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Found 77 results

  1. Elfie Erin

    Texture Applier

    Hello I've been working on a texture applier for a while now and I've hit a wall, so I figured I would ask for some help here. My plan is to have a script that holds texture UUIDS as so, string tex_1 = "3d80799c-de95-11e8-9f32-f2801f1b9fd1"; string tex_2 = "3d807c12-de95-11e8-9f32-f2801f1b9fd1"; Then once triggered, it sends a message to a receiver containing the UUIDs llWhisper(MyChannel, "tex_1 "+(string)tex_1 + " " + "tex_2 "+(string)tex_1); The reciever then hears the string (cleaned it up visually here) tex_1 3d80799c-de95-11e8-9f32-f2801f1b9fd1 tex_2 3d807c12-de95-11e8-9f32-f2801f1b9fd1 This is where I get a bit stumped about performing a function that takes this string and changes the corresponding receivers "string tex_1 = UUID" to the one being sent. What I can't figure out is how to clean up the message once received, if such a thing is possible in the first place, or if I'm just not thinking about this the right way. If the receiver can load the UUID in like this, it will apply them to the desired links and faces of my mesh. I have tried a few other methods that did not pan out, but I think if this one could actually function, it would be a more clean way of performing a one-click texture application to my avatar.
  2. This comes from chasing down a problem with the Firestorm viewer when built self-compiled. Self-compiled, Firestorm uses OpenJPEG to decode JPEG 2000 images. Built officially, it uses a proprietary decoder from Kakadu, which used to be faster. The self-compiled version was crashing on some rare texture images. Here's one of them. Eye texture. 128x128. Converted to classic JPEG for display here using an online file converter, with difficulty. This image in its original form crashes most graphics programs. Most images have 1 channel (monochrome), 2 (monochrome + alpha), 3 (RGB), or 4 (RGBA). This has 5. Firestorm can't handle that. The original file, on SL's servers, is here: http://bake-texture.glb.agni.lindenlab.com/texture/68737668-f9fc-4d10-8c41-7b7f1db046c0/eyes/c5b219fb-9185-6f0d-27b0-72b7f8d914a0 You can download it from there and try to open it. It has no suffix, but it is a .jp2 file. This crashes self-compiled Firestorm 5.1.5 and earlier versions. I put in a fix which logs this as an error and continues, and now we can look at the bug. So that's where I got this texture file. But how did it get onto the SL servers? Is it supposed to be that way? Is it an upload error, or what? What creates those baked texture eyes? I haven't yet found the avatar which triggers this. It seems to be random, about once a day. I just visited some busy places with many avatars as a test, but I haven't found the specific eye which triggers this bug yet.
  3. I don't really know where to put this or what to even say about it.. I was going through my inventory rezzing stuff to see what they were when I found this old arcade cabinet nyan cat game... and for some reason the texture was rotating on its own! There were scripts in the object, but this was... unlike anything I've ever seen in SL. The texture only moves when something onscreen changes. So I cam around, texture moves, stop camming, texture stops. I grab in edit mode, texture is still, move around/rotate/resize, texture moves! It wasn't local to me, either, since my friend was present with me when it happened and we wound up confused and scratching our heads the whole time. I took a bit of a video showcasing its whole weirdness. Weird texture video
  4. Hello! I have a question. Can a single particle system use different textures one by one? or does each texture need a separate system? if it can, please tell me how to implement it. Thanks for any help!
  5. So, I've recently become a texturer, mostly creating specular and normal maps, sometimes diffuse maps, and usually for buildings. Now, I've also recently learned of the difference between a vector image and a raster image. So tell me - would I be able to create vector textures? Are they possible? If yes, why in the world is no one using them? If no, why can I not do this? I'd love to hear feedback and get answers!
  6. Hello, please help with the script. I make a speedometer and a compass and I decided to make them square planes. Script uses llSetLinkPrimitiveParamsFast. I got this texture repeats on corners. I decided to reduce the scale a little and leave a blank space on the sides so that when rotating at the corners the texture does not repeat. But I need to set the zoom. What do I need to add to this line to make it happen? Thanks a lot for any help. if(COMPASS_PRIM) llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [ PRIM_TEXTURE, 1, "32865340-5893-3e24-c4a0-b511d39246c3", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PI_BY_TWO]); ..................................................................... llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [PRIM_TEXTURE, 0, "c6a241dd-709a-bf10-e7d0-b2bf49930d2a", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, our_direction_angle_rad * -1]);
  7. waves, im trying to texture a mesh sign i made in blender, i have the sign in the world and the uv map i tested on them inworld and it fitted perfectly, but when i try to do a basic texture in gimp and upload or preview to see how it would look in world it shows up from blank. ive even uploaded it to check and its still blank. its highly frustrating. i tried it on a normal prim and the texture showed up fine! im happy to share the belnder file if its that thats causing the isues as i am beginning at blender so might be something i havent done right there
  8. ZooeyWellhung

    Animated Texture

    I've really been enjoying modding mesh attachments and such on my avi for some time now. Recently I've seen a few mesh items with animated textures, like a GIF or something on them. I explored the "Media" setting on the build tools, and I have been able to make an MP4 video loop on a face of a mesh attachment nicely. Only problem: other users must have all four boxes under the Preference>Sound&Media>Media tab of their (firestorm) settings checked in able to see the animated texture. Maybe I am using the term "animated texture" wrong, as its really video media that I got working. I suppose it wouldnt matter, but many people I talked to had the settings turned off, so I think it might be default. And I want people to see my cool mod! I know there must be a way to make an 'animated texture' on an attachment and still have others view it without them having those Media settings right, as I have seen it and didnt have those settings checked. So my question is what is the right way to do animated texture so that everyone gets to enjoy them without adjusting those settings? Thanks in advance to anyone who replies
  9. so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the owner to say a phrase.
  10. Nakaothetigeress

    Job Wanted!

    Hi! My name is Nakao Momoka I've been on secondlife a long time but lost my main account unfortunately... I gave up on SL for a while... But I just fell back inlove and wanted a job that could possibly help me get back on my feet and maybe regain some of the things I lost. I do custom avatars from time to time as texturing is a passion! - Currently out of commission due to a broken tablet being replaced ASAP. I also do art but that as well as custom avatars is out of commission for obvious reasons. mesh body? - yes i do! Belleza -Freya male av? - yes i do! female av? - yes! i have two actually both with the belleza- Freya mesh body Work experience- Texture creator ,Host , Dancer Preferred job offers - Schedule - -Texture creator -anytime! no really I'm free though I rarely have to AFK for a few minutes. -Model -host -dancer If you have any other questions feel free to message me inworld at nakaothetigeress ❤️ thank you for checking
  11. Minthel OHare

    Experienced Custom Mesh Builder

    I have been creating in SL since 2009, if you are in need of a custom (rigged / unrigged including textures) mesh creator (human & creature avatar, clothing, statue, vehicles, buildings, small items etc..) inworlds via instant message / notecard (in case ims being capped please send a notecard too ). and my full permissions marketplace items here : https://marketplace.secondlife.com/stores/60638
  12. Looking to get some quotes on three tail textures and three body appliers for a mer tail, and discuss how much that would cost, and go from there. https://gyazo.com/4986cb6fffc84cb78e69c9ae9424ce3a
  13. Do you have a project that could use a custom mesh props or scripts? Are you unsure of how to make this happen and are ready to hire someone else to help you? I can be that person for you. Whether you know exactly what you want to have made or need to get your ideas onto paper we can work together to make your project a reality. I have 6+ years experience creating mesh objects and 2+ years programming in and out of Second Life. I use that experience to create high quality, high efficiency mesh props and scripts that will take your project to completion. Let me help you with your next project. Let's chat! Send me a message in world to "BrownBoxStudio", email me at brownboxstudio@gmail.com, or even leave a message on this post, and start working together towards reaching your creative goals. Here are some mesh objects I have made for second life. They average about 3-5 prims each. If you would like to see them inworld, send me a message and we can meet up. I also have scripted games, and other objects, that I can be shown on request if custom scripting is what you are wanting.
  14. Spaiker Bravitz

    Transparent texture - Blender

    Can anyone help me with a question? Well, I'm working on a bento beard and when creating the texture, the part of the beard that I did not apply texture gets appearing and coming into conflict with the skin. Does anyone know how I can solve this using Blender? Here is a photo of the problem: I applied the solidify for the texture to appear on the other side, but even then the part that has no texture stays that way ...
  15. My animated texture (32 frames, 8x4) works perfectly on the face of a prim cube, but when applied to a triangular mesh surface insists on 'tiling' itself into many small squares each static and displaying the moving animation at a different stage. I can change the angle of the texture, but not the scale at which it displays. Any ideas, please ?
  16. heyas, guys! i was working on my mesh dolphin on the beta grid. i used a custom texture (95% white grey) in the "shiny" setting, so that i could access the shininess settings and tweak them. i came up with a good setting of 33 highlight and 33 environment for the skin. not SHINY, but... you know, wet looking, like a dolphin. when i went to the main grid, i uploaded everything (mesh, textures), and when i applied the 95% brightness to the shiny channel and set it to 33/33... it was barely shiny at all. so i cranked it up until it looked as it had in the beta grid, which was very high. then one of my beta testers mentioned that it was way too shiny. like eye-hurtingly shiny. my question is... what could be causing these discrepancies in the appearance of the shine? i'm using the firestorm client, on both grids. is it the client? is it the sim windlight settings? is it some preference about 'basic shaders' or something? (but i can still see shiny, so it's turned on.) are the custom shiny controls not actually active on the main grid? or something? i'm just confused, and now i don't know how shiny to make stuff.
  17. MIVIMEX

    Problem with baking AO texture

    HELLO! I'm trying to create an exploding barrel and now I made such a mesh. But I have a problem with baking AO shadows texture. On the sides of the barrel where the ribs are visible strips. This is despite the fact that the cylinder 24 VERTS, the SMOOTH is switched on. I can of course make a blur in the photo editor, but how can I make the blur in the settings of baking? Is this possible? Please advise. Thank you so much!
  18. Aeragino Shelman

    Commission Central Discord

    I'm sharing an asset that would be helpful, it's not an SL group. Commission Central is a Discord created as a community to share art and link up content creators with clients. https://discord.gg/dbxcqNz Please share!
  19. Greetings! To get right down to it... I've spent so many hours combing the Marketplace for ways to alter my Kemono into my dream mutation, I've decided it would be simpler to come here asking for assistance with this skin issue. I tried to work with the Kemono dev kit, but I apparently suck at translating what I want into brush strokes on GIMP - I just end up with ugly seams and an unhealthy level of frustration over wasted hours. But I'm holding out hope that someone might take pity on me. These make up my current avatar body: https://marketplace.secondlife.com/p/UTILIZATOR-Kemono/6070005 (Non-negotiable.) https://marketplace.secondlife.com/p/AMBIX-Chiroptera-Wings/8201450 (Non-negotiable.) https://marketplace.secondlife.com/p/Vixen-Tail/10815136 (Non-negotiable.) https://marketplace.secondlife.com/p/Reis-Stuff-Chest-for-Kemono/7176277 (Non-negotiable. My Kemono base is, and always will be, Adult, and this is the only chest upgrade I ever liked enough to purchase. Not ridiculously large like some.) https://marketplace.secondlife.com/p/Paws-Feline-Head-Boxed/7030025 (Non-negotiable. I'd like a few smile wrinkles around the eyes, but if that should prove too difficult, they aren't strictly necessary.) https://marketplace.secondlife.com/p/Happy-Paw-Fox-legs-for-kemono/14116006 (These are negotiable. I'd be willing to pick up a different set of "animal" legs at the artist's request, as long as they are similar in proportion to the rest of the body and aren't distinctly canine.) I've attached a picture of what all that currently looks like, including the extraneous bits which I can mod myself, manually, through the Build menu. I'm not completely happy with it the way it is, and I would love to reach my ultimate goal... a dark "rave leopard" look. If at all possible, I want a somewhat-muscular abdomen and defined fur with nice, seamless shading, or as close as an artist can reasonably get. I am willing to negotiate on pricing (and, potentially, reimbursement for the mod kits the artist might be required to purchase in order to fulfill my request). I am not interested in reserving the finished product for myself - should the artist wish to offer the skin on the Marketplace, my only ask is that its cost for others should not exceed competitors' prices for Kemono skins. Should anyone be available and interested in taking on this request, please drop me a notecard with your pricing, terms, anticipated timeline, and so on. (*EDIT: @ Ahamari Resident.) A good day to you all!
  20. "Make It Perfect - Weddings by Stephanie" is looking for officiates/ministers [preferably men]. If you are interested, please apply. We are willing to train as well upon hire. But all we need is commitment. We are also looking for a Texture Designer. Your work will involve texturing mesh templates [dresses or gowns] that will be given by our in-team mesh designer. If you are interested please send a notecard to either Stephanie Northman [Owner] or GiaBlossom Resident [General Manager] with possible time we can have a meeting. More details will be discussed at the time of meeting. See you!
  21. Hello, I'm working on an object and trying to get two child prims (eyes) to blink using a texture changing script. I tried putting the script in both child prims and it worked, but they weren't in sync (due to the randomness of the blinking). My idea on solving that would be to modify the script to modify both child prims at the same time and place the script in the root prim. How can I modify this section to work on two linked prims? I'm sharing the section for context, but I really just need to know how to modify llSetTexture to the correct function. default { on_rez(integer startparam) { llResetScript(); } state_entry() { llSetTexture(OPEN, ALL_SIDES); // open llSetTimerEvent(llFrand(3) + 3); } timer() { llSetTexture(CLOSED, ALL_SIDES); // closed llSleep(llFrand(0.2) + .1); // sometimes blink a little faster, from 0.2 to 0.3 llSetTexture(OPEN, ALL_SIDES); // open llSetTimerEvent(llFrand(3) + 3); // make them blink randomly }
  22. Julia Oxalis

    COMPLEXITY / PNG TEXTURES

    Hello everyone! I am hair creator and i noticed that my alpha PNG is very very heavy, my mesh has 3000 complexity, when I add alpha png, it goes to "14.000 complexity (sizes 1024x1024), how can i solve it? what type of archives (format) do you guys use for alpha textuers? Thanks ^^ <3
  23. saara Christenson

    Anyone make TWI Wolf custom textures?

    Im looking for someone who could make a custom texture for my TWI wolf. I have the design ready, but dont know how to make it myself.
  24. I wish to begin building and learn its craft. For my first project, I've chosen to create a small simple changing room. Using the creation tool, I enlarged and elongated a hemisphere. Now I'm hoping to learn how to create a door on hinges with an inside lock to access and secure the inner space. Also, is it possible to texture the inside surface of the hemisphere different from the outside, perhaps with a texture changer in the shape of a control panel, that might also include an interior adjustable lighting switch? Any assistance with this first project of mine would be much appreciated. Thanks for reading this post, and your consideration. Robert, AKA ChoiceRider
  25. Hello! How to make the texture be animated by script from here: llSetTextureAnim only on one face of the mesh with several materials - faces? Please, help! This wonderful script used; integer textureIsBeingAnimated; default { touch_start(integer num_detected) { if (textureIsBeingAnimated) llSetTextureAnim(ANIM_ON | SMOOTH | SCALE | PING_PONG | LOOP, ALL_SIDES, 0, -10, 1.0, .3, 5); else llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, 0.0, 1.0); // toggle back and forth between TRUE (1) and FALSE (0) textureIsBeingAnimated = !textureIsBeingAnimated; } }
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