Alexa Linden

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About Alexa Linden

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  1. July’s Marketplace Fixes

    It’s exciting to have updates to the Marketplace again! Today’s batch is just the first of many as our newest developer gets their feet wet. BUG-215989 - Products are indexed with entirely wrong category names BUG-4705 - Sort the Manage Listings page newest first by default BUG-216126 - After Listing an item on MP, default page opens store with Date always defaulting from oldest to newest This is just the beginning of our work to improve Marketplace for both our merchants and for those shopping. We have a long list of changes big and small, such as: Allowing variants of a product Cleanup of Stores of closed/inactive accounts Preparing Marketplace for the upcoming Name Changes Wishlists Making a product's listing date visible to shoppers Allow merchants to choose to list multiple "Custom Avatar Brand Names" We’re looking forward to a regular cadence of updates as we whip the marketplace into shape. User Groups are a great time to let us know how you feel about these changes.
  2. All the Governors Horses and all the Lindens

    At least you exist.... >.>
  3. Happy Tuesday! Just a reminder that we’ll have our Web User Group tomorrow at 14:00 SLT. Tomorrow will be a general Q&A format. Hope to see you there!
  4. Web Team Springs some Deploys on you

    Hi Willow! We closed the Suggestion flow for a couple of reasons. Many people were confused by its purpose and were using it as a method to reach support and not getting the support they needed. Jira Feature Requests are a better process for submitting your ideas as they are seen by a larger group of people and we can link up related ideas or duplicates. Feature Requests are also triaged weekly by the Second Life Team. Lastly, we found that it was not getting our regular attention despite our effort and realized that is unfair.
  5. Greetings all! Today I posted the Web Team Spring Deploy Update. I want to share with you a change we made. It was brought to our attention that within the Marketplace Fee and Listing Guidelines, under Disallowed Actions, it stated: “The following actions are disallowed. Note that these actions are disallowed by the Second Life Terms of Service, and are restated here for clarification. Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace, in comparison to in-world or other e-commerce sites,” We’ve removed the section which applied to inworld stores. This was contrary to your interests and our interests. Marketplace is a tool to use in your overall product marketing strategy and if you'd like to differentiate pricing between online and inworld stores, that's your decision to make. This line now reads: Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace or other e-commerce sites,” For more details on what we've been working on, please checkout the post. Thank you for making Second Life great!
  6. Happy Monday everyone! I hope you’re somewhere where Spring has sprung and the weather is getting warmer and the days longer. Spring so far has been eventful for the web team and we’d like to share a few highlights. With the Premium land changes we had lots of updates to make across our different pages. Work was done on Linden Homes backend updates We shared some amazing 15th Birthday News here A few notable things came out of this announcement. One of these was strong attendance at our Web User Group. Thanks go out to Inara Pey for a great blog post on the meeting We listened to your feedback and we also learned from you: It was brought to our attention that within the Marketplace Fee and Listing Guidelines, under Disallowed Actions, it stated: “The following actions are disallowed. Note that these actions are disallowed by the Second Life Terms of Service, and are restated here for clarification. Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace, in comparison to in-world or other e-commerce sites,” We’ve removed the section which applied to inworld stores. This was contrary to your interests and our interests. Marketplace is a tool to use in your overall product marketing strategy and if you'd like to differentiate pricing between online and inworld stores, that's your decision to make. This line now reads: Anti-Competitive or Abusive Behavior. Examples include, but are not limited to: inflating prices on the SL Marketplace or other e-commerce sites,” We have provided some new options for displaying your transaction history, which you can now easily filter by “Today,” “1 day,” “7 days,” or “28 days” with the click of a button. We have also re-enabled the search functions on the Second Life Wiki. Happy searching! Restructured account deactivation flow to provide solutions to potential issues. And finally, we would like to say a fond farewell to the Suggestion page. This page is no longer receiving your feedback. But that doesn’t mean we don’t want to hear from you! If you would like to submit a Feature Request, please follow this wiki guide to Submitting Feature Requests. We know you all have wonderful ideas, and we are always interested in hearing them. As always, thank you all for making Second Life great! We love hearing from you and you can reach us at our monthly Web User Group or through Jira.
  7. Bakes on Mesh Feedback Thread

    Good morning everyone! Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh does not depend on simulator code, so it should work in all regions and all grids. What's a baked texture and why would I want it on Mesh? If you use a standard system avatar, you can wear several texture layers to customize your skin and add tattoos and clothing layers. To save processing time and provide everyone on any system the same view of your appearance, those textures are "baked" by a server into a single combined texture. That's great, but until now if you want to use a custom mesh body part it would need its own texturing system to provide a similar ability to customize its appearance. In addition, you usually need to apply an "alpha" texture to the underlying standard avatar body part to hide it so that it doesn't interfere with your custom part. With this new viewer feature, you can apply any system skins and other layers to your avatar (you don't need or want the alpha layer), and then tell the viewer to apply the resulting baked texture to your the mesh body part; the underlying system avatar part that would otherwise have gotten those textures is hidden for you automatically. Basic Features Any face of a mesh object can be textured using one of the server baked textures. The corresponding region of the system avatar is hidden if an attached mesh is using a baked texture. Benefits Avoid the need for appliers -> easier customization workflow Avoid the need for onion avatars -> fewer meshes, fewer textures at display time Avoid the need to sell full-perm meshes. You can customize any mesh you have modify permissions for simply by setting the flags and equipping the appropriate wearables. Avatar wearables are baked into six different textures (BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR) by the baking service. You can now apply these textures to your avatar’s object attachments' diffuse texture. Right click on the attachment, click edit and from the edit face menu select textures. Click the diffuse texture icon to open up the texture picker. The texture picker has an extra radio button mode called 'bake' for selecting server bakes. The 'bake' radio button mode has a dropdown for selecting BAKE_HEAD, BAKE_UPPER, BAKE_LOWER, BAKE_EYES, BAKE_SKIRT, BAKE_HAIR server bake textures. When an attachment is using a baked texture, the corresponding base mesh region of the system avatar is hidden. If a mesh face is set to show a baked texture but is not attached to an avatar, you will see a default baked texture. If you are using an older viewer without bakes on mesh support, then faces set to show baked textures will also display as the default baked texture, and base mesh regions will not be hidden. Known Issues Detaching a mesh object that’s using BAKED_HAIR, does not make the base hair region visible. You have to log back in or teleport again. This will be fixed in an upcoming release. There are inworld Content User Group Meetings we encourage you to attend to discuss your questions and give feedback. For more information see Content User Group Download the Viewer here For more technical input, please file a Jira
  8. Happy Wednesday everyone! Just a reminder that the Web User Group is today. For more info see http://wiki.secondlife.com/wiki/Web_User_Group. Since we've received a lots questions since our last meeting we're going to have an open Q & A hour today. In addition, I'll be following up on questions from previous meetings. As a reminder, these meetings are done in voice. See you there!
  9. Hi all, Just a reminder that the Web User Group is in 10 minutes inworld. For more info see http://wiki.secondlife.com/wiki/Web_User_Group. Today we'll be talking about Events, MP and Auctions. See you there!
  10. Second Life Winter Deploys

    Happy Wednesday everyone. This winter has really flown by! With the holidays in December and the new year we’ve been busy working on all things Web! Here are a few highlights from the last few months. Place Pages search results now show in a Gallery view which includes the parcel’s image and a short description of the place. If you have a parcel marked to show in search, you have a Place Page ready & waiting for you to customize! More information on setting up your Place Pages can be found in the Knowledge Base. Internal and stability updates for Maps, Search, and Marketplace. These will enable us to do future feature work on these sites. A fix to address issues with listings unexpectedly getting archived. Another fix to make sure we don’t charge (and/or refund) PLEs on those listings. Landing pages updates, Valentine’s day themes, Download page update to support 64-bit viewers. Web User Group Meeting Update We’ve made a change to our Web User Group meetings. The meetings will now be held monthly on the last Wednesday of the month at 2:00pm SLT. You can see the schedule here. As a reminder, we’ll also be posting about the upcoming meetings and the topic a couple of days before. For a complete list of User Group Meetings and schedules, please check out Second Life User Groups . We’ve had great attendance at the last few meetings and we love hearing from you and having you share your ideas and concerns. As we say in the meetings, the best way to make sure your issues get our attention is through our bug tracking system - Jira. Whether you need to report a problem or an idea, which you think would better our products, filing Jiras gets them directly to the Product Managers, Developers and QA quickly. We look forward to seeing and hearing from you. Have a great Week!
  11. The last two months have been busy for the Web Team. Sometimes we’re busy with special projects and others times we’re working on Internal fixes and security upgrades to keep up with the times. Here is a quick overview on what we’ve been working on. The flow for adding and using existing Payment info for new residents was daunting and that’s bad. We made some changes to make it streamlined and more intuitive. New users being able to pay faster means more customers for your business! We deployed a new DMCA process and then pulled it back to make some additional changes. These changes will significantly simplify the process for content creators. We’ve added a new Web User Group! To see a list of all the user group meetings check out Linden Lab User Groups Second Life Place Pages Error opening Place Pages Edit mode. Lines of text using carriage returns do not display properly on the Markdown feature Some Region Place Pages receive an error Images with a transparent attribute causes them to overlap on Place Pages Bold and Italics do not appear while editing text in Side by Side Mode on the Markdown feature Edit Details. Change "Show in Search" Link Markdown ordered list acting funny Fixed the ToS floater in the viewer Fall updates to Secondlife.com The new viewer login screen Fixes to creating Events postings (certain characters were causing posting issues) Thank you all for making Second Life great! We hope you and your loved ones have a wonderful Holiday Season!
  12. Happy Tuesday! Starting Friday, Nov 10th we will begin holding Web User Group meetings. The Web User Group meeting is a bi-weekly, public meeting intended for discussion of issues around our Web properties such as Marketplace, Profiles, Place Pages, Search, etc. Grumpity & Alexa Linden are the moderators. Please bring your questions & requests, or just stop by to say “hello”... you could even give us a compliment! Normal schedule will be to meet every other Friday at 2:30PM SLT, and any exceptions will be noted here. Meetings are held inworld at http://maps.secondlife.com/secondlife/Denby/73/78/25 Did you know we have other User Group meetings? Here’s a list of the current meetings and more info about them & what they cover User Groups Meetings .
  13. Second Life September Web Deploys

    Happy Thursday everyone! The Second Life Web Team has been busy this month working on a number of different projects and fixes. Thanks to the Jiras you file, we hear what’s bugging you and what features you’d like. Please take a look and, as always, let us know what you think. We look forward to your comments and bug reports in Jira Here’s a quick breakdown of some recent fixes and a new feature we’ve deployed. Search Fixed - Some Private Regions not displaying properly in Search Landstore Fixed - Land Store still shows the old prim limits. (Thanks to Chrismaky & Whirly Fizzle for pointing out this was still an issue) Marketplace We fixed the following issues with Marketplace Marketplace footer needs update for new TAC Marketplace /orders page does not direct to login page Fix footer styling on maintenance page Marketplace Flag Tool: Update options for reporting Product Listing Review Marketplace: "Stars" displaying incorrectly Comment flagging missing the “Send” button Second Life Place Pages Today we deployed our latest update to Place Pages. We’ve added a new feature which will be helpful for those of you who manage multiple parcels and locations: Ability to bulk enable or disable in “my place pages”. This tool will allow a user to review and edit the current status of their listings along with whether their parcels are set to show in search. Over the last few Place Pages deploys we also fixed the following issues: Additional Images overlap each other in the Slideshow on a Place Page Hide Covenant behind login Place Pages not handling Camel Casing properly "Find Items Here" section needs to be more compact Navbar collapses to hamburger too soon Title "Place Pages" is not localized to Russia Calendar is misaligned on Place Pages that have a pending event Items For Sale Place Pages do not appear properly on mobile All Places are shown with their Edit and Reset links when using a specific URL A text label is not on the same line as its radio button on the Bulk Enable screen Text overlaps the Menu icon on the Mature Content page title for Place Pages on mobile Disabled column needs a label in Place Pages Search button is misaligned on Mobile for Place Pages in Portrait Mode Update button is misaligned on Mobile for Place Pages in Portrait Mode ‘Show All Events' link looks like text when hovering the mouse cursor in 'Upcoming Events' section on Place Pages Place Pages Bulk Edit - Add sortable columns and search functionality My Places has overlapping UI elements on mobile when there are Orphaned Pages Thank you all for making Second Life great! We look forward to hearing from you.
  14. Second Life Web

    Good Morning! You can see our first post in this new section As it says in the post "We’re starting a new Second Life Web section on the forums where we can post release notes from our deploys, go over what’s been fixed and what we continue to work on."