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Found 85 results

  1. Hello, when I use Firestorm's built-in photo tools I found that the following filters that comes with the tool are never used by me for once, they are: Bad Trip, Glowing Edges, Jules Verne, Linearize, Light Leak, Sharpen, The Matrix, Video Does anyone know when those can be actually utilized? And how can I delete those if I never use them? Thank you very much!
  2. My Computer has a Nvidia Geforce graphics card. I use the Firestorm Viewer. SL was running fine until firestorn informed me that it was no longer using my nice Nvidia graphics card, and that it is using my internal Intel Graphics card instead. Now there is too much lag for my avatar to even walk sometimes. How do I tell firestorm to actually use the better graphics card?
  3. So my whole inventory and such is all gone and I keep getting this message. Thank SL for the lovely unscheduled maintenance. I've never in my life had this happen to me and I'm kinda freaked out... What I get when I log in. My inventory Edit: I have open a ticket.. with as much info as I can. I do know everything was fine same time yesterday as I had to pay my rent box..
  4. wolfiezx

    Firestorm keeps freezing

    Hi! I recently just updated my computer to windows 10 from windows 8 and ever since second life hasn't been running well at all, randomly it'll just freeze completely (even on the log in screen) and now also, every time I log in or even try go to a different region my wifi knocks off, it's super frustrating and I just don't know what to do about it.
  5. I am searching for an SL viewer that is portable and will run under windows. A viewer that can be unpacked or installed from a normal account. In other words, without using an admin account. I don't mind if it run slower. I will need to install without admin privileges. ideally the viewers can be config'ed to keep cache and settings on the jump drive. TIA
  6. WoMaNiZeR Blaisdale

    Mojave and 3rd party viewers

    I'm running macOS mojave public beta 2 unfortunatley no viewers work but the linden labs original one which i'm lost using it. any ideas solutions? thanks
  7. Hi all, I am some serious need of assistance. Back in May, windows did an update. so did firestorm viewer. My laptop is only a year old (Asus). I updated both and lost all sounds, music and voice. I have check my firewall settings, voice settings in FS, used the advise of forums, did a clean install twice... none of it worked. With the latest release of FS viewer (December 2018), I got my sounds and music back. But for some reason, I still can't hear voice or speak,m even though I have a dot. I've check Windows (10) firewall settings (using info from wiki and SL forum help), reset and double check all levels on my sound mixer, updated all drivers, even rechecked and reset FS sound. I even went to Voice Echo Canyon, toggled voice, logged out, relogged to last sim and then tpd home. Still have a dot but I can't voice or hear voice. My mic works on all other programs. I know its a simple setting, i just can't figure out what it is. Can anyone help me please? And thank you so much in advance!! Have a happy and safe New Years!!
  8. MIVIMEX

    Black lines :: Look at ::

    Hello! What is this strange black lines stretching from one avatar to another? it looks like a "look at" but there are a lot of them at once and they are black. (firestorm viewer)
  9. squirrelslayer

    Messed up Mesh

    Mesh is showing up distorted in Firestorm. My computer's graphics is an Nvidia Geforce 960 m. Computer model is Asus G551JW. I am also connected by Ethernet cable. This doesn't happen for me on the Second Life Viewer or Black Dragon. Steps I've taken in an attempt to fix it so far: Clean installs twice Updated graphics card Updated to the newer Firestorm Tinkered with graphics settings in Firestorm. Unticking and reticking VBO, etc. Made sure Firestorm is using Nvidia and not intel. Restarted PC Moved the graphics slider from low to ultra, etc. for any changes. Maxed out LOD Followed all instructions here https://wiki.phoenixviewer.com/mesh_issues Here are some examples of the distortion: A Skye tree https://gyazo.com/712851bdfc032bcf2caaa3c426ee6503 A Truth Hair and Signature Body https://gyazo.com/55648eeb24f0230d7654660ec73903a8 Thanks in advance for any suggestions or ideas. I'm stumped and don't know what else to Google to solve this issue.
  10. MIVIMEX

    Rigging BENTO mesh avatar

    Hello! help please! I tried to rig the bento mesh avatar for the first time, but I failed. it uploaded as simple mesh object. the usual skeleton works well. What is bento's difference from the usual? Need some kind of plugin? Why does not work in the usual way? i use blender/firestorm. thanks!
  11. So, having issues getting voice to work in Firestorm, using a 2016 MacBook Pro - I have been Googling and YouTubing for days and I have tried many things, but still failing. Built-in mic and gaming headset both work in other apps, just not in SL. I have chat enabled, I get a white dot over the avi head, but nothing... silence. Everything on the FS side looks like it should be working, but FS just doesn't seem to notice my system audio inputs, default or otherwise. I am hoping somebody out there maybe has encountered this issue and knows exactly what to do to get it to work? TFYH
  12. The next version of Firestorm is heading your way soon (honest) and subject to no last minute showstoppers it will be available before the Christmas freeze for those who wish to play with Animesh. As part of that release, there are the usual fixes and changes both from the lab and ourselves. Part of the latter is a revamp of the Mesh Uploader we all love to loathe. I have had a stab at documenting the various changes I have made to the uploader in a blog post : https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html The high-level summary is: What's changed? Cost breakdown, how the L$ charge is calculated Physics details, the costs of the different types of physics (convex hull, prim) Higher resolution preview image Scalable preview window Improved shading/lighting in the preview window Correct highlighting of degenerate mesh Improved error handling for physics models (avoid some of those MAV errors) UV Guide overlay Beq
  13. KiwiSixx

    Inventory Issues

    I logged in today and only have my inventory was there, I tried to change an outfit, and nothing was saved in my outfit folder. Is anyone else having this issues, or is it just me? If so, how can I fix this issue?
  14. MIVIMEX

    Physics problem EXIT:: SOLVED!

    Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two months ago I uploaded another model and every cube could be seen.
  15. Can bake on mesh be used with firestorm?
  16. So a mesh builder friend of mine (long time creator, knows the ropes) is having major issues uploading a simple doorway (think garage opening) using the new update of the Firestorm viewer. He tried both cube and planes physics models. Set to prim. Can't walk through door. Doorway not recognized at all (like if you used a cube for the physics model). He did get a doorway using the Linden viewer (but by now his isn't really sure WHICH method he used -- sure most of us have been there). So anyone else having doorway issues with the new FS release OR SUCCESS (so that we know it isn't FS that is the issue)? He has been uploading on the main grid, not beta. Thanks. He isn't a forum person (how silly).
  17. I really appreciate anyone taking the time out of their day to answer this questions. HOWEVER, please read the description here entirely before doing so as it's frustrating and takes longer for anyone searching for the same answer to actually find the answer when things are having to be repeated countless times. I have tried to get rid of this hovering text that shows when the mouse is over a scripted game like no devil, but I am never able to find the solution. I'm using the newest update of Firestorm 5.1.7. My account is a little over 13 years old but I've only been playing actively for about 7 years. I only like firestorm viewer so I don't want to switch viewers. I've tried the shortcode, and turning off hovertips, but nothing works. One photo is of my settings and the other is of what hovering text I'm speaking of. The text box is not faded like that, it's just my computer sucks at taking screenshots of things that require using the keyboard or mouse as well. Thank you again for taking the time to read this and hopefully have some insight <3
  18. SRAGLEM

    Error Conexión o SL Grid

    Desde hoy (16 de Agosto de 2018) no puedo entrar a Second Life, inicio sesión y se detiene en Después sale un cuadro de texto que dice lo siguiente: Intenté reiniciando mi laptop, revisando el Firewall de Windows, desinstalando y volviendo a instalar Firestorm Viewer, ingresando desde el Second Life Viewer oficial, desconectando y volviendo a conectar mi Wi-Fi, conectar mi laptop al modem/router directamente (por si era problema de una conexión Wi-Fi inestable) pero nada de eso funcionó. Aclaro que este problema ocurre luego de haber instalado una actualización de Windows Update en W10 Pro. ¿Alguna sugerencia?
  19. Both SL Viewer and firestorm log me out after 2 mins my laptop is an alienware and more than capable of running SL and has done for a year graphics have not changed and update was done a few days ago and been perfect since any help is appreciated
  20. I need help! I'm new to selling things on marketplace and I DON'T FIND AN ANSWER TO THIS ON GOOGLE! So I've copied my object that I want to sell to Marketplace listing. (I have Firestorm Viewer by the way). Then Marketplace listings open with the folder where my object is in. Then I go to my browser, open my Merchant home on marketplace. I click on manage listings. BUT IT IS EMPTY! What should I do? Did I miss to do something? First I do the object in Second life world. Then - tell me the step by step please. Because as you can see, English is not my mother language. And I am desperated haha
  21. Rhia Janick

    Changes to Firestorm

    Hi all, I recently had a firestorm issue and decided to change reset my settings. I would usually always limit my MaxFPS because I felt it worked a little better on my laptop. However, when I went to go reset it its no longer found as a setting to change under debug settings. Is there anything else I can do to either limit the framerate lower than 15 or just have it run a little lighter on my MAC laptop? It took me a really long time to figure out settings that worked so I'm saddened things are no longer set like they used to. Thanks Rhia
  22. I got an notice that one of my land parcels had options set to "Build: Everyone, Object Entry: Everyone" and some else had rezzed adult material in plain view. And this isn't allowed in Moderate land, therefore the one who noticed it investigated to find land owner. ( I have land in two different regions, and have spent time in one of them, not both) I was lucky to get the notice, returned the stuff and changed options. I was sure I had the correct opinions set, but I could not be 100% sure. But since then, I am wary of land options. Yesterday, I crashed and when I logged in, things felt wrong. My Firestorm AO is totally empty and things rezzed slow. (I still haven't got the AO right, even after several relogs, but forget that problem for now. It is minor compared to Land issues) I don't know why I opened Land and looked at the Land Options, but to my absolute horror, it was set to "Build: Everyone, Object Entry: Everyone". I was 100% sure it was set to "Build: Group, Object Entry: Group". This is my primary land and where I have home set. I then teleported to my other three parcels, to find out that the Land Options was set to "Build: Everyone, Object Entry: Everyone" in one of them. Not the same land, and here I was 100% sure that I had set them to "Build: Group, Object Entry: Group". I am sure this last change in Land Options had happened recently, because my home is next to Linden Roads and Protected water, so it is people passing by. Some squatter or jerk would have rezzed something, and it had not happened. The Land Options had changed and I didn't do it. And the other group members is my alts. What the heck happened? The Grid Status is normal and was yesterday too. Is it a Firestorm bug? It can't have happened to others, because then someone would have made a thread about it?
  23. Hello, I'm trying out the Bakes On Mesh project and first of all, I gotta say that this is an amazing idea that will definitely progress SL and make our lives easier, so kudos to that! But, today I logged from the Firestorm beta and these weird red textures popped on my face, along with some blue spots on my body. I don't understand why in the Second Life beta viewer it looks fine and in Firestorm it doesn't. Also, for some reason the shape is different in the Firestorm viewer. I looked it up on youtube and I listened to a quick explanation but unfortunately, I didn't understand a single thing so I would appreciate a simple non-techy explanation and a solution (if there is). Thank you! Firestorm vs. SL viewers: https://gyazo.com/1cd83cfffb6cee87fa2a9b18d8eb8cda
  24. Chance Toki

    Intermittent Freezing

    So, I have been having this intermittent freezing. The program/viewer starts to not respond, and I will get a little blue wheel for about 45 secs to a min. If I am not on my viewer and am in another window, even if it is not responding, I will see a little 'blink' when it comes back so that I knew it was frozen. It is VERY frustrating. I have checked my ram for any errors (ran memtest86 for 11 passes and it all passed). I have checked for virus' and malware. I have run a clean on the computer. I have clean installed viewers. Cleared cache. Moved my logs. I have rolled back video drivers. Updated drivers. Literally cannot figure out what the issue is and cannot find anyone else with the issue. I am going to attach a copy of my specs below, as well as a log I also submitted to the peeps over at firestorm. This happens on both SL and Firestorm viewers (when they are logged in at the same time too or not). I haven't had any response from LL (I put in a ticket over a week ago) and I put in a Jira Support ticket with Firestorm, and still waiting to hear from them. So, I thought in the meantime some of you might have some suggestions as to what is going on. Second Life Server 18.05.25.515749 Release Notes CPU: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (4200.01 MHz) Memory: 16349 MB OS Version: Microsoft Windows 10 64-bit (Build 17134) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1070/PCIe/SSE2 Windows Graphics Driver Version: 24.21.13.9811 OpenGL Version: 4.6.0 NVIDIA 398.11 RestrainedLove API: RLV v3.1.4 / RLVa v2.1.0.53634 libcurl Version: libcurl/7.47.0 OpenSSL/1.0.1h zlib/1.2.8 J2C Decoder Version: KDU v7.9.1 Audio Driver Version: FMOD Ex 4.44.61 LLCEFLib/CEF Version: 1.5.3-(CEF-WIN-3.2526.1347-32) LibVLC Version: 2.2.4 Voice Server Version: Vivox 4.6.0017.22050 Settings mode: Firestorm Viewer Skin: Firestorm (High Contrast) Window size: 1370x888 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 1500 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 512 MB (1) VFS (cache) creation time (UTC): 2018-6-9T5:14:18 Built with MSVC version 1800 Packets Lost: 0/21,933 (0.0%) June 08 2018 22:59:35 SLT Here is a log I submitted to FS: 2018-06-08T03:35:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742 2018-06-08T03:35:15Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.10 2018-06-08T03:35:19Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:25Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:35:27Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:35Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:35:35Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:43Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:45Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.80 2018-06-08T03:35:51Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:35:55Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:35:59Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:05Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 45.00 2018-06-08T03:36:07Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(185) : LLMemory::logMemoryInfo: Current allocated physical memory(KB): 952212KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(186) : LLMemory::logMemoryInfo: Current allocated page size (KB): 2332996KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(187) : LLMemory::logMemoryInfo: Current availabe physical memory(KB): 725509KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(188) : LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721KB 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(190) : LLMemory::logMemoryInfo: — private pool information – 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(191) : LLMemory::logMemoryInfo: Total reserved (KB): 0 2018-06-08T03:36:14Z INFO: llcommon/llmemory.cpp(192) : LLMemory::logMemoryInfo: Total allocated (KB): 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(612) : LLViewerAssetStorage::logAssetStorageInfo: Active coros 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(613) : LLViewerAssetStorage::logAssetStorageInfo: mPendingDownloads size 0 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(614) : LLViewerAssetStorage::logAssetStorageInfo: mCountStarted 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(615) : LLViewerAssetStorage::logAssetStorageInfo: mCountCompleted 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(616) : LLViewerAssetStorage::logAssetStorageInfo: mCountSucceeded 151 2018-06-08T03:36:14Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742 2018-06-08T03:36:15Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:15Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:36:23Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:25Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:36:31Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:36:35Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 44.90 2018-06-08T03:37:17Z WARNING: newview/llviewerjoystick.cpp(224) : LLViewerJoystick::init: ndof_init_first FAILED 2018-06-08T03:37:17Z INFO: newview/llviewerjoystick.cpp(268) : LLViewerJoystick::init: ndof: mDriverState=0; mNdofDev=000001CFFDB8B670; libinit=1 2018-06-08T03:37:17Z INFO: #FrameWatcher llcommon/llsys.cpp(1305) : FrameWatcher::tick: slowest framerate for last 600 seconds 2.5 2018-06-08T03:37:17Z <mem> Avail Physical KB: 10722664 2018-06-08T03:37:17Z <mem> Avail Virtual KB: -7212908 2018-06-08T03:37:17Z <mem> Avail page KB: 9736196 2018-06-08T03:37:17Z <mem> CommitLimit KB: 19624348 2018-06-08T03:37:17Z <mem> CommitPeak KB: 19076524 2018-06-08T03:37:17Z <mem> CommitTotal KB: 9888152 2018-06-08T03:37:17Z <mem> HandleCount: 80904 2018-06-08T03:37:17Z <mem> KernelNonpaged KB: 288856 2018-06-08T03:37:17Z <mem> KernelPaged KB: 494624 2018-06-08T03:37:17Z <mem> KernelTotal KB: 783480 2018-06-08T03:37:17Z <mem> Page Fault Count: 2866624 2018-06-08T03:37:17Z <mem> PageSize KB: 4 2018-06-08T03:37:17Z <mem> PagefileUsage KB: 2332996 2018-06-08T03:37:17Z <mem> PeakPagefileUsage KB: 2449204 2018-06-08T03:37:17Z <mem> PeakWorkingSetSize KB: 1096620 2018-06-08T03:37:17Z <mem> Percent Memory use: 0 2018-06-08T03:37:17Z <mem> PhysicalAvail KB: 10722664 2018-06-08T03:37:17Z <mem> PhysicalTotal KB: 16740764 2018-06-08T03:37:17Z <mem> PrivateUsage KB: 2332996 2018-06-08T03:37:17Z <mem> ProcessCount: 207 2018-06-08T03:37:17Z <mem> QuotaNonPagedPoolUsage KB: 286 2018-06-08T03:37:17Z <mem> QuotaPagedPoolUsage KB: 720 2018-06-08T03:37:17Z <mem> QuotaPeakNonPagedPoolUsage KB: 376 2018-06-08T03:37:17Z <mem> QutaPeakPagedPoolUsage KB: 733 2018-06-08T03:37:17Z <mem> SystemCache KB: 5691076 2018-06-08T03:37:17Z <mem> ThreadCount: 2556 2018-06-08T03:37:17Z <mem> Total Physical KB: 16740764 2018-06-08T03:37:17Z <mem> Total Virtual KB: -128 2018-06-08T03:37:17Z <mem> Total page KB: 19624348 2018-06-08T03:37:17Z <mem> WorkingSetSize KB: 949360 2018-06-08T03:37:17Z <mem> timestamp: 2018-06-08T03:37:18.52Z 2018-06-08T03:37:17Z INFO: #HttpCoroutineAdapter,#genericPostCoro llmessage/llcorehttputil.cpp(1315) : LLCoreHttpUtil::HttpCoroutineAdapter::trivialPostCoro: Generic POST for http://sim10582.agni.lindenlab.com:12046/cap/5794dd0e-1e83-d46d-6006-d2211770b9e6 2018-06-08T03:37:18Z INFO: newview/llviewerdisplay.cpp(236) : display_stats: FPS: 9.00 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(185) : LLMemory::logMemoryInfo: Current allocated physical memory(KB): 949688KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(186) : LLMemory::logMemoryInfo: Current allocated page size (KB): 2332996KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(187) : LLMemory::logMemoryInfo: Current availabe physical memory(KB): 728033KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(188) : LLMemory::logMemoryInfo: Current max usable memory(KB): 1677721KB 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(190) : LLMemory::logMemoryInfo: — private pool information – 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(191) : LLMemory::logMemoryInfo: Total reserved (KB): 0 2018-06-08T03:37:18Z INFO: llcommon/llmemory.cpp(192) : LLMemory::logMemoryInfo: Total allocated (KB): 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(612) : LLViewerAssetStorage::logAssetStorageInfo: Active coros 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(613) : LLViewerAssetStorage::logAssetStorageInfo: mPendingDownloads size 0 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(614) : LLViewerAssetStorage::logAssetStorageInfo: mCountStarted 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(615) : LLViewerAssetStorage::logAssetStorageInfo: mCountCompleted 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(616) : LLViewerAssetStorage::logAssetStorageInfo: mCountSucceeded 151 2018-06-08T03:37:18Z INFO: #AssetStorage newview/llviewerassetstorage.cpp(617) : LLViewerAssetStorage::logAssetStorageInfo: mTotalBytesFetched 844742
  25. Hi everybody. Often when I try teleporting using Firestorm, the teleport starts and the progress bar gets maybe half-way with the "requesting teleport" status but then seems to hang, and there is no Cancel button, no menu, no way out of it, even Ctrl-Q doesn't work. I wait there, unable to tell my friends that yes I really am on my way, and eventually after a couple of minutes, the only thing I can do is the drastic step of killing the Firestorm process, launch it again and log in, and try the teleport again, which then usually works immediately. The sims I am trying to get to are nothing special, usually fairly quiet. I have read that a big load of attachments can slow teleports, but I never wear more than a mainstream mesh body and head, basic clothes/hair/jewellery, and no HUDs, with ARC of 50k or so. Can anybody suggest what might be going wrong here? Thanks a lot.
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