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Found 457 results

  1. Hello Everyone, I really wanted to cut down on the number of vertices this heart would have and after doing so, it won’t upload right on SL when I export it with avastar. However, when I use the regular exporter, it seems to work fine which is not necessarily of any advantage to me because, I plan on rigging it and I would need to export it using the avastar option once that is done ( I tested that using the previous model before making additional adjustments to it ). How can I fix it? Should I add additional vertices to the “V” area of the heart? Also, I baked some test textures and they won’t apply correctly on account of this issue. Please help.
  2. CoffeeDujour

    This is why we can't have nice things.

    An entire game character. 35K polys .. probably 50K tris more or less. First one I found on googums. Intended to run on a real time game engine, a 3D rendering race car if you will. A single ugly shoe from SL .. powered by a render engine thats more akin to a tugboat . 18K tris. It also contains a second hidden copy of the strap, but still counts. The same wireframe shoe at similar human scale to the above game character. Looks solid. We have a major problem. There is no way on earth that shoe was designed specifically for use in SL or real time content. It's for rendered content .. marketing, billboards .. film .. It make no sense whatsoever that the original creator went to the trouble of making it that detailed just for SL, that would represent a significant amount of work and time and is not in any way fit for purpose. No one with that level of 3D skill would intentionally make that content for SL. No one with that level of 3D skill would have any problems making it half the tris. No one with that level of 3D skill would have any problems making it 10% of the tris. This is the first random shoe I found in my inventory. This is why we can't have nice things.
  3. MIVIMEX

    Physics problem EXIT:: SOLVED!

    Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two months ago I uploaded another model and every cube could be seen.
  4. TyrranaxH

    Male Mesh Body *

    Hello every one! I've been on SL for a long time and I'm still desperately trying to replicate the flesh behind the screen. Unlike most of the males I've seen on SL, I have no desire for a ripped rock hard stomach packed with abs, I'd prefer my wholesome, well fed, average body that I have RL. Currently, I am sporting the Belleza Jake body with a Catwa Dino head. I tried using the V-Tech Mod for the Matriya body, aka a Female body with a male chest, so that I could have a regular stomach and arms, but it just wasn't looking right and the complete abandonment of the Belleza Jake would leave me with a lot of clothes that will no longer fit. If anyone has skin suggestions to help hide those abs, or maybe even shapes, please shout me out! I don't know what body this is, or if it even is a body in SL, but this would be my desired end result for how i want my body on SL to look.
  5. With all of the talk lately about how any effort to get content creators to optimize their work might "force content creators out of SL" I thought I'd make some tutorials showing just how easy optimization can be. So for this first tutorial, I'm tackling LOD. Here is the link to the tutorial. I hope you find this information useful.
  6. Vir Linden announced that work has begun on animated mesh in the Content Creation user group today. Here is a video of the live stream: https://www.youtube.com/watch?v=IStlohQHg7M This single feature, if done right, will greatly improve experiences and commerce. Secondlife will definitely become more "lively" once it is implemented.
  7. Elijah Patton

    Jomo Development Kit: trials and tribulations?

    Hello all, So I'm trying to find out more on the process of creating mesh clothing, skins, and objects and wanted to post some of the issues/success I'm having (so far). I'd make a post on a social media blog but I think that's too limiting. I thought this would be the best place for this since the community might be nice enough to point me in the right direction, give feedback, or my struggles might help other people pursue this whole process. For anyone trying to dive into mesh/model creation: The struggle is real! I haven't even made an object yet and I'm already having a difficult time trying to follow along with tutorials online (Check out CannedMushrooms and the MAYA Learning Channel as good learning sources). I've made stuff before using Blender and DAZ Studio's Hexagon but then life happened and I lost all those assets, so now I have to start over again and re-learn how to do everything (since I've forgotten how to do everything). In any case ... The goal of this post/thread/project is to share information about the JOMO mesh avatar, and the development kit. I like the mesh and the creator has made the model(s) available to content creators, which I think is pretty awesome. You can find the development kits for the; HUMAN (male), FOX V2 (m/f), LION V1 (m/f), HUSKY (m/f), WEREWOLF (m/f), & LEOPARD V2 from the original creators' Dropbox links as appropriate. Side note: I'm using Maya 2018 (student edition) and a Mac, so I don't know if we're going to see problems because of that but I'm willing to bet we will. --- Thanks for your time!
  8. ZooeyWellhung

    Animated Texture

    I've really been enjoying modding mesh attachments and such on my avi for some time now. Recently I've seen a few mesh items with animated textures, like a GIF or something on them. I explored the "Media" setting on the build tools, and I have been able to make an MP4 video loop on a face of a mesh attachment nicely. Only problem: other users must have all four boxes under the Preference>Sound&Media>Media tab of their (firestorm) settings checked in able to see the animated texture. Maybe I am using the term "animated texture" wrong, as its really video media that I got working. I suppose it wouldnt matter, but many people I talked to had the settings turned off, so I think it might be default. And I want people to see my cool mod! I know there must be a way to make an 'animated texture' on an attachment and still have others view it without them having those Media settings right, as I have seen it and didnt have those settings checked. So my question is what is the right way to do animated texture so that everyone gets to enjoy them without adjusting those settings? Thanks in advance to anyone who replies
  9. We can create clothes, accessoires and objects please fill out this for and you will receive a quote for your item : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items. Rates for rigging depend on item complexity and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  10. If you create your own clothes and need to have them rigged you can ask for a quote on our website : https://mesh-agency.blogspot.com/p/chargement-en-cours.html Rates will vary depending on the complexity of the items and the numbers of bodys requested. Available Bodys are Female : Maitreya, Slink Hourglass and Physics, Belleza Venus - Isis - Freya Male : Signature, Aesthetic , Slink A deposit will be requested before starting any project. You will receive all details before starting the project. I do not answer to inworld notecards please use the website or email to : meshagencysl@gmail.com
  11. Marianne Little

    Mesh/partial mesh long dresses to dance in?

    Does anyone make gowns with a top fitted to mesh bodies, not just standard sizes, with a sheath or inner tube for the skirt part with flexi prims over? Mesh in long skirts look like rubber when dancing.
  12. I'm asking for help on behalf of a very lovely friend of mine by the name of Dein Newt. He creates BDSM gear for furry avatars. I honestly don't know the first thing about meshes, rigging, or even 3D modeling whatsoever, so I'm probably using all manner of incorrect terms and just generally sounding like an idiot. For that, I apologize. Dein received a formal education using 3DsMax, but as it happens, very few can afford commercial software, and instead use Blender, thus meaning Mesh References, the dummies used to rig for specific things are made using Blender. Blender is apparently different enough that he simply can't just switch to that and has already tried and failed to do so. He also simply can't just load up a Blender file in 3DsMax and make that work, as it apparently just comes out as nonsense when he brings it into SL itself. This is very unfortunate as it means Dein cannot make rigged mesh items for anything that doesn't have a reference specifically meant for 3DsMax. There is apparently a way to convert a Blender file to work properly as he had someone that was able to do it for him once upon a time, but they are simply far too busy to help him now. I am simply asking for whatever help that can be possibly offered. What would be most helpful is a tutorial so that he can learn to do the file conversion himself, or simply an offer from someone to convert the files for him. Anyway, thank you very much for taking the time to read this. I really do appreciate it! ❤️
  13. Marxias

    Mesh Rigging? Help Please!

    I've recently purchased a full perm mesh on Marketplace, and I've tried contacting the owner, but I have yet to hear a response so I was wondering if you guys could help me! I've purchased a full perm heel/pants mesh and after I upload it and try putting it on, it won't fit to my body properly. I've tried this multiple times, and even asked friends to help me and I get the same result! Could you guys please tell me what I'm doing wrong? Thank You. The Item I Bought: https://marketplace.secondlife.com/p/Dae-Obj-FBX-and-Texture-For-High-Heel-Pants-For-Maitreya-Ocacin-Slink-Belleza-Voluptuous/15089195 Everytime I click "Wear" or "Add" it attaches to my arm instead of working like normal mesh clothing.
  14. Rena Kelberwitz

    Help! Looking for 1950s Attire/Hair

    Hello, I am asking for help to find good quality attire and hair (ESPECIALLY HAIR!) that is 1950s, retro, vintage, pin up, rockabilly, bombshell themed. I especially love mesh items! Please only answer if you know of GREAT QUALITY items. Attached I have posted pictures of what I mean by good quality items. I can't seem to find them anywhere. I have also tried searching keywords on SL market place and get a few nice finds with mainly a bunch of low quality items. I'm crossing my fingers here and hope I get a little help. Thanks!
  15. Sy Beck

    Aligning Imported Mesh Objects

    I'm building a very large and complex shaped house, which at the moment is made up of 7 separate objects and will likely increase further and it has many curved surfaces that have to be accurately aligned together when assembled inworld. So far on the beta grid I've just been eyeballing the alignment to check build quality and physics models etc, but as I progress further away from what I'll call my anchor object (first object imported) that I started aligning subsequent objects to any discrepancy in the initial alignments is telescoping out to larger misalignments further down the assembly process. This hadn't bothered me so far as I had read in the past of something called cube/box alignment where each mesh object is imported as a linkset with a common single cube that you then make the root prim and set to say X:10 Y:10 Z:10 and as you import each object you set that root prim to the same coordinates then delete it and everything should align perfectly, which it does. However the problem that I've run into is that it is breaking all my physics models. First of all for ease I used just one common cube for all the mesh objects set to 0,0,0, , but inworld as I imported pieces that were further away from that location the cube was outside of the bounding box or rather the bounding box that was dictated in the original object and it broke its physics model. I slapped myself for not realising that would happen beforehand and then gave each object its own cube but nestled within each object's bounding box and each cube was a set distance from the previous one so that I could easily replicate the offset inworld. Once again though, for whatever reason the physics models were broken and I ended up with convex hulls even though the prim option was there and enabled. My only workaround at the moment is to use the method above to get everything inworld and correctly aligned and then import the objects again without a cube and copy paste them to already aligned objects' coordinates, which I guess will work, but is tedious and obviously more expensive once I import to the main grid. So my questions are, does the cube alignment system really work, if so what am I doing wrong and is there an easier or better way? I did search the forum(s), but I couldn't find a similar topic or the original thread/post I recalled about this process so thanks in advance for anybody who links/points me to some.
  16. I have never initiated a thread to post a link to my own blog before, I don't know whether there are guidelines around that or not, but it always seemed inappropriate, however, I am making an exception today, and depending on the ratio of trolls and hearts I guess I'll get my answer on whether it is right or wrong 🙂 The reason I decided to do this, is that in spite of many years of mesh accounting, many good posts both here and elsewhere I still see versions of this tale playing out across building groups, including the one that inspired this post, earlier today. So here we go, in the hope that someone might be saved the frustration of a "weird accounting problem" some time. All I did was link a few prims... Beq xx
  17. N3r1da

    How to be a creator

    Hello.I want to be a creator in SL but i don't know where to start.What do i need to learn.Any help would be appreciated.
  18. I am looking for someone who can create and is willing to create mesh clothes for me for my shop. For now just one item but maybe (likely) more after that. I have no idea what people charge for this either so please bear with my ignorance. I have been trying for months to make my own meshes but I just can't .. get it. Something always goes wrong. I can make textures just fine for just about anything but making meshes, not so much. You can contact me in world for discussion. Only serious and reasonable people please ..
  19. I've found some people, gotten some numbers, etc. I'll be see what I can do. Thanks everyone.
  20. So a mesh builder friend of mine (long time creator, knows the ropes) is having major issues uploading a simple doorway (think garage opening) using the new update of the Firestorm viewer. He tried both cube and planes physics models. Set to prim. Can't walk through door. Doorway not recognized at all (like if you used a cube for the physics model). He did get a doorway using the Linden viewer (but by now his isn't really sure WHICH method he used -- sure most of us have been there). So anyone else having doorway issues with the new FS release OR SUCCESS (so that we know it isn't FS that is the issue)? He has been uploading on the main grid, not beta. Thanks. He isn't a forum person (how silly).
  21. Nevliel

    Face mesh & body mesh?

    Hi, I'm new to SL and wanted to get some head&body mesh but I'm really confused which one works with which because there's a ton of them. For example, I want to buy a Genesis head mesh but what body mesh goes with it? Does brand matter? Do you have to apply skin to the head mesh? What is a bento head? And which is the best price? I'm sorry for so many questions but yeah I'm really confused
  22. Walter Balazic

    Custom Rigged Mesh Avatar

    Need someone to create a couple custom rigged mesh avatars for a RP sim we are working on. Contact me for details.
  23. Im looking for someone who can make a custom mesh sign (neon) that is of good quality. Im also looking for someone to make a custom skybox for me, again of good quality. Prices isn't a problem. Message Irzias resident.
  24. I am interested in sharing with others information about which SL stores supply fitmesh clothing suitable for female avatars up to the maximum size of breast in the standard mesh avatar by TMP (The Mesh Project). From my trying of various demos and some of my own purchases, it seems that some fitmesh only 'stretches' over smaller boobs after which they then disappear inside the avatar; while other fitmesh truly adapts to the curves of any avatar. Two stores whose fitmesh does suit max size breasts are: L.I.C. (aka Lyndy in Chains) - https://marketplace.secondlife.com/stores/155645 A&J Creation and Franchise - https://marketplace.secondlife.com/stores/38506 I am not sure that ALL of the fitmesh items from these stores do behave as I have described, so make sure to try a demo before buying. Be aware that the LIC demos are free at the store but cost $1 on Marketplace; and that they only last 5 minutes for you to try out, after which they disappear. Fair enough, at least there are demos! I am especially looking for a mesh lace minidress something like this... almost like a lingerie item (this is an example of a fitmesh which sadly doesn't fit much bigger than a very average size boobs) https://marketplace.secondlife.com/p/LeCastle-Amia-Laced-Up-Mini-Dress-Maitreya-Slink-Belleza-TMP-HUD/12726380 If anyone can point me to anything, I will be very happy! (See pic below) It goes without saying that I never even consider buying a mesh clothing item if there is no functional demo available to try. So... the above two stores (LIC and A&J) are ones which have at least some items to suit us big boobed TMP ladies. Please share others which you have found which work... only stores which have functioning demos though please.
  25. MegumiBasis

    Ayuda con cabeza Catwa Catya

    Hola chicos, tengo un problema con el demo de la cabeza catya de catwa, se me ve la cabeza transparente, incluso en la barbilla se ve una raya , queria saber si esto ocurre porque es la demo o algo asi?, no quisiera comprarla y que no pueda arreglarlo, (ya probé aumentando los gráficos y no me sirve). acá les dejo una imagen:
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