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Found 10 results

  1. hi! how to make a script for a linkset of two objects (poseballs) that will hide them only when both people sat on them?
  2. Hello! my vehicle has a light system called from the menu. how to add to the script also the option to turn on the light when you click on a specific prim/face in the vehicle linkset? and how resource-consuming is this change? is it worth doing?
  3. Hello! need a script for linkset of several objects, allowing one object to emit light and turn off for the rest in a circular chain. I managed to add a light to all objects but I can’t turn of for the rest. What is the way to do this?
  4. Hello! I came across a vehicles in which the sound comes not from the root prim but from another, for example from a motor. but at the same time in the motor prim, I did not find the script. How to make the sound go from not root prim and from child prim in a link set without an additional script?
  5. I build spaceship meshes and Ive made an interior kit for the ship with doors and all. On all of the doors I use a main controller script in the root prim that uses Fast Pramerters and the description and name of the child prims inside the linkset. So ONLY the door meshes are named Door will open or close if touched in the linkset. How ever I ran into an issue thinking of a way to play a single door sound from the root prim to the child prims. I dont want to have to put a single script inside each door 16 in total to play sound when the doors are touched and open. So im wondering if there is a
  6. Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer
  7. Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  8. How can I move the root prim of a linkset without moving all the others? llSetLinkPrimitiveParams(LINK_ROOT,[PRIM_POSITION, pos]) moves the whole linkset, which is documented in the notes. llSetLinkPrimitiveParams(LINK_THIS,[PRIM_POS_LOCAL pos]) moves the whole linkset.
  9. I am working on a house, and when I create linksets, a prim looks like it shifts, I unlink it and it shifts back, is this a bug or am I doing something wrong? The linksets consists of 64m prims so I am using the sl build tools, number of prims within the linksets are approx. 8 prims, however, none of the prims in any of the rooms shift, it's just the balcony.
  10. I need two static buttons what can move(rotate) my prim left/right side. Maybe someone can explain to me what wrong? Thanks for your answers. Troubles: only 1 button move object. move all objects. Button: { touch_start(integer k) { llSay(11111, "Rot1"); llResetScript(); } } Root: integer count; default { state_entry() { count = 1; state p; } } state p { state_entry() { llListen(11111, "Rot1", "", "Rot1"); } listen(integer channel, string name,
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