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About Me

  1. I am frustratd with Blender 2.912 its pretty cool except for rigging . The main problem is edits to bones in edit mode dont reflect to the same change in Pose mode and visa versa . This is really frustrating and you have to know secret commands to reset this pose as a default pose and all this stupid stuff that it was really not meant for this use in blender . Why cant the edits you do in either before adding weights move accross TO THE OTHER MODE ITS EXTREEMLY SILLY . This becmes a problem when your moving bone tails in edit and require a thin bone for teath you cant prioperly scale he bo
  2. Hello all, my first time posting in these forums and I'm hoping I can get some advice. Mostly ... should I get AvaStar with Blender? I grabbed Blender because, hi, I'm an ambitious soul who has an idea for designing an in-game Christmas gift for his husband and I've been doing some reading and research. I don't know if I'm going to ever try designing avatars and I found out that AvaStar is designed around that, though I may attempt that and animations down the line as I learn, but I have seen people saying that AvaStar is worth getting because it helps you avoid 'gotcha' moments with
  3. I have the nipple piercing rigged to the Left and right Pec, but the scaling is off. It'll float off the body is the breasts are too big and go into the body if they're too small How do i fix this?
  4. I often find myself using devkits destined to be in blender but i have a recurrent problem that solving it take a lot of work and is often not very accurate. it comes on as warped every bone in the correct position but turned 90 degrees
  5. im trying to upload a mesh project to SL and although the scale appears fine in blender, when uploading it the scale is way off from what it was, can anyone tell me what im doing wrong? i have used a female mesh model to size it and that looks fine as its only a test subject at the moment but the only issue seems to be scaling and texture applying but why? any help would be great and thanks please see images below.
  6. Hello I'm a Blender artist who would like to create clothes for SL, but it seems a lot of the information on the wiki is outdated, or does not reflect actual practice. Other info is scattered across third party websites, and I'm not sure what is most up to date. Please note, I don't want to rely on using Avastar. From what I see in the marketplace, standard practice is to design clothes for specific bodies ("Hourglass", "eBody", "Maitreya", "Avatar 2.0", etc...) using their "dev kits". What is the best way to make one mesh that fits the greatest number of bodies? If this isn't an option,
  7. I used the alpha hash method in blender to create the illusion of mesh, it looks similar to this cloud but I'd prefer it to look closer to the fur from the poptart. Could anyone help me on how to achieve this?
  8. Kaiilaniix

    Legacy Rigging

    Hi! I'm creating some mesh nails and I want to rig them for the legacy body. I'm currently using the legacy devkit provided on mighty ginkgo's website as the rest of their devkits have done the job. When I open the legacy dev kit theres only two bones (a main hand bone controlling the 4 fingers, and a bone controlling the thumb). On other devkits they've had 3 bones in the finger for each section. I'm wondering how I could rig mesh nails to the body with the bones provided, looking on MP it's possible but I;m not entirely sure how. Any tips/advice at all is appreciated!
  9. EDIT: sorry realized we should be talking in terms of Linden. I will pay 14400 L$ Hi there, I have a model created, however I am unable to get it to rig properly for SL. I do have Avastar but it seems to be too much of a challenge for me, so I am looking to hire someone to rig it for me for SL. The model is roughly based on the Aesthetic body. I will pay 60$ USD to for someone to rig it and paint the weights properly. It is meant to be fitted mesh.
  10. I am a mesher/texture/brand developer/teacher Able to help build your brand from scratch, from color palettes, to fonts to even a brand name. Full branding spreads, custom designed inworld vendors, product packaging, HUDs, Renders for ADs, builds including main stores and satellite stores. Even small things such as website banners, buttons and profile pictures. I do like to teach blender, substance painter and photoshop also I have worked with many people and brands to invigorate their image and up their game and am always up for a challenge. Generally most of this is d
  11. hi! i'm trying to make a hair style but it seems it only works at certain angles https://prnt.sc/10r1exe it works from the back, however... as soon as i turn around towards the front or trying to angle towards the front the glitching starts happening 1) https://prnt.sc/10r1fly 2) https://prnt.sc/10r1ghz , https://prnt.sc/10r1h1e this starts happening at the roots when i zoom in The roots stay glitching no matter the angle, besides the back, of course. 3) https://prnt.sc/10r1izr the right side also glitches but it looks correct only at certain angles :/ and i need
  12. Hello everyone. I made an animation for a right-handed person that performs complex hand movements, from which I'd like to also create a laterally flipped (on the y-axis) animation so the animation is for a left-handed person as well. Is there a simple way to do this in blender-avastar please?
  13. Hello Everyone, I have a problem in Blender, I hope you can help me. Since I can not attach video files here, I am attaching a link for Reddit post (I hope it isn't against the rules) where I asked the same question in a Blender subredit, unfortunately there is no reply. In the link there is the video where I replicated the problem to show: https://www.reddit.com/r/blenderhelp/comments/ls4lxx/new_materials_messing_my_uv_unwrap_more_in_the/ I have modelled this shoe, then I unwrapped it as seen in the screen. Then I added a material and it works ok. Then I decided to try an
  14. Hello everyone. I made an animation for a right-handed person that performs complex hand movements, from which I'd like to also create a 'faster' and 'slower' animation so the animation as well. Is there a simple way to do this in blender-avastar please?
  15. estoy teniendo muchos problemas a la hora de crear y subir una física para un edificio en second life. Todos los post que veo son en ingles y hay "nada" de reglas básicas o o como hacer una física en español para poder entenderlo mejor. Cuando intento subir la física de mi edificio , ni puedo entrar por las puertas, se modifican, es un gran lio y no se por donde empezar. Podría alguien darme algún tutorial, nociones básicas o simplemente ayudarme en esto? muchas gracias.
  16. Aloha. Noob builder question: I'm curious about the potential impacts of Apple's move away from OpenGL. Will the impacts be felt primarily behind the scenes at LL, or will changes also be necessary for residents and builders? I enjoy digital art and would like to take a stab at creating 3D content too. I use Linux, Mac, and Windows for SL as a resident, but use Mac exclusively as an artist. Most of my experience is with Photoshop, so before I try out tools like Blender, Avastar, Maya, or 3D Max I'm wondering if items created with these would be successful in a post-OpenGL world.
  17. Me and my friend are looking for a track builder who can create an oval mesh track in blender with banking style. We are looking for someone who can help us out. The first track we want to revamp is the Daytona Race Track. We want every little details for the track; such as lighting, seating, grass, every little small detail. A picture shown below for your help. If you are race track builder please send me a DM here on facebook or you can contact me in-world @ Karenx0 Resident It's a paid position.
  18. Hello, how can I reduce the file size when exporting in ZBrush?
  19. Seasonal greeetings to you all. I am looking for a mesh creator to work with. I am interested in shoes and/or clothing. Can anyone make recommendations? Please feel free to contact me IW or reply! Please note I am not here to waste your time and money is not an issue so long I am able to see you portfolio. Thank you DEE🙂
  20. I made the following 3 stores. For each of these stores, I got a separate roof, floors and walls on each side. I first made the centre store, then made the right side and mirrored it to left. Applied the transformations, baked all textures & made all LODs. Those 2 sides have same number of materials, same number of vertices & tries (as per Blender). But somehow, I get two different Land Impacts on left & right roofs & 1st floors. Everything else matches. Below are the LI when those are set to Prim (Physics Shape Type). Both have hole for stairway. Dimensions are same
  21. Hi everyone, Is Marvellous Designer or Blender a better software to create clothes for Second Life? I've seen a lot of people using Marvellous Designer, so I'm just wondering, is it easier? Does Marvellous Designer help to create higher quality clothing? Thank you!!
  22. I'm making my second avatar and for this one I decided to implement the bones for the appearance sliders, so that people can customize it more. I'm not using Avastar, since I don't have the funds for it atm and I want to understand what happens "under the hood". Especially with how odd SL can be sometimes haha and I'm making everything in Blender 2.8. I've managed to get the collision bones to work properly, but I've been having a very weird issue with the appearance sliders since the beginning. Let me illustrate, see the attached screenshots for reference: When first opening the appear
  23. Sorry for the fairly noob question, but I'm really struggling with this one. I've successfully created normal, diffuse UV maps from Blender 2.9. I did check the export to SL option. However, when I import the mesh object into Second Life and the texture maps, they are not aligning to the faces. In fact the mesh, which is a single prim, doesn't appear to have any set face in SL. How is it that I've been able to create UV maps and apply textures to faces in Blender 2.9 but despite clicking the export to SL option, SL won't recognise where the faces are on the object in SL? I know
  24. Hi, I'm trying to render out an image sequence to use in world. When I press render in blender I just get a series of grey images Here's the blend file I'd really appreciate some help, thanks!
  25. Hello my fiance and i have been making some things with blender, we have figured it out with searches but this issue we have found nothing on. the arms are in the air and we have weights on it works fine in blender would appreciate some advice, thankyou :)
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