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Showing results for tags 'ban line'.
Second Life vehicles stop and stick when they hit a ban line. It turns out they can escape by scripting. Beach ball vs. parcel with object entry prohibited, security orb, red line, and barbed wire fence. Beach ball wins, and rolls around unharmed outside the parcel. When a physical object hits a ban line, or an object-entry-prohibited area, STATUS_PHYSICS turns off. Scripts continue to run and can detect this. Scripts can then use llSetPos to get the object clear of the troublesome parcel, then turn STATUS_PHYSICS back on and go on moving. To test this, I put code in the cl
The problem most times, is having my speed boat with complex scripts that dramatic appearance on water, to come ashore & start malfunctioning to stop engine. Sometimes at boat engine startup the malfunctioning to keep the boat in-place, starts tossing around the camera angle. Then there's the ban line at the (island) parcel, that might cause further disruption with the boat trying to park precise in-place & engine stop don 't work. Maybe the meter limit from shore overall, is causing the disruptions & malfunctioning, who know's ? The uploaded screenshot uncover