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Found 184 results

  1. I just completed with learning Marvelous Designer and planning to buy avastar for blender to start making clothes, so is there anything else i need apart from this and any suggestion to best start with making clothes. Also i heard about getting some body dev kit so how do i make request for that? Please guide me with your suggestions as am new into this field.
  2. I'm making my second avatar and for this one I decided to implement the bones for the appearance sliders, so that people can customize it more. I'm not using Avastar, since I don't have the funds for it atm and I want to understand what happens "under the hood". Especially with how odd SL can be sometimes haha and I'm making everything in Blender 2.8. I've managed to get the collision bones to work properly, but I've been having a very weird issue with the appearance sliders since the beginning. Let me illustrate, see the attached screenshots for reference: When first opening the appearance editor and moving the sliders the mesh changes as expected. In this example I slide the belly size all the way up and the belly grows as it should. However when I click 'save' and exit the editor the mesh resets to normal and when I open the appearance editor again (or use the collision visual debug) I see that the slider and the bone are still in maximum position. So the change does get saved, but somehow the mesh resets. BUT it gets more interesting: When I then slide the belly size back to zero, the bone moves back to that position too but... it actually transforms the mesh along with it as if the mesh was unchanged, thus causing this essentially inverted effect. When I re-wear the mesh while the belly slider is still set to max, I get the same inversion effect. It's almost as if the mesh is re-worn every time I exit the editor. This issue is with all the collision bones. The normal bones (mBones) seem to work fine without issues. So the bones and sliders seem fine, the issue seems to be with the mesh but I have no clue what it could be. The collision bones in my rig are ones copied from the SL wiki template (Skeleton.Female.blend). I did this so I could copy over all the custom parameters Blender bones need to work with SL, since the armatures were originally made in Maya and that program works with joints instead of bones. I also selected "keep bind info" in the exporter for things to work proper. Since I copied over the bones from that template I also exported the template and tested it in SL, to check if maybe that had wrong data. No issues though with that mesh. Anyone got a clue what the issue could be here?
  3. I've recently been practicing making hair. However, when I want fuller hair and not have the alpha mess with the other parts of the mesh it will still proceed to do it. Is there a way i could fix this problem?
  4. Aloha. Noob builder question: I'm curious about the potential impacts of Apple's move away from OpenGL. Will the impacts be felt primarily behind the scenes at LL, or will changes also be necessary for residents and builders? I enjoy digital art and would like to take a stab at creating 3D content too. I use Linux, Mac, and Windows for SL as a resident, but use Mac exclusively as an artist. Most of my experience is with Photoshop, so before I try out tools like Blender, Avastar, Maya, or 3D Max I'm wondering if items created with these would be successful in a post-OpenGL world. Thanks in advance for your thoughts.
  5. Hi. I have created a HUD for a mesh item I created in blender. I want to have my Instagram and Flickr account clickable on the HUD. How can I do this? Ive searched the forums but can not find an answer. Any help would be appreciated.
  6. I Started creating mesh object where i successfully got UV create but confused as i have different color material for that object so do i have to export texture for all material separately or is there any way to export all in one texture . please let me know how to export it properly. Using Blender 2.82a version
  7. Hello! I'm relatively new to Blender and using it within Second Life but have decided to use this lockdown as an opportunity to learn. I've come into an issue which i'm sure is just me doing something stupid. When assigning different materials to different 'walls' on my Blender models, when importing them into Second Life, I find that the textures on one wall will be correct and on another wall at a 90 degree angle. Is there something i'm doing wrong? Or is it a case of having to use materials wisely to combat this issue. Here's a photo for an example of what I mean... Any help would be much appreciated! Stay safe out there, everyone!
  8. I am currently attempting to upload rigged custom mesh hands. Although... when i get the chance to upload both hands to secondlife, this appears differently on SL, rather than how it looks in blender. in blender, they look completely normal with no ridged edges. They bend normal in blender, they just look so much better in blender. The weights are fine, unless that's the main problem here? However i originally deleted the right hand and mirrored the left one to the right side. So that when edit the left hand, it will symmetrically edit the right hand too. So i'm confused if the weights of the left hand is now on the right hand, yet the right hand are attached to the right hand weights? i'm just really confused at this point. How could i fix this? so that my hands don't look like i shoved them in a food processor? 🙂
  9. Anyone else know why this happens. Example: Large mesh plane, divided into 4 equal texture faces. When camera draws out a thick black line shows on the joining edges. In the photo attached, the black line shows at all distances. So my real question is about unwrapping in Blender. Is it better to always leave a margin? In the below example there was no margin when unwrapping the 4 individual faces on the floor.
  10. I've had this problem with another mesh of mine but this time I really want to try and submit an item for easter! Sadly, my mesh on blender and second life are two completely different things and I'm so annoyed because I have no idea what i'm doing wrong! Here the mesh from blender: https://gyazo.com/160d2ca533e5b9bef508b74753b058cf And here is how it turns out on second life: https://gyazo.com/01db23b8f2541bc3be0625f162eeea57 Someone please help, I don't want this nice mesh I worked so hard on to go to waste
  11. LovelyGems

    Metallic Uv Map

    Hello Everyone , I made something for the first time in blender. WOOHOOO!! , I'm trying to figure out the uvmap part i have everything ready i baked the textures onto the uv map but it isn't showing up as metallic its showing flat and smooth and shading on the uv map. I was wondering how do i get the uv map to understand and show the metallic node onto the uv map like i would love it to do?. I tried several times but i cannot get it to work right, Everything in my blender file is metallic for my object but in game it shows the flat smooth shading uv map. I did combined for the bake i'm not too sure if that's correct to use or what can someone help a noob out please? Thank you !!
  12. Hello. I created mesh items using blender. I always have this problem when I make items like a thin plane. For example, I made that using the blender, image1 But when i upload that in the game, it's not same image2 image3 It's okay on the blender like this, but In the game, the side of the object is invisible in all directions it's very trouble. Does anyone know about this problem? please Tell me how to fix it Thank you
  13. Hey again Forum people, i'm trying to add my metallic materials to the uv map but it isn't working once i click bake its just doing flat colors instead of choosing the metallic. I have everything metallic except the font. How do i go about doing this? Thanks
  14. LBenzBaby

    Rigging Classes

    Im looking for anyone who teaches rigging. I's fairly new to rigging and I need the extra help. My email is benzbaby.vu@outlook.com . I use avastar in blender and i have most of the body kits. I want to learn how to rigg clothing and accessories ♥ Please email me if you can teach and how much you are charging $Ls ♥ Thank you !
  15. I don't want it to be see thorugh, and my avatar doesn't collide with it. Does anyone know why? https://gyazo.com/986770f82276e86412ef43f0eca59692
  16. G'day fellow Citizens! I'm wanting to learn Blender to steer away from other creators Full perm Mesh stuff and use addons for SL like Avastar & Sparkle, as I read they're useful for creating stuff for SL. Is that right? or are there any other great addons to use? I read somewhere that there'll be a new Avastar soon, so I think I'd hold off in buying it til then. I haven't seen any updates about this, anyone know anything? Also, do texture artists use Adobe Illustrator to make textures? I have Photoshop CS5.1 only. Thanks for reading & any feedback would be welcomed
  17. Hello to everyone, If you do not yet know MeshAgency I specialise in creating 3D mesh items. With the quarantine i have had allot of new kinds of requests, i could do with some help and also some specialisations. - Texture artist : I have clients that ask for texture packs, i'm not interested in doing this but if you are good and would like to try you can contact me. You need to be good with photoshop, creating realistic folds and wrinkles and a BIG PLUS would be if you are good at creating jean textures. - 3D render : This is something i do for myself but not a service i offer to clients, so if you are interested in taking rendering orders and have good experience please contact me. Working with renderosity would be a real Plus. Also having mannequins already prepared and waiting, i'm not looking to spend time setting someone up at this point - Rigger : You know how to rig and have all the kits working and ready to go, male and female. I do allot of rigging myself but i'm looking for backup on the overflow and also to take pure rigging only orders that i turn down atm. Working with blender would be better for me but maya can be fine. - 3D artist : Interested in having new contacts for when i need to outsource some of the orders due to lack of time. Experienced creators only. Working with blender is better for me. - Any experience with uploading jewellery? > On an unrelated note i have real troubles uploading small items when they are rigged like chains and gems if you have any tips i need them - I have also had some requests for buildings, i don't do building, so if you know not only how to mesh them but how to upload them efficiently i have some contacts for you and also i would love to learn. - I have also had some request for hair if anyone is interested. Any answer please send by email to : meshagensysl@gmail.com
  18. Hello, I'm learning 3D creation in Blender, and I made a simple shield with a star. To know how it would look in SL, I uploaded it, but simply 3d is with an alpha / transparent on the face. Remembering that I didn't put any texture or UV map, it was just a 3d object in extension .dae See in the photos what happens: ON BLENDER: ON SECOND LIFE: Could someone help me with this problem, I believe it is something super simple. Thank you very much in advance !! Jonh Maven
  19. i am testing a few things out with a custom mesh body. I am attempting to make an test alpha hud with it working with the body. when i split the body in half (upperbody and lowerbody) its connected as seen in blender, but when i upload it to secondlife the splitting is so clear even from far away how can i keep the body connected without it splitting? This also happens when i cut other parts of the body, like the arms, and legs. The vertices aren't moved and they're in the same place even after being split up.
  20. To those who may take heed, Might I ask if it is possible to import/export files betwixt Microsoft 3D builder (generally for 3D printing) for Windows 10 and Blender 2.8; being able to edit and create, animate, and the like....and utilizing lithopane as well...? And then transporting that upon SL? I am, of course, new here....I do understand some things, but I'm confuzzled on a lot others 'bout SL..... however, I do love to create a plethora of things, scenes and buildings upon the 3D builder, but if I can correlate with various tools/mediums, it'd be a unique wonder! Any sort of aid or consideration is appreciative, and I am truly grateful for your attention.. -Ms.Serpyne
  21. I'm familiar with the program Blender, but I'm not sure how to make accessories like piercings and earrings. Would I need avastar to rig stuff like rings to fingers? I'm not sure what rig and non-rig means. I'm still very new to blender. Thanks for the help. Sorry if this isn't the correct subject forum to post in.
  22. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way to render in-world that i don't know about? tell me you guys' thoughts on this, as i'd love to try it out myself. thanks~
  23. Hello. My use case: Have a project idea that would benefit of a detailed llCastArray() friendly surface. Which i think is a physic shape, but the down side is un-necessary load on the server as it can be complex or many small ones that will add up, when its only purpose is to be invisible and an be an recipient surface llCastArray(). So my question is: Can a physic shape be made server friendly in the sense of a medium/high vertex count ?
  24. I just started learning mesh and am mostly using tutorials. I am working on a bikini and the top rigged perfectly but the bottom is doing something I'm not sure how to fix. https://gyazo.com/674b28d4e7e5cfab1138fd9063e94143 I don't have any current knowledge of Blender and Avastar except what I've learned from tutorials. I've been following this tutorial. Edit: Sorry, apparently that video is unacceptable to link.
  25. I've purchased an already rigged 3D model that the creator has given permission for use on SL, however, the skeleton is obviously completely different from the basic SL skeleton and when imported to SL, it does not look good to say the least lol. I'm not experienced in any rigging and I could purchase Avastar and try myself, but I'd really like the rigging on this to look nice and if there is experienced riggers willing to be hired I'd definitely prefer that as I want the avatar to look good. It can be rigged in 3dsmax or Blender (either or) because I have both .max files and .fbx. The creator has also sent me an alternate .fbx file of a simpler skeleton but I'm not sure that would matter in this case if its being re-rigged. The model for reference: If you are interested, please IM me at Kaitoshibe Resident about your pricings! Thank you
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