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Found 16 results

  1. SOLVED! I contacted Catwa's owner, they told me it's not possible, only for skins this option works. Short hint for those who want to make such an effect (works for skins only!) 1. Follow instructions, use any textures as diffuse and normal maps and only specular map must be your glitter effect. 2. Later when you generate your script do everything as always and just remove textures code between "" quotes for diffuse and normal. It will look like: cmd += [""]; cmd += ["blahblahblahblahblah........blahblah"]; cmd += [""]; 3. Have fun! Hello! how to make such an effect on the Catwa head? I managed to make a regular tattoo, applied on a blush layer. but I didn’t even find custom material button for blush in the master hud, only on skin. on this as I understand it, such effect goes to the skin layer, or am I wrong? then what layer does such texture go to? maybe i need some kind of a special applier? Edit: I used Catwa dev kit for my tattoo, but couldn't find any materials option there.
  2. Hello! please help with scripts! i need to turn the texture changer scripts(sender/receiver) into material texture changer. it uses uuids. There are two scripts. for primmy hud with 3 buttons. I have already posted this request in the job section, but just in case, here too. I understand scripts quite a bit. maybe just tell me what needs to be done, if not difficult.
  3. SOLVED! Hello! Scripter wanted! Need to modify texture changer (uuids) hud/reciever scripts to materials texture changer hud/reciever. I have two scripts for non mesh hud/mesh clothing. Please, leave your message here! Reward 1000 ls. edit: i will explain for now i have two scripts - sender and receiver. sender is in primmy (not mesh) hud with 3 buttons, uses simple (diffuse only) textures uuids list. receiver is in mesh clothes. but i need it to work with materials textures uuids (diff, norm, spec). of course, will send scripts full perm. please, help!
  4. Hello! Looking for a good female skin applier for the Catwa Catya head and Maitreya Lara body with a relief effect of skin pores.
  5. I own a Catwa head and am curious how to use/apply materials onto it. I'm making a shiny forehead mark, something barely there unless hit with light. 1. The Catwa dev kit offers Spec & Norm map uploads when you choose skin, but not for the other options(eyeshadow etc). Why is this? Oddly though, when I set the maps for skin during setup, they weren't registered when applied, just the skin texture came through. On the Hud itself I can upload maps so they layer on top of the skin, works and looks exactly as needed. So, is there a way to transfer these files for others to use without giving away the textures themselves? 2. When I was playing with and uploaded the maps to the Omega Applier it was applying the materials to the entire face on my other head, a GA.EG, instead of just where there was the relevant color info. I ended up having to cut out the locations and turning the file to an alpha to keep the whole blush or forehead section from glossing over. I don't have to do this with the Catwa hud applicator though, it reads the maps just fine not alpha'd. Whats the reason for this?
  6. Hello! Everyone knows texture changers / installers for vehicles. You place them near object and it changes texture. I am looking for such a script or the installer itself, allowing you to change all three types of textures diffuse normal specular (materials). Tell me where I can get it? Is it hard to write such script?
  7. Hello! I want to make a relief (specular) tattoo with an omega system. with enabled materials. What do I need for this? previously did the usual omega tattoo. What is the difference?
  8. Hello! Sometimes I encounter such a problem on a firestorm when uploading a mesh and textures made in a blender. everything seems to be done correctly, but it turns out an absolutely black surface in the game. The texture looks fine, baked in a blender. reworked several times. reassigned materials. checked the amount of materials. really do not want to redo everything again. What can be wrong?
  9. I am creating a mesh body in Blender for upload to SL. I have divided the mesh into multiple objects, each object with multiple materials/faces, to allow for multiple alpha cuts on the resulting mesh body. When I had the mesh as all one piece, I assigned a texture to it. As I assign the multiple materials/faces to each object it loses the texture assignment the original object had. For each material (8 per object) on each object (about 18 objects so far), I currently: 1. On the Material panel->Surface tab, Change "Color" to "Image Texture". 2. Select the texture from the list available (or open for a new texture). ...in order to get the texture to show up on that new material on an object that already had the texture showing on the whole object. Is there a shortcut way to select multiple materials, or the whole object, and assign the texture to all the materials on the object? Or a way to create the new materials that inherit the current texture settings? I am using Blender Version 2.79b 2018-03-22 on a Mac.
  10. I have a mesh body that I am trying to cut up and assign materials using Blender 2.79 (primarily for using alphas under clothing). I am using Separate by selection to create smaller mesh pieces. I am assigning materials by selection. Each mesh piece has no more than 8 materials/faces. I have not done any resizing or modifications to any new piece created. When I upload the entire mesh body, i.e. all the pieces together as one DAE, I can see shadows at the edges of each material/face (in SL Beta grid) even after assigning a skin texture. Seeing horizontal and vertical lines on a thigh or a knee just doesn't look right. I am using Avastar 2.4 to export the DAE from Blender. I am using the latest official release of Firestorm to upload the DAE. I have also tried the standard SL viewer to upload. Are there settings that I am missing either when creating the pieces, creating the DAE, or uploading to SL? Are there settings in Firestorm that affect whether I see those shadows or not? ~Sean Heavy
  11. This is my first topic, and i am new here. I am a professional 3D artist who works with Blender, and recently i have been requested to make some objects for the game. But i need some guide after uploading the mesh. Like, how to set up the textures, the materials (shaders), how to set the interations the object will have... all these things are done ingame, and i have never played this before. Could someone point me a guide please?
  12. Just curious how many people out there use the Advanced Lighting Model with Bump Mapping and Shiny settings turned on versus how many don't? Now that I am able to run it I have it on most of the time and prefer to create things that will take advantage of it, but are there still a lot of people who don't? I'm especially interested in hearing from anyone who is into being a fantasy avatar and more specifically, fairies.
  13. Is displaying a rich velvet texture such as silk velvet at all possible using specular and normals maps? Or can it not handle something like that? I haven't really seen materials enabled velvet textures that look like the real thing just by browsing the marketplace, so would it just have to be baked or painted in? Shiny things seem easy to make and map but something like this seems too complex for SL yeah? See the photo link for what I mean, with silk velvet the light is reflected more from the fibers that are on the side or edge of whatever it's wrapping around rather than from the front.
  14. Hi, I have seen that to upload mesh must be in FBX format, I have also seen materials with fuzzy PBR reflections (which makes me very happy), but I have not found options to upload textures, and to be able to configure PBR materials , My question is, is there any tutorial or blog to guide Sansar creators with a series of basic knowledge needed to use the engine? best wishes that this platform will grow and it continues to evolve, because if there is in the future a standard in virtual reality Sansar today is the closest to that in the world that has been created so far. when they did the first season of star trek (1966), this one did not tube too much, but over the years it became one of the biggest cult stories in science fiction. We have to start building the future with good thoughts and words in this present, little by little will grow. Go Sansar!
  15. The scene fills me with many materials and textures, (because it is a prepared scene in which I want to go to work all the tests and new objects,) then comes a moment that is filled with many materials, textures, brushes, and becomes confused and not very comfortable, then although I press X icon, to delete materials and textures, they continue to appear when displaying the list to select material or texture. What would be the correct way to empty the scene of that information?
  16. Hello, So I've seen a few new mesh/non mesh items have this sparkly texture on them (clothing) and was wondering how that's being done. I'm assuming it has something to do with materials...but how? Any enlightenment would be greatly appreciated. Thank you, Elle
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