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Found 115 results

  1. I have what I hope is not a unique problem in the SL combat community. I have built an NPC enemy combat system that works fine with ordinary physical bullets and a simple open source HUD. However, the group / region that I do combat roleplay in (IndoChina - hi Sydney!) uses VICE weaponry. I love using VICE, but I have have hit the problem of VICE weaponry needing to be attached to an avatar (or sat on) for bullets to do damage Does anyone have any thoughts on how my NPCs could have VICE scripts added (to give and take damage) that would activate without being attached to or sat on by an avatar? Any guidance hugely appreciated. Kaylee
  2. Goodmorning everyone, I am Maxence Zepp, I am a young businessman in Real Life and I wish to extend my abilities in Second Life, where dreams became true. I wish to develop a Magical-Combat HUD, in order to create a complete RPG world. That's why I am looking for PROFESSIONAL Scripters. At first, mostly for estimations. You can contact me at : labatonnerie.secondlife@gmail.com Respectfully, ZEPP Maxence.
  3. Okay, only reason I’m posting this right now is I’m at work and I’ve been dying to know but don’t have access to my computer. If you guys can even redirect me to a site or forum or topic that could help me a bit, I’d appreciate it. I’m creating builds inworld and I want to upload them to the marketplace. The whole part I’m not sure about how to go about...is placing them into something to rezz them and the scripts that would go with it to give the user a HUD they can use to match their (lets say) linden homes. I’m itching to open the game up and just start playing and figuring out. It I won’t be home till way past midnight. Any tips or knowledge you guys don’t mind sharing with me? Thank you!
  4. Eden Valley RP High School is hiring for a variety of positions including teaching, coaching, supervising clubs and more! We are looking for creative, dedicated and friendly individuals who not only have an interest in RP but wish to make a difference in our community by bringing new ideas and alternate perspectives. Applicants are encouraged to choose (or create) any subject, sport or club that interests them. Please keep in mind that you may choose any from the following list or make up your own. * Be sure that you check our schedule and faculty pages for currently offered classes as we will *not* hire for a class that is currently being taught. * - Business/Marketing - Graphic Design - Blogging - Music Production - Glee Club - Literature (World or US) - Poetry - Health - Physical Education - Culinary Arts - Babysitter's Club - Interior Design - Gardening - Home Economics - Wood or Metal Shop - Foreign Language - Music Appreciation or Music Theory - Anime Club - World Music - Gaming Club - Astronomy - Biology - Cooking Club - Oceanography - General Science - DJ Club - Criminal Justice - Anthropology - Modern World Studies - Psychology - Sociology - Scripting - Photography - Art History - Auto Mechanics - Cosmetology - Criminal Justice - Drivers Education - American Football - Soccer - Tennis - Volleyball - Boxing - MMA - Equestrian Club Please visit us on the web to apply: https://edenvalleyhighschool.com/apply Campus Information: https://edenvalleyhighschool.com/ Campus Location: Eden Valley High School Campus (Click Here) For more information or a campus tour please contact: Mr Jesse Magic (Iamsoo Magic)
  5. I have made couple objects with scripts that have open accesses effects that trigger when you click on them. I am just learning to write code. So I have a big learning curve, yet I'm hungry! so I want to add a script that almost like collar that has options like access open, closed, add access to the object, maybe a scan that can easily add access to the user that wants someone to use it. Anyone can help point me to the right direction?
  6. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote; note not all commissions will be accepted. Thanks, Zoxin.
  7. I have a vendor script but i would like for it to be able to give 10% refund back to anyone who purchases wearing the tag. I have a copy of a vendor script with the group discount. HOWEVER, it has no hovertext saying whats in it, how many items etc. This is the script i would like group discount added too: // DO NOT put the API Coins (RP-HUD [G&S] script in the vendor prim with any of the $L Only scripts!! // ** Price in L$ integer PL = 30 ; string nom_obj; integer active = FALSE; display() { integer cnt = llGetInventoryNumber( INVENTORY_OBJECT ); active = cnt>0; if(active){ llSetText("Item Name Here" +(string) "\n L$"+(string)PL+"\nAvailable: "+(string)cnt, <1,1,1>, 1); llSetObjectName("DFS Vendor: " +llGetInventoryName(INVENTORY_OBJECT,0)); }else{ llSetText("⬊ sᴏʟᴅ ᴏᴜᴛ ⬋", <1,1,1>, 1); } } default { state_entry() { llSetPayPrice(-1,[PL,-1,-1,-1]); llRequestPermissions(llGetOwner(),PERMISSION_DEBIT); } run_time_permissions(integer perm) { if (perm&PERMISSION_DEBIT) { display(); } } touch_start(integer num_detected) { if(active){ llMessageLinked(LINK_SET, 700, llGetInventoryName(INVENTORY_OBJECT,0)+",",llDetectedKey(0)); } } link_message(integer sender_num, integer num, string str, key id) { if(num == 701){ llSay( 0 , "Thank you for your purchase: "+llGetInventoryName(INVENTORY_OBJECT,0)+" delivered to "+llKey2Name(id) ); llGiveInventory( id, llGetInventoryName(INVENTORY_OBJECT,0) ); display(); } if(num == 702){ llSay( 0 , "Vendor is being used by: "+str ); } } changed(integer change){ if (change & CHANGED_INVENTORY){ display(); } } money(key id, integer amount) { if (active && amount==PL) { llSay( 0 , ""+llGetInventoryName(INVENTORY_OBJECT,0)+""+llKey2Name(id) ); llGiveInventory( id, llGetInventoryName(INVENTORY_OBJECT,0) ); display(); } else if (amount) { llInstantMessage(id,"There was something wrong with your payment. Your money will be refunded."); llTransferLindenDollars(id,amount); } } transaction_result(key id, integer success, string data) { if (success) llWhisper(0,"Payment refunded"); else llInstantMessage(llGetOwner(),"Refund failure: "+llKey2Name(llList2Key(llParseString2List(data,[","],[]),0))+" "+data); } } This is the group discount script i have without hover text Any help would be appreciated : // Cost L$ integer everyone_price = 50; // Group cost L$ integer group_price = 10; // Name of new object inside for sale string item = "NAME OF THE ITEM"; default { state_entry() { // Start up. key owner = llGetOwner(); llSetPayPrice(PAY_HIDE,[everyone_price,PAY_HIDE,PAY_HIDE,PAY_HIDE]); llRequestPermissions(owner, PERMISSION_DEBIT); } money(key id, integer tendered) { // The vendor received money. integer sameGroup = llSameGroup(id); integer price = everyone_price; if(sameGroup) { // Customer has correct group active. price = group_price; } if(tendered < price) { // Customer paid too little. Refund. llGiveMoney(id, tendered); llInstantMessage(id, "The purchase price is L$ " + (string)price + ". Your payment of L$ " + (string)tendered + " was refunded to you. Please try again."); } else { // The customer has made the purchase. string thanks = "Thank you for your purchase!"; if(tendered > price) { // Customer overpaid. Give change. integer change = tendered - price; llGiveMoney(id, change); thanks += " Your change is L$ " + (string)change; if(sameGroup) { thanks += " due to group discount ^^"; } } // Fulfill vendor's end of the contract. llInstantMessage(id, thanks); llGiveInventory(id, item); } } }
  8. I am a programmer with 5 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write simple, minor fixes to existing scripts, tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalise prim designs and builds themselves. Clients may also visit my workshop to see the progress made on their projects. Price is dependent on complexity of the project. Scripts will be full perm on payment . Delivery may be a few hours to weeks also dependent on script complexity and work load. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Cotehill/15/179/55 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  9. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. I always finished the projects and communicated with the client in a nice way, if you need a reference of happy clients, just let me know! Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  10. Hello all, I am looking for a individual(s) to make me a custom RP hud for a project i am working on. I require someone knowledgeable in this field as i am looking for a server side system to be crafted. feel free to contact me with your experience and price for the job. i will respond to every offer in kind and explain what it is i am looking for in detail.
  11. Hello everyone! Fairly new to scripting but I do have some experience and I am wanting to challenge myself with a bigger project. I am wanting to create a rideable surfboard that will interact of course float on typical SL water but then also be compatible with user created waves i.e. when you paddle onto the wave you stand up and can ride and then when you've left the wave you move back into the paddle position. There would be some keyed maneuvers, so like pressing "e/pgup" would perform a specific animation. Then other things like, arrows to turn, speed up, slow down, jump releasing the speed up key etc etc. I don't want someone to write this script for me so I am really just asking for a direction and things I might read/consider when scripting this. Where is my starting point and maybe some first steps. I'm eager to learn and would be willing to talk inworld too to someone. Thanks!
  12. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write simple, minor fixes to existing scripts, tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalise prim designs and builds themselves. Clients may also visit my workshop to see the progress made on their projects. Price is dependent on complexity of the project. A percentage of sales of scripts resold in your creations will be negotiated. Delivery may be a few hours to weeks also dependent on script complexity and work load. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Cotehill/15/179/55 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  13. So, as far as I know, there isn't any way in SL to have a teleport system that works where the destination, and/or departure point, are in motion. A Visual: A sphere-shaped arena, spectator seating in the center, in a shaped enclosed area, floating. The action, as it were, all around. Outside the sphere(outer face is transparent)is the classical seating arrangement for any arena, except in enclosed shapes and said shapes are in motion. To access said shapes, a teleport pad, linked system style. The problem:As far as I know, TP-ing requires static coordinates, on the X, Y, Z axis'. If a teleport pad is in motion, the only 2 outcomes I see are, 1)TP doesn't work, because the destination pad isn't at a given set of coordinates(timing *might* fix this, but super split second, given the imagined speed of rotation), the TP process isn't started, error message occurs etc. 2)TP is completed but traveler arrives where the pad *was*at moment TP started, but isn't arriving where the destination pad currently*is*. Unless there's something I'm missing, either in that there's a TP-follow hybrid script(arrive and as you rez in follow the pad so fully rezzed where the pad is), or maybe a TP-movelock hybrid(arrive and attach to arrival pad until fully rezzed/walk your avatar away) I'm at a loss as to how I can acquire a script to make this possible. Also whether it's worth making the arena exactly as I envision it. Please note: I have the very barest of knowledge of scripting; I know how to edit a rotation script to make it rotate on a different axis, or reverse the direction(clockwise to counter clockwise, vice-versa). I know barely anything else, my style of learning is copycat-ing so I'm very unlikely to ever stumble onto something new by myself.
  14. Hello everyone! [ My knowledge with LSL Scripting is at a beginner level, so please bare with me! :) ] Recently, I purchased a texture changing script from Renderworks, I'm not having trouble with creating a HUD with texture changes. However, I was wondering if it was possible to add to the script an option to control the visibility of a particular face of a mesh and/or combine two faces for one on and off toggle.
  15. Hello, is it possible to get a group invitation looking like in the screenshot by clicking on an object? How to achieve that? Regards
  16. Greetings, I have a project in which a Particle is to be emitted showing a bounding box. Desire to have particles emitted from an attached object and give a "range" for the player to set forth upon. Can easily determine the start point as the players getPos but when I begin to emit the particles, they move with the player. Want them to not leave the origin of emission. Would like to know if this is possible. Thank you all the brilliant minds out there that have answered so many of my questions here on these forums ❤️
  17. In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell me there really is no way to control the light function and I will start learning to bake multiple textures(light on & light off)
  18. Hi there! Just wondering... how do I script an object to only be interactive for people wearing a specific group tag?
  19. Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  20. Hey guys. Been working on this little PA script and im stuck at this point. Everything works except for displaying in the above avatar text who clicked it. It's picking up the owner perfectly fine but not who's clicking it (I'm working on the bite option ATM) . Its probably something simple but any help is appreciated. list buttons = ["Lick", "Rub", "Bite", "Suck On", "-"]; string dialogInfo = "\nHow do you want to tease them?."; key avatar; string OWNER; string OWNERNAME; string touchername; key toucher; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); avatar = llKey2Name(OWNER = llGetOwner()); OWNERNAME = llGetDisplayName(OWNER = llGetOwner()); } touch_start(integer num_detected) { key toucher = llDetectedKey(0); string touchername = llGetDisplayName(toucher); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", toucher, ""); llDialog(toucher, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(toucher, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); llSetTimerEvent(0); if (message == "Lick") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"1"+"| "+touchername+" Text Here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|35" + "|" , ""); } else if (message == "Bite") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"2"+"| "+touchername+" text here "+OWNERNAME+" text here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|75" + "|" , ""); } else if (message == "Suck On") { //action } else if (message == "Rub") { //action } else { //action } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); } }
  21. Hi! Apologies if this already exists, I've not been able to find it. I'm looking for a script that would be able to invite people to various roles within a group. For example .. Object 1 invites to Role A. Object 2 invites to Role B, and so on. Does anyone know if anything like this exists or if someone is able to create it, I would love to work with you. I need some various group related scripts and would love to talk out my intentions in more detail so I can look to hire you. Please let me know by replying here or contacting me in world!
  22. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  23. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  24. I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
  25. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
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