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Prokofy Neva

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  1. BTW half of this video is about war gaming and shooting -- driving a tank, shooting weapons, shooting off rockets, etc. And that is simply not appealing to most people. Most people. Most people in RL, and most people in SL. The other half of her video with creativity, socializing, exploring expresses what there is to do and is more appealing. But I'd have to say that this video doesn't express what there is to do, really. Making Princess Putin and blasting rockets is not for everybody. Sitting on a dock or flying over mountains is more appealing. So I think most people will be put off by this video, even though Luca has outlined a rich world.
  2. Because simple entertainment will always be capture more people. More people are on Facebook than on Roblox. Does that mean that somehow Roblox is worse than Facebook or less accessible? No, it's a themed kind of typical game with more to it in terms of building but still based on the basic Boy's Own approach to the world. Facebook is broader and enables more kinds of socializing and sharing even if has no 3D capacity now. It truly does not matter. The debate is not about graphic engines or numbers. It's about the nature of the Metaverse, what it will be, and who will determine it. I personally don't think the Metaverse will turn out well if Roblox and Facebook run it and make it and trample all others. I think it would be a disaster.
  3. We know you don't like FPS shooty games. However, making a fun and responsive shooty game comes with a laundry list of dependencies that can't be met by SL. You just can't make those games here in a way that is even remotely comparable. Those same dependencies also enable a huge range of other activities and gaming styles. Being able to meet the requirements to make a competitive FPS game in SL would positively impact everything else we do and enable a whole lot more in the process. In the grand scheme of things, running about shooting each other is a platform milestone, nothing more. Graphics and style are secondary, it's a mistake to look at roblox and get hung up on the lego people. It's not about me. It's about legions and legions of people who do not play war games and do not like them, and most of the population of SL, who do not play them and like them. The end. If you can't make them here, go somewhere else -- please! I don't want to hear an argument that says "Let's go to space, along the way we will make Tang and...let's see...what was that other thing". Tang has not made up for destruction of the ozone layer and billions spent that could have gone to better use on earth. The argument that "let us make tech, we'll do these exotic, expensive things and along the way we'll make better dishwashers" just can't be allowed to prevail any more in a world of worsening climate change and poverty in a pandemic. The Lego people in Roblox are a turn-off and not because I'm hung up, but because they're for kids. And the company's trailer shows you that it is for mainly boys, mainly shooting, mainly chasing. Not for us.
  4. Technical exactitude, technical details, technical perspectives don't matter in the use of SL. What matters is the rule of thumb, as I said. If you are buying land, there is no point in buying land at 98/44. If your own land is at that, wait an hour, it may change, if it is still like that, try removing scripts, but even removing 500 won't help sometimes. And again, *it does not matter one whit* that it is "misleading" to cite these numbers; that they mean different things in different contexts, etc. Common sense tells you that if it is not 99/45, you don't buy it. This is about buying land. It's about common sense. It's not about technical exactitude.
  5. Time to dump the trailers and get the tier ready. I'm still bothered by the sheer square footage and BIGNESS of these houses. But since I complained about how tiny the first ones, and I feel cramped even in the two storey spacious log cabins, I can't really complain.
  6. Well, many people will give you many answers on this, some highly technical, but these are my rules of thumb: o if the FPS/TD consistently dips below 99/45 it's a deal breaker. 90/40, you really feel it even. o If there are more than 5000 active scripts on the sim, it's a deal breaker. o Get a free XOPH script radar and fly around and see if anybody has really high script time items that will continually pose a problem. Don't assume that a note to them to ask them to put it back in inventory when they are not here will work o Look at the claim dates. Are they all from 10 years ago? 5 years ago? Or yesterday. o Look at the abandoned land and dates. What caused the abandoning? o Make a few repeat visits, you may have missed something No malls or clubs or Tiny Empires is all to the good, but it only takes a few people to add up huge time consuming scripts, possibly in the sky where you can't see them.
  7. I could never buy Blake land because I also want to buy groceries, you know? And it would require a lot of work and time to try to "get back" what you pay into it. I have talked to the rentals agents along Blake including some of the biggest ones. These people have no lives, they are endlessly in SL not only with individual CS but having to make attractive builds, manage staff etc. Not for me.
  8. The price of this sim is US $8000. That seems crazy to me, but actually, not when you consider that a Mainland sim on the auction 17 years ago, namely Ravenglass, cost me US $1501 as a prime (then) waterfront sim. Today, you wouldn't get that for Mainland in Sansara. You will get more than that for white sandy sailing beaches -- and not because the seller is hoping to "get lucky". It's actually a very hard-nosed business decision. Consider the amount of tier he has to pay: US $175 per month. So he can afford to keep this sim at this price for sale for even *3 years or more* and still make a profit. If it sells in a year, he'll make a whopping profit. I don't recall what he paid on the auction but it was like US $2000 I believe, or even if three times that much, he can wait months and months paying tier, having eaten that big purchase price, *and still make a profit*. That is why they do it. That is why there are very big players who actually in RL terms don't invest that much, perhaps $25,000 or even $50,000 or more but then make huge returns if they are patient. I want to compare and contrast this $8000 "Ocenfront" with some nearby sims on this mainly abandoned pink mountain. There's one called Crespo I bought for a mere $32,000 Lindens on the auction for 0.05/Lindens -- that's US $128. It took me months to build and landscape and get tenants and more than a year later, I can say that it only has a very small profit. If anything, I lost money making crazy builds and trying this or that. It requires constant attention and customer service and work whereas for this fellow in Meddledown, he can go play Fortnite and wait for the big kaching. Or compare and contrast to a sim next to this one, only not waterfront -- Kuhnke. I saw that sim come and go on the auction and I think the current owner didn't pay more than US $250 for it, a fraction of the cost of that waterfront. She has laboured intensively and created gorgeous builds and rentals and will likely make more than I did because she's a better builder with a theme more people like and probably has more time to do CS than me, I don't know. I will watch with interest the "Tale of Two Sims" here -- or "Tale of Three Sims" play out which is like "Rich Dad, Poor Dad." If I lose a few long-term tenants paying for platforms in the sky, plus a lot of tinier ones, that sim will join the ranks of the abandoned all around it a year from now, $175 a month is a lot to pay on something that can't pay for itself, you know? At least for me. A year from now, "Ocenfront," with its build with its rather modest landscaping and build thrown together in half an hour may sell at a fantastic price; the price may be lowered; or he may turn it into rentals which are a more reliable source of income. But I bet it will sit here, and then someone will pay that. Stay tuned. This is Second Life. This is how it works. This. Go and look. Is $36/m a "reasonable" price? Well, it's a whole sim. The rental income potential from it is enormous if you buy it. You might work nights and weekends for a year getting it running due to a lot of competition, but you will make a lot of rentals money in the end. I see Blake 4096s going for $100/m. Go to this area. Look at the three sims and styles of economic activity in SL. Draw your own conclusion. I personally tell my tenants to fly to those Linden sims with rez areas a few sims away in Blake Sea if they want to launch a boat. They can fly, you know? Why should I pay thousands of dollars of real money and chase them for rent in a world where you can fly and the Lindens have rez areas? Why should I even pay a landscaper or buy all that fancy landscaping when it would take a year to make back? But I bet that more skillful rentals agent next to me will do well.
  9. I'm reading this very long article --research paper, really -- a 9-part primer on the Metaverse by Matthew Ball and only about 25% done as it is very boring and covers things I've heard said literally for 20 years and misses the most important issues, governance and the economy. But look at his credentials: Managing Partner of EpyllionCo, which operates a pre-seed and seed venture fund, as well as a corporate and venture advisory arm. He is also a Venture Partner at Makers Fund. From 2016-2018, Matthew served as the global Head of Strategy for Amazon Studios, and prior to that was a Director at The Chernin Group's Otter Media, a digital media investment company founded by long-time Newscorp COO and 20th Century Fox CEO Peter Chernin. He holds bylines at New York Times, The Economist, Bloomberg, and more. So I bother, because I figure he does know more than me -- yet I would stand up for my perspective, writing from the laundry room of the Flamingo Court/Motel of Last Resort where I just made a box of Niagara starch -- in which I think I and others in SL really do have virtual life credits he can't even imagine. I don't know how he can possibly have a whole section on "player economies" and not mention SL but ok, I need to keep reading. But I think for example this SL YouTuber has more knowledge in her little finger about the Metaverse than this VC partner and even 100 scholars, and having Google news set to "virtual words" along with "Academia" I see hundreds of articles of this type mostly missing the point. People have to live in these worlds for them to work, they have to like them. I'm not saying a 20-year-old college kid who likes to shop and socialize and date and have prim babies -- mesh babies? -- is somehow a genius about graphic performance and interoperability and all the other Metaversal preoccupations. But she does know more. She knows that the point of a virtual world isn't FPS games or car chases or building blocks for everybody but verisimilitude. That blockchain and asset management and bla bla are all important subjects but if you don't have the look, it won't work. She wants it to be real life, only better -- where you can control what happens unlike RL where you are at the mercy of fate. Therefore shopping and looks that are real; babies that are convincing, even if only 24 hours is required for a pregnancy. She interviews creators who make these items that aren't luxuries, they are expensive for old stipend curmudgeons like myself but many people are willing to spend $50 US on a look rather than in real life where it doesn't get them as much. She focus on fun things like trips to the zoo or waterparks. I don't mean to turn the laser hatred of the forums on her or make more of her youtubes than they are. I mention her just because she is one of legions of relatively modest subscribers among Youtubers (she has 13,800, certainly a huge amount for SL but not for Youtube) -- not in the news like this gamer girl and her hotties going around with an arch Valley Girl take on SL. She is way more sincere and therefore I watch her. And honestly, she does know more in her little finger than many, many people, including me. She picks out rentals from people who make a lot of money for rentals (and spend a lot of tier) because they bother doing what people want, not what they want, or maybe they are more like those people and making beach condos is more soul satisfying for them than for me. She even compares SL to Sims 4. I'm baffled why Matthew Ball doesn't mention SL at every turn. Maybe LL has to somehow recruit him to a conversation given that he is out there writing 9 chapter primers on the Metaverse, a Metaverse that LL already built and which leaves him in the dust.
  10. As a 65-year-old, I know where I stand. And perhaps your remark explains why most people aren't in virtual worlds, they don't go for them.
  11. An environmental studio that makes game landscape is not the same thing as inworld building tools or the ability to import and monetarize content on the platform itself in its own context. And there isn't a reason to pretend SL excels at this. Everything shown in the Roblox video making the landscape can be done in SL and done better and without skills, by buying pre-set models in the user economy. If Roblox takes 75% and not even just the 30% that Apple takes, then I don't know why we are even having this conversation. LL takes 10% on the Marketplace and nothing inworld. I randomly took the Fantasy Faire videos because they are a concentrated effort to cover all the 21 sims in that short-lived even that is heavily laded with content and traffic. There are thousands of others that show of SL on YouTube where there isn't "stuttering". Even with it, you can see the environment is superior because you can really live in and also make money.
  12. During the Linden and Mole talks in SL18B, there was this one guy who kept telling us that he'd been in SL since 2003 and was practically a Linden, ok, not a Linden exactly but a contractor or some kind of super volunteer on the non-English language welcome areas and such, he went on and on complaining about engine this or graphics that or feature the other thing and periodically would dot his laments with the comment that, "No one would ever listen to me," and occasionally, "The board finally listened to me when they...." and "Now the Lindens recognize what I was telling them back in..." It was hilarious to see how self-referential all this was. A Linden began quietly asking him some basic questions since he couldn't recall him, even being very old, and that was funny to watch as he sputtered. This kind of person is a type. A type that exists in all virtual worlds and exists because there will always be critics and impractical types who aren't dreamers or inventers but just cranks, that's their fun game. The Lindens aren't "listening" to you or me or anyone else when they do this or that. Like the world isn't listening to me now that they criticize Silicon Valley tech way more, even in Congress. People come to self-evident conclusions or they do things they couldn't do back in the day for this or that practical reasons or because it wasn't a priority. The Lindens didn't put in emojis yet. They may endlessly say they will to placate cranks who complain about this, or even put them in. That doesn't mean they are very important to most of their user base. They may change the starter avatars, which have from time immemorial always been pretty bad. They are tolerable now, I use them on my alts without wincing. Even if they handed out $10,000 free mesh bodies and outfits at the start, it won't retain people significantly, as they need things to do, places to go, and people to see to stick in a virtual world and the Lindens can supply that better, but not ultimately 100% 24/7 in a user created world. It doesn't matter what people can do on a console. I have children and have for years watched what they and others can do on their console like watch TVs or even do homework. That doesn't mean that it has escaped me what consoles are mainly for: first person shooter games. That's fine, it's just not for everyone, and not even those who love it, all the time. It's obvious what the use is; it's obvious you're edge-casing. Next? Once again, fastening on the revenue of two completely different companies in scale doesn't capture the issue at all. Let's ask how much revenue Facebook enabled users TO MAKE FOR THEMSELVES. I don't mean an API engineer which is a tiny minority. I don't mean an employer contacts via Facebook and offers me a job. I mean using Facebook the platform itself, and monetarizing it within the platform, not by using its "fundraise on my birthday" feature or even ads for my business feature, but creating games, charging for pictures or views or having an interface option to pay for a group within the platform itself, not via the platform elsewhere. No, FB doesn't do that, like Instagram or any other big dog. SL does because it's 3D, not 2D, and an interactive contiguous virtual world with an economy. So its users, tiny in number compared to big platforms, made millions more than are possible to make elsewhere. Does Instagram have a feature where you can offer your pictures for sale on the platform and cash out? No. Apple charges 30%. What does Etsy even charge? SL has no parallel in letting their users use the platform to make money, even a living. That's what needs to be studied and grown, not the bigness of FB billions that go in the company's coffers.
  13. I can be happy for hours building in FreeSO where the people are nicer and you can actually have more traffic on your venue easily than in SL simply because it's a smaller world with a directory that helps you find locations in ways SL doesn't. That doesn't mean that I pretend that FreeSo is the future of the Metaverse and somehow "better" than a world with enormous variation of user content and an inworld economy. That's what the conversation is about.
  14. I'm familiar with your need to be contrarian about Roblox and you're not saying anything new. How many educators are in Roblox? Universities with permanent presences? Hundreds, as in SL? Can you point to an article in the Chronicle of Higher Education about the use of Roblox? Ok, then, let's not be children. I didn't even address concerts, as I think that's not an indicator of anything anywhere. Concerts are in RL or are streaming with chat on YouTube and trying to wedge them into virtual worlds isn't really a proposition. That's an area where Facebook or Microsoft will eventually excel technically. But...how many concerts did you go to in RL or virtual life last year? Ok, then, let's not be children, it's not the use case. BTW I probably heard more live music in SL than RL in recent years, barring the pandemic, because what SL does excel at is live music for small coffee house sort of venues where 20 or 40 people as in a RL small bar or club have a rewarding relationship with a singer. But the Foo Fighters, whose live-streamed concert I did pay for during the pandemic, will never be in SL, Roblox or anything like that. No doubt there are hook-ups and even marriages in Roblox. But the demographics is mainly kids and families. Is there a blocky Roblox sex bed I haven't heard of with 199 positions? OK, then, let's not be children. I don't "need" to "get past" the "Roblox is for shooters and gamerz and kids with blocks" because....I can watch the company's own trailer, where they put their best foot forward and try to bring in more players, and see...yes, that's what it's about. There is nothing wrong with that. Millions more people will follow that and not SL. That doesn't mean it is "the future of the Metaverse" or superior to SL in experience. "Blocky" is a word you use not to describe graphics, but, well, blocks. Square edges. Wooden, square heads. Is there a Lelutka head or Slink body shop in Roblox? Or any shops? Does it have a robust inworld economy and not the informal economy that springs up around any game even those that don't allow it. OK, then, let's not be children. Or, be children, if you like, I don't need to argue this. Others can try to persuade you once again that your contrarian ramming at LL and SL is neither persuasive to them or anyone else.
  15. I have plenty of fun in SL building and decorating and helping my tenants and running my business, a rough RL equivalent, if you will, with a high creative aspect. I can't possibly see "fun" as shooting endlessly at little stick figures on a screen, and myself getting shot at, as I stump past primitive snowscapes. I liked the Sims Online because while it was 2D and limited, it had rich social interactions and building creativity. Roblox arguably has more, but notice they don't show Roblox dolls having book clubs or dating or education, they only show FPS essentially. Real life is not FPS for the most part.
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