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Alexa Linden

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About Alexa Linden

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  1. Alexa Linden

    Marketplace updates - Wishlists and Favorite Sellers!

    Thanks for a good catch! I've passed it along to the team and we'll get it fixed.
  2. Happy Wednesday! In case you missed it, we just deployed two great new features in Marketplace - Wishlists and Favorite Sellers. Read all about them here Marketplace Updates - The Wishing Edition
  3. I've edited the post to call that out
  4. Are you using the EEP viewer?
  5. Good morning everyone! I’d like to start our first thread for Environmental Enhancement Project aka EEP! EEP is a major enhancement to the legacy Windlight environments in Second Life, introducing a brand new inventory object for defining the environmental settings. EEP brings: Shareable environmental objects that you can keep in your inventory. Parcel level control of environments. Up to four different sky layers that may be set independently. More options for customization. And much, much more For those who attend the Content Creation User Group, you’ve been hearing and seeing teasers around EEP for a while. This Test Viewer is similar to Windlight, which means that you have to own land or have parcel ownership rights. Because of this, we have made a limited number of testing parcels available on Aditi at secondlife://Aditi/secondlife/EEPTesting/128/128/23. If you are interested in testing EEP, please claim 1 parcel at the above location. You will need to be running the EEP Viewer in order to buy a parcel. These parcels are for EEP testing only and once they have been claimed, we are full. As this is Aditi, our Test Grid, if parcels are not being utilized, they will be reclaimed. If you have a parcel and are done testing, please abandon it so others can take a turn. You do not need to have a parcel to experience EEP. If you fly around EEPTesting and pause in different owned parcels, you’ll see what people have been creating. There are already some amazing skies being created and we’re excited to see what you do with this! We are taking the steps to get an EEP Project Viewer to Agni as soon as possible and will let you know when you can test on Agni. Until then, have fun exploring the EEPTesting region! Download the Viewer here For more technical input, please file a Jira
  6. Alexa Linden

    My photo has a 97.7% chance of being awesome.

    Lookin' good little dragon!
  7. Alexa Linden

    SSP?

    That's a lot of chickens!
  8. Alexa Linden

    July’s Marketplace Fixes

    It’s exciting to have updates to the Marketplace again! Today’s batch is just the first of many as our newest developer gets their feet wet. BUG-215989 - Products are indexed with entirely wrong category names BUG-4705 - Sort the Manage Listings page newest first by default BUG-216126 - After Listing an item on MP, default page opens store with Date always defaulting from oldest to newest This is just the beginning of our work to improve Marketplace for both our merchants and for those shopping. We have a long list of changes big and small, such as: Allowing variants of a product Cleanup of Stores of closed/inactive accounts Preparing Marketplace for the upcoming Name Changes Wishlists Making a product's listing date visible to shoppers Allow merchants to choose to list multiple "Custom Avatar Brand Names" We’re looking forward to a regular cadence of updates as we whip the marketplace into shape. User Groups are a great time to let us know how you feel about these changes.
  9. Alexa Linden

    All the Governors Horses and all the Lindens

    At least you exist.... >.>
  10. Happy Tuesday! Just a reminder that we’ll have our Web User Group tomorrow at 14:00 SLT. Tomorrow will be a general Q&A format. Hope to see you there!
  11. Alexa Linden

    Web Team Springs some Deploys on you

    Hi Willow! We closed the Suggestion flow for a couple of reasons. Many people were confused by its purpose and were using it as a method to reach support and not getting the support they needed. Jira Feature Requests are a better process for submitting your ideas as they are seen by a larger group of people and we can link up related ideas or duplicates. Feature Requests are also triaged weekly by the Second Life Team. Lastly, we found that it was not getting our regular attention despite our effort and realized that is unfair.
  12. Greetings all! Today I posted the Web Team Spring Deploy Update. I want to share with you a change we made. It was brought to our attention that within the Marketplace Fee and Listing Guidelines, under Disallowed Actions, it stated: “The following actions are disallowed. Note that these actions are disallowed by the Second Life Terms of Service, and are restated here for clarification. Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace, in comparison to in-world or other e-commerce sites,” We’ve removed the section which applied to inworld stores. This was contrary to your interests and our interests. Marketplace is a tool to use in your overall product marketing strategy and if you'd like to differentiate pricing between online and inworld stores, that's your decision to make. This line now reads: Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace or other e-commerce sites,” For more details on what we've been working on, please checkout the post. Thank you for making Second Life great!
  13. Happy Monday everyone! I hope you’re somewhere where Spring has sprung and the weather is getting warmer and the days longer. Spring so far has been eventful for the web team and we’d like to share a few highlights. With the Premium land changes we had lots of updates to make across our different pages. Work was done on Linden Homes backend updates We shared some amazing 15th Birthday News here A few notable things came out of this announcement. One of these was strong attendance at our Web User Group. Thanks go out to Inara Pey for a great blog post on the meeting We listened to your feedback and we also learned from you: It was brought to our attention that within the Marketplace Fee and Listing Guidelines, under Disallowed Actions, it stated: “The following actions are disallowed. Note that these actions are disallowed by the Second Life Terms of Service, and are restated here for clarification. Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace, in comparison to in-world or other e-commerce sites,” We’ve removed the section which applied to inworld stores. This was contrary to your interests and our interests. Marketplace is a tool to use in your overall product marketing strategy and if you'd like to differentiate pricing between online and inworld stores, that's your decision to make. This line now reads: Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace or other e-commerce sites,” We have provided some new options for displaying your transaction history, which you can now easily filter by “Today,” “1 day,” “7 days,” or “28 days” with the click of a button. We have also re-enabled the search functions on the Second Life Wiki. Happy searching! Restructured account deactivation flow to provide solutions to potential issues. And finally, we would like to say a fond farewell to the Suggestion page. This page is no longer receiving your feedback. But that doesn’t mean we don’t want to hear from you! If you would like to submit a Feature Request, please follow this wiki guide to Submitting Feature Requests. We know you all have wonderful ideas, and we are always interested in hearing them. As always, thank you all for making Second Life great! We love hearing from you and you can reach us at our monthly Web User Group or through Jira.
  14. Alexa Linden

    Bakes on Mesh Feedback Thread

    Good morning everyone! Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh does not depend on simulator code, so it should work in all regions and all grids. What's a baked texture and why would I want it on Mesh? If you use a standard system avatar, you can wear several texture layers to customize your skin and add tattoos and clothing layers. To save processing time and provide everyone on any system the same view of your appearance, those textures are "baked" by a server into a single combined texture. That's great, but until now if you want to use a custom mesh body part it would need its own texturing system to provide a similar ability to customize its appearance. In addition, you usually need to apply an "alpha" texture to the underlying standard avatar body part to hide it so that it doesn't interfere with your custom part. With this new viewer feature, you can apply any system skins and other layers to your avatar (you don't need or want the alpha layer), and then tell the viewer to apply the resulting baked texture to your the mesh body part; the underlying system avatar part that would otherwise have gotten those textures is hidden for you automatically. Basic Features Any face of a mesh object can be textured using one of the server baked textures. The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture. Benefits Avoid the need for appliers -> easier customization workflow Avoid the need for onion avatars -> fewer meshes, fewer textures at display time Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables. Avatar wearables are baked into six different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR) by the baking service. You can now apply these textures to your avatar’s object attachments' diffuse texture. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called 'bake' for selecting server bakes. The 'bake' radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden. If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden. Known Issues Detaching a mesh object that’s using BAKED_HAIR, does not make the base hair region visible. You have to log back in or teleport again. This will be fixed in an upcoming release. There are inworld Content User Group Meetings we encourage you to attend to discuss your questions and give feedback. For more information see Content User Group Download the Viewer here For more technical input, please file a Jira
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