbe, our fearless, kind, loving, gentle leader, and friend.

 

Patch Linden and The Linden Lab Team
 

Linden Lab

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Second Life Premium Plus members already get many benefits that help them get the most out of Second Life…and now we’re partnering with SpeedLight to add even more value!

The Speedlight mobile app is already popular with many of our community members since it enables Residents to stay connected with Second Life while on the go, and now Premium Plus subscribers get access to additional Speedlight benefits: no online time limitations along with prioritised online support. Now you can enjoy Second Life on your mobile devices (or in a web browser) with the freedom to stay connected as long as you like! To get these benefits, all you need to do is access Second Life using SpeedLight with your Premium Plus account.

As a reminder, Premium Plus membership also gives you the following benefits:
- L$3,000 signup bonus
- L$650 weekly stipend
- up to 2,048 zero-fee mainland, 140 groups
- free assets upload
- concierge phone support
- other benefits (check https://accounts.secondlife.com/change_membership/ for the full list)

Additionally, Premium Plus members who use SpeedLight now get these benefits:
- unlimited online time at SpeedLight
- advanced 3D World view
- prioritised support (tickets and live chat)

Login to SecondLife with your Premium Plus account at SpeedLight, check for the "Premium Plus" badge and enjoy your Second Life! Not a Premium Plus member yet? Now is the perfect time to upgrade so you can take advantage of this all-new benefit!

 

*Please note that avatars in images are not from Speedlight and Speedlight is a third-party viewer listed in our third-party directory.

Linden Lab

We are so excited to see the positive response our Premium Plus offering has had! We’ve had thousands of sign-ups so far in just the first month, and no signs of slowing down.

To celebrate the success of the first month of Premium Plus and give everyone the opportunity to take full advantage of this offer, we have decided to extend the first-month promotional price of $24.99 for an additional week (until 8/8)! 

Starting on August 8th the monthly cost for Premium Plus will return to its non-promotional price of $29.99/mo, so you’ll need to act fast to lock in the first month’s discount.

For just $24.99, you’ll get a whole month of L$650 per week, a L$3000 signup bonus, fully paid-for mainland tier of 2,048sqm, and the ability to join up to 140 groups! Throw in unlimited free uploads of sounds, textures and animations on top of all the standard Premium benefits you already know and love, and we think that’s a heck of a deal. 

And if you’d like to lock in the discount for an entire year, the Annual Premium Plus membership is a further 17% off, saving you a total of over 30% off the Monthly price!

If you haven’t had a chance to sign up for our most generous subscription level yet, why not give it a try today and see if Premium Plus is right for you? 

Premium-Plus-Only.jpg

Linden Lab

Due to a changing regulatory climate, we’ve had to make the difficult decision to sunset a very popular sales mechanism for content in Second Life.  It’s widely known as "gacha", and is defined by a chance-based outcome as a result of a payment.  

We know that creators plan their content releases far in advance and will need to re-tool their products, so to mitigate the impact to those affected, we are giving a 30-day grace period, until midnight SLT on August 31.  After that time, selling content via gacha machines will no longer be permitted in Second Life.  Enforcement won’t start until September 1; after that date an Abuse Report for “Gaming Policy Violation” will be the preferred method of reporting this content to Linden Lab.  

We will continue to allow any sales where a payment is given for a known item, which means that items that had been purchased as “gacha” will be allowed to be re-sold as long as the buyer knows in advance the item and quantity they will receive. We will, of course, still allow fatpacks, and any other currently-allowed distribution mechanisms. 

We did not make this decision lightly and we understand that it will impact creators as well as event organizers and certainly the shoppers! We look forward to fun creative ways of engagement that will come instead.  

We realize that this announcement may leave the community with questions.  This forum thread is going to be monitored and we will answer any related questions in there. 

 

We have developed an FAQ to assist with answering some of the most common questions we are being asked.  This list is not exhaustive, and we will continue working to get answers and add them here.

Q:  Is it possible to extend the policy deadline?

A:  We are sorry that we are not able to further extend the policy deadline.  However, we have been able to extend the enforcement of the policy change an additional 30 days.  To be clear, starting on September 1 we expect gacha as a sales mechanism to cease. However we will start with warnings, and any enforcement of the policy as it would be applied on an account will not begin until after September 30.

Q:  How are breedables impacted by this policy change?

A:  This current policy change and deadline does not apply to breedables or other life simulation products.  At the present we are working with external counsel on the subject of breedables.  If any action is required we will make a separate announcement and have a separate timeline associated with it. 

Q:  Will popular games like 7seas be impacted by this policy change?

A:  No, because the purchase of bait to go “fishing” is a purchase being made of a known item, and also the fish you catch while playing the game are non-transferable.  To be clear, if they are not currently, they must be going forward.

Q: How are subscription boxes affected?

A: Subscription boxes are not affected as long as all subscribers are getting the same content box. Different items being sent to different subscribers on a chance basis is not allowed. 

Q:  How are Linden Homes affected?

A: Linden Homes are not impacted by this policy change.  Linden Lab owns the homes and they are not transferable.  

There are still several great questions which we are working to answer with our legal team.  We will update with additional information as soon as possible.
 

Additional FAQ’s for August 5, 2021:


Q:  Should any newly developed sales mechanism or newly created items be called “gacha” going forward?

A:  No, as we would like to eliminate any confusion with the usage of the term going forward.

Q:  Is a game that requires skill to win the prize you want permitted going forward?  For example, you throw a dart and you must hit a certain number to get the prize corresponding to that number.

A:  This would need to go through the Skilled Game review process and be presented in a Skilled Gaming region, if approved.

Q:  I am selling an item that is known, paid for and delivered to a purchaser, and for each purchaser they are entered into a prize drawing where randomly selected people who bought the item may receive a rare item as a result of the drawing, is this permitted?

A:  You must also provide a free, concise and easy way for anyone to enter into the random drawing with an equal chance to win.

Q:  Can I sell an item, and also then include an unknown random item attached as a bonus? For example, Like a buy one, get one free (BOGO), but the free item is the random/unknown item.

A:  No

Q:  Could a “conveyor belt” system work?  

Example:  The vendor board selects an item at random and displays it for purchase.  That item remains on display and available for purchase until a buyer touches the vendor which locks it to them for purchase.  This allowed the buyer to purchase the item and deliver it.  The vendor unlocks and then selects another item at random and displays it for purchase and the cycle repeats.

Example image here and credit to Nadi Vemo for the approved vendor design.

A:  Yes, as long as the item currently being purchased is known. Note however that you should discontinue the use of the “gacha” term for these sales. 

Q:  But what about breedables (again)?

A:  If you buy a brown cat, and a blue cat (as examples), as long as you knew you were getting a brown cat and a blue cat at the time of sale, this is acceptable at the present including the various unknown traits they may come with or develop.  Secondarily, when those cats make little kittens with unknown outcomes, this is also acceptable.  Lastly, the resale of any breedables will require at the time of purchase that the purchaser knows what they are purchasing at the root level (for example, it is a blue cat).  

Q:  What about my specific idea, you didn’t cover it here?

A:  We wish we could cover all the great ideas we’ve seen proposed to date. Sadly we can’t address them all and if there are any questions or proposed ideas that would suggest any other permutations on the policy, we recommend a simple and thoughtful approach to stay within the boundaries of the policy.  Failing that, please feel free to contact customer support.


If we see more areas that we need to cover, we will look at doing another FAQ update next week.
 

Linden Lab

Oz's Retirement Gift


News

Oz Linden Retiredment Gift.jpg

After about 11 years at Linden Lab, Oz Linden recently took his much-deserved retirement and we miss him dearly. 

To celebrate Oz and his many contributions to the community, Linden Lab commissioned talented artist Bryn Oh to create a special bronze sculpture of his avatar as a retirement gift. Using an image of his avatar as a reference, Bryn created Oz in a very unique way -- the infamous Second Life “away” pose..

“I felt it was nice to make Oz in "away" because maybe retirement it's more of an adieu than a goodbye,” says Bryn in a recent Flickr post.oz linden bronze

After keeping the project a secret for the past couple of months, Oz received the gift this week.

“I am overwhelmed. Bryn Oh! - I feel as though I have an original Rodin that I modeled for!,” he says.

We at Linden Lab also want to thank the lovely and talented Bryn Oh for creating this thoughtful piece for Oz. And to Oz, we miss you and hope you are enjoying your retirement! 
 

Linden Lab

I want to take this opportunity to speak directly to the Second Life community. Thank you for being part of this wonderful world and giving us the time to carefully assess our situation after we became the subject of a blog post that has the potential to cause harm to our dedicated community members and the virtual world platform that so many people call “home.” 

The post contains a complex mix of accusations regarding Second Life, and it questions our strong dedication to maintaining a safe, respectful, and inclusive environment for all members of the Second Life community.

Our Response to the Allegations

At the heart of the blog post were unsettling accusations about sexualized, virtual avatar ageplay, including alleged violations of our community guidelines. I want to be clear: we have a zero-tolerance policy against sexualized ageplay. The safety and integrity of the Second Life platform are paramount to us, especially concerning the protection of minors. 

We will continue to enforce our existing governance policies and community standards and we are proud of our collaboration with law enforcement and organizations like the National Center for Missing and Exploited Children (NCMEC) to combat child exploitation. These efforts underscore our commitment to a safe online environment. 

With that said, I want to acknowledge that we can do better; this has been a harsh wake-up call for us that we need to take tangible actions to improve Second Life’s governance policies and protective features that benefit the entire community.

Our Actions Moving Forward

I promise you that we are taking this very seriously. Very. Full stop. 

I promise we hear you. We know you're angry and you're confused. We are working to do our best to resolve your concerns and restore your trust in us. These are complicated issues and we want to do things right. We will make mistakes along the way. I wish I could say we will not, but we will. 

As owner of Linden Lab, I have initiated a thorough investigation, both internally and with external partners, to review whether or not there have been any violations of our company and community policies by employees, contractors, or community members. While early preliminary internal investigations suggest that some of the accusations are unfounded, I want to make sure that we get additional investigative support externally to ensure that the process is fair and thorough.

One of our top priorities has been to ensure the safety of our residents, moles, employees, and families. There are real people behind the avatars, and it has been important to confirm that nobody was in actual physical danger. 

Additionally, I am taking proactive steps to review and revamp many of our policies, including a comprehensive review of our Community Standards, Content Guidelines, and Ageplay Policy. Any violation detected will be met with swift enforcement actions to protect our community. We’ll be sharing these revised policies in the coming weeks and, critically, we are turning to the community to help us shape the future of how governance operates within Second Life. 

Our Commitment to You

Second Life remains a vibrant platform for expression, creativity, and connection. I and the Second Life team are deeply committed to protecting our community and ensuring that Second Life continues to be a safe, inclusive, and welcoming space for everyone. Your trust is our priority, and we pledge to work tirelessly to maintain and enhance the integrity of our virtual world.

I appreciate the patience and support of our community as we navigate this challenge. Together, we will emerge stronger and more united in our mission to build the best possible virtual world experience.

Oberwolf Linden
Linden Lab Executive Chairman

Linden Lab

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Are you feeling spooky and scary? The Halloween season is upon us and this year, we have a special treat (no tricks) in store for all you ghouls and goblins out there.

Do you have a knack for creating captivating videos? Do you love the spookiness that Halloween brings? We invite you to show off your creativity in our Halloween Video Contest!

How to Participate?

  • Create a Halloween-themed video in Second Life.
  • Post it on one (or all) of the following platforms: TikTok, Instagram, or YouTube.
  • Tag the Second Life account and use the hashtag #SLHalloweenContest2023 so we can find your entry.
  • Gather views! The videos with the most views will rise to the top.

Prizes! 

The creators of the top videos with the most views on each platform will receive Linden dollars! 

TikTok: L$25,000
Instagram: L$25,000
YouTube: L$25,000

If your video is the most viewed on all three, you get all L$75,000 + an extra bonus of L$25,000 for a total of L$100,000!

Contest Duration:

Starts: October 9, 2023
Ends: October 30, 2023 at 12 PM PT
Winners Announced: October 31, 2023 

And the Winners are... 👻

Instagram

Congratulations to @yalladoll for capturing the spookiest moments on Instagram! You've won L$25,000!

TikTok & YouTube

A round of 'Boos' and applause for @aimeekeng! Your video haunted its way to the top on both TikTok and YouTube. You've won a total of L$50,000!

Rules & Guidelines:

  • Videos must be recorded in Second Life.
  • Videos must be new (with the earliest publication date of October 9th, 2023) and original with no adult content or copyright infringement.
  • Inappropriate or offensive content will be disqualified.
  • Must be a Second Life Resident to participate.
  • Multiple entries are allowed.

Remember, the more captivating and Halloween-y your video is, the more views it'll likely get. So get your thinking (witch) hats on and start plotting!

This is a wonderful opportunity for our community to come together, showcase their talents, and share in the Halloween spirit. Even if you're not participating, make sure to check out the #SLHalloweenContest2023 hashtag on Instagram, TikTok, and YouTube, and support your fellow Second Life Residents!

Looking for spooky ideas? Check out the Haunted category on the Destination Guide. If you enter, don't forget to follow and tag the Second Life account on TikTok, Instagram, and YouTube when submitting your videos. We have also started a discussion post under the Contest category on the forums where you can share the links to your videos!

Happy Haunting and may the spookiest video win!

Linden Lab

shenanigans.png

Happy April Fool’s Day! The following Limited Edition last names are available until April 15th:

Joker
OwO
UwU
Hoax
Quirky
Shenanigans

Here is the full list of current last names available:
lastnames.png

We will continue to make additional updates to the available last name pool, so if these options aren’t for you, stay tuned for future updates. You can also suggest your favorite name on our suggestion form, the new names were chosen from there!

For more information about the costs and how-tos involved in name changes, read the Changing your username FAQ. Click to change your name now!

Linden Lab

FurryLastNames - 4x3.png

In appreciation of our Anthro/Furry community in Second Life, we are releasing two new limited edition last names today, only available until April 8th: 
UwU
OwO

We will continue to make additional updates to the available last name pool, so if these options aren’t for you, stay tuned for future updates. 

For more information about the costs and how-tos involved in name changes, read the Changing your username FAQ. Click to change your name now!
 

Linden Lab

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We have been very pleased to see the response and feedback for last names. Thank you for all the suggestions sent in for future last names. 

Today some of the older last name options were removed and the following new ones were added from your suggestions:
Foxpaws
Captain
Starchild
Blep
Grumpypants
Jackman
Kiko
Norbert
Ayashi
Corvinus
McGregor
Marques
Rizzo

Here is the full list of current last names available:
lastnames.png

We will continue to make additional updates to the available last name pool, so if these options aren’t for you, stay tuned for future updates. You can also suggest your favorite name on our suggestion form, the new names were chosen from there!

For more information about the costs and how-tos involved in name changes, read the Changing your username FAQ. Click to change your name now!

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