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About Me

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  1. Very simple looking for a expert avatar maker that can design a full perm Naga avatar. Can discuss the features in addition that would come with the avatar. Or if you cannot design avatar ill pay you to make gear for this avatar. https://marketplace.secondlife.com/p/Ladonian-naga-BOX-i-monster/16651212 Can contact me via wolfking7 inworld. Or can me via discord just ask for it. Provide examples of your work if you can.
  2. I have some knowledge of 3d mesh objects creation and I wanted to learn to create my own mesh clothes for mesh avis in Sceond Life. I went through some creation tutorials and I got the jist of creating clothes and sewing and some buttons work and even pocket creations. One thing I had issues with trying to learn in Blender 3d mesh creation was texturing. I know you can only add 8 materials per mesh object. And I know how to map out faces for texture applying in Blender. From what I saw in Marvelous is that you can have the normals and uv maps and specular created in it. Here is my question(s): 1. Do you export the normals and uv's and Specular maps FROM Marvelous and upload that into SL? Or do you take that to Blender with the mesh OBJ and assign it there after rigging? 2. Can you re edit the uv map by picking more faces to a mesh clothing item and if so what does it do to the Marvelous designer uv image then? 3. It was my understanding that Marvelous does all the mapping and you jsut take in the mesh obj clothes to rig it to body types in Blender and import that into sl? 4. Are the ao's uv maps, specualars and normal maps that creators import to give out as full perm from Marvelous directly or from Blender? Any help creators can provide would be so helpful I have looked and looked for this information in youtube can't find proper information.
  3. so i work on male model with dev kits and after creating hoodie with hoodie hat attached on i got to this problem.. since as far as i know body dev kits comes with body only and without head, after exporting it i noticed the hat doesnt move when i move my head only the body so my question is how to make the hat works along with the hoodie i created when exporting since head and body comes in different ways ? : https://ibb.co/ykHddsD - here it looks fine : https://ibb.co/7KPJ7Tr - after i tint the head the hat doesnt move with my head
  4. Greetings, everyone! I've had a few different custom creations made from different designers and I'm looking for someone to create some custom mesh uniforms, rigged in standard sizes to fit as many avatars as possible, rather than for a specific mesh body currently. The outfits I'm looking to have made are formal military dress uniforms; I have some ideas about what they should include and some inspiration from existing designs which I would like to work with you on to improve upon and create something unique. If possible, I would like the outfits to be in separate parts, to make them texture/colour changeable and have togglable accessories or trim, such as a necktie, lanyard, belt or gold piping. I've seen custom made uniform outfits like this made for other residents and groups before, so I'm keen to see this. Let me know if you're available; leave a reply below and IM me in-world or leave a notecard. - Charlotte Sinclair
  5. so i been creating accessories for a while and thought to start with clothes and i already made my first shirt using Signature Body model on MD - to blender - to second life.. but the problem is its matching ONLY signature body and my question is if i want to make it for legacy for example do i need to get the kit and overdo everything i did and with the huds copy it like to 3-4 bodies id like to create ? it doesnt make any sense to me i need to start from zero to each body.. since u cant move/stretch rigged clothes what is the magic then is there a script or a trick or what? thanks for responding !
  6. Hello Second Life! My name is Exalos Halestorm. I'm looking for a fun environment to earn some lindens to pay for my expensive lifestyle. I have business and manager experience in IRL but here in Second Life I'm still learning but will to work hard for that money. I'm open to work as long as it doesn't cross some of my hard limits. I like meeting new people and excited for the second life experience. Thank you, Exalos
  7. Hi! My name is Charolotte Caxton, that’s Charolotte with an o. I used to live here, in SL but I’ve been gone for a little while. Did they bring last names back? Do my cubes still work? They’re free on the marketplace. Just curious. If you remember me, hi! If I’m new to you, hi! Love, me.
  8. i upload a mesh and i notice when i scretch the item the back is getting opened and deformed it never happened to me before i made sure all my modilfers on blender applied before exporting i made a beanie and this what happen what did i miss ?
  9. i made a ring and i cant seem to modify my own mesh after exporting from blender 2.79 i have avatstar and did the export thro their dae but when i export it to SL it doesnt let me modify transfer change or select faces in edit mode even after i dropped the mesh on the ground to apply nothing it just doesnt let me move/ rotate or stretch.. i really need help !! thank you
  10. Any good mesh heads that either A) already have a similar head shape to the pics below, or B) are malleable enough to squash into the right shape? My partner wants to make a cosplay av of Silco after we binged Arcane and it's a struggle finding something with less... super chiseled and realistic looking. It's also been a struggle finding something that gets the nose shape without contorting things too much. Having a demo is a 100% must to make sure it's something we can work with. For reference, we're looking for something similarly shaped to this dude. Only looking for something that can get the facial structure-- everything else I can figure out myself! (In a similar vein, what head would you guys recommend if I wanted to give my Jinx an upgrade? I usually run around with furry avs so anything human is complete alien territory. I've got a free mesh head on atm but it's super lacking in expressions, and I'm sure I could get a slightly better face shape with something less prone to warping when tweaking certain sliders.)
  11. Hello! I returned to Second Life after a few years of absence and I wanted to start devoting myself to art in this world. I remember that once there was an open world where you can experiment by importing meshes for free, but apparently it no longer exists or I can't find it. How is the situation?
  12. I mesh any photo/art outfit for any body I rig for 6000$L per body any outfit i Fit for 3000$L per body any outfit Contact in world @ alexacroft resident or on discord acroft#0456 some of my work that is not under NDA Alex ACroft - YouTube
  13. im new to rigged mesh building and on blender it looks good and when i export it as dea to sl it looks horible i did automatic weight paint i have uv maps all set up and it works well on blender with the pose mode but only in when i upload its bad. heres how it is on blender:https://ibb.co/DDtB1rj and how it looks in second life:https://ibb.co/0yVNMX4 is the problem comes because the avatar i use not good? or the automatic weight paints ruins it? or its something else? please help and thanks everyone
  14. So. I'm new to creating and I made a dress in marvelous designer. The problem I keep having is when I import the obj to Blender, it doesn't fit on the body. I used the Slink HG body in MD and I'm using it in Blender. Can someone please help me with this issue?
  15. I am entirely confused on where to start on SL to begin making a boutique. I created a marketplace store. I searched and searched YouTube for tutorial and All the information I received is that blender, marvelous designer, photoshop, avastar, and other programming tools are needed. I just want to know which one is the best. I want to understand the difference between, rigging, textures, BOM and all the different SL verbiage. And how do i get approved for kupra, legacy, maitreya body dev kits so I can become a fashion brand?
  16. Hey guys, I don't know if this has been asked before, but what am I doing wrong. When I create a mesh plane in Blender and texture it, it appears invisible on one side in Second Life. Same thing with Curve objects. I would like to use a mesh plane to design hair though. Is there a simple trick, or what am I doing wrong? Thanks in advance and *hugs* Wiwi
  17. Hi to all, A few clothing makers here have formed a Discord group for makers and new makers to share and find out things on many topics from Blender, 3DMax to Substance Painter to name but a few. If anyone is interested here is the join link. https://discord.gg/Cy3ajtDw Hoping to get a lot of talented and new makers together to share the knowledge, experiences and help make SL the best it can be for everyone.
  18. Hi, I would like to use the standard Gianni Body Skin as I like it the best. I own the Gianni Body and the Lelutka Skyler Head. And would like to use Evo X. I am now looking for a skin for the face that is Evo X capable and compatible with the standard skin from the Gianni Body. Unfortunately, the Face, which is in the Skyler folder only works with Evo unfortunately not with Evo X. So far I have not found anything. Maybe someone can help me. :) Thanks in advance. :)
  19. I'd like to be able to create tailor made mesh clothes in Blender for specific classic avatars, which means I don't want to use standard sizes. I understand that the way to do that is to have the avatar uploaded into Blender. I was told that the easiest way is by using avastar, but I can't buy avastar at the moment, and I'm willing to do it the hard way, if there is a way. So My question is, how do I upload a specific avatar into blender without using Avastar? If a friend who has Avastar is willing to help me with this, how do they export it so that they can send it to me in a format that I can use in Blender? I hope my questions make sense, because I've never used Avastar, and my friend is new to it too. Thank you in Advance.
  20. Hi All, this is doing my head in so if anyone can offer a solution I would heartily appreciate it! A couple of months ago I noticed when I was trying to resize furniture items that the items would seemingly 'crack', I'd no idea why this happened as I have never had issues resizing stuff before for the perfect fit. I was going to pursue it and ask further but you know, life gets in the way, and I assumed it was a glitch that was perhaps impacting SL and would be swiftly rectified. Well I've just come to resize an item and it's. still. happening. I have wracked my brains and have no answer to why this could be? I'm using the latest version of Firestorm, and I never mess with the big bad settings so I just don't know what's happened suffice to say it's frustrating as heck. Could there be a setting in the 'Develop' menu that's perhaps been knocked off during a recent FS upgrade? I literally have no idea except to say I want to be able to stretch and resize stuff again willy-nilly but I am a very exasperated Kitty as I cannot bleeding well do it anymore, GAHHH!!! If anyone can suggest a solution that will help me hang on to my remaining brain cells I would appreciate it! Kitty =^..^=
  21. I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) and landscaping inworlds via instant message / notecard (in case ims being capped please send a notecard too ).
  22. Hey everyone. So I'm back to the game after a long time away and now that I'm learning that mesh is all the rage, I am in desperate need of an overhaul. From what I've been seeing a lot of people recommend Signature Gianni & Legacy with Belleza Jake taking 3rd since it was never updated for BOM, neck seam issue, etc. I saw that just the other day or two Jake got an update. Given this recent update does this move Jake up to the top of the list again? For those of you familiar with this new update, as I'm still trying to relearn the game, does the new Jake update fix the neck seam issue and splayed hands? Also will it now work well with a Lelutka head? Trying to do my research before I spend the lindens. I'm looking for a good looking body that has nice clothing options available for it. Thanks! p.s.- I'm in the processing of demoing them, but I know as someone coming back to the game after some time away I won't know the nuances between the 3 as someone who is up to date.
  23. hello. i've been having this problem on and off for months. it happens with all the mesh avatars i have tried, and it happens in sl viewer and firestorm. i have no idea whats causing this and i dont have another computer to try to see if it's a problem with my graphics card or something. it seems like the shadows and lighting is glitched in some way. i know nothing about 3d modeling and im also fairly new to second life as well.
  24. Hi there, hope I am in the right section. Could someone please tell me how much land impact and avatar complexity has the UTILIZATOR avatar? Are LI and avatar complexity the same thing? Is it possible to edit it using the system sliders? (torso lenght is my main concern) Thank you very much!
  25. I have been trying for days to do physics for this one house and I am at my wits end. I have the model. I've built it and deleted it about 60 times now 😅and I really don't know where to go from here. If someone could help me understand and help me do the physics so I can see where I've been an absolute *****, it would be beyond appreciated.
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