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Found 5 results

  1. Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer run; integer PARTICLES_PRIM = 3; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llLinkParticleSystem(PARTICLES_PRIM,[]); llStopSound(); llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); } else { run = TRUE; llLinkParticleSystem(PARTICLES_PRIM,[PSYS_PART_MAX_AGE,1.46, PSYS_PART_FLAGS, 263, PSYS_PART_START_COLOR, <0.99, 0.74, 0.73>, PSYS_PART_END_COLOR, <0.79, 0.65, 0.20>, PSYS_PART_START_SCALE,<0.75, 0.39, 0.00>, PSYS_PART_END_SCALE,<1.00, 0.88, 0.00>, PSYS_SRC_PATTERN, 2, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_BURST_RADIUS,0.26, PSYS_SRC_BURST_SPEED_MIN,0.04, PSYS_SRC_BURST_SPEED_MAX,0.93, PSYS_SRC_ANGLE_BEGIN, 1.65, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "74e8631c-33a9-bc1a-03d3-ede886272a21", PSYS_PART_START_ALPHA, 0.41, PSYS_PART_END_ALPHA, 0.00, PSYS_SRC_ACCEL, <0.00, 0.00, -0.92>]); llLoopSound("idle", 1.0); llSetLinkPrimitiveParamsFast(2, [ PRIM_FULLBRIGHT, 0, TRUE]); } } } } //* script_ends_here Ok I managed to make it so that the particles were coming from a separate prim. remains to understand how to insert the sound of a starter and a stalling generator. and the main thing is not clear why it turns on when you click on any place of the generator. how to make it work only when you click the on/off button? I will definitely continue to try to do everything myself, but if there are any tips I will be very grateful! Thanks for any help!
  2. MIVIMEX

    Show/hide objects by HUD :: wanted

    Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  3. How can I move the root prim of a linkset without moving all the others? llSetLinkPrimitiveParams(LINK_ROOT,[PRIM_POSITION, pos]) moves the whole linkset, which is documented in the notes. llSetLinkPrimitiveParams(LINK_THIS,[PRIM_POS_LOCAL pos]) moves the whole linkset.
  4. TrudyMarie

    Prims in linkset shifts

    I am working on a house, and when I create linksets, a prim looks like it shifts, I unlink it and it shifts back, is this a bug or am I doing something wrong? The linksets consists of 64m prims so I am using the sl build tools, number of prims within the linksets are approx. 8 prims, however, none of the prims in any of the rooms shift, it's just the balcony.
  5. I need two static buttons what can move(rotate) my prim left/right side. Maybe someone can explain to me what wrong? Thanks for your answers. Troubles: only 1 button move object. move all objects. Button: { touch_start(integer k) { llSay(11111, "Rot1"); llResetScript(); } } Root: integer count; default { state_entry() { count = 1; state p; } } state p { state_entry() { llListen(11111, "Rot1", "", "Rot1"); } listen(integer channel, string name, key id, string message) { rotation rot = llGetRootRotation(); vector euler = llRot2Euler(rot); euler *= RAD_TO_DEG; euler += <0, 0, 15>; llSay(0, (string) euler); euler *= DEG_TO_RAD; rot = llEuler2Rot (euler); llSetRot( rot ); } }
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