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Everything posted by Paul Hexem
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I find that hard to believe. The mods tend to give out points for just about anything, even just posting in a thread that later gets locked can sometimes get you points.
- 38 replies
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- sl
- secondlife
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Like it or not, the SL market is the wild west. LL will only get involved in the bare minimum as required by law, and sometimes not even then.
- 101 replies
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- policy
- linden lab
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So is kicking an old lady down a flight of stai- You know what? I'd better not give anyone any ideas.
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Based on that thing about the Post and Times, that was my guess.
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lolwut That's sarcasm, right? Well you see, here in the US, when someone gets elected that we don't like, it's a worldwide conspiracy to take our guns away. Or it's a regression to the 1800's for the Equal Rights movement. Then in 4 to 8 years, it's back to the other one again.
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Moron as president = Oppression. My Starbucks coffee is cold = assault. #firstworldproblems Bold for emphasis.
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We have so many emojis and smileys in today's world, how come I've never seen a "sarcasm" one?
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Upgraded Graphics Crashing
Paul Hexem replied to KerryLloyd's topic in General Second Life Tech Discussion
Power supply or heat issues, is my guess. Also, I agree that a 960 was a bad purchase in 2018. -
SL won't connect until... what?!?
Paul Hexem replied to johnkyblue's topic in General Second Life Tech Discussion
If you had your A+ Certification, you'd know to provide us with useful information, like system specs and actual error message text. -
Why do some items not have any creator on SL?
Paul Hexem replied to Carl Thibodeaux's topic in General Discussion Forum
This. Or, the creator's account is gone. -
Is it time to rethink 'Pride Month' in Second Life?
Paul Hexem replied to Jerriess's topic in General Discussion Forum
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For lonely people, just sign your name (and some info)
Paul Hexem replied to Derekmate's topic in Make Friends
Someone already pointed out the introvert problem, but I'm gonna throw my name into this thread anyway and kick it up a notch. Warlocc#6313 on Discord, or http://steamcommunity.com/id/warlocc Find me online between 9 PM and 9 AM SL time. The night time is the right time. -
Actually. I have a ton of stuff I "don't use anymore", but don't want to delete because I paid good money for it. Something like this would be of benefit to people like me.
- 47 replies
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Wait. All it takes is being a girl? Talk about setting the bar low.
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event Event Blocking CTRL + F Search Feature
Paul Hexem replied to Alexacroft's topic in Second Life Viewer
One of the stables of Linden Lab is not being capable or not caring to stop all the spam on their platform. -
Are Free Accounts Throttled
Paul Hexem replied to Damian Glendullen's topic in General Second Life Tech Discussion
It's like talking to my pet turtle. My pet turtle died 16 years ago. -
Are Free Accounts Throttled
Paul Hexem replied to Damian Glendullen's topic in General Second Life Tech Discussion
Incorrect. The most basic of viewers try to send you home on login, including bot viewers. Most, as you've been told, even keep trying after they log in. Incorrect. I've seen sims offline for up to 15 minutes during restarts. Even a minute or two is longer than it takes to log back in for anyone on a decent computer, and bots tend to be faster. That's where LL sends them. Don't like it, make a JIRA. -
What?
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Are Free Accounts Throttled
Paul Hexem replied to Damian Glendullen's topic in General Second Life Tech Discussion
Damn those bot owners for LL taking their locations offline. Wait, what? -
Better viewer for Second Life? ((To get MORE Fps))
Paul Hexem replied to Rob Huntsman's topic in Second Life Viewer
I enjoy commenting in threads where people brag about their toasters. -
Oh, this again... "Don't wear that here" is not racist.
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Wait. 1000k - 8000k 8,000,000 L$? Per item? Sounds fair.
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Actually, getting and storing the link numbers on the changed event is a good idea. Ideally there should only be the one with said name, but as the object could potentially change, I wanted to use names instead of numbers. That's a good thought and will actually streamline things overall. Then KT's first thought should work even better.
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That suggestion misses a couple steps, like finding out which link number goes with link name, so it doesn't work. I'd say it's too streamlined.
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So, I've got a script I'm looking at, that looks up some textures on a list, based on another list, based on an input string... And then it applies those textures to a mesh, skipping 3 and 7. I'm just thinking there's gotta be a way to use a while or for loop to streamline the process? write_address() { integer num = llGetNumberOfPrims(); integer i; for (i=1; i < num + 1; i++) { if(llGetLinkName(i) == "designation") { if(activity == TRUE) { integer a = llListFindList(index, [llGetSubString(gateid, 0, 0)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 0, llList2Key(textures, a), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer b = llListFindList(index, [llGetSubString(gateid, 1, 1)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 1, llList2Key(textures, b), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer c = llListFindList(index, [llGetSubString(gateid, 2, 2)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 2, llList2Key(textures, c), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); //d needs to be transparent llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 3, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 90.0*DEG_TO_RAD]); integer e = llListFindList(index, [llGetSubString(gateid, 4, 4)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 4, llList2Key(textures, e), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer f = llListFindList(index, [llGetSubString(gateid, 5, 5)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 5, llList2Key(textures, f), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); integer g = llListFindList(index, [llGetSubString(gateid, 6, 6)]); llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 6, llList2Key(textures, g), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); //h needs to be transparent llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, 7, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, ALL_SIDES, TEXTURE_TRANSPARENT , <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } } I feel like this should work, but it doesn't seem very streamlined. Any suggestions? write_address() { integer num = llGetNumberOfPrims(); integer i; for (i=1; i < num + 1; i++) { if(llGetLinkName(i) == "designation") { if(activity == TRUE) { integer t; for(t = 0; t<=7;t++) { integer z = llListFindList(index, [llGetSubString(gateid, t, t)]); { if(t == 3 || t==7) { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, t, TEXTURE_TRANSPARENT, <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, t, llList2Key(textures, z), <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } } else { llSetLinkPrimitiveParamsFast(i, [PRIM_TEXTURE, ALL_SIDES, TEXTURE_TRANSPARENT , <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, 0.0]); } } } }