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Found 170 results

  1. I've had this problem with another mesh of mine but this time I really want to try and submit an item for easter! Sadly, my mesh on blender and second life are two completely different things and I'm so annoyed because I have no idea what i'm doing wrong! Here the mesh from blender: https://gyazo.com/160d2ca533e5b9bef508b74753b058cf And here is how it turns out on second life: https://gyazo.com/01db23b8f2541bc3be0625f162eeea57 Someone please help, I don't want this nice mesh I worked so hard on to go to waste
  2. Hello, I'm learning 3D creation in Blender, and I made a simple shield with a star. To know how it would look in SL, I uploaded it, but simply 3d is with an alpha / transparent on the face. Remembering that I didn't put any texture or UV map, it was just a 3d object in extension .dae See in the photos what happens: ON BLENDER: ON SECOND LIFE: Could someone help me with this problem, I believe it is something super simple. Thank you very much in advance !! Jonh Maven
  3. i am testing a few things out with a custom mesh body. I am attempting to make an test alpha hud with it working with the body. when i split the body in half (upperbody and lowerbody) its connected as seen in blender, but when i upload it to secondlife the splitting is so clear even from far away how can i keep the body connected without it splitting? This also happens when i cut other parts of the body, like the arms, and legs. The vertices aren't moved and they're in the same place even after being split up.
  4. To those who may take heed, Might I ask if it is possible to import/export files betwixt Microsoft 3D builder (generally for 3D printing) for Windows 10 and Blender 2.8; being able to edit and create, animate, and the like....and utilizing lithopane as well...? And then transporting that upon SL? I am, of course, new here....I do understand some things, but I'm confuzzled on a lot others 'bout SL..... however, I do love to create a plethora of things, scenes and buildings upon the 3D builder, but if I can correlate with various tools/mediums, it'd be a unique wonder! Any sort of aid or consideration is appreciative, and I am truly grateful for your attention.. -Ms.Serpyne
  5. G'day fellow Citizens! I'm wanting to learn Blender to steer away from other creators Full perm Mesh stuff and use addons for SL like Avastar & Sparkle, as I read they're useful for creating stuff for SL. Is that right? or are there any other great addons to use? I read somewhere that there'll be a new Avastar soon, so I think I'd hold off in buying it til then. I haven't seen any updates about this, anyone know anything? Also, do texture artists use Adobe Illustrator to make textures? I have Photoshop CS5.1 only. Thanks for reading & any feedback would be welcomed
  6. I'm familiar with the program Blender, but I'm not sure how to make accessories like piercings and earrings. Would I need avastar to rig stuff like rings to fingers? I'm not sure what rig and non-rig means. I'm still very new to blender. Thanks for the help. Sorry if this isn't the correct subject forum to post in.
  7. Hi guys, so recently i've become aware of the fact that a lot of vendors seem to be creating renders for their ads instead of regular in-world pics, and i was just wondering how you suppose people are going about doing this? here are some examples that i've found: https://www.instagram.com/p/B9IKIUshzZ-/ https://www.flickr.com/photos/152781019@N03/48855525397/in/dateposted/ are these people using 3d models in software such as blender, 3dsmax (if that's its name idk), zbrush, maya etc? or do they have some incredible viewer that they're using? or is there a way to render in-world that i don't know about? tell me you guys' thoughts on this, as i'd love to try it out myself. thanks~
  8. Hello. My use case: Have a project idea that would benefit of a detailed llCastArray() friendly surface. Which i think is a physic shape, but the down side is un-necessary load on the server as it can be complex or many small ones that will add up, when its only purpose is to be invisible and an be an recipient surface llCastArray(). So my question is: Can a physic shape be made server friendly in the sense of a medium/high vertex count ?
  9. I just started learning mesh and am mostly using tutorials. I am working on a bikini and the top rigged perfectly but the bottom is doing something I'm not sure how to fix. https://gyazo.com/674b28d4e7e5cfab1138fd9063e94143 I don't have any current knowledge of Blender and Avastar except what I've learned from tutorials. I've been following this tutorial. Edit: Sorry, apparently that video is unacceptable to link.
  10. I've purchased an already rigged 3D model that the creator has given permission for use on SL, however, the skeleton is obviously completely different from the basic SL skeleton and when imported to SL, it does not look good to say the least lol. I'm not experienced in any rigging and I could purchase Avastar and try myself, but I'd really like the rigging on this to look nice and if there is experienced riggers willing to be hired I'd definitely prefer that as I want the avatar to look good. It can be rigged in 3dsmax or Blender (either or) because I have both .max files and .fbx. The creator has also sent me an alternate .fbx file of a simpler skeleton but I'm not sure that would matter in this case if its being re-rigged. The model for reference: If you are interested, please IM me at Kaitoshibe Resident about your pricings! Thank you
  11. Hey everyone, I'm an inspiring creator and I was wondering if you are or know of any experienced original mesh creators/riggers that are looking to enter a mutually beneficial business adventure.. Please let me know!
  12. Can someone please tell me or give me a tutorial on how to export my items from Blender to Second Life? I've been looking around and I can't find anything useful.
  13. I'm a 3d modeler and environmental artist with over 7 years experience. I use blender, photoshop and substance painter. My service includes online support and you get full permission on all my work, that includes the model in obj, uv maps and textures. To see examples of my work please take a look at my website, http://www.hansvet.com/ For inquiries please message me. Regards, Hans
  14. I have searched the web and this forum for an answer but cannot find it. I want to create static poses for my male avatar to use for photography. I have tried to download Qaviator for Mac, but it seems whoever created it is no longer around. I have tried downloading Blender but cannot find a tutorial helping me import my avatar into Blender for me to make adjustments. I can only find window based tutorials. Is there another option I am not considering? Or what is the best way to create poses for my specific Signature avatar.
  15. Bonjour à tous, je viens de créer une nouvelle chaîne YouTube consacrée à l'apprentissage de Blender spécifiquement pour second life. Une visite, un like, ou un abonnement à ma chaine m'encouragerai à continuer ces cours. Toutes vos suggestions sont les bienvenues. Ici pour visiter ma chaine You Tube A tres bientot 😉
  16. I have "Iliana" - standart avatar. I wanted to create own animation of dance, using Blender 3D. When I uploaded it, was the first trouble about (Root name must bee "hip"). I renamed root bone to "hip". And I see preview of my animation, when uploaded again. After this, I wanted to send ot for L$10. But there was problem again All names of my bones were "Unknown". Where I can get standart names of bones? Or full scelet? It is desirable for free. I heard about Avastar, but I don't want spend so much money just for fun.
  17. Hello, I wish to ask if there are any open text or video tutorials about hair creation. Mostly I'm interested in the UV mapping details, how to unwrap the geometry to make it fit the most hair textures in SL and so, make it easier to retexture. Thanks!
  18. im using blender 2.7. i rig two year ago and took a brake and now back. An old avatar i had made clothing for and rigged in the past and when i upload it doesn't attach as a rig anymore an just an object. i try bento skeleton. basic skeleton. everything move fine in blender. i try avastar and even old rigging method before avastar days. i even try a basic rig box. when i upload and click weight box on sl to upload. it shows that it weight to the body and moving and bending but when i upload and attach it act like and object and can resize move etc on the avatar. i try beta server. try a different computer. basic blender with no add on. i even downloaded the sl basic viewer. had a friend screenshare and made sure i was doing thing correctly and it even puzzled them on why its not working. sl upload gave no error warning. try different selection method to export to make sure i was not doing anything wrong. i probably am doing something wrong though lol. i find. alot of tutorial are outdated maybe?
  19. Greetings, If you are a developer for Mesh, Animation, and Rigging, I am looking to hire a person to train me in Blender. Someone who has experience training is a plus. What I want to Learn: Only the tools I need to rig models to the new animesh skeleton, unwrap UVs. Specific to Second Life common creations such as a mesh rigging. It can be very simple to teach me this. I am not interested in animation. I am not interested in learning anything else in Blender besides very specifically rigging mesh and unwrapping UV on mesh. I am doing this because I am transferring my knowledge of 3Ds Max Autocad to something that isn't necessary for SL since it is very expensive software. I only used 3Ds Max because I was trained in it professionally. (So I am not a complete n00b, I actually have experience doing these things. It won't be hard to teach me. I am not a complete idiot.) Requirements: > Must have access to TeamViewer (Program for streaming sessions and remote screen control) FREE software You must also know how to use this software. This will be how I can tell if you are serious and experienced with training. But if you are, and probably used some other method, I can teach you how to use TeamViewer. > Plenty of experience with Blender and is an active creator for SL > Meet in SL to have an interview and discuss schedule Payment: What you think you should be paid, post here and we can discuss. Terms: At any time you agree that I can cancel at any time if I do not believe I am learning what I need. You'll be paid regardless. Payment is given after each session. (Obviously you'll get paid.) I need time to organize sessions in my busy lifestyle. I work out of my own office but not at home because I am an alien. Becha didn't see that coming. *the voice of vishnu chimes in and tells me that I have no sense of humor and i should be smitten* Let's talk about it, PM me: Leustante
  20. I was wondering if there was a modifier in Blender to reduce vertices while keeping things smooth? I learned that there is a 65k vertices limit when I upload things and whenever I try lessen the vertices (via limited dissolve), it gets the mesh a little blocky or loses the general, smooth shape I want. I tried making a dress and it was going well till I ended up with that limit and well... it’s practically ruined at this point trying to lessen the vertices via the limited dissolve lol. But hey, I’m still a beginner, so... it’s a learning process, ya know! Anyways, anything other than limited dissolve to lessen the vertices to be put under that limit of 65k vertices? In a way to keep the general smooth shape of the clothing item?
  21. Hello, so im having this continues issue when exporting mesh out of marvelous designer and into blender, my mesh seems to break at areas where my seam lines are (where the garments were sewed in MD) here's a screen capture of my mesh when I imported it into blender, I have asked for help in inworld creator groups but none seemed to know what the issue is exactly, id appreciate any help, thanks in advance.
  22. Hello, so im having this continues issue when exporting mesh out of marvelous designer and into blender, my mesh seems to break at areas where my seam lines are (where the garments were sewed in MD) https://gyazo.com/6d4674da0b896de0a7cbf6491cb1c26c here's a screen capture of my mesh when I imported it into blender, I have asked for help in inworld creator groups but none seemed to know what the issue is exactly, id appreciate any help, thanks in advance.
  23. I have been working with Blender for mesh clothes creation for a year now, and have found my way around most problems I encountered so far. Most dev-kits have their own little quirks and once you know about them you can solve the problems they cause. One problem I have not gotten out of the way is rigging for Bento hands. Especially Maitreya and even more so: Belleza. Belleza's dev-kit bento hands can be imported and avastar can convert the rig, but does not provide the bones for the hands. Rigging to a standard avastar 2 skeleton really gives horrible results (deformed hands and fingers). The cause is most probably altered bones... Does anyone know how to properly set up the Belleza bento hands (or cheeky question: has a blend-file with a properly set-up set of belleza (bodies and) hands) in Blender + Avastar 2. Editing the skeleton bones for the hands seems like a world of pain on it's own...
  24. Hello, I've been having problems more recently with pelvis rotations within blender & using avastar. I have made roughly over 500 animations in the past using the same program/plugin versions and I have never seen this happen before. What happens is when the pelvis is rotated with curves; the entire body of the avatar jolts once it is in SL, otherwise it looks perfectly fine in Blender. Here is what it looks like in Blender: https://gyazo.com/e745e52fc1abfad26dcec32c47c71001 and here is what it looks like once it is imported into SL: https://gyazo.com/c056342957fff3b2122b3441ab103532 As you can see, there is a major problem here, and I'm thinking maybe it's a problem with SL itself. I always export and upload in .anim format. The animation is running at 30fps (iv'e tried slower) and iv'e also tried exporting it with other settings, like; use translations.Also I had the avatar enabled with IK's set to 1.0. I even tried moving the avatar in certain positions from the origin, with still no luck. Has anyone at all got any idea why this is happening? I'm surprised no one else has reported this that I have not seen. Any input is deeply appreciated. This issue is basically showstopping my work. Versions used and tested: Avastar 1.0/Blender 2.69 and Avastar 2.5.1/Blender 2.79 Viewers tested on: Firestorm 6.0.2.56680, Second Life Viewer 6.2.3.527758 - Kylie Remsen @ Silent Motion
  25. Hi again. I'm creator of Purrrfect and Horrifically delicious stores. I selled full perm templates for a lot of years and i'm self educated in mesh. I can teach you basic blender work and creating clothes from nothing. I suspect my methods are not so mainstreem but they are all about the comfort and reducing time of work. I'm not so great in a free sculpting because i'm all about game indistry not art industry (different type of 3d) and all about game industry specifics. I'll not make extremely losg teaching because it's rediculous to create 50 lessons from 5-10. I use some programs you'll have to get somewhere like marvelous designer and retopology progrmas. But this is really when i'm lazy. I dont' think there is need to increase the miracle effect in 3d work, so i show it simple and if you want more story into lessons i can so it. But if you choose just go there and start from scratch i'm fine with it. But please don't think it'll not be effort from your side because after me you'll have to fight with what you've learned by yourself.I can provide some help afterworld like fixing and showing you your mistakes. Maybe it would be nice to have homework to be able to see mistakes right after lesson. I can only accept straight paypal payouts, and we'll speak about price in private. There is only one thing, i have bad english accent so probably you'll want to choose lessons with text not voice.I can include text in video. Contact me by mail or skype: alfirin.dancer@gmail.com (i check mail every morning but by skype you can reach me all day)
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