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About Me

Found 110 results

  1. inZoxi is a tried and tested name in SL, with its head being a 13-year member and creator within Second Life. Zoxin is both a creator and a user in SL, an important observation as there's a particular etiquette when it comes to creating custom content for users, most of which won't be understood by those coming in simply with a background in 3D. Services offered**: Mesh Texturing Rigging Scripting Animation* Animesh* *Animation for commissioned meshes. **Products being resold require 15% profit split on sales. If you're looking for a custom creation, from small to project, please contact Zoxin inworld for a portfolio and/or quote; note not all commissions will be accepted. Thanks, Zoxin.
  2. I am a programmer with 5 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write simple, minor fixes to existing scripts, tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalise prim designs and builds themselves. Clients may also visit my workshop to see the progress made on their projects. Price is dependent on complexity of the project. Scripts will be full perm on payment . Delivery may be a few hours to weeks also dependent on script complexity and work load. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Cotehill/15/179/55 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  3. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. I always finished the projects and communicated with the client in a nice way, if you need a reference of happy clients, just let me know! Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  4. Hello all, I am looking for a individual(s) to make me a custom RP hud for a project i am working on. I require someone knowledgeable in this field as i am looking for a server side system to be crafted. feel free to contact me with your experience and price for the job. i will respond to every offer in kind and explain what it is i am looking for in detail.
  5. Hello everyone! Fairly new to scripting but I do have some experience and I am wanting to challenge myself with a bigger project. I am wanting to create a rideable surfboard that will interact of course float on typical SL water but then also be compatible with user created waves i.e. when you paddle onto the wave you stand up and can ride and then when you've left the wave you move back into the paddle position. There would be some keyed maneuvers, so like pressing "e/pgup" would perform a specific animation. Then other things like, arrows to turn, speed up, slow down, jump releasing the speed up key etc etc. I don't want someone to write this script for me so I am really just asking for a direction and things I might read/consider when scripting this. Where is my starting point and maybe some first steps. I'm eager to learn and would be willing to talk inworld too to someone. Thanks!
  6. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write simple, minor fixes to existing scripts, tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalise prim designs and builds themselves. Clients may also visit my workshop to see the progress made on their projects. Price is dependent on complexity of the project. A percentage of sales of scripts resold in your creations will be negotiated. Delivery may be a few hours to weeks also dependent on script complexity and work load. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Cotehill/15/179/55 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  7. So, as far as I know, there isn't any way in SL to have a teleport system that works where the destination, and/or departure point, are in motion. A Visual: A sphere-shaped arena, spectator seating in the center, in a shaped enclosed area, floating. The action, as it were, all around. Outside the sphere(outer face is transparent)is the classical seating arrangement for any arena, except in enclosed shapes and said shapes are in motion. To access said shapes, a teleport pad, linked system style. The problem:As far as I know, TP-ing requires static coordinates, on the X, Y, Z axis'. If a teleport pad is in motion, the only 2 outcomes I see are, 1)TP doesn't work, because the destination pad isn't at a given set of coordinates(timing *might* fix this, but super split second, given the imagined speed of rotation), the TP process isn't started, error message occurs etc. 2)TP is completed but traveler arrives where the pad *was*at moment TP started, but isn't arriving where the destination pad currently*is*. Unless there's something I'm missing, either in that there's a TP-follow hybrid script(arrive and as you rez in follow the pad so fully rezzed where the pad is), or maybe a TP-movelock hybrid(arrive and attach to arrival pad until fully rezzed/walk your avatar away) I'm at a loss as to how I can acquire a script to make this possible. Also whether it's worth making the arena exactly as I envision it. Please note: I have the very barest of knowledge of scripting; I know how to edit a rotation script to make it rotate on a different axis, or reverse the direction(clockwise to counter clockwise, vice-versa). I know barely anything else, my style of learning is copycat-ing so I'm very unlikely to ever stumble onto something new by myself.
  8. Hello everyone! [ My knowledge with LSL Scripting is at a beginner level, so please bare with me! :) ] Recently, I purchased a texture changing script from Renderworks, I'm not having trouble with creating a HUD with texture changes. However, I was wondering if it was possible to add to the script an option to control the visibility of a particular face of a mesh and/or combine two faces for one on and off toggle.
  9. Hello, is it possible to get a group invitation looking like in the screenshot by clicking on an object? How to achieve that? Regards
  10. Greetings, I have a project in which a Particle is to be emitted showing a bounding box. Desire to have particles emitted from an attached object and give a "range" for the player to set forth upon. Can easily determine the start point as the players getPos but when I begin to emit the particles, they move with the player. Want them to not leave the origin of emission. Would like to know if this is possible. Thank you all the brilliant minds out there that have answered so many of my questions here on these forums ❤️
  11. In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell me there really is no way to control the light function and I will start learning to bake multiple textures(light on & light off)
  12. Hi there! Just wondering... how do I script an object to only be interactive for people wearing a specific group tag?
  13. Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  14. Hey guys. Been working on this little PA script and im stuck at this point. Everything works except for displaying in the above avatar text who clicked it. It's picking up the owner perfectly fine but not who's clicking it (I'm working on the bite option ATM) . Its probably something simple but any help is appreciated. list buttons = ["Lick", "Rub", "Bite", "Suck On", "-"]; string dialogInfo = "\nHow do you want to tease them?."; key avatar; string OWNER; string OWNERNAME; string touchername; key toucher; integer dialogChannel; integer listenHandle; default { state_entry() { dialogChannel = -1 - (integer)("0x" + llGetSubString( (string)llGetKey(), -7, -1) ); avatar = llKey2Name(OWNER = llGetOwner()); OWNERNAME = llGetDisplayName(OWNER = llGetOwner()); } touch_start(integer num_detected) { key toucher = llDetectedKey(0); string touchername = llGetDisplayName(toucher); llListenRemove(listenHandle); listenHandle = llListen(dialogChannel, "", toucher, ""); llDialog(toucher, dialogInfo, buttons, dialogChannel); llSetTimerEvent(60.0); } listen(integer channel, string name, key id, string message) { if (message == "-") { llDialog(toucher, dialogInfo, buttons, dialogChannel); return; } llListenRemove(listenHandle); llSetTimerEvent(0); if (message == "Lick") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"1"+"| "+touchername+" Text Here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|35" + "|" , ""); } else if (message == "Bite") { llMessageLinked(LINK_SET,0,"arousalClearText|"+OWNER, ""); llMessageLinked(LINK_SET,0,"arousalSetText|"+OWNER+"|"+"2"+"| "+touchername+" text here "+OWNERNAME+" text here ", ""); llMessageLinked(LINK_SET,0,"caeilarousalup|"+OWNER+"|75" + "|" , ""); } else if (message == "Suck On") { //action } else if (message == "Rub") { //action } else { //action } } timer() { // stop timer llSetTimerEvent(0); llListenRemove(listenHandle); } }
  15. Hi! Apologies if this already exists, I've not been able to find it. I'm looking for a script that would be able to invite people to various roles within a group. For example .. Object 1 invites to Role A. Object 2 invites to Role B, and so on. Does anyone know if anything like this exists or if someone is able to create it, I would love to work with you. I need some various group related scripts and would love to talk out my intentions in more detail so I can look to hire you. Please let me know by replying here or contacting me in world!
  16. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  17. I bought a texture changing HUD and i got it to work on objects that aren't linked together, but when i link them the texture changes everything not that one thing i just want to change. i don't know why it is doing that and what i am doing wrong. the script i'm using is ::jAS:: Texture Change HUD Script i'm not used to working with scripts so sorry if this seems like a silly problem https://gyazo.com/116aeead3caadcb847a3812e1f84262b << unlinked https://gyazo.com/c2f6f4c8559f2eb6f4c495831a61c4d5 << Linked
  18. I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
  19. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... Also PHP/SQL for external http server communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld! Cheers!
  20. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write scripts for tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalize prim designs and builds themselves. Price is L$10000/per day with first day upfront and negotiable cap on amount of days charged. Usually takes 3-7 days of solid work however delivery may be a few hours to weeks dependent on my RL schedule. Proof of work will be timestamped, live streamed and screenshot. As much as I enjoy scripting, in doing many projects for clients I have learned that even the tiniest job can turn into a massively time-consuming, complicated and tedious task. This happens almost always and unfortunately I do not have the time to spend on your dildo or kitchen spatula or fix some badly made script unless I'm properly compensated for it. Sorry, I'm a nice guy but no. I have had to let go many clients because their project turned into a monster that ate up my life so if you want to hire me please consider if your project is worth that much to you as I'm only prepared to work for people who understand and respect the process and hours put into it. You may find cheaper scripters elsewhere but due to the long, tedious hours and technical experience required, the risk is that they may drop your before completion of the project. Clients may visit my workshop to see the progress made on their projects. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Bao/138/11/3301 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  21. I am a programmer with 4 years experience in scripting with LSL. I enjoy building custom systems ground-up and will provide low lag solutions to my customer's specifications. I can write scripts for tip jars, club systems, dialog menus, detections, HUDs and vendors to more advanced systems such as pose systems, RLV, vehicles, pathfinding, weaponry, SL experiences and HTTP for external coms to websites and databases. (Also experienced in HTML/CSS, php, SQL, Ruby, Rails, Python and Javascript ) Script adaptations and library resources if used will be fully cited. I work closely with my clients providing working demos of their products with full perm models (with user license) on completion and delivery. Note: Models will be mockups to present the functioning script, clients must finalize prim designs and builds themselves. Price is L$10000/per day with first day upfront and negotiable cap on amount of days charged. Usually takes 3-7 days of solid work however delivery may be a few hours to weeks dependent on my RL schedule. Proof of work will be timestamped, live streamed and screenshot. As much as I enjoy scripting, in doing many projects for clients I have learned that even the tiniest job can turn into a massively time-consuming, complicated and tedious task. This happens almost always and unfortunately I do not have the time to spend on your dildo or kitchen spatula or fix some badly made script unless I'm properly compensated for it. Sorry, I'm a nice guy but no. I have had to let go many clients because their project turned into a monster that ate up my life so if you want to hire me please consider if your project is worth that much to you as I'm only prepared to work for people who understand and respect the process and hours put into it. You may find cheaper scripters elsewhere but due to the long, tedious hours and technical experience required, the risk is that they may drop your before completion of the project. Clients may visit my workshop to see the progress made on their projects. IM me inworld or visit The Script Yard for a consultation. If I'm offline IMs will go to email and will get back to you ASAP. (Forwarning: Adult rated profile) Copy/paste this link to the nearby chat window in your viewer, press enter then click on my name in chat to open my profile: secondlife:///app/agent/a9ba2797-81af-429d-9833-51127ad5593c/about Script Yard LM: http://maps.secondlife.com/secondlife/Bao/138/11/3301 Marketplace Store: https://marketplace.secondlife.com/stores/149734
  22. i am looking for scripts for a mesh head i made my self
  23. Hello! Im a professional scripter with years of experience that offers a unique scripting service for second life, almost everything can be scripted or modified. Vehicles, breedables, RP systems, gambling, clothing , visuals, HUDs, tools, weapons, etc... As well, web development services are offered with JS/PHP/SQL as main languages for web external display and communication with databases. Contact me inworld with your request : Hao Zaytsev ( by notecard if possible ) Please do not reply this message or contact me throught the forum, better inworld. Cheers, Hao Zaytsev
  24. Looking to hire a scripter for a small project in world. Please contact me in world. I need someone who can help script a basketball set I've made. It will need to be animated, tell the thrower when they've made a basket. We have a basket wall version, and one that will be throwing into a trash can. So the items thrown are a basketball and a piece of wadded up paper and the basketball goal/trashcan. I have all the mesh ready in world just need someone to help make this happen. Thank you for your time.
  25. I know there are raycasting scripts for walking on walls and ceilings that are placed in an object and you have to sit on the object for it to work. As is it won't work if you attach the object to your avatar. Is there a way to change the raycasting script so it works as an avatar attachment automatically when attached? Or a different script for walking on walls that can be place in a object, attached to the avatar, and automatically functions upon attachment?
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