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Found 147 results

  1. Hello, please help with the script. I make a speedometer and a compass and I decided to make them square planes. Script uses llSetLinkPrimitiveParamsFast. I got this texture repeats on corners. I decided to reduce the scale a little and leave a blank space on the sides so that when rotating at the corners the texture does not repeat. But I need to set the zoom. What do I need to add to this line to make it happen? Thanks a lot for any help. if(COMPASS_PRIM) llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [ PRIM_TEXTURE, 1, "32865340-5893-3e24-c4a0-b511d39246c3", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PI_BY_TWO]); ..................................................................... llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [PRIM_TEXTURE, 0, "c6a241dd-709a-bf10-e7d0-b2bf49930d2a", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, our_direction_angle_rad * -1]);
  2. crazydudemartijn

    nametag hider

    since its halloween i was wondering you can actualy hide your nametag from others without hiding your avatar that i see quite common any idea's how this can be done ?
  3. MIVIMEX

    Script of a police siren

    Hello! Help please create a script of a police siren. So far I have managed to create such a script, but for some reason it does not work. please tell me where did i make a mistake? It should turn on / off by click and blink blue / red lights. the sound is excellent, but there is a problem with the light. And when i turn it off, it gives an error : llSetPrimitiveParams error running rule #2 (PRIM_POINT_LIGHT): arg #2 is missing. Thanks for any help! //* script_starts_here // integer run; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llStopSound(); llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,llFrand(0.10),PRIM_POINT_LIGHT,FALSE ]); } else { run = TRUE; llLoopSound("Siren", 1.0); { llSetTimerEvent(0.01); } { llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,llFrand(0.10),PRIM_POINT_LIGHT,TRUE, <1.0,0.0,0.0> // START COLOR ,1.0 // START INTENSITTY ,10.0 // START RADIUS ,0.2 // START FALLOFF ]); llSleep(llFrand(0.3)); llSetLinkPrimitiveParamsFast(llGetLinkNumber(),[PRIM_GLOW,ALL_SIDES,0.0,PRIM_POINT_LIGHT,TRUE, <0.0,0.0,1.0> // END COLOR ,1.0 // END INTENSITTY ,10.0 // END RADIUS ,0.2 // END FALLOFF ]); llSleep(llFrand(0.3)); } } } } } //* script_ends_here
  4. ChaosRaine

    Limiting users

    I am trying to make an object usable by anybody, but only one person at a time. I've seen sales boards that will go to a busy more while one person makes a purchase. How do I set up this busy mode?
  5. rhonin Nissondorf

    Experience perms declining

    Me and a friend were going to turn her store into a haunted house for Halloween. I"ve made a hud based system using experience permissions, in the past that worked. Now it seems like the first time a trap is tripped it works fine. then the second time a trap tries to animate or move the avatar i get permission not granted errors. I do have the experience set as key and as parcel properties. All scripts are under my experience, All items are in the landowners rez group the experience is one i created a while ago, then applied to my friends sim, i did use her rez group and store landmark for the edit properties of my experience,
  6. Hello folks, As the title say, i'm looking to be hired as scripter. I know well the Linden Scripting Language (LSL) and many others (especially web languages like PHP, HTML5, ASP.NET with MVC, JavaScript, NodeJS, Angular). If you need, i can also create projects in: C, C++, C#, Delphi, Perl, Python... I have many customers in SL (since approx 3 years) for custom full permissions LSL scripts mainly. I'm available for any small or mediums projects. I speak mainly French but i'm able to tchat in English (No english voice). I'm also good for security and hacking if you need these types of skills. If you are interested to work together, you can contact me directly in-world (UnderFawkes Resident).
  7. Hello! Please help to create loop single sound script with volume control via pop-up menu. So far I managed to create this script, but maybe there is the way to simplify it? I will be grateful for any help! Thank you! list MENU_MAIN = ["100%VOL", "50%VOL" , "25%VOL" , "OFF"]; //up to 12 in list string sound = "a78fd32e-0179-437b-9a39-6b24916aa433"; integer menu_handler; integer menu_channel; menu(key user,string title,list buttons) { llListenRemove(menu_handler); //BugFix 5/2008 menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(30.0); //how long to wait for user to press a button before giving up and closing listen } default { state_entry() { //nada } touch_start(integer total_number) { menu(llDetectedKey(0), "\nText for Menu.", MENU_MAIN); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer if (message == "100%VOL") { llStopSound(); llLoopSound(sound, 1.0); } else if (message == "50%VOL") { llStopSound(); llLoopSound(sound, 0.5); } else if (message == "25%VOL") { llStopSound(); llLoopSound(sound, 0.25); } else if (message == "OFF") { llStopSound(); } //else if (message == "Button") //{ //do something //} } } timer() //VERY IMPORTANT menu timeout { llListenRemove(menu_handler); //close listen llSetTimerEvent(0); //stop timeout timer } }
  8. Hello! Help please create an effect script for the old generator (link set). everything should happen in a sequence: pressing the on/off button - prim 1 lights up a lamp - prim 2 >done starter sound - one time ..........................remains??? sound generator - loop >done goes smoke - particles - from prim 3 >done pressing the on/off button - prim 1 smoke does not go the generator's sound stops >done starter stalls .......................................... remains??? the light goes out - prim 2 while I was able to create such a script: //* script_starts_here // integer run; integer PARTICLES_PRIM = 3; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run = FALSE; llLinkParticleSystem(PARTICLES_PRIM,[]); llStopSound(); llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_FULLBRIGHT, ALL_SIDES, FALSE]); } else { run = TRUE; llLinkParticleSystem(PARTICLES_PRIM,[PSYS_PART_MAX_AGE,1.46, PSYS_PART_FLAGS, 263, PSYS_PART_START_COLOR, <0.99, 0.74, 0.73>, PSYS_PART_END_COLOR, <0.79, 0.65, 0.20>, PSYS_PART_START_SCALE,<0.75, 0.39, 0.00>, PSYS_PART_END_SCALE,<1.00, 0.88, 0.00>, PSYS_SRC_PATTERN, 2, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,4, PSYS_SRC_BURST_RADIUS,0.26, PSYS_SRC_BURST_SPEED_MIN,0.04, PSYS_SRC_BURST_SPEED_MAX,0.93, PSYS_SRC_ANGLE_BEGIN, 1.65, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "74e8631c-33a9-bc1a-03d3-ede886272a21", PSYS_PART_START_ALPHA, 0.41, PSYS_PART_END_ALPHA, 0.00, PSYS_SRC_ACCEL, <0.00, 0.00, -0.92>]); llLoopSound("idle", 1.0); llSetLinkPrimitiveParamsFast(2, [ PRIM_FULLBRIGHT, 0, TRUE]); } } } } //* script_ends_here Ok I managed to make it so that the particles were coming from a separate prim. remains to understand how to insert the sound of a starter and a stalling generator. and the main thing is not clear why it turns on when you click on any place of the generator. how to make it work only when you click the on/off button? I will definitely continue to try to do everything myself, but if there are any tips I will be very grateful! Thanks for any help!
  9. Eilfie Sugarplum

    Experienced Fast Scripter Wanted

    I am looking for an experienced, fast and professional scripter to help me script a simple mesh gumball machine. We want a light show mechanism built into the machine as well as an animated ball spinning down the machine and out of the prize door. Please send a notecard with your name and best quote for this job to resident : Eilfie Sugarplum. Thanks!
  10. This movie is Connecting between Second life world and real world I made this item. Would you visit my place ? You can show this item. bye http://maps.secondlife.com/secondlife/Pride/87/231/22
  11. so me and a friend have started making a HUD for puppy sounds, eg woof, growl ect. and as the project came along we've realized that i (myself) need a little help making the script as we would want the buttons to talk back to the root prim so that the hud sounds could be turned on and off, a choice to change name of person wearing the hud, and read setting notcard. i know how to do the parts but making them comunicate together has me confused. any help would be greatly helpful, even if its just the name to what im thinking of as so far the only lllisten ive found is to local chat for the owner to say a phrase.
  12. CoffeeDujour

    Open Source Script Benchmark

    It would be useful to have an open source benchmark for scripts in SL. Something that could be rezzed / worn, run through a few tests and then give results that can be meaningfully compared over time and to other regions. It must be able to give a consistent result over sequential runs in the same location assuming nothing else changes. Is this even possible? What should be tested and how? What results should be generated? What should be done with the data? Thoughts, ideas, code to test ?
  13. I've found some people, gotten some numbers, etc. I'll be see what I can do. Thanks everyone.
  14. Hello i am looking for someone to create a few scripts for me as well as a few small builds for a business i'm wanting to create. If intetested plz plz comment below or send me a dm r notecard inworld @mzcdropz. Plz and Thank U.
  15. testgenord1

    Jigsaw Puzzle

    Hi! Another user was so kind to make a bilingual vocabulary memory game for me once: Two matching words in the respective two languages must be matched by clicking them. When the two words match, one of the two is moved on top of the other one. The game is here: https://forums.osgrid.org/viewtopic.php?f=5&t=6116 On the basis of that script I think it should be possible to make a jiggsaw puzzle. It can already be done through the above mentioned script: One piece is the actual puzzle piece, with a texture of a piece from a photo /text /painting etc. The other piece lies on the ground as a background for that picture, with no texture. Several of these background pieces lie next to each other on the ground. The script of each background piece matches one of the puzzle pieces. When the two to matching ones are clicked, the puzzle piece is moved onto its corresponding background piece, and thus, it is in the correct place. This is repeated with all other puzzle pieces until the puzzle is finished. The problem is the following: This makes it possible to randomly click pieces together, without thinking. What I would like to have is this: Each puzzle piece can be matched with each background piece and no correct solution is given in the script. When a piece is clicked a second time, it moves back to its original position. This means the player must solve the puzzle through looking and thinking, like a normal jigsaw puzzle. Do you maybe have any ideas for this? There might also be completely different approaches for this. Thank you very much in advance!
  16. MIVIMEX

    Show/hide objects by HUD :: wanted

    Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  17. Hello! Please help to make a script for three button HUD to make one of the objects in the linkset visible. Thanks for any help! Im noob to scripting and already posted at wanted too, please pardon for double post! Very needed!
  18. Hello! I need a script for the animal, so that it move freely, wandered along one plane. (Did not fly!) With certain limits. Please, advise something! Thank you!
  19. Hello! I build a seaplane, but it takes off very shortly (I can takeoff even at the first gear (10% throttle) ) and quickly loses altitude even at top speed, it does not hold altitude, I have to constantly raise it, pitch, I made such parameters that it was possible to make a loop and roll. But how can I keep the ability to do tricks (stunts?), and make takeoff and landing more smooth and keep altitude for longer? llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, 1.50); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 10.0); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, 7); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 3); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.50); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 1.00); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.20); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 5.00); llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 0.70); llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 1.00); llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 2.00); llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.00 ); llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.50 ); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 2.00 ); llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1 ); llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 10.0, 10.0>); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <20.0, 20.0, 20.0>); llRemoveVehicleFlags(-1); llSetVehicleFlags(VEHICLE_FLAG_LIMIT_ROLL_ONLY|VEHICLE_FLAG_CAMERA_DECOUPLED); Also for what these parameters? llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <10.0, 10.0, 10.0>); llSetVehicleVectorParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, <20.0, 20.0, 20.0>); Please help! Thank you so much!
  20. MIVIMEX

    Uneven particle emission

    Hello! I have a question. My seaplane during the movement on water produces foam trace. But the emission goes by impulses, uneven. Help please make the trace smoother and more continuous! Thanks in advance! [PSYS_PART_MAX_AGE,5.00, PSYS_PART_FLAGS, 291, PSYS_PART_START_COLOR, <0.89900, 0.93776, 0.97216>, PSYS_PART_END_COLOR, <0.98706, 0.98044, 0.98756>, PSYS_PART_START_SCALE,<1.00750, 1.00752, 0.00000>, PSYS_PART_END_SCALE,<3.00369, 3.00974, 0.00000>, PSYS_SRC_PATTERN, 4, PSYS_SRC_BURST_RATE,0.00, PSYS_SRC_BURST_PART_COUNT,16, PSYS_SRC_BURST_RADIUS,0.00, PSYS_SRC_BURST_SPEED_MIN,1.00, PSYS_SRC_BURST_SPEED_MAX,1.00, PSYS_SRC_ANGLE_BEGIN, 0.00, PSYS_SRC_ANGLE_END, 0.00, PSYS_SRC_MAX_AGE, 0.0, PSYS_SRC_TEXTURE, "013bfffb-d1a5-04e9-d776-67d4ade3b99b", PSYS_PART_START_ALPHA, 1.00, PSYS_PART_END_ALPHA, 0.50]);
  21. GarouGrey

    Textures Via Hud

    I've been searching as best I can for the script used to put into a hud, that allows you to apply a texture to a worn mesh object--- like skins with mesh bodies. I can't seem to track it down. please help!
  22. Hello, does anyone know how to create an automatic Bus script for a roleplay community? This means that the bus will be able to function without an actual avatar and be able to stop at bus stops.
  23. MIVIMEX

    Juggling simulation

    Hi! Question about simulation of juggling. How to make two - three objects to rotate in a circle and whether it is possible at the same time to wear them? Please, help! Thanks in advance!
  24. anyone have the simple boat script that isnt owner only or can edit it out? https://www.outworldz.com/lib/Boat/Boat/Object/Boat_1.lsl
  25. MIVIMEX

    Seaplane floats unstable

    Hello, I build a small seaplane, but when on the water (it floats ok) wings or nose go under the water. On the land all ok. The root is a 0,5 prim cube. Is it script or construction (primmy)? Please help! Thank you! Seaplane is about 3x3 meters
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