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Paul Hexem

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Everything posted by Paul Hexem

  1. I find that hard to believe. The mods tend to give out points for just about anything, even just posting in a thread that later gets locked can sometimes get you points.
  2. Like it or not, the SL market is the wild west. LL will only get involved in the bare minimum as required by law, and sometimes not even then.
  3. So is kicking an old lady down a flight of stai- You know what? I'd better not give anyone any ideas.
  4. Based on that thing about the Post and Times, that was my guess.
  5. lolwut That's sarcasm, right? Well you see, here in the US, when someone gets elected that we don't like, it's a worldwide conspiracy to take our guns away. Or it's a regression to the 1800's for the Equal Rights movement. Then in 4 to 8 years, it's back to the other one again.
  6. Moron as president = Oppression. My Starbucks coffee is cold = assault. #firstworldproblems Bold for emphasis.
  7. We have so many emojis and smileys in today's world, how come I've never seen a "sarcasm" one?
  8. Power supply or heat issues, is my guess. Also, I agree that a 960 was a bad purchase in 2018.
  9. If you had your A+ Certification, you'd know to provide us with useful information, like system specs and actual error message text.
  10. Someone already pointed out the introvert problem, but I'm gonna throw my name into this thread anyway and kick it up a notch. Warlocc#6313 on Discord, or http://steamcommunity.com/id/warlocc Find me online between 9 PM and 9 AM SL time. The night time is the right time.
  11. Actually. I have a ton of stuff I "don't use anymore", but don't want to delete because I paid good money for it. Something like this would be of benefit to people like me.
  12. Wait. All it takes is being a girl? Talk about setting the bar low.
  13. One of the stables of Linden Lab is not being capable or not caring to stop all the spam on their platform.
  14. It's like talking to my pet turtle. My pet turtle died 16 years ago.
  15. Incorrect. The most basic of viewers try to send you home on login, including bot viewers. Most, as you've been told, even keep trying after they log in. Incorrect. I've seen sims offline for up to 15 minutes during restarts. Even a minute or two is longer than it takes to log back in for anyone on a decent computer, and bots tend to be faster. That's where LL sends them. Don't like it, make a JIRA.
  16. Damn those bot owners for LL taking their locations offline. Wait, what?
  17. I enjoy commenting in threads where people brag about their toasters.
  18. Oh, this again... "Don't wear that here" is not racist.
  19. Wait. 1000k - 8000k 8,000,000 L$? Per item? Sounds fair.
  20. Actually, getting and storing the link numbers on the changed event is a good idea. Ideally there should only be the one with said name, but as the object could potentially change, I wanted to use names instead of numbers. That's a good thought and will actually streamline things overall. Then KT's first thought should work even better.
  21. That suggestion misses a couple steps, like finding out which link number goes with link name, so it doesn't work. I'd say it's too streamlined.
  22. So, I've got a script I'm looking at, that looks up some textures on a list, based on another list, based on an input string... And then it applies those textures to a mesh, skipping 3 and 7. I'm just thinking there's gotta be a way to use a while or for loop to streamline the process? write_address() { integer num = llGetNumberOfPrims(); integer i; for (i=1; i < num + 1; i++) { if(llGetLinkName(i) == "designation") { if(activity == TRUE) { integer a = llListFindList(index, [llGetSubString(gateid, 0, 0)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 0, llList2Key(textures, a), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer b = llListFindList(index, [llGetSubString(gateid, 1, 1)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 1, llList2Key(textures, b), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer c = llListFindList(index, [llGetSubString(gateid, 2, 2)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 2, llList2Key(textures, c), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); //d needs to be transparent llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 3, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 90.0*DEG_TO_RAD]); integer e = llListFindList(index, [llGetSubString(gateid, 4, 4)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 4, llList2Key(textures, e), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer f = llListFindList(index, [llGetSubString(gateid, 5, 5)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 5, llList2Key(textures, f), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer g = llListFindList(index, [llGetSubString(gateid, 6, 6)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 6, llList2Key(textures, g), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); //h needs to be transparent llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 7, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, ALL_SIDES, TEXTURE_TRANSPARENT , <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } } I feel like this should work, but it doesn't seem very streamlined. Any suggestions? write_address() { integer num = llGetNumberOfPrims(); integer i; for (i=1; i < num + 1; i++) { if(llGetLinkName(i) == "designation") { if(activity == TRUE) { integer t; for(t = 0; t<=7;t++) { integer z = llListFindList(index, [llGetSubString(gateid, t, t)]); { if(t == 3 || t==7) { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, t, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, t, llList2Key(textures, z), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, ALL_SIDES, TEXTURE_TRANSPARENT , <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } }
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