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Showing results for tags 'maps'.
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Can't get second life application links to open on Firefox
Pocket Joker posted a question in Technical
hello! I've been having this problem for a while, I use the Firefox browser and it used to open second life application links into the viewer just vine (maps, groups, etc). A couple months ago I accidentally blocked the site's permission to open these links and I can't get it to work again. I've had to manually paste the links onto second life to get them to work. I've cleared cookies and it still doesn't work. I wanted to know if anyone could help me with this, and I hope it's ok to ask for help here since it's technically a Firefox problem. thank you! -
So I went looking around for a forum topic about Zindra geography, maps, travel routes, and/or history and I didn’t find anything suitable, so here it is. As a disclaimer I don’t own land in Zindra nor ever did, and I don’t particularly like it for travel and exploration. (Too much spam and poor building, more than Mainland usual, and the roads in Kama City were terribly designed!)
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Hello Guys, Im trying to do hairbases with my own texture, but the SL map has 2 parts at botton and one part at upper side. How can I to join the upper part of the textures with the botton parts? Thank you in advance, Jumo ♥
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Navigating the Bellisseria roadways can be confusing. As I am riding my scooter or jogging I tend to have to stop and look at the map to figure out where I am. Can the streets be named? It could even be done as a contest perhaps. I just think little roadway signs on the intersections would be a nice touch.
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I am having trouble getting meshes into SL with proper UVs and textures. I'll describe my workflow (3ds Max) and maybe someone can tell me what I'm doing wrong or if I'm missing a step. I've attached an image that show the problems I'm getting in a nutshell. # I create model in MAX # I unwrap and UV the model inside MAX # I export UV template and edit it in Photoshop to apply textures to chosen UV islands # I bring the texture back into MAX and use it as diffuse map for a material # I name the material without spaces and do the same for the diffuse map's name (I heard SL does not like names with spaces etc) # I apply the material to my model in MAX - everything looks correct. # I do a quick render and again all looks correct. # I export the model as DAE (1) As Max's default DAE exporter using defaults and (2) As Max's alternate OpenCollada DAE using defaults. # I go to SL BETA Grid (Latest Firestorm viewer) # I go through the UPLOAD process for both models using the default upload settings for the most part # If I chose to include textures, I get an error - missing textures (see image), for BOTH uploads. # I upload without textures, and this works ok. # I upload the texture I created in photoshop (.png) so as to apply it manually within SL # Applying the texture gives screwy results - see image. But different results on each model. So - This is the process I followed. What am I doing wrong or what am i not doing? Any help, guide or tutorial pointers very much appreciated.
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HELLO! I'm trying to create an exploding barrel and now I made such a mesh. But I have a problem with baking AO shadows texture. On the sides of the barrel where the ribs are visible strips. This is despite the fact that the cylinder 24 VERTS, the SMOOTH is switched on. I can of course make a blur in the photo editor, but how can I make the blur in the settings of baking? Is this possible? Please advise. Thank you so much!