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Paul Hexem

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    Not So Serious

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  1. Now that you say it, that's not bad advice. At least in SL.
  2. Should be letting those merchants know they're screwing up your ability to attach their stuff, I think.
  3. As previously noted, minimum/maximum price requirements can be ignored. The rest is probably on the level.
  4. I've always been of the mind that if you're using up that many attachment points, you're the reason for lag. Or at the very least, you're doing something very, very wrong- even if it's as simple as supporting too many "no mod" merchants.
  5. The buzz is if you post the buzz your post will be removed.
  6. It's the new(ish) Rebel DCT. Changing the bars on that means disconnecting all those DCT computer controls and running new wires and cables, plus bleeding the entire brake system. It's a job that I'm not sure I have the tools, time, or space for. As for scripts... I'm somewhat confident I could do my own. Tracking down sounds and animations though...
  7. Turns out, finding a good motorcycle mechanic that can do custom work is as hard RL as finding one in SL that doesn't use crappy generic scripts from the marketplace.
  8. This, for me, is one of my standards as well. I keep a small parcel with store stuff on it just for demos and a backup. Any merchant without an in world store is by default less invested at best.
  9. The toggle is all or nothing. Restricting voice restricts inbound and outbound.
  10. Although it's worth noting, that's nowhere near a comprehensive list either.
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