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Showing results for tags 'ban line'.
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Second Life vehicles stop and stick when they hit a ban line. It turns out they can escape by scripting. Beach ball vs. parcel with object entry prohibited, security orb, red line, and barbed wire fence. Beach ball wins, and rolls around unharmed outside the parcel. When a physical object hits a ban line, or an object-entry-prohibited area, STATUS_PHYSICS turns off. Scripts continue to run and can detect this. Scripts can then use llSetPos to get the object clear of the troublesome parcel, then turn STATUS_PHYSICS back on and go on moving. To test this, I put code in the classic Linden beach ball. Works fine on both ban lines and invisible no-object-entry parcels. You get the usual popups about not being allowed to move into a parcel, but they don't stop you from leaving the parcel. No-script parcels that allow object entry are still a problem. I put this on Marketplace as "Beach Ball Ban Line Tester" for a nominal L$10, with full perms, so others can play with this. I'll be putting this in our motorcycles. I encourage boat builders to try this. This is exactly what's needed in narrow waterways with invisible no-entry areas. Others must have discovered this. It's very simple. Why isn't it known, documented, and widely used?
The problem most times, is having my speed boat with complex scripts that dramatic appearance on water, to come ashore & start malfunctioning to stop engine. Sometimes at boat engine startup the malfunctioning to keep the boat in-place, starts tossing around the camera angle. Then there's the ban line at the (island) parcel, that might cause further disruption with the boat trying to park precise in-place & engine stop don 't work. Maybe the meter limit from shore overall, is causing the disruptions & malfunctioning, who know's ? The uploaded screenshot uncovering the ban line, at (edit) from the boat dock, might paint a picture to what's happening--who knows ? I already had to re-shift my parking the boat with dock.