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DarkEmperor13

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About DarkEmperor13

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  1. also ive read the rules 15 times(yes I even counted) and still nothing
  2. Hey can anyone give me a copy of the Kuroo devkit? Im trying to fill out the application but question nine says; and it is required and it says to re-read the rules but nothing in the rules says anything on the matter.
  3. Hi I'm a mesh builder who can make all sorts of things mesh. I can make the following: Houses, Clubs, and other Structures. Clothing for Aesthetic, Slink, Maitreya, Belleza, Ebody, Adam&Eve. Decorations (ex: Statues, Fountains, Etc.) Furniture. Anything else you can think of. I cannot, however, make avatars or animesh as of yet. That is a WIP. I don't charge over what should be charged when it comes to making mesh. Sometimes I even make it for no cost depending on what it is. Plz message me in-world!
  4. Hey guys i’m looking for 2 things: - 1st: a sim that gives out free furniture via lucky chairs. - 2nd: a sim that gives out free clothes for Belleza Jake via lucky chairs. If anyone knows of some places, plz post the SLURL
  5. I need a scripter for a TCG i'm making. for more info on this, please message me inworld
  6. Ok so I'm wanting to make my own TCG for SL with my own custom cards and im also going to make a play mat. So this play is gonna have these squares where u put the cards at and what I want to do is click on the card which makes it glow and then click on one of the squares and the card moves to that square. How would I do this?
  7. Hi I'm in need of a model with the ebody full version. I am trying to use an autohide script and it only works with the full version. I dont have money, but I am willing to give whoever accepts this a copy of the outfit free of charge as payment. Let me know in-world
  8. DarkEmperor13

    A Shield

    Hi I know some one who keeps using some sort of magic hud that they use to keep rezzing an object that follows me around even when they aren't on the same sim with me. I am looking for a shield that either 1) force returns it no matter the privileges or whatever. 2) deletes it without returning to owner or 3) prevents it from following me
  9. Ik there are threads for this, but I don't know which one this would fit in. I'm wanting to purchase cheap empty land between 100L and 400L with lots of prims and if possible, big in size. plz let me know if someone knows of where I can find such.
  10. that's exactly what I meant! See I have this outfit that is a linkset. So how do u link multiple huds together in the way u are referring to?
  11. except they are in the contents otherwise it would just say cannot find this animation or sound
  12. thats all it says and to ur question before rolig, its the popup error window
  13. so ur saying that its caused by the control event constantly triggered?
  14. Hiya I've made a go kart and trying to figure out this error; "Too many errors... dropping further messages until the flood stop". My script is as followed: //Feel free to modify these basic parameters to suit your needs. float forward_power = 20; //Power used to go forward (1 to 30) float reverse_power = -15; //Power ued to go reverse (-1 to -30) float turning_ratio = 4.0; //How sharply the vehicle turns. Less is more sharply. (.1 to 10) string sit_message = "Jump In!"; //Sit message string not_owner_message = "You are not the owner of this vehicle ..."; //Not owner message //Anything past this point should only be modfied if you know what you are doing string last_wheel_direction; string cur_wheel_direction; default { state_entry() { llSitTarget(<0,0,.2>,llEuler2Rot(<0.0,0.0,0>*DEG_TO_RAD)); llSetSitText(sit_message); llSetCameraEyeOffset(<-10.0, 0.0, 2.0> ); llSetCameraAtOffset(<10.0, 0.0, 2.0> ); //car llSetVehicleType(VEHICLE_TYPE_CAR); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.2); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.80); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.10); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.0); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 0.2); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.5); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <1000.0, 2.0, 1000.0> ); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <10.0, 10.0, 1000.0> ); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.50); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 0.50); } changed(integer change) { if (change & CHANGED_LINK) { key agent = llAvatarOnSitTarget(); if (agent) { if (agent != llGetOwner()) { llSay(0, not_owner_message); llUnSit(agent); llPushObject(agent, <0,0,50>, ZERO_VECTOR, FALSE); } else { llTriggerSound("Kart Start",1); llSleep(.4); llSetStatus(STATUS_PHYSICS, TRUE); llSleep(.1); llRequestPermissions(agent, PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS); llSetTimerEvent(0.1); llLoopSound("Kart Idle",1); } } else { llSetTimerEvent(0); llStopSound(); llSetStatus(STATUS_PHYSICS, FALSE); llSleep(.1); llSleep(.4); llReleaseControls(); llResetScript(); } } } run_time_permissions(integer perm) { if (perm) { llStartAnimation("Go Kart Sit"); llTakeControls(CONTROL_FWD | CONTROL_BACK | CONTROL_DOWN | CONTROL_UP | CONTROL_RIGHT | CONTROL_LEFT | CONTROL_ROT_RIGHT | CONTROL_ROT_LEFT, TRUE, FALSE); } } control(key id, integer level, integer edge) { integer reverse=1; vector angular_motor; //get current speed vector vel = llGetVel(); float speed = llVecMag(vel); //car controls if(level & CONTROL_FWD) { llLoopSound("Kart Drive 03", 1); cur_wheel_direction = "WHEEL_FORWARD"; llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <forward_power,0,0> ); reverse=1; } if(edge & CONTROL_FWD) { llLoopSound("Kart Idle",1); } if(level & CONTROL_BACK) { cur_wheel_direction = "WHEEL_REVERSE"; llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <reverse_power,0,0> ); reverse = -1; } if(level & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { llStartAnimation("Go Kart Right"); angular_motor.z -= speed / turning_ratio * reverse; } if(edge & (CONTROL_RIGHT|CONTROL_ROT_RIGHT)) { llStopAnimation("Go Kart Right"); } if(level & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { llStartAnimation("Go Kart Left"); angular_motor.z += speed / turning_ratio * reverse; } if(edge & (CONTROL_LEFT|CONTROL_ROT_LEFT)) { llStopAnimation("Go Kart Left"); } llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular_motor); } //end control timer() { if (cur_wheel_direction != last_wheel_direction) { } } } //end default
  15. I have a Color Picker HUD script but from the looks of it, it only colors one prim/mesh. What I want is something like with the catwa hud for example where u can select parts and then choose the color. So far I have only seen ones that do only one prim per script. Is there one that can do this?
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