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Found 26 results

  1. 1200 Saimya Water Front - $350wk/250 Prims http://maps.secondlife.com/secondlife/Geoduck/19/160/21 350wk/200 Prims 1300 Saimya Bay Waterfront http://maps.secondlife.com/secondlife/Geoduck/39/130/21
  2. Please advise a good door script without a hinge for vehicle (boat)! what requirements should it meet? Thanks!
  3. 300L for 351 Prims http://maps.secondlife.com/secondlife/Tibberoowuccum/5/53/23 300L for 351 Prims http://maps.secondlife.com/secondlife/Tibberoowuccum/55/49/25 300L for 351 Prims http://maps.secondlife.com/secondlife/Tibberoowuccum/123/19/25
  4. SAIMYA BAY SAILING COMMUNITY Waterfront Community with Furnished homes all furniture can be return so you can use your own. Adult Furniture in every home. Enjoy your own privacy, control your own media and a television that has netflix in most homes. Group invite sent upon paying the box just accept it. Prices range from $ L300 - $ L600. Affordable prices for you to live comfortably in second life. http://maps.secondlife.com/secondlife/Geoduck/60/146/21
  5. Locations: http://maps.secondlife.com/secondlife/Rodeo/206/225/22 http://maps.secondlife.com/secondlife/Immaculate/253/179/22 Our marinas are located in the Bay of Space Pigs on the original Sansara continent. From here you can sail all over the continent and beyond, to such areas as the Sea of Fables, Great/Hidden/Lost Lakes, the Snowlands, Nova Albion, Bay City, the Heterocera Atoll, etc. Our mooring rates are: L$1 per prim/LI for up to 100LI, Or L$0.9 per prim/LI for 112+ LI. For example: 50 prims/LI (minimum) = L$50 per week 75 prims/LI = L$75 per week 100 prims/LI = L$100 per week 125 prims/LI = L$113 per week 150 prims/LI = L$135 per week etc. To rent a mooring space, click a blue sign on location. An information notecard will be sent to you.
  6. Pretty open-style house on land. You could split the land into 2 parcels (1024 sq meter each) and sell one of them if you want to avoid having to pay monthly tier. Waterfront access, quiet and peaceful. Land has lots of pretty trees and flowers and great animations in the furniture. Objects will be sold with the property, so you can move them around (but not copy them to inventory) after purchase. Nice beach with enough room to rez a boat. Price: 27,888 Linden for BOTH parcels together. http://maps.secondlife.com/secondlife/Gyul/111/233/40
  7. anyone have the simple boat script that isnt owner only or can edit it out? https://www.outworldz.com/lib/Boat/Boat/Object/Boat_1.lsl
  8. JBieb Estates offers cheap prices and excellent quality service! Also! JBieb Estates holds a Weekly Raffle of FREE TIER! Isnt that great! They also offer beach amenities, Game rooms and a Jungle Trail! Come join today! parcels are filling up fast! <3 -Excellent Customer Service -Friendly Tenants -No Ugly Neighbors or Advertising boards -Rates Less than 2L/Prim -Beach Themed -Private Parcels -Terra forming Allowed -Fun Games, Parties and Events -Jungle and River experience Join us today! Taxi: http://maps.secondlife.com/secondlife/Biebs/102/188/22 Pictures:
  9. Krystle Poikolainen

    Sailing scripts

    In 2010 the scripting genius Becca Moulliez generously released her BWind Sailing Engine, a set of interactive scripts to fully animate a sailing boat. Even after much Googling I have been unable to find out how to modify these scripts to work in conjunction with the current practice of creating the components of a boat in mesh, especially the sails and boom. Perhaps there is someone who has succeeded in bringing these scripts up to date, and in Becca's spirit would be prepared to share the knowledge. The SL sailing community would be extremely grateful
  10. Hello! I build a houseboat and I have such a question. When I get up from it, it pushes me overboard through the wall. How can this be avoided? please advise! Boat is mesh and walkable inside. Thanks
  11. The problem most times, is having my speed boat with complex scripts that dramatic appearance on water, to come ashore & start malfunctioning to stop engine. Sometimes at boat engine startup the malfunctioning to keep the boat in-place, starts tossing around the camera angle. Then there's the ban line at the (island) parcel, that might cause further disruption with the boat trying to park precise in-place & engine stop don 't work. Maybe the meter limit from shore overall, is causing the disruptions & malfunctioning, who know's ? The uploaded screenshot uncovering the ban line, at (edit) from the boat dock, might paint a picture to what's happening--who knows ? I already had to re-shift my parking the boat with dock.
  12. For sale...!!! Waterfront with Linden Water access... Ideal for a beach house... sailing... boat in front of youre house... 1024 m2... 351 prims... Asking Price : 10.000.- Linden http://maps.secondlife.com/secondlife/Gwen/174/22/15
  13. Apartment, Houses, & Dock Rentals Available for Rent! On the front of Blake Sea Prims are adjustable http://maps.secondlife.com/secondlife/Flung/15/20/22 FREE Furniture Set after 1st Week! For more information contact Daraden Friller.

    Boat Wake Particles

    Hello! Help please with particles! I build a boat and I want to make such a wake on the water, which starts from the very nose and goes around the boats's hull. I saw it inworld so I believe its possible, I just dont know how. Particles does not go through the hull. They are slightly spraying forward and then circling the boat. But my particles go through without encountering obstacles. How can I simulate such particle wake? I have a particle script generator. I'm playing with sliders but I can not find the right one yet. Maybe someone has done this before and just tell the right parameter? This would greatly help. (Animation shows my particles going through obstacle)

    Depth gauge

    Hello! Please help to make a depth gauge for the boat. I have a script that shows the depth in the form of hovertext. But I need to turn it into an analog scale with an animated arrow texture or a fixed arrow with an animated scale for one mesh prim. How would I do it better? Thank you very much!
  16. Hello! Please help to make a depth gauge for the boat. I have a script that shows the depth in the form of hovertext. But I need to turn it into an analog scale with an animated arrow texture or a fixed arrow with an animated scale for one mesh prim. I can provide this script. Please, not very expensive, I dont want this gauge to be more expensive than my boat. I can wait as long as you need. You can leave this script no mod! More details .: that's how I see it. One prim mesh with two - three faces. One face for the background, the second for the arrow, the third for the body (not necessary). We need to animate one texture, depending on the depth. Mesh and textures I do myself. Simple scale from 0 to 20. I also have full perm scripted analog compass and altimeter gauges, if that helps. Thank you very much! _------------+------------_ THE PROBLEM SOLVED!
  17. LoganNJ1013

    Live aboard yacht

    Hi all. Not sure if this is the right board for this question, and if not, I apologize and would appreciate suggestions for a better place. But anyway...I'm in the market for a smaller sized yacht (I've actually purchased several already), but all seem to be restricted to constantly having to sit and by it's own limited animations. Yes, I'd like it drive-able, but would also like the option of accessing furniture and such separately from being seated on the boat. (I understand return times and all if not seated, but there are a few places with longer return times) Alternatively, are there any unfurnished and/or full mod yachts available that I could add and link my own furniture to to be able to accomplish what I'd like? Any thoughts, ideas or suggestions are always greatly appreciated! Thank you!
  18. Steller Sunshine

    Looking for a unique and snazzy boat or ship

    Hello Attention all ship and boat creators. I'm looking for just the right ship or boat to purchase. Moderately priced. Unique. With all the comforts! Sailable and smart (hey where is the geek emoticon when you want one?) 8o) Please contact me in world as I don't really pay attention to the forums. Thanks! -Steller .:::. .:::. :::::::.::::::: ::::::::::::::: ':::::::::::::' ':::::::::' ':::::' ':'
  19. New pristine beach, no advertisements, just small bungalows and homes for rent at reasonable prices. Beautifully landscaped with amazing detail. Come live in a true beach atmosphere with the sounds of the seagulls and lapping waves at your doorstep. If you are looking for a 2nd vacation home or just a place where you can hide and relax away from the stresses of SL everyday life, this is the place for you. Please contact Jade Currier or Gabe Islay if you need any help. http://maps.secondlife.com/secondlife/Ardis Isle/207/196/24 Photos at:
  20. Sunbleached

    Professional boat script

    Hello! Where to get a professional (maybe just good) motor boat script or builders script kit? Any suggestions, please? Thank you!
  21. Sunbleached

    Mesh upload. How to reduce land impact?

    How to reduce land impact? Hey. Why when I uploading meshes it turns out such big land impact? Here to take for example such simple boat hull. It have 723 vertices only, physics set to high. But why LI is so huge? I prefer to use high LOD for my buildings. Help please! How to reduce LI? Thank you!
  22. Sunbleached

    Boat Wake Particle Script

    Hello! I have a wake particle script for the boat. But it works constantly. How to make it work only when the boat is moving? Thank you for any help. // wake particles script // 2017 default { state_entry() { llParticleSystem( [ PSYS_SRC_TEXTURE, "aaf351f6-a777-b5e8-c0a9-a2232f650742", PSYS_PART_START_SCALE, <1.30000, 0.30000, 1.00000>, PSYS_PART_END_SCALE, <0.70000, 0.70000, 0.00000>, PSYS_PART_START_COLOR, <0.80000, 0.90000, 1.00000>, PSYS_PART_END_COLOR, <0.850000, 0.90000, 1.00000>, PSYS_PART_START_ALPHA, 0.1200000, PSYS_PART_END_ALPHA, 0.0800000, PSYS_SRC_BURST_PART_COUNT, 250, PSYS_SRC_BURST_RATE, 0.010000, PSYS_PART_MAX_AGE, 10, PSYS_SRC_MAX_AGE, 0.000000, PSYS_SRC_PATTERN, 4, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, PSYS_SRC_ACCEL, <0.00000, 0.00000, -0.00005>, PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_SPEED_MIN, 0.900000, PSYS_SRC_BURST_SPEED_MAX, 0.400000, PSYS_SRC_ANGLE_BEGIN, 0.000000 * PI, PSYS_SRC_ANGLE_END, 0.01000 * PI, PSYS_SRC_OMEGA, <0.00000, 0.00000, 0.00000>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNum() + 1), PSYS_PART_FLAGS, ( 0 | PSYS_PART_EMISSIVE_MASK | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) ] ); } }
  23. WEDNESDAY 16 AUGUST 2017 DJ DEEPERT'S HOUSE OF LOVE ON INNOCENTES! LOVE BOAT - TOP DECK! STARTING AT 10AM - 12PM SLT http://maps.secondlife.com/secondlife/Green Life/42/44/55
  24. http://maps.secondlife.com/secondlife/Ringo/132/61/22 Win a dream home worth 15000L$ Erotic Insane are hosting a competition to win this BBX dream home You can also visit our beach, art gallery and our free photo booths (group join required) Entry is 100L$ and the winner will also receive 1000L$ prize, a photo shoot and a selection of art from our gallery Come and see Princess Selene or myself and feel free to explore our cute little sim
  25. Oh, my god! You heard that right. Excalibur Rentals is blowing it all up! Just look at all of these gorgeous mainland parcels! All sizes from beginning 512m, to expansive waterfront! We’re offering a special deal for new renters, and anyone who hasn’t been here for over a month~ Rent 4 weeks, and get 1 week free! What an amazing deal! We are sooo breedable friendly that most of the staff has KittyCatS, Fawns, WK, ABC horses, Biobreeds, etc. There's even Auction houses, Breeders and Sellers within our lands! Regular mainland is L$.65/prim Mainland waterfront L$.70/prim Adult mainland is L$.70/prim Mainland waterfront L$.75/prim AND REMEMBER if you're a new or returning renter* if you rent 4 weeks initially you'll get a 5th week FREE! MAINLAND ADULT PROPERTIES http://maps.secondlife.com/secondlife/Harrowblight/143/208/72 http://maps.secondlife.com/secondlife/Harrowblight/79/168/71 http://maps.secondlife.com/secondlife/Harrowblight/113/169/72 http://maps.secondlife.com/secondlife/Wyelde/210/48/2 REGULAR MATURE MAINLAND (SOME PROTECTED ROAD FRONT) http://maps.secondlife.com/secondlife/Vsevolod/174/218/101 http://maps.secondlife.com/secondlife/Vsevolod/178/247/101 http://maps.secondlife.com/secondlife/Vsevolod/172/246/101 http://maps.secondlife.com/secondlife/Vsevolod/240/224/2 http://maps.secondlife.com/secondlife/Vsevolod/139/194/103 http://maps.secondlife.com/secondlife/Vsevolod/180/193/101 http://maps.secondlife.com/secondlife/Vsevolod/206/196/101 http://maps.secondlife.com/secondlife/Vsevolod/243/203/101 http://maps.secondlife.com/secondlife/Vsevolod/254/194/101 http://maps.secondlife.com/secondlife/Vsevolod/233/177/101 http://maps.secondlife.com/secondlife/Vsevolod/196/160/102 http://maps.secondlife.com/secondlife/Vsevolod/149/216/101 http://maps.secondlife.com/secondlife/Vsevolod/202/149/102 http://maps.secondlife.com/secondlife/Drepana/78/195/134 http://maps.secondlife.com/secondlife/Drepana/105/240/134 http://maps.secondlife.com/secondlife/Drepana/210/91/100 http://maps.secondlife.com/secondlife/Drepana/110/152/139 http://maps.secondlife.com/secondlife/West%20Helsen/206/164/2 http://maps.secondlife.com/secondlife/Nightshark/162/210/2 http://maps.secondlife.com/secondlife/Nightshark/196/47/75 http://maps.secondlife.com/secondlife/Nightshark/30/104/36 http://maps.secondlife.com/secondlife/Montsoreau/64/30/2 http://maps.secondlife.com/secondlife/Cryphia/121/103/31 http://maps.secondlife.com/secondlife/Cryphia/168/86/31 http://maps.secondlife.com/secondlife/Chief/216/22/106 http://maps.secondlife.com/secondlife/Ghastbury/242/34/87 http://maps.secondlife.com/secondlife/Gurla/62/230/64 http://maps.secondlife.com/secondlife/Johannie/32/96/2 http://maps.secondlife.com/secondlife/Johannie/178/37/91 http://maps.secondlife.com/secondlife/Nonsan/212/204/76 http://maps.secondlife.com/secondlife/Napf/162/225/44 http://maps.secondlife.com/secondlife/Napf/224/192/2 http://maps.secondlife.com/secondlife/Venufalat/212/220/2 http://maps.secondlife.com/secondlife/Venufalat/199/152/76 http://maps.secondlife.com/secondlife/Baddest/30/64/60 http://maps.secondlife.com/secondlife/Lyonet/148/51/26 WATERFRONT http://maps.secondlife.com/secondlife/Lyonet/52/84/26 http://maps.secondlife.com/secondlife/Pachylia/27/64/20 http://maps.secondlife.com/secondlife/Tischeriidae/42/67/20 http://maps.secondlife.com/secondlife/Bruja/200/134/2 http://maps.secondlife.com/secondlife/Kishijoten/108/180/2 http://maps.secondlife.com/secondlife/Celerio/36/50/2 http://maps.secondlife.com/secondlife/Sylvata/24/80/2 http://maps.secondlife.com/secondlife/Sheerstone/206/54/29 http://maps.secondlife.com/secondlife/Nooribeom/47/193/94 http://maps.secondlife.com/secondlife/Ambat/78/96/2 http://maps.secondlife.com/secondlife/Velda/222/84/2 http://maps.secondlife.com/secondlife/Catax/231/121/25 http://maps.secondlife.com/secondlife/Catax/217/182/25 http://maps.secondlife.com/secondlife/Bleaberry%20Tarn/72/206/21 PRE TERRAFORMED QUARTER SIM DOMES http://maps.secondlife.com/secondlife/Harrowblight/64/96/2 http://maps.secondlife.com/secondlife/Harrowblight/80/117/1542 http://maps.secondlife.com/secondlife/Harrowblight/82/104/2041 http://maps.secondlife.com/secondlife/Harrowblight/81/113/2542 http://maps.secondlife.com/secondlife/Harrowblight/64/96/2 *Having been gone for more than for more than 4 weeks