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Found 120 results

  1. Cilene Inglewood

    "Shadow Bake" Instruction for Blender?

    Hello! I'm a fan of those darned fake shadows creators make for mesh items (that seem kind of unpopular). I've been able to make them before in Blender, without issue, but I've lost my notes and I can't seem to find someone that can tell me what I'm forgetting in the parts of the process I can remember. I've found a few vids on YT that create what I want to create (a wall shadow for photo frames)...but when I follow the steps - I can't reproduce the result. I know how to do AO bakes... but a transparent 'bake' seems to allude me and I have made a piece that I'd like to create a custom shadow for. I have done a search through the forums before posting - in hopes someone asked/answered the same question - my apologies if it hit me in the face without my seeing it. Thanks! Edit: Found the issue and now all is well... I had selected lighting in Blender that does not generate a shadow on other objects *headdesks*
  2. TheMadAlice03

    Mesh stretches left or right in SL?

    Hello everyone! I'm having an issue with some mesh I'm trying to upload to SL. Everything looks fine in blender, I tried cleaning up the weights over and over, and I still have no clue what's happening. One side of my mesh gets "stretched". Sometimes it's the right side, sometimes the left, so it's not an issue of weights from what I can tell. I'm including some screenshots: https://gyazo.com/8ad3fedbcd1f9cae4d4457a0adad802b https://gyazo.com/8cc9bab47bc674fd807a753c70ecb6ce how it looks in blender: https://gyazo.com/8548420b8a48e07e3049334489aa1693 and now it moved to the other side: https://gyazo.com/9b875451bec152d376aa7025b711b38d I have no idea why the mesh is acting this way, and it's not the only one. I have issues with all the mesh I'm uploading. Does anyone have any idea? Thank you very much!
  3. Sean Heavy

    Multiple faces causing shadows in world

    I have a mesh body that I am trying to cut up and assign materials using Blender 2.79 (primarily for using alphas under clothing). I am using Separate by selection to create smaller mesh pieces. I am assigning materials by selection. Each mesh piece has no more than 8 materials/faces. I have not done any resizing or modifications to any new piece created. When I upload the entire mesh body, i.e. all the pieces together as one DAE, I can see shadows at the edges of each material/face (in SL Beta grid) even after assigning a skin texture. Seeing horizontal and vertical lines on a thigh or a knee just doesn't look right. I am using Avastar 2.4 to export the DAE from Blender. I am using the latest official release of Firestorm to upload the DAE. I have also tried the standard SL viewer to upload. Are there settings that I am missing either when creating the pieces, creating the DAE, or uploading to SL? Are there settings in Firestorm that affect whether I see those shadows or not? ~Sean Heavy
  4. Squaloo

    Need some Blender help

    Okay, I lowkey want to die but Im writing this out. Im a beginner at blender and I have zero idea what Im doing wrong as Ive tried lowering the vert count to literally 629, Ive tried uploading on a different viewer, resizing it, completely remaking it a few times when i thought it was too high quality, etc etc and Im stumped. This is what I get when I try to upload this -- v I feel like im being a dumby, what exactly am I doing wrong on why I cant upload this for the life of me?
  5. Hi there, new to the forum. My name's Hier0nimus ig. I've been a second life and blender enthousiast for years already. But now I want to start combining these two interests. I usually make scenes in blender with meshes I download/buy other places. The meshes I buy I play with and modify at will. I would like to know how this works within the second life community , because I noticed a lot of meshes are 'forbidden' to modify or transfer. But it's still unclear to me what these things mean in this context. 1) If I buy a mesh from the marketplace. do I get the .dae file on to my computer? Or just in second life? most vendors say 'This item will be delivered directly to you or a friend in Second Life' Does that mean I ONLY get the thing ingame ? 2) If the mesh is non transferable, what does that mean? 3) What I really want to do is buy some meshes, load them into my blender and make new scenes with them and modify them at will. What do I need to pay attention to to achieve this? Just so I'm not buying useless stuff on the market .... ( I don't have land in SL and am not interested in making scenes ingame) Many thanks to this awesome community
  6. waves, im trying to texture a mesh sign i made in blender, i have the sign in the world and the uv map i tested on them inworld and it fitted perfectly, but when i try to do a basic texture in gimp and upload or preview to see how it would look in world it shows up from blank. ive even uploaded it to check and its still blank. its highly frustrating. i tried it on a normal prim and the texture showed up fine! im happy to share the belnder file if its that thats causing the isues as i am beginning at blender so might be something i havent done right there
  7. Hello everyone If anyone need any costum mesh clothes work send me msg in inworld or a notecard. 100% fitted mesh clothes Created on Maya Full perm items without commission Best price https://marketplace.secondlife.com/stores/187689
  8. Erik Hugo

    Rigging gloves for Belleza Bento hands

    I have been working with Blender for mesh clothes creation for a year now, and have found my way around most problems I encountered so far. Most dev-kits have their own little quirks and once you know about them you can solve the problems they cause. One problem I have not gotten out of the way is rigging for Bento hands. Especially Maitreya and even more so: Belleza. Belleza's dev-kit bento hands can be imported and avastar can convert the rig, but does not provide the bones for the hands. Rigging to a standard avastar 2 skeleton really gives horrible results (deformed hands and fingers). The cause is most probably altered bones... Does anyone know how to properly set up the Belleza bento hands (or cheeky question: has a blend-file with a properly set-up set of belleza (bodies and) hands) in Blender + Avastar 2. Editing the skeleton bones for the hands seems like a world of pain on it's own...
  9. Hello Everyone, I really wanted to cut down on the number of vertices this heart would have and after doing so, it won’t upload right on SL when I export it with avastar. However, when I use the regular exporter, it seems to work fine which is not necessarily of any advantage to me because, I plan on rigging it and I would need to export it using the avastar option once that is done ( I tested that using the previous model before making additional adjustments to it ). How can I fix it? Should I add additional vertices to the “V” area of the heart? Also, I baked some test textures and they won’t apply correctly on account of this issue. Please help.
  10. With all of the talk lately about how any effort to get content creators to optimize their work might "force content creators out of SL" I thought I'd make some tutorials showing just how easy optimization can be. So for this first tutorial, I'm tackling LOD. Here is the link to the tutorial. I hope you find this information useful.
  11. Hi, eventhough in Blender the weightpaint is smooth, it appears InGame very broken. Please take a look on the screenshot. Why is that? The vertices InGame are also shaking. Why is that? I'm using Blender 2.97b and Avastar 2.0.22 on Windows 10 and uploaded the mesh with FirestormOS Regards.
  12. Hi everyone! I'm posting today about my mesh body I am making. It's fitmesh, it's bento, and sadly the neck is giving me issues. When I look at the weights on the Avastar mesh and copy those weights to my custom body - even when I use the exact correct neck-piece of geometry from the Avastar - there is a gap between my custom body's neck and my CATWA Bento female head. Here's a picture of how the weights look for Avastar's neck: And, here's the weights for my custom body's neck: And here's the neck inworld when my avatar turns it's head to the side: Any help on this issue would be appreciated.
  13. Sari6t

    Jake Belleza and Blender Issue

    Hello, I have received the Jake Belleza Dev Kit from Belleza and am a Blender user. I have 2.79 and 2.72 for various needs and Avastar 1.7.1 for Blender 2.72 and Avastar Bento 2.3.2 for Blender 2.79. I have done my best following the instructions given by Belleza to convert the rig to Avastar/Blender and as far as the rig goes it is functional but the issue is with the mesh clothing floating dramatically away from the body, I've gone so far as to suck it up into the body itself and while it does get it closer the issues that creates moving forward are just silly and not useful. See the picture for what I am getting. I work with most of the other major Dev kits and while each have their own quirks this one is something special lol. If any of you talented mesh makers have over come this I would love to know how. All the best, Scarlet
  14. Passion2010

    Broken Mesh

    Hello, I'm learning how to create and I'm doing a mesh shirt, but I'm trying to ridge it but it will not keeps telling me my mesh is broken and can someone please help me on how to fix this..
  15. Hi everyone, hope you're having an lovely day. I'm about to return to SL, since I have been away for some RL issues, and I would like to return using my creativity. So, I would like give a try to build stuff. I would like to know how I can create a mesh house. There's other ways to create a house, without being on the game? What are the best programs? Blender? 3ds Max? Thank you all!
  16. i tried making a pose but seems like no matter what i do it has some strange behavoir. So i thought why not make it simpler and move only one bone. The bone i moved: When exporting this and uploading to SL it has some strange behavoir.. Even the legs seem to move though i've never touched them. Does anyone know what's going on?
  17. My name is Shu shu in-world, I am looking for someone i can trust and someone that is reliable, and can get things on with in a certain time frame I will pay you after you get the rigging done, because that is more comfortable to me, Don't sent me the blender files until i have see the rig in-world, once i see the rig in-world and if i think its perfect i will hand you the L and i might choose you to be a full time rigger for my store and you will get commission. but only if i think we can work together long time and i will be happy with results I'm also looking to pay someone to teach me to rig clothing properly if you are interested please contact me in-world at Nymphk
  18. Corial

    Verticles

    I have created an object in blender 2.79b and wish to upload it to the beta grid for testing purposes. In blender the item has 17329 verticles or vertexes. However, when I try to upload I get the error vertex number is more then 65534, aborted! Can anyone help me with this problem?
  19. Spaiker Bravitz

    Transparent texture - Blender

    Can anyone help me with a question? Well, I'm working on a bento beard and when creating the texture, the part of the beard that I did not apply texture gets appearing and coming into conflict with the skin. Does anyone know how I can solve this using Blender? Here is a photo of the problem: I applied the solidify for the texture to appear on the other side, but even then the part that has no texture stays that way ...
  20. MIVIMEX

    Problem with baking AO texture

    HELLO! I'm trying to create an exploding barrel and now I made such a mesh. But I have a problem with baking AO shadows texture. On the sides of the barrel where the ribs are visible strips. This is despite the fact that the cylinder 24 VERTS, the SMOOTH is switched on. I can of course make a blur in the photo editor, but how can I make the blur in the settings of baking? Is this possible? Please advise. Thank you so much!
  21. Hello there, I was starting to play around with terrains and ran straight into issues, wondering if they are known issues and if there are solutions ... Since I wanted to setup the whole sim- scene in Blender (latest version) I thought it was a good idea to download the terrain to work on it. I got the primstar-plugin for blender which allows .raw import and importing the .raw works fine, but exporting leads to a complete flat terrain (on the sim, as well when reimported in blender), so something goes wrong here. The primstar latest version is rather old so I tried again using an older version of Blender (2.59) and here the export works.... well ... sortof. When looking closer at the imported terrain on the sim and comparing it to the reference in blender, it appears rather rough, even the parts that are absolutely smooth in blender. But thats not the only issue: the general accuracy appears to be lacking. Some points differ a whole meter of height from the reference in blender. Since I wanted to align offsim-sculpties perfectly to the terrain this is a big problem for me ... I wonder if these accuracy issues are bugs or if the fileformat used for export limits it? if the latter is the case then I can sortof bin the whole project ... Maybe someone could shed some light on this? Or maybe someone knows other tools for working with terrain .raws? Many thanks!
  22. Wyona Steamweaver

    Help with Weight Painting Issue

    I just started learning mesh and am mostly using tutorials. I am working on a bikini and the top rigged perfectly but the bottom is doing something I'm not sure how to fix. https://gyazo.com/674b28d4e7e5cfab1138fd9063e94143 I don't have any current knowledge of Blender and Avastar except what I've learned from tutorials. I've been following this tutorial. Edit: Sorry, apparently that video is unacceptable to link.
  23. I'm new to avastar and I'm learning as I go but right now I'm having a hard time modeling seams on my clothes. Is there a way to freeze the position of my mesh without unbinding it from the armature? I would appreciate all the help.
  24. Hello everyone If anyone need any costum mesh clothes work send me msg in inworld or a notecard. 100% fitted mesh clothes Created on Maya 3d latest version Full perm items without commission Best price Limited offer https://marketplace.secondlife.com/stores/187689
  25. GuardianNikki

    Looking for Blender Users.

    Hello, I make clothes but just cant get the hang of weight painting them no matter what i do. So I'm posting this to ask if anyone that is good at it how much would you charge to weight paint the clothing I make.Or if would prefer to be business partners. Send an IM to GuardianNikki if you have any interest in this.
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