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Rachel1206

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Everything posted by Rachel1206

  1. What is good art? Some of the art on display in museums and valued high today was ridiculed by most when shown in the past - same with some novels, most music. I have a friend, who is an artist and painting RL and she once told me, art and creating is like an urge pressing to come out, she got something her on mind, a feeling inside, she want to express.
  2. A simple sample on how to: // Defined global string strMessageStored; default { state_entry() { llListen(-805000, "", "", ""); } listen(integer channel, string name, key id, string message) { list parse = llParseString2List(message, ["|"] ,[]); if(llList2String(parse, 0) == "dial lookup") strMessageStored = llList2String(parse, 4); // ... rest of handling } touch_start(integer total_number) { if (strMessageStored!="") llSay(0, "Displaying message: "+strMessageStored); else llSay(0, "No message"); } }
  3. From an amazing techno trance dance party 🎶
  4. Didi you try and search the wiki... the second sample on the page Category:LSL Light is and good example on how do implement this. Replace ALL_SIDES in the sample with the face values of the inside of door and the inside of the refrigerator.
  5. No, but I once have stood still (AFK) dressed in a future science fiction outfit at the Sci-Fi exhibition some years ago, where ppl thought, I was a bot. They got chocked, when I spoke and moved 😂
  6. Thank you Coby for that hint. Post card from my expedition. NB: Photo edited with real photo of Mount Everest as background.
  7. I have a Geforce 1060 6 GB ( CPU iCore7 2.8/3.5 GHz ) and uses a 1920x1080 resolution monitor - with ALM on in high graphic settings - I get 70-100 FPS, with ultra graphics settings 34-44 FPS depending on surroundings/avatars around. In my sky box 3400 meters up home alone I get 175-188 FPS. Lowering graphic quality 210-220 FPS. I do as this: NVidea Control Panel 3D Settings->Manage 3D Settings->Program Settings Add Firestorm Then set the following, leave rest as they are CUDA GPU: All Power Management Mode: Prefer maximum power Tripple Buffering: On Firestorm: Draw distance: 240 Hardware Settings->Antialiasing: 8x or 16x Check that Viewer Texture Memory Buffer is max that is 2048 240 meters draw distance and antialiasing 16 are sweet spots for the modern Geforce cards, provided a good CPU - in your case not a problem. Drop in performance in clubs is mainly caused by other avatars - this is how things are handled in Second Life and by the viewers, we can only hope LL will improve this. Currently your option to handle heavy clubbing - if performance problems - is to lower Max # of non-imposter avatars and complexity.
  8. Wow - what a PC, congratulation 💻🙆‍♀️ FYI if using Firestorm: EEP Issues
  9. As other said, try a different layer on your body. And ensure the following is checked: In Firestorm, go to Preference->Graphics->Rendering Alpha Mask Rendering: Render alpha masks when "Advanced Lighting Model" is not enabled Render alpha masks when "Advanced Lighting Model" is enabled
  10. Could be corrupted cache due to the power failure, try and clean your cache.
  11. And even not barrel riding the waterfall in mouse look would pay the cost of the region(s)... 😒
  12. You need a counter controlling what to be handled, where the counter increases with each touch. Something like this: list myList=["A","B","C","Etc."]; integer nCounter; default { state_entry() { nCounter= 0; } touch_start(integer total_number) { integer n= llGetListLength( myList ); llSay( 0, "We proudly presents :" + llList2String( myList, nCounter)); nCounter++; if (nCounter>=n) nCounter= 0; } } Remember a list is zero based, that is first entry is 0, second is 1 etc. Based on the simplicity of above, you can really make quite advanced things, combined with strided lists, categories are easy handled and used.
  13. 🌺 🌻🌼🌷Happy birthday 🌞🍽️🍷
  14. But it is the number of neural network connection determining how things are seen as for example colors - once it was believed the human eyes had upper limit of colors able to been seen - modern research argument for infinite numbers, where the critical factor is the ability to distinguish thresholds (delta-values).
  15. For a serious script handling payments, ask in the sub fora Inworld Employment and it sounds more you are looking for a scripter to do a job. Alternative show us, what you scripted so far, texture change based on timer after payment easy, it is the correct handling of payment critical here and I am a little cautious here, as handling say items for sale for 10,000 L$ is quite different than say a1L$ tip jar.
  16. Go for a machine with at least 4 GB memory on the graphic card, you really need 2 GB VRAM (the memory on the graphic card) in SL and must have room for running other applications using the graphics - for example modern web browsers are using a lot of resources. With 4 GB VRAM you will be happy the next 3-4 years - with 2 GB i am afraid you will sorry within in the near future. The Geforce 1050/1050ti 4 GB is a excellent entry graphic card. The CPU iCore 7 excellent - even a new modern iCore 5 would do and is cheaper. That said, everything faster always better.
  17. The easy way: llSay( 0, "Click this link: secondlife:///app/group/GROUP_KEY/about \n"); Where you find the key value of GROUP_KEY by view info on a given group. More advanced example can be studied on the wiki // group join inviter Documentation on API can be found here: World API The above example looks like based on experience, hence to popup box seen.
  18. Be sure your key value is valid the whole llDialog session. Pseudo example: key ID; // Global variable ID = llDetectedKey(0); llListen( integer channel, string name, key ID, string msg ); llDialog( key ID, string message, list buttons, integer channel );
  19. Try this: NVidea Control Panel 3D Settings->Manage 3D Settings->Program Settings Add Firestorm Then set the following, leave rest as they are CUDA GPU: All Power Management Mode: Prefer maximum power Tripple Buffering: On Firestorm: Draw distance: 240 Hardware Settings->Antialiasing: 8x or 16x Check that Viewer Texture Memory Buffer is max that is 2048 I have a Geforce 1060 6 GB ( CPU iCore7 ) and uses a 1920x1080 resolution monitor - with ALM on in high graphic settings - I get 70-100 FPS, with ultra graphics settings 34-44 FPS depending on surroundings/avatars around. In my sky box 3400 meters up home alone I get 175-188 FPS. Lowering graphic quality 210-220 FPS.
  20. I also wonder, my home - all cached ( and graphic card 1060 6 GB ), some days log in and several objects grayed out . As I have asked somewhere else here, I wonder if SL got more sensitive to high ping times. [ Lately problems manifesting them self last months: CAM view lost /not kicking in on sit and on SIM crossings; boats got slower sailing with sails; script delays/slow functions ]
  21. Just want to ask, if anyone else experience this problem: Often I have to sit several times in a vehicle before CAM view kicks in correct - this happening independent if stand alone SIM or being on mainland. On SIM crossings the CAM view "jumps out" and is fixed/locked like looking into the sky - on next crossing it gets back to normal, on next crossing fault again - etc. This has never been an issue for me before. Living in northern Europe ping time as reported by FS is from 178-210 ms, I wonder, if SL lately got more sensitive to higher ping time?
  22. Just to tell, you are not alone on that one - as Love Zhaoying says, a solution is to a make a new script and replace the not working one - sometimes you even have to replace the prime in which the script is found. Now this can be pain, if say prims depend on it, but only solution. Occasionally I experience for example UUID sounds or a UUID texture does not work, no matter what I do, like reset script et. To me it looks like more some asset fault than server issues.
  23. A quite good random generator can be found on the Wiki: Pseudo-random Number Generator
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