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Rachel1206

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Everything posted by Rachel1206

  1. I think, they are updating something - give it a few minutes, ehhmmm few hours.... I wish though, they would inform with a broadcast or with update information here.
  2. I experienced the same last time i dropped scripts from my inventory into an object from another project , had to do both - Recompile Scripts Mono and Set Scripts to Running.
  3. FYI. Now you do not mention, why you need a script in each section, but if it is to position, change textures/light/color etc llSetLinkPrimitiveParamsFast() is your friend here. You only need one script in the root prim. Something like this: Determine number for prims with llGetNumberOfPrims() Use a for-loop to change: llSetLinkPrimitiveParamsFast(LINK_SET, [ PRIM_LINK_TARGET, i, PRIM_POSITION, position ])
  4. It does work - but if you like me have sound cache enabled and check-marked Don't delete unpacked DSF ( I'm using FS), we hardly notice the difference under normal circumstances. And other factors like delayed script execution or slow download from asset server are more likely to cause delays in sounds.
  5. Try and use llPreloadSound( UUID ) to minimize any sound delays, even more important if you want to change the running sounds given for example the surface. Notice, llTriggerSound() will not stop llPlaySound() - I assume this is intentional. Also the simple usage of the boolean delay, I would store a variable like integer nState and then depending on the value of nState do the different llSetTimerEvent()
  6. The book above as seen on ground in The Linden Village would explain the fluctuations and unpredictable behavior in regard to sim/region crossings and TP, EEP side effects! More serious: I suspect some latency server side could be the reason behind all the troubles, we experience. And higher ping times to the simulation servers make the troubles worse. As European I typical have 172-220 ms ping time on fiber to Tuscon, AZ ( 16 ms to my IP), compared to US friends, who tell my their ping time is like 90 ms or less and experience less troubles with crossings. But I had no problems normally before and drove, sailed mainland - clocked 1,000+ miles on mainland in vehicles even with high LI and heavy scripts loads and did for example just for fun Bay City with 160+ MPH. I really hope, they will be able to iron out what is causing the problems, we have - all though sim/region crossings got better, we are still far from, how it was earlier *sigh*. At least LL acknowledge the problem and takes it serious.
  7. The joy of driving into the night. Road rezz zone used: SPE79
  8. Exploring is IMHO best done walking, horse riding or bicycling slow and use the pathways you find around. In the picture above I drove from Emerson Lake to Rourke, the bus stop/turn area, you pass one road and continue down the path - the whole bicycling tour was from north-east to north-west of Bellisseria, following the roads most near the shore/ocean. Most places you are able to move between houses without problem and thanks to all the people around Bellisseria, who keep it a true open community. If you are like me - pack a picnic basket and a water bottle - as such a drive can take hours: Because I have to stop often and admire, what people made with their homes, decorated, used, on display. And it is great way to meet people πŸ‘©πŸ‘ΆπŸ‘΅πŸ™‹β€β™€οΈπŸ™‹β€β™‚οΈ
  9. @Patch Linden What is the rationale behind 400 meters height? I would have loved to see a maximum height of 100 meters allowing us to fly and enjoy the view of the landscape below and building structures etc.
  10. I meet the good doctor – Doctor Who and he seems to be a good dancer πŸ˜‚ You find him in the region Capitol Springs
  11. That is a nice place along the road and worth a drive on the beautiful Sansara continent.
  12. Ancient rocks at Wheelhouse.... created appropriately by Ancient Mole! Maybe these rocks contain some of the oldest fossils of living organisms ever found in Second Life, surely we find preserved ancient plate tectonic sequences from Da Boom! Also nice relaxing area with loungers, bench and little sandy beach. I simply love the work and details the Moles and Linden Lab have put into this new continent.
  13. Ohh thank you - wondered why my feet did not match and thought, it was my height.
  14. Exploring the ridge and mountain area inland near my home at Fox Chase, Bellisseria. Bliss 🐎 enjoyed the exercise.
  15. It is in the Fox Chase region. top north-east corner of the continent.
  16. My home - nice view over a marina and the ocean. Just love and adore this new continent made by Linden Lab. Bedroom/study with veranda east bound, so I can sit and enjoy the beautiful Second Life sunrises.
  17. That sounds more like a server glitch and yes it also happens seldom anywhere, when rezzing any given vehicle. Unless you experience the above regular, I would ignore it. The glitch maybe triggered by other building activities around you. If the above error message repeat it self regularly, examination of the parts of the vehicle, should reveal, if there is a mix of different prim shapes. The root prim must be CONVEX HULL and all child prims with the prim shape NONE or CONVEX HULL. I assume llSetVehicleFlags() functions are set and used correct.
  18. On behalf of all robots: A protest against the discrimination of robots, androids and other non-carbon based intelligent devices on this signup site! πŸ€– πŸ˜„
  19. Well, I have been lucky - traveled and seen the world work related - worked mostly with health/university research, which compared to other fields within the profession gives unique freedom and room for personal development and proficiency. That said - dress code more like this πŸ˜„:
  20. Inspired by some late RL coding for deadline before Easter. Music suited for image: Stellardrone - Breathe In The Light
  21. Here is how do it. Notice; do not use the deprecated function llSound() - instead use the new sound functions. // Example of using the deprecated llSound function default { state_entry() { // Stop sound(s) after 30 seconds llSetTimerEvent(30.0); // Play "master" sound llSound("f7ab57e1-299e-7828-3aa5-0a37f5ec19db",1.0,TRUE,TRUE); llSay(0, "Click me for a SNEEZE! - all sounds stop after 30 seconds"); } touch_start(integer total_number) { // Play "child" sound llSound("1bf70184-e383-1493-4e7f-25ff1155f953",1.0,FALSE,FALSE); } timer() { // We are done llSetTimerEvent(0.0); llStopSound(); } }
  22. A good little utility to handle pure text copy/paste is Steve Millers PureText, from the authors description: "PureText is a tiny tray utility that removes all text formatting from your clipboard and optionally pastes the resulting pure text to the active window with a single hotkey. " Install direct from The Windows Store: PureText
  23. Laundry done… my entry for the magazine - 1024x768
  24. Sometimes laundry time is more important than catching super villains πŸ˜„
  25. I noticed TP fails about every second or third time grid wide - a relog will make it possible to TP again. Do you want us to report TP results without sky rendering here?
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