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Nalates Urriah

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Everything posted by Nalates Urriah

  1. On your search skills... it isn't you. Marketplace search is just lame. So, even if there is something unless you know the title of the product it will be hard to find and even then you may not find it via search.
  2. Yeah... 'prim drift' is an over time thing. Not something you see in a day or two much less with a single click. There are posts here about how to deal with high altitude building and preventing prim drift.
  3. That friend is obviously an alien logging in from an orbiting spaceship using a megawatt laser connection. That is the only plausible answer... The Internet is made up of literally billions of components. The SL system is literally made of hundreds of thousands of components spread across the continent. There are tens of thousands of people working on all those components making changes, adding new equipment, and replacing old or failing-failed equipment. At any given time 20,000+k to 50,000+k people are using some continuously varying combination of those components to connect to SL. Your friend may be lucky, a Linden Alt logging in from inside the LL network, live next door to the data center, or any number of other possibilities. Or like some people that mosquitoes don't bite this well known bug just skips biting them. We have no idea why that friend shows up. But the number times you have seen that happen and called it 'always' versus the number of failures we and the Lab have seen tells there is a bug in the system and it is region and connection related. However, the connection issue you are thinking of may not be what we are saying. There is the connection from the user to the server and the connection from the server to other backend servers within LL's network. Connection problems and time outs in the backend connection may be aggravated by user to server problems. There are too many possibilities to know and it would not be surprising to find exceptions.
  4. Nalates Urriah

    Camera

    Some key-strokes can get you into that problem accidentally. The answer to escape it has been given. But, there are things you can do with the camera you might not know about. See http://blog.nalates.net/tag/camera/ Depending on the viewer you use the Shift-ESC can do things a little differently. So, with camera problems try ESC a couple of times before pressing SHIFT.
  5. Tutorials… there are loads of those for classic and mesh clothes on YouTube and Vimeo. Just pay attention to the date they were made. There is also the SL Wiki and the SL Forum Knowledge Base. I think they are both getting a bit out of date. But, I think they are generally the best starting points. They are a good source for file locations. Chip Midnight and Robin Woods made the most used clothing templates. A number of mesh bodies use a VERY similar template. Close enough they say in their dev kits to use those templates. Preview… There are at least two ways to preview things in SL. Most creatives use the Firestorm Viewer. With that in mind, when texturing stuff you can have the viewer render using a texture on your local drive without uploading it. It isn’t as automatic as dedicated preview software… meaning you have to do some viewer clicking when you modify a texture. There is the Preview or Beta grid named ADITI. You can login there and upload for free. Don’t get excited. We cannot transfer stuff from ADITI to the main grid AGNI. But, they do have free money… ☹ it too cannot be used on the main grid. Kits… Mesh kits usually come with .DEA (Collada) files that can be uploaded. This gets your name in the Creator slot so you get the support calls. Collada files can be imported to modeling programs and edited. Using them as a base for another product is controlled by the licensing agreement you agree to. Perception… As Alfred E. Newman said, “What? Me? Worry?”… Worry is optional. Being perceived is unavoidable. If you offend someone in the PC peeps crowd and other groups, you are going to see political/moral posturing as they rip on you in an attempt to bully/shame you into compliance. You can choose to submit those fascists or not. Region owners have control over who can be on their land. You will have to deal with their biases and bureaucracy. Remember. Only a very few region owners take such stances. You can’t know the percentage of the places you visit that have Kemono aversion. Suggestion… Go with what you want. Avoid becoming totally invested in a single look until you have enough first-hand experience to make an informed decision. Mods… Everything in SL can be a mod… Classic avatar had lame fingernails. We made mods… Mesh hands had great nails. We made mods… It is endless what the replacements and enhancements we have made. Texturing… There are the basic system clothes, a texture uploaded to SL and added to a system attachment, like a shirt. There are Appliers for mesh bodies and clothes. For those we upload a texture, capture the UUID, build a HUD, put the UUID in an Applier script for the target mesh, poke all that into an Applier. Skin… This is probably the most difficult item to make. It takes talent and a good understanding of the UVMaps/templates. For mesh bodies there is the problem of the custom mesh layouts and UV’s they use for their models. You have to get the various brands’ dev kits for skin. (Slink Kit Dev Info) Then you have to get their Applier kits and make those. Answering Questions… many of us are here to help. Answering a string of questions is no bother. Where I and people I see get frustrated with people is when they do not clearly state their question… (e.g., I can’t get in SL. What’s wrong? Answer: Do you have a computer?) Yours are clear questions easy to answer.
  6. File a lawlawsuit... Carry a picket sigh and march in front of their store... ...every so often I do that, buy without checking the demo. Sometimes I even get away with it...
  7. There are Classic and mesh parts. The base avatar we call 'classic'. It is all one piece. It is what you see when you take off everything that can be taken off. We started adding feet and shoes then hands. Now we have head, body, hands, feet, eyes, ears, wings, teeth... I think that is pretty much it. But, you'll find designers making various combinations of parts as a single body with the parts included. There is a lot of variation. So, you have to pay attention and try demos before buying.
  8. Things are changing. Probably this year a feature called Bakes On Mesh (BoM) will go live. This will allow us to hande mesh bodies very much like we handle classic bodies. So, you do not need to feel pressured to learn mesh modeling. What you know from the Sims will probably suffice. We have jargon... and you are new, so... Classic is the avatar you see when you take off everything that can be taken off. We say a mesh body, etc. when we mean a body like Kemono. Making skin and mesh clothes is a bit complicated. However, BoM is hoped to simplify that and lets us work with mesh bodies as we do with Classic bodies and clothes. So, learning how to make classic or aka 'system' clothes is a good first step. Basically making textures and adding them to system shirts, pants, whatever. No modeling required. Also, to avoid 3D modeling you can buy full perm mesh kits. These let you upload, say a mesh skirt, included in the kit with textures you made from the included UVMap/template. Once you understand these creative processes, you can decide if you want to learn more. Kemono is up to you. I will warn that some region owners ban avatars wearing Kemono on sight. They tend to be small avatars and have a childish yet sexual appearance. So, the fear of violating ToS comes up. There are some whines in the forum here from people getting region-banned. Seems the bans are blind bureaucratic reactions to the brand not the actual avatar. There is not a flood of such complaints. But, there are a few complainers here and it seems to be a known issue. There is no way to actually quantify the problem. So, salt the advice or ask around.
  9. There are a bunch of known problems with vehicles. Especially when crossing a region boundary. There is no technical difference between water and land in SL. Everything is a mathematical representation within a computer model. The process of rendering the boat and land are not interdependent. However, the physics engine does consider whether the boat and land have collided. When vehicles are jumping around it is a usually matter of the viewer and server disagreeing on where the vehicle is and which way it is traveling and at what speed. The jumping is the result of their trying to get back in sync and adjust for the stream of change-info coming from the viewer, turn, stop, faster... etc. Network lag can make a mess of the process. Crossing region boundaries is hampered by a large number of scrips in the vehicle and on the avatar. The Lindens are working to improve crossings. But, they remain a problem.
  10. When deleting accounts you do not get banned. But, if you try to do something with that deleted account, you can get odd error messages that aren't as accurate or informative as they might be. It can be confusing.
  11. If the collar is OpenCollar, there is a manual that explains setting up outfits. If you have done those things and it isn't working... you need to give us more information on your collar and setup. Others like Marine Kelley have made tutorials on setting up outfits. I even wrote one... RLV, Mesh, and Folders. I still have problems getting these to work well. I find someone usually needs to help you test your outfits. The STRIP down to nude you need to get right first. Then most everything else falls into place... uummm... let's say then you can figure out how to make the rest work... The thing is most RLV scripts are old and made with the classic avatar in mind. With a classic avatar there are things you can't take off. Like the body (meaning head, hands, feet...), skin, eyes... These classic body parts are not attachments. The scripts use this information to save effort. That means those scripts that do depend on the classic avatar anatomy will destroy a mesh body avatar. You have to take special steps to anticipate the old and/or poorly written scripts. With the addition of mesh body, hands, head, and feet it got more complicated. Now the entire avatar may be attachments. There is no way for the scripts to know what can be removed to leave a nude person. So, one has to set up folders and mark things no-strip. Maintaining these folders as mesh attachments update gets tedious. My Slink Physique has updated 3 times. With over 300 outfits and several RLV outfits it can be a chore. However, there is an easy way and of course, several difficult ways. The easy way is use links for outfits and RLV folders rather than copies of items. The release of Bento gave us some help. Rigged, fitted, and Bento mesh items can be attached to any bone. So, if you don't wear a tail or wings you can use those attachment points to out smart some of the old scripts as they don't know about Bento bones. But, then there is a problem when the script needs to completely replace the avatar body. The coming Bakes On Mesh (BoM) feature may help with RLV and old scripts... probably not much. Until the old scripts go away and people write new ones that are aware of mesh bodies and Bento... it will be a tedious problem. So, the collar-folders do work but not perfectly. Hang in there until you figure it out.
  12. Looking at it another way... Since no one can know when the group was founded, you can pick whatever date you like....
  13. If you had said 42, I would have thought you were making it up... In 2017 SL users took between US$60 RL and $70 million out of the game. Other online MMO's have a similar number of peak concurrent users as SL. Plus or minus 10k or so users. No other game (?) has paid out that much. Where SL is far behind is the number of paying subscribers. That is changing as the benefits of being a paying Premium Member increase.
  14. I think can... but the question is will they. I know mesh body makers already working on BoM versions of their bodies. We can't know how fast they will release or be adopted. While onion skin Bento heads have been rapidly adopted I think that is because the advantages are visible. 'Hey, I look better...' Lower ACI is certainly influencing sales of stuff. But, there is a harder one to measure. So, will lower ACI non-onion-skin bodies that look the same has onion-skin bodies sell? I doubt anyone knows or has any data to definitively say. Opinion seems to be they will because other lower ACI stuff sells. Probably a bigger selling point is the reduction in scripts and HUD's. Some HUD's do make things nice and easy. So, dropping them may be a negative. But, I would love a smaller script load and would spend money to get it. Once BoM is in place and designers are releasing products it will be interesting to come back here and see who had it figured out.
  15. See if this helps... https://www.youtube.com/watch?v=1ZmoMEt9GbM Have you checked to see how well or poorly SL does the AO in-world?
  16. Rolig mentioned the reattach and another region... If you login to a No-Script region or put on a HUD in a No-Script region they often won't work. In such cases they won't open of close. They really don't work. HUD's depend on the region to run the scripts. If there is a problem with the region, HUD can stop working. When teleporting or crossing a region boundary HUD's can stop working. THe region you are leaving has to package up all the script information and send it to the region you are entering. If anything goes wrong with the transfer, the HUD can stop working. Usually a detach and re-attach will get it going. If you are flying, sailing, driving across region boundaries there are known bugs that can kill a HUD, as in break... works no more (period). The only fix is to get a new copy. So, hopefully you have the original box or a backup copy. Otherwise, it's a trip to the redelivery terminal. You can press Ctrl-Alt-T to see transparent layers that may be covering your HUD. You can also edit your HUD while it is attached, right-click->EDIT. Roll your scroll wheel to zoom out. You'll see a frame that represents you screen area scaling with the mouse wheel. You should be able to see HUD's outside the visible screen area. Another easy troubleshooting step is to try another viewer. I suggest the Linden or one without RLV. You should have at least two viewers installed for quick troubleshooting. Both Firestorm peeps and Linden support have you test-troubleshoot with the Linden viewer. Always the thing to do before going nuts and ripping out the viewer and cache. ...and often it is easier to go get a new one rather than troubleshoot the problem.
  17. I've been playing with my GA.EG Jennifer head. The makeup is fun The eyes still need work. I've maxed out the smile, mouth corners up... still not enough.
  18. According to Vir Linden BoM is not going to deal with Spec and Norm maps for now. But, they aren't going to block their use on mesh using BoM. So, for a time appliers will have a use.
  19. You are asking a technical question. So, it should go in that sections of Answers. But, we aren't the posting police. We just want you to know how to get the quickest answers. When you do include your computer's tech info. You did good including that you use the 'latest' Firestorm viewer. So, Lindal knew just which help article to send you to. But, include the version number. In a month or two the 'latest' version will be a different version. So, future readers will be confused. Ideally, click HELP->About... and copy paste that info with your question.
  20. Of course it isn't fair. But, why do you have the idea anything in SL or RL is fair? Or is even 'supposed' to be. I suppose children might, but then you would have other challenges with this location. In our current society political groups use the idea of 'fair' to confuse issues, because the idea of what is fair is diverse and divisive being a poorly defined personal ideal that is more emotional than rational. Bureaucratic administration is the hallmark of large and/or overworked organizations, government or private. A primary reason many people favor small government. You have run into it with the estate or club managers not taking the time to actually consider your unique personal situation. Instead to save time and effort they quickly lump you in with other Kemono users and your get zapped. That is life. Learn to cope. It isn't that we aren't sympathetic. We've just learned a good fine whine based on fairness is useless.
  21. Since you can play the animation correctly from inventory, that eliminates file corruption and connection issues. You have eliminated AVSitter problems. Since problems come in with sits, it would guess the animation has priority issues or other animations with issues linger. If you are replacing system animations with other animations you could run into unexpected priority conflicts. I would try getting everything back to system defaults. Then log off for the day or if you can test the animation again on ADITI. The next day or when you login next without ANY AO running, everything should be back to default. You might even login with a different viewer that uses a separate cache. Test in that known condition. I think the solution is sorting out which 'other' animation is creating the problem.
  22. Fair is only something parents talk to their kids about to stop the fighting... You can export the Bento Skeleton out of Blender in several formats. No big learning curve for that. Plus, Google shows some Blender to Poser import/export tools. Seems you should be able to make your own. Possibly even sell the final file on the SL Marketplace.
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