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Found 67 results

  1. My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
  2. heyas, guys! i was working on my mesh dolphin on the beta grid. i used a custom texture (95% white grey) in the "shiny" setting, so that i could access the shininess settings and tweak them. i came up with a good setting of 33 highlight and 33 environment for the skin. not SHINY, but... you know, wet looking, like a dolphin. when i went to the main grid, i uploaded everything (mesh, textures), and when i applied the 95% brightness to the shiny channel and set it to 33/33... it was barely shiny at all. so i cranked it up until it looked as it had in the beta grid, which was very high. then one of my beta testers mentioned that it was way too shiny. like eye-hurtingly shiny. my question is... what could be causing these discrepancies in the appearance of the shine? i'm using the firestorm client, on both grids. is it the client? is it the sim windlight settings? is it some preference about 'basic shaders' or something? (but i can still see shiny, so it's turned on.) are the custom shiny controls not actually active on the main grid? or something? i'm just confused, and now i don't know how shiny to make stuff.
  3. Transparent texture - Blender

    Can anyone help me with a question? Well, I'm working on a bento beard and when creating the texture, the part of the beard that I did not apply texture gets appearing and coming into conflict with the skin. Does anyone know how I can solve this using Blender? Here is a photo of the problem: I applied the solidify for the texture to appear on the other side, but even then the part that has no texture stays that way ...
  4. Do you have a project that could use a custom mesh props or scripts? Are you unsure of how to make this happen and are ready to hire someone else to help you? I can be that person for you. Whether you know exactly what you want to have made or need to get your ideas onto paper we can work together to make your project a reality. I have 6+ years experience creating mesh objects and 2+ years programming in and out of Second Life. I use that experience to create high quality, high efficiency mesh props and scripts that will take your project to completion. Let me help you with your next project. Let's chat! Send me a message in world to "BrownBoxStudio", email me at brownboxstudio@gmail.com, or even leave a message on this post, and start working together towards reaching your creative goals. Here are some mesh objects I have made for second life. They average about 3-5 prims each. If you would like to see them inworld, send me a message and we can meet up. I also have scripted games, and other objects, that I can be shown on request if custom scripting is what you are wanting.
  5. Problem with baking AO texture

    HELLO! I'm trying to create an exploding barrel and now I made such a mesh. But I have a problem with baking AO shadows texture. On the sides of the barrel where the ribs are visible strips. This is despite the fact that the cylinder 24 VERTS, the SMOOTH is switched on. I can of course make a blur in the photo editor, but how can I make the blur in the settings of baking? Is this possible? Please advise. Thank you so much!
  6. This comes from chasing down a problem with the Firestorm viewer when built self-compiled. Self-compiled, Firestorm uses OpenJPEG to decode JPEG 2000 images. Built officially, it uses a proprietary decoder from Kakadu, which used to be faster. The self-compiled version was crashing on some rare texture images. Here's one of them. Eye texture. 128x128. Converted to classic JPEG for display here using an online file converter, with difficulty. This image in its original form crashes most graphics programs. Most images have 1 channel (monochrome), 2 (monochrome + alpha), 3 (RGB), or 4 (RGBA). This has 5. Firestorm can't handle that. The original file, on SL's servers, is here: http://bake-texture.glb.agni.lindenlab.com/texture/68737668-f9fc-4d10-8c41-7b7f1db046c0/eyes/c5b219fb-9185-6f0d-27b0-72b7f8d914a0 You can download it from there and try to open it. It has no suffix, but it is a .jp2 file. This crashes self-compiled Firestorm 5.1.5 and earlier versions. I put in a fix which logs this as an error and continues, and now we can look at the bug. So that's where I got this texture file. But how did it get onto the SL servers? Is it supposed to be that way? Is it an upload error, or what? What creates those baked texture eyes? I haven't yet found the avatar which triggers this. It seems to be random, about once a day. I just visited some busy places with many avatars as a test, but I haven't found the specific eye which triggers this bug yet.
  7. Commission Central Discord

    I'm sharing an asset that would be helpful, it's not an SL group. Commission Central is a Discord created as a community to share art and link up content creators with clients. https://discord.gg/dbxcqNz Please share!
  8. "Make It Perfect - Weddings by Stephanie" is looking for officiates/ministers [preferably men]. If you are interested, please apply. We are willing to train as well upon hire. But all we need is commitment. We are also looking for a Texture Designer. Your work will involve texturing mesh templates [dresses or gowns] that will be given by our in-team mesh designer. If you are interested please send a notecard to either Stephanie Northman [Owner] or GiaBlossom Resident [General Manager] with possible time we can have a meeting. More details will be discussed at the time of meeting. See you!
  9. Hello, I'm working on an object and trying to get two child prims (eyes) to blink using a texture changing script. I tried putting the script in both child prims and it worked, but they weren't in sync (due to the randomness of the blinking). My idea on solving that would be to modify the script to modify both child prims at the same time and place the script in the root prim. How can I modify this section to work on two linked prims? I'm sharing the section for context, but I really just need to know how to modify llSetTexture to the correct function. default { on_rez(integer startparam) { llResetScript(); } state_entry() { llSetTexture(OPEN, ALL_SIDES); // open llSetTimerEvent(llFrand(3) + 3); } timer() { llSetTexture(CLOSED, ALL_SIDES); // closed llSleep(llFrand(0.2) + .1); // sometimes blink a little faster, from 0.2 to 0.3 llSetTexture(OPEN, ALL_SIDES); // open llSetTimerEvent(llFrand(3) + 3); // make them blink randomly }
  10. Greetings! To get right down to it... I've spent so many hours combing the Marketplace for ways to alter my Kemono into my dream mutation, I've decided it would be simpler to come here asking for assistance with this skin issue. I tried to work with the Kemono dev kit, but I apparently suck at translating what I want into brush strokes on GIMP - I just end up with ugly seams and an unhealthy level of frustration over wasted hours. But I'm holding out hope that someone might take pity on me. These make up my current avatar body: https://marketplace.secondlife.com/p/UTILIZATOR-Kemono/6070005 (Non-negotiable.) https://marketplace.secondlife.com/p/AMBIX-Chiroptera-Wings/8201450 (Non-negotiable.) https://marketplace.secondlife.com/p/Vixen-Tail/10815136 (Non-negotiable.) https://marketplace.secondlife.com/p/Reis-Stuff-Chest-for-Kemono/7176277 (Non-negotiable. My Kemono base is, and always will be, Adult, and this is the only chest upgrade I ever liked enough to purchase. Not ridiculously large like some.) https://marketplace.secondlife.com/p/Paws-Feline-Head-Boxed/7030025 (Non-negotiable. I'd like a few smile wrinkles around the eyes, but if that should prove too difficult, they aren't strictly necessary.) https://marketplace.secondlife.com/p/Happy-Paw-Fox-legs-for-kemono/14116006 (These are negotiable. I'd be willing to pick up a different set of "animal" legs at the artist's request, as long as they are similar in proportion to the rest of the body and aren't distinctly canine.) I've attached a picture of what all that currently looks like, including the extraneous bits which I can mod myself, manually, through the Build menu. I'm not completely happy with it the way it is, and I would love to reach my ultimate goal... a dark "rave leopard" look. If at all possible, I want a somewhat-muscular abdomen and defined fur with nice, seamless shading, or as close as an artist can reasonably get. I am willing to negotiate on pricing (and, potentially, reimbursement for the mod kits the artist might be required to purchase in order to fulfill my request). I am not interested in reserving the finished product for myself - should the artist wish to offer the skin on the Marketplace, my only ask is that its cost for others should not exceed competitors' prices for Kemono skins. Should anyone be available and interested in taking on this request, please drop me a notecard with your pricing, terms, anticipated timeline, and so on. (*EDIT: @ Ahamari Resident.) A good day to you all!
  11. Experienced Custom Mesh Creator

    hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). you can check some of my custom creations here : https://www.flickr.com/photos/140369325@N02/ and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  12. COMPLEXITY / PNG TEXTURES

    Hello everyone! I am hair creator and i noticed that my alpha PNG is very very heavy, my mesh has 3000 complexity, when I add alpha png, it goes to "14.000 complexity (sizes 1024x1024), how can i solve it? what type of archives (format) do you guys use for alpha textuers? Thanks ^^ <3
  13. Anyone make TWI Wolf custom textures?

    Im looking for someone who could make a custom texture for my TWI wolf. I have the design ready, but dont know how to make it myself.
  14. as it said I am looking for someone to do a maned wolf texture for the jomo avi, the devkit can be provided and I am willing to pay for high quality work. would be happy to work any details and post everything here of what is being done
  15. So i started making skins. And i'll keep it short. The texures look great in blender. Then i upload them in secondlife and they come out super blurry. I've seen so many HD looking skins around that i'm thinking there must be something i can do. they're 2048x2048 PNG format Blender SL
  16. How to Level out Terrain Texture

    Hello everyone! So I have finally acquired my own Region! I am trying to get the soil texture of mine to ONLY be under the water line so the "lakes" I have made into the ground using terraforming will have the soil texture below the "water line" I am having quite the struggle trying to do this as the dirt is showing up on hills and area above the limit I set the textures at...but I don't think I have fully grasped how the terrain texture editing works yet. This image below is what I'm working on so far. Damn you DIRT! I want you BELOW the water line HAHA!
  17. Hello, I have a little problem with my texture on a mesh top i made this happens:https://prnt.sc/iqndae it seems to be zoomed in around the chest, help thanks <3
  18. how to put texture from inventory to profile?
  19. Texture Problems in World

    I realize this might not be the place to ask, but I figured I'd give it a try as I have tried every means to solve the problem myself and have come up empty handed. I'm totally frustrated. I've got a mesh project that I've been working on, and I've hit snag after snag, but finally its ready to upload. Problem is: When I upload my mesh object, everything appears to be as normal. The textures all preview fine as you'll see in the images I'll attach below. But when I rez the object in world, every textured (of which there are 6), renders normally except one. Face #4 always turns into a jumbled mess. It looks like what would happen if you turned on the Planar mapping setting on a mesh object not built to use it. This is what it looks like in my modeling package. I use 3DS Max. This is how it appears when plugged into the SL Mesh Uploader. Everything looks normal in the Preview Window. And heres the damage. The area beneath the padded comfort grip turns to a mess. Now I know the saying: Don't ask for help if you can't help yourself. I've tried my normal fixes. I exported the file from 3DS Max and brought it into both Wings 3D and Blender and verified that the textures appeared as normal. They did, so I exported a .DAE from both programs. Both had the same problem. Then I tried the Default Linden Labs Viewer for an upload (I normally use Firestorm), no change. So I figured maybe it was a setting in 3DS Max. I changed material slots, repeatedly, and checked my UVs for errors. I had gotten this far, but who knows, maybe it developed an issue along the way? No, they were fine. I'm totally lost. Any and all help anyone can provide would be greatly appreciated. I sank a ton of time into this project, and not being able to get in world is devastating. Thanks for your time, Mode.
  20. I wish to begin building and learn its craft. For my first project, I've chosen to create a small simple changing room. Using the creation tool, I enlarged and elongated a hemisphere. Now I'm hoping to learn how to create a door on hinges with an inside lock to access and secure the inner space. Also, is it possible to texture the inside surface of the hemisphere different from the outside, perhaps with a texture changer in the shape of a control panel, that might also include an interior adjustable lighting switch? Any assistance with this first project of mine would be much appreciated. Thanks for reading this post, and your consideration. Robert, AKA ChoiceRider
  21. Hello Mesh & Texture creators I'm Seeking to hire a mesh and texture artist with experience in complex and realistic mesh Buildings, Textures and equine accessory items in Second Life for an ongoing, long-term arrangements, Id like to be full owner and Recommend you to anyone interested in the creator i can Link them to you!(Can be talked about privately), I can spend RL AUD money that is limited on what i can afford...Im not looking for any rude or high temper people, Nor any overly excessive costs to then Decline you/them and get rude attitude.... im a nice person i dont need some Rude/Aggressive behaviour like i have received inworld when asking in the builders brewery group! I am saying this to be clear if i see a hint of Rude/Aggressive behaviour you will be ignored sorry. So what im asking here for is: - Expert level mesh mesh Buildings, Textures and equine accessory items - Not to Rigg the Horse accessories as i have a rigging body i can set them to ^^ - Realistic texturing (I don't like Cartoons or basic colors i.e Tinting) If anyone can Do these items contact me inworld OR here online the Forum Messaging, Prices are to be personally displayed/Spoken about, And if im happy i will be ordering more then once from you for a long term thing! not mostly for buildings but more for accessory items (Though i need a few buildings built with at least an 8 week limit on each building tbh) The terms and permissions are spoken in private also... Please get back to me soon i can't wait to speak with you. (Imxaxdevilx666 Resident)
  22. Experienced Mesh Builder

    hi I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh artist (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). For references and some of finished Works and more : check my inworld profile picks. (minthel ohare) see u inworlds
  23. Hey Beautiful Community! I'm looking to hire an amazing mesh and texture artist with experience creating complex and realistic mesh clothing, shoes and accessory items in Second Life for an ongoing, long-term arrangement. I'd like to work with someone I can speak with and share my crude designs, fabric selections and notes to bring my designs to Second Life with exceptional quality sculpting and texturing. Here are the skills I'm looking to employ: - Expert level mesh sculpting in regards to clothing, shoes and accessories - Hyperrealistic texturing - Rigging to SL mesh bodies (specifically Maitreya Lara, Slink Hourglass, Belleza Freya & Isis) Of course, I'm ready to pay top dollar to work with someone who ticks all the boxes and has the applicable experience. I'll be purchasing all ownership and re-sale rights to the mesh that you create per our agreed upon contract - we'll get into the specifics if we make a connection. Don't worry, I'm not new to this industry and we'll both be well taken care of! If you meet these requirements or know someone who does (and are looking for work), please don't hesitate to reply here, send an email to runijinx@gmail.com or contact me in-world: Runi Jinx with information on your previous work. Looking forward to starting this new venture! Let me know if you have any questions. <3
  24. Hello everyone, I am back to creating tattoos for mesh bodies. I would like to find a way to upload temporary textures or upload from local ON my mesh body. As tattoo making is a lot of trial and error to make everything align well with the body.... Is there a way I can upload for free at first, I cannot afford to upload all my making of textures... Currently using firestorm. Thanks for the help!
  25. Texturing a mesh after upload

    Let's say I want to upload a clean mesh, empty, naked mesh. Then after some time I decide to texture it. Would the texture fit the mesh perfectly without needing to move it around? Or do I need to upload the mesh with the texture?