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Found 6 results

  1. Good morning everyone! Bakes on Mesh is a new feature to allow system avatar baked textures to be shown on mesh attachments. Currently you will need a special project viewer to use it. Bakes on Mesh does not depend on simulator code, so it should work in all regions and all grids. What's a baked texture and why would I want it on Mesh? If you use a standard system avatar, you can wear several texture layers to customize your skin and add tattoos and clothing layers. To save processing time and provide everyone on any system the same view of your appearance, those texture
  2. Hey guys, so i bought a pair of eyes from Gloom, and when i tried to put on the BoM ones i realised something strange. So, i tried on some BoM eyes from other creators and i got the same issue. With all the eyes, my avi's looking upwards? Even if i use an animation hud to move her eyes down, her irises are basically hidden behind her upper eyelids. anyone know how i can fix this? i'd really appreciate it. thanks a lot in advance!
  3. Hello, I am a skin and makeup creator within second life introducing a new store called IV. In this case it pertains to testing my partners’ (Boheme skin) body appliers & making sure that they correspond and match accordingly with my face appliers. If anyone is willing to take a moment to to and help me understand how to upload & display bakes on mesh compatible textures, it would be greatly appreciated and I am also willing to offer 5,000 linden to this person because I do have an event to set up fot (Unik) and my partner seems to be unavailable at the moment. Thank you,
  4. I downloaded the Firestorm BoM version a couple weeks ago. Since I did that, SL had become VERY laggy, was freezing up, etc. I thought it was my internet connection at first. I lowered my Draw Distance to 32, put my graphics on low-med and other such things to help, however none of that helped. My FPS had went from an average of 10-15 in busy sims way down to 2-3. I suffered for 2 weeks with it then thought, hmm let me delete this version and go back to the previous one. Once I did that, everything was so much better! Sadly though I want to have the BoM version and soon it will be the ver
  5. Does anyone know how the new BAKED_LEFTARM and BAKED_LEFTLEG are supposed to work? Is it really just another AUX with a dumb name? I modified my mesh body to have the left arm be a separate face, and the left leg to be a separate face. When I set my mesh body to have the left arm face as BAKED_LEFTARM and the left leg face and BAKED_LEFTLEG, all the other other skins, tattoos, and clothing that were on BAKED_UPPER and BAKED_LOWER disappear on the left side, and nothing but the specific left side universal tattoos are shown. I thought the point of the left bakes were to allow adding tattoo
  6. Hello , thanks for taking the time to read me. I am a creator, I buy mesh full perm clothes and work on them and I am planning to make tattoos again. Now as a creator, the BakesOnMesh how will affect mesh clothing? Do I need to do something or is it only for tattoos and skins? If it affects mesh clothing then do we apply to them a script or something? Last one, for making tattoos what do I need to do so my tattoos will be compatible with the BakesOnMesh (do I add something? How will it work?)?
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