Happy new year everyone c=
It's a new decade and Second Life is still alive and well. More than anything it's a testament to the values and principles it very ferociously stands for despite all the unwarranted negativity it received over the years.
Second Life is still the most technically sophisticated platform for a 3D virtual world, but what Second Life is in that regard rose from its foundational bedrock values and principles - to be a virtual world where anyone can become and do whatever they want.
It's easy to take all this for granted but for our own sake, remember; no other virtual world offers as much as SL does in term of freedom and being an actual "world". Many of those other worlds easily dispose the idea of creating an actual world in favor of a more technically-feasible "instanced" or "rooms"-based "virtual world" - a very statistical and "most people (who don't really use virtual worlds) don't care" approach that in itself is a testimony to how little many other platforms care about the grand vision of a virtual world, a mockery of its spirit by basically saying "It doesn't matter". And many of them unsurprisingly failed
But most importantly, we know the values and principles the people who built and is building SL stand for, they are ones that align with ours and the spirit of building a true virtual world of unadulterated freedom. Unlike so many others who almost very predictably will bend their knees and throw away our cause the moment the wind gets too strong. And for that Second Life is the holy land of our virtual way of life on which soil we literally build our dreams.
I tend to sound preachy about this but the few of you who know me and what I do beyond my forum posts probably know that already, I wish everyone a happy new year ♥
For reference in case you don't follow social VR news;
High-Fidelity is basically closed
Sansar changed direction into being a "VR Platform for Live Events"
Sinespace doesn't have a clear value preposition compared to competitors
NeosVR, RecRoom, AltSpaceVR remains very niche
Facebook's Horizon basically horrifies everyone because Facebook being Facebook
VRChat has much less active users compared to SL, still doesn't have a way to monetize, and is not really a virtual world
Many other social VR startups basically don't know what their value preposition is
And for non VR social 3D worlds;
IMVU is not really a virtual world, they're the literal, actual 3D Chatrooms people tend to say SL is, on different niche from SL
OpenSim grids remain very niche, some big ones died, many are rife with problems and no actual development
Out of all these other worlds (mentioned and not mentioned), I only see 1 which can be an actual competitor to SL in the future.