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Found 644 results

  1. And one more question for all lovers of furry BG Solarian avatars. Why are there seams on the head of this avatar (even on an ultra graphic if it depends on it)? ... I asked the group and they told me that at a low height everything looks better and no seams are visible. I wonder why this happens and will it ever be fixed?
  2. So Lelutka came out with a couple of new heads. I’m curious about thoughts. Anybody demo or buy?
  3. Bonjour à tous, je viens de créer une nouvelle chaîne YouTube consacrée à l'apprentissage de Blender spécifiquement pour second life. Une visite, un like, ou un abonnement à ma chaine m'encouragerai à continuer ces cours. Toutes vos suggestions sont les bienvenues. Ici pour visiter ma chaine You Tube A tres bientot 😉
  4. Hello, i'm making a spotlight model for a building i uploaded yesterday. The building itself went flawless without errors, all LODs named correctly etc. But this one gives me some strange behavior. Some info (3 seperated parts, 2 of them will be copied in-game for more spotlights on the rails) 3DS Max: Default mesh: LOD2: Names: Materials: All looks fine here, LOD has same number of materials, just different polycount. I only did 1 LOD for this example because the error happens on the first LOD already. Secondlife: Error: Material of model is not a subset of reference model. This happens due not the same amount of materials of the LOD, i get that. What i don't get is why the spotlight part of the LOD becomes a cube all of a sudden, we've seen the LOD mesh. I have no idea how to fix this. I've tried reopening 3DS max, restarting my computer, RE-making the LODS, Reset XForm but nothing seems to help. Sincerely. EDIT: This does not happen when i export without the Rails
  5. This is a place for new mesh designers to add pictures of their finished projects. It does Not matter if all or part was done in Blender and it does not matter if Blender or another Mesh application was used. This is a place to learn and teach.
  6. Currently developing a new sim and have certain projects that I need completed in order to proceed with my vision. The main issue will be buildings created in order to increase the look and feel of a Mega city that is alive. If this is something you would like to discuss or take on please contact me at Caralawson95. Drop me a IM or leave a notecard and I will get back with you when I am online.
  7. I'm struggling looking for easy to follow and understand tutorials, with (and this is key) Someone using updated software for building with and exporting to SL. I'm looking to just befriend someone who does it currently, and gain access to a discord where we can swap information from time to time when we hit walls. I joined about 6-10 groups in SL, and all are relatively non responsive, which is fine. Nobody get's paid to run support here... but I would like a friend like minded who enjoys building mesh, animating or rigging it. Disclaimer: Before I get responses back I would like to give a list of things I have already tried that have failed me and or are not without a mountain of time wasted and/or aggravating to follow and listen to, this list is not intended to personally attack anyone, but I know some of you may take offense because these people are pillars in the community. I'm sure they are lovely people but if I have trouble, then I'm having trouble... that's just facts. 1. Mayastar plugin: I bought it, and there is little to zero support for learning how to use it. Tutorials for it are outdated software, and you have to filter through many to hear information (for many hours) to learn things don't match up. I am getting errors even with a fresh scene using this plugin. I have dropped a support request, I have watched the tutorials. This has been very unnecessarily laborious. Reaching out to the group for it has resulted in nothing. Listening to 45 minutes of giggles, Okay, So, and Ums.. till I want to rip my hair out.. 30mins to tell me to click one button.. If I sound upset... I am. Even a written note card script would of been better than these video tutorials. That's great if YOU had a better experience... awesome.. but it has not been =my= experience. 2. Youtube & Google: Before you say these are your best answer for me.. Yes, I know how to use them. Again, outdated or irrelevant currently. Or I simply have not found that one magical tutorial that explains it. I'm not trying to sound like a jerk.. I just don't want someone to feel the need to post the most obvious answer and feel like an Eisenstein. If you actually got help from a video series I'll shut-up and pay attention to it, just slap me the recommended list. I am passionately willing to learn it. I just want someone who can teach. 3. You got glitter bombed. CONCLUSION: Do you make mesh? Want to add me and be mesh making buddies? Please send me a message. I swear to god I'm not a jerk.. I'm just exhausted with bread crumbs and need a meal. Autodesk Products: Maya, Mudbox etc. Substance Painter and Adobe Software. It's not help with the software I need, it's help understanding making things compatible for SL with updated software.
  8. I decided it's too difficult to find people who do this stuff. If you make mesh in Second life, in any form or capacity. You are welcomed to join this discord. We got to start somewhere. It will be used to swap ideas, meet others who are builders too, and get help when available. Blender? Maya? Photoshop? Substance Painter? Whatever is you're using, I'll make channels so you can ping for assistance per software need. Make any request to Alba#0830 Hope to see you all there. https://discord.gg/c9CsMY4
  9. Looking for mesh creator, animals mostly, maybe human. Animating skill would be nice but not necessary. We are a roleplay system in need of some meshes and also textures. Contact inworld or here, thanks
  10. Hey everyone, I would like some help with my character's physics. I have the Maitreya body, and I've got a physics layer thing for it. Only my breasts seem to be moving though. I've been reading some old forums saying that this is the case for the Maitreya, and as well the case for many other mesh bodies. These were old forums, however. Has there been any new developments? Is there a new kind of physics I could get that would allow me to adjust for my belly and butt as well? If not, are there any mesh bodies bodies that allow for butt and stomach physics that anyone could recommend me? I've heard that Belleza and Tonic used to offer physics for more than the breasts. Is this still the case? Are there any other mesh bodies that offer this? I'm fairly new to this game, and I'd just like someone to help me understand these mesh bodies and their physics, as well as the many different kinds of physics (layers?) you can get for them. Thanks, and have a great day
  11. Hey all!, Ive been wondering for a while, if there are any female mesh bodies that make the butt jiggle and bounce, i only know belleza does it good so far, anyone that knows other mesh avatar that incorporate these physics in their body, any and all recommendations and suggestions are good thankyou! it doesn't matter if the stomach jiggles that is only a plus! Thankyou ! 🍑
  12. I have an older avatar with a non mesh body and I would like to find clothing and shoes for her. Is there anyone out there that can steer me to a few good shops? Much appreciated, Milla
  13. Hello everyone. I’m very new to Substance Painter and am hoping that I can get help with a few questions. First, when I export the diffuse map that is in the 2D view, parts of my objects turn out very dark, regardless of the position of the lights and regardless of whether or not I use the baked lighting filter. How can I, or is it even possible to, avoid these dark areas? If there is more than one solution to this, I would greatly appreciate an explanation of each. The one and only mention of this problem I was able to find is in a video by Anya Ohmai, where she suggests that the mesh be “flipped”. I don’t understand what she means, and the video was not recent (made before the 2D view export feature). Second, is the baked lighting filter actually necessary if I’m exporting the 2D view image to use on my mesh? I ask because I see the light information baked in the exported 2D image even when I don’t use the baked lighting filter! (Maybe I need glasses :P) Thank you very much in advance
  14. Offering my services for custom work in secondlife. You can find all the details in the formular bellow http://bit.ly/ACroftCommission You can see some of my work here https://bit.ly/2X9pJbR
  15. I am having an issue where my head is not seen to some people. On my computer I can see my head, however, I occasionally get people telling me they can't see it. Once I relog they can see it. The thing is I never know when this happens because like I said I can always see my head with no problem. So I may just be walking around headless and not know it until someone tells me. Does someone know what I can do to fix this?
  16. InZoxi is a tried and tested name in SL, its owner being a 13-year member and content provider throughout Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those with a background outside of SL. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for custom content from small to project, please contact Zoxin (Resident) in-world for a quote, as well as portfolio and other links within the profile. Note not all commissions will be accepted due to time frames and viability. Please do not contact me regarding being hired, I am not advertising nor do I have any positions available for employees. Thanks.
  17. I’m new to mesh and would like a strong but attractive Asian male face and an Asian fitness model physique. Please note that I do not want to recreate the below face. It's only an example. I've picked up the following demos. Are there any that I missed that I should look at? How do the bodies compare and contrast? Which bodies currently have the most clothing content available? Heads - Akeruka Yang - Catwa Dino, Skell, Victor - Lelutka Andrea, Guy Bodies - Belleza Jake - Exmachina Davide - Legacy Meshbody - Niramyth Aesthetic - Signature: Geralt, Gianni - Slink Physique Skins - Bold & Beauty - Clef de Peau - LV Designs - Not Found - Stray Dog - Raonhausen - Vendetta Hair - Stealthic - also visited Dura, Fabia, Emo-tions, Argrace, Mina, Exile, Kuni, Modulus, Truth but prefer Stealthic's textures and alpha hairline
  18. In search of a full time rigger , please be able to rigg for all mesh bodies listed below. Maitreya Freya Hourglass Legacy If your able to rigg for bento that's a huge plus as well. Please be able to meet deadlines , and be able to handle large orders. If interested in position please contact me in-world with a note card & IM... - Oiryok Resident
  19. Upgrading myself from a classic AV. At present I have a Slink body and skin which I am happy with. I have also purchased a Catwa male mesh head (Daniel) but I just can't seem to get it to look right. My AV is mature (ie 50s) and I'd like to get my mesh head to look closer to my classic head. Most of my attempts so far have turned out as more "swarthy serial killer" while actually I'm just after "nice dad"! I guess I'm looking to hire someone to edit my head shape and advise on skins to make me look right. Thanks Marc
  20. I would like to know if anyone is currently accepting requests for a custom mesh head.
  21. Katt Dragoone

    Mesh Head

    I'm looking for free, or almost free mesh heads. I've seen a few but they come with bodies, like Altamura. Any suggestions appreciated!
  22. Is there any way to remove body parts in mesh bodies? Specifically I want to remove the tongue in an avatar. It's a long story. Don't ask. Grin.
  23. I am looking for an experienced mesh clothing designer who is familiar with all bodies both male and female. We are primarily looking for t-shirts at this time , however for a experienced designer with high quality work there is the possibility for other clothing such as hoodies, sweatshirts, sweatpants , hats etc. This will be an going project for the right person with regular orders. Experience and high quality textures are necessary. Detail to timeframes and deadlines a must. Your own mesh is not necessary, templates can be used. For more information please contact Jasmine Tryce in world Thank you for your time and talents.
  24. Hello, I wish to ask if there are any open text or video tutorials about hair creation. Mostly I'm interested in the UV mapping details, how to unwrap the geometry to make it fit the most hair textures in SL and so, make it easier to retexture. Thanks!
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