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Found 104 results

  1. Hello everyone! [ My knowledge with LSL Scripting is at a beginner level, so please bare with me! :) ] Recently, I purchased a texture changing script from Renderworks, I'm not having trouble with creating a HUD with texture changes. However, I was wondering if it was possible to add to the script an option to control the visibility of a particular face of a mesh and/or combine two faces for one on and off toggle.
  2. Hello, is it possible to get a group invitation looking like in the screenshot by clicking on an object? How to achieve that? Regards
  3. Greetings, I have a project in which a Particle is to be emitted showing a bounding box. Desire to have particles emitted from an attached object and give a "range" for the player to set forth upon. Can easily determine the start point as the players getPos but when I begin to emit the particles, they move with the player. Want them to not leave the origin of emission. Would like to know if this is possible. Thank you all the brilliant minds out there that have answered so many of my questions here on these forums ❤️
  4. SparkyDaSparks

    Lighting Control

    In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell me there really is no way to control the light function and I will start learning to bake multiple textures(light on & light off)
  5. Hi there! Just wondering... how do I script an object to only be interactive for people wearing a specific group tag?
  6. Tlaloc Beresford

    Scripting a Surfboard

    Hello everyone! Fairly new to scripting but I do have some experience and I am wanting to challenge myself with a bigger project. I am wanting to create a rideable surfboard that will interact of course float on typical SL water but then also be compatible with user created waves i.e. when you paddle onto the wave you stand up and can ride and then when you've left the wave you move back into the paddle position. There would be some keyed maneuvers, so like pressing "e/pgup" would perform a specific animation. Then other things like, arrows to turn, speed up, slow down, jump releasing the speed up key etc etc. I don't want someone to write this script for me so I am really just asking for a direction and things I might read/consider when scripting this. Where is my starting point and maybe some first steps. I'm eager to learn and would be willing to talk inworld too to someone. Thanks!
  7. ainst Composer

    Unpacker script - unpacks twice

    Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  8. Hey guys. Been working on this little PA script and im stuck at this point. Everything works except for displaying in the above avatar text who clicked it. It's picking up the owner perfectly fine but not who's clicking it (I'm working on the bite option ATM) . Its probably something simple but any help is appreciated. list buttons = ["Lick", "Rub", "Bite", "Suck On", "-"]; string dialogInfo = "\nHow do you want to tease them?."; key avatar; string OWNER; string OWNERNAME; string touchername; key toucher; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); avatar = llKey2Name(OWNER = llGetOwner()); OWNERNAME = llGetDisplayName(OWNER = llGetOwner()); } touch_start(integer num_detected) { key toucher = llDetectedKey(0); string touchername = llGetDisplayName(toucher); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", toucher, ""); llDialog(toucher, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(toucher, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); llSetTimerEvent(0); if (message == "Lick") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"1"+"| "+touchername+" Text Here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|35" + "|" , ""); } else if (message == "Bite") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"2"+"| "+touchername+" text here "+OWNERNAME+" text here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|75" + "|" , ""); } else if (message == "Suck On") { //action } else if (message == "Rub") { //action } else { //action } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); } }
  9. Hi! Apologies if this already exists, I've not been able to find it. I'm looking for a script that would be able to invite people to various roles within a group. For example .. Object 1 invites to Role A. Object 2 invites to Role B, and so on. Does anyone know if anything like this exists or if someone is able to create it, I would love to work with you. I need some various group related scripts and would love to talk out my intentions in more detail so I can look to hire you. Please let me know by replying here or contacting me in world!
  10. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  11. Meli Hotshot

    Texture changing HUD help

    I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  12. ainst Composer

    door/key script

    I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
  13. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  14. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write scripts for tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalize prim designs and builds themselves. Price is L$10000/per day with first day upfront and negotiable cap on amount of days charged. Usually takes 3-7 days of solid work however delivery may be a few hours to weeks dependent on my RL schedule. Proof of work will be timestamped, live streamed and screenshot. As much as I enjoy scripting, in doing many projects for clients I have learned that even the tiniest job can turn into a massively time-consuming, complicated and tedious task. This happens almost always and unfortunately I do not have the time to spend on your dildo or kitchen spatula or fix some badly made script unless I'm properly compensated for it. Sorry, I'm a nice guy but no. I have had to let go many clients because their project turned into a monster that ate up my life so if you want to hire me please consider if your project is worth that much to you as I'm only prepared to work for people who understand and respect the process and hours put into it. You may find cheaper scripters elsewhere but due to the long, tedious hours and technical experience required, the risk is that they may drop your before completion of the project. Clients may visit my workshop to see the progress made on their projects. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Bao/138/11/3301 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  15. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write scripts for tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalize prim designs and builds themselves. Price is L$10000/per day with first day upfront and negotiable cap on amount of days charged. Usually takes 3-7 days of solid work however delivery may be a few hours to weeks dependent on my RL schedule. Proof of work will be timestamped, live streamed and screenshot. As much as I enjoy scripting, in doing many projects for clients I have learned that even the tiniest job can turn into a massively time-consuming, complicated and tedious task. This happens almost always and unfortunately I do not have the time to spend on your dildo or kitchen spatula or fix some badly made script unless I'm properly compensated for it. Sorry, I'm a nice guy but no. I have had to let go many clients because their project turned into a monster that ate up my life so if you want to hire me please consider if your project is worth that much to you as I'm only prepared to work for people who understand and respect the process and hours put into it. You may find cheaper scripters elsewhere but due to the long, tedious hours and technical experience required, the risk is that they may drop your before completion of the project. Clients may visit my workshop to see the progress made on their projects. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Bao/138/11/3301 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  16. lilithjames

    scripting mesh head

    i am looking for scripts for a mesh head i made my self
  17. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... As well, web development services are offered with JS/PHP/SQL as main languages for web external display and communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld. Cheers, Hao Zaytsev
  18. Late Billig

    Scripter Needed

    Looking to hire a scripter for a small project in world. Please contact me in world. I need someone who can help script a basketball set I've made. It will need to be animated, tell the thrower when they've made a basket. We have a basket wall version, and one that will be throwing into a trash can. So the items thrown are a basketball and a piece of wadded up paper and the basketball goal/trashcan. I have all the mesh ready in world just need someone to help make this happen. Thank you for your time.
  19. AngstyJellyfish

    Attachment for walking on walls?

    I know there are raycasting scripts for walking on walls and ceilings that are placed in an object and you have to sit on the object for it to work. As is it won't work if you attach the object to your avatar. Is there a way to change the raycasting script so it works as an avatar attachment automatically when attached? Or a different script for walking on walls that can be place in a object, attached to the avatar, and automatically functions upon attachment?
  20. Hello, current trying to script an attachment, i do not fond a way to address two issues: 1) how Can i do a people Can sit on an already worn attachment. 2) how to avoid collision and conflicts between two avatars on order that both could share the same volume (ie. One avi could appear or be hidden inside another one). May someone know how to address these issues? On full Perm script... I ve Heard about some items with docs that allow 1), but never round this and on doubt that scripts could be full perm; sont not usable on own design items. Please to let me know whenever there are some scripting solution. Ty
  21. LinkedLife

    SQL Server for SL

    Hi, Is there a need to use SQL Server database functionality in LSL Scripting? I know some poor solutions already exists, but you need to have your own hosting environment. So I'm talking about some kind of cloud provided SQL Server service that LSL developers can use without having any personal infrastructure. Paid service, of course. SQL server hosting doesn't come for free, so it should be something that cost few L$, very affordable, but paid. Developers will receive libraries to use in LSL scripts to access databases. Web UI will be provided for SQL Administrations. Please, opinions, advise, feedback? Thanks!
  22. sophy7777

    lladdtobanlist not working

    hey, im trying to make a script to check ages of people coming into my hangout, (rl ages not sl) but when i script LLaddtobanlist it doesnt, i can eject people but not add them to ban list, i was wondering if anyone could help as i also wanted to expand it to only ask people once,any sugestions? the script goes as followed string name; string detectedName; string dialogInfo = "\nWelcome to the little things hangout please answer the following questions and read the rules. are you ages 18 or over in real life?"; key id; integer dialogChannel; integer listenHandle; list buttons = ["-", "yes", "no", "no comment"]; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } collision_start(integer num_detected) { id = llDetectedKey(0); name = llKey2Name(id); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", id, ""); llDialog(id, dialogInfo, buttons, dialogChannel); llSetTimerEvent(180.0); // Here we set a time limit for responses detectedName = llDetectedName(0); dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(id, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); // stop timer since the menu was clicked llSetTimerEvent(0); if (message == "yes") { llSay(0, "Thank you please use the teleporter to explore the hangout."); } else if (message == "no") { llSay(0, "I'm sorry this hangout is for over 18 years old only, you will now be teleported home any issue with this please contact the hangout staff."); llAddToLandBanList(id,0.0); llEjectFromLand(id); } else { llSay(0, "I'm afraid we need to know the answer to this question to allow acess you will now be ejected feel free to return to answer this question again."); llAddToLandBanList(id,0.1); llEjectFromLand(id); } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); llSay(0, "Sorry, we need a answer to this question we understand that you may have been afk at the time, unfortunatly you will be temp banned for one hour, any issue please contact [secondlife:///app/agent/47f37397-9596-41cb-8713-96c36ea2b685/about sophie]- with any issues. "); llAddToLandBanList(id,0.1); } }
  23. JasonClandestino

    Composits HUD

    First, I will say: This really is not a rant, not at all. I'm being responsible & making a gesture for responsible community interaction & development. I am making & releasing a Composits HUD on the Marketplace, with the OcculTek Store. The scripts will be modifiable. The object will be no transfer. The intention of making the scripts modifiable is so that other developers can use the Composits HUD in their own creations. Note about GPL: A bunch of American attorneys & judges get tripped up & "believe they merely act dumb" about GPL. It's really obvious that's not a legal license, not at all. It doesn't matter whom touches my work before or after me, I have a right to earn a financial reward for my work. We're talking about programming languages & science, & accomplishing a task. It's like folk songs at best: GCD, GCD Chord progressions, & nearly all folk musicians have their own song with a GCD progression. It's like Gravity in truth: You can't tell me that you own Gravity, not at all, & you surely can't tell me that I don't own my own fair share of it!! I will release the scripts for the Composits HUD, along with other comments specific to the Composits HUD itself within this posted column of appended & separate post upon releasing the Composits HUD in my Store. It'll be priced moderately. It's quite a lot of effort to write out details about people acting with common integrity & respect. Really, it's simple: Don't give my stuff away for free, not at all. You can modify it & use it in your own creations, though it's mine & I have a right to earn a financial reward for my work. So do you. Treat me with respect. That's the point.
  24. Xilin Yifu

    VICE combat scripting

    I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avatar? Any guidance hugely appreciated. Kaylee
  25. Eilfie Sugarplum

    Experienced Fast Scripter Wanted

    I am looking for an experienced, fast and professional scripter to help me script a simple mesh gumball machine. We want a light show mechanism built into the machine as well as an animated ball spinning down the machine and out of the prize door. Please send a notecard with your name and best quote for this job to resident : Eilfie Sugarplum. Thanks!
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