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Found 19 results

  1. Hello everyone, Im builder on sl and I need a script for my accordeon shutter of a new build. Exemple: Thanks for your help
  2. Hello! Trying to create a door script with a menu to open in three stages. open, half open and closed. How to do it better? What is responsible for the rotation of the object in this case? This is not for the home but photographic backgrounds.
  3. Hello everyone This may seem like a real stupid question, but here goes: I just rezzed a house on my parcel, after positioning and freezing it in place I set about decorating without walking outside. After I was finished, I wanted to leave out the side door instead of the front (this house as two outside doors) but something was blocking my way. I could open and close the door, but I can't walk through. For some reason I'm stopped roughly a foot away from the door and can't continue on. Nothing shows up on Highlight Transparency, no prims are out of place, and the floor of the house is w
  4. Hello! Found this script on the forum. (Unfortunately I do not remember the author, I'm sorry, but thank you very much! I hope I didn’t spoil it.) And I am trying to simplify its configuration so that all changes are made at the beginning of the script. Did i do it right? What can be changed? How else can I simplify the configuration? Thank you! string door_sound = "736a1c0a-4749-e7e9-6d28-a95d7fc10068";//sound uuid integer intSwing = 90;//opening angle float HINGE_X = -0.5;//hinge position by x axis float HINGE_Y = 0.1;//hinge position by y axis float HINGE_Z = 0.0;//hinge position by z a
  5. Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Ro
  6. Hello! I need to create four parts linked to house sliding door like on picture. all parts move frome one position in the linkset to another. Any suggestions greatly appreciated!
  7. Hello! I need to create a script for the four parts door sliding. the door must be linked to the building. Each part do not enter one into the other, but come in behind one after another. Parts can simply move from one position of all parts to another. Any suggestions greatly appreciated! Please, help! reward 500 ls.
  8. Hello everyone, I have 2 questions : My first : Here is the script for opening and closing a door. However, the sound of the opening starts when you click and the closing sound once the door is closed. I would like the closing sound to start during the closing movement and not once closed. My second : Do you think I can add a script in a second prim linked so that the two objects follow the same movement? Can you help me please ? /* * Smooth Rotating Linked Door With Hinge * * By: Lyn Mimistrobell * Version: 1.1 * License: Do whatever you like with it, j
  9. I need to create a door that opens only if the avatar holds the key. I have a regular door script, but what to do next? Please, do not bother to answer if you are not a scripter.
  10. Please advise a good door script without a hinge for vehicle (boat)! what requirements should it meet? Thanks!
  11. Hello! Please help to combine these two scripts. I am trying to make a script for a linked door without a "hinge". I need to add the closing / opening sensor to the FIRST SCRIPT. Thank's for any help! FIRST SCRIPT (please help to add sensor here) // 2017 Maschinenwerk, Corp. // All Rights Reserved. /* * Define the rotation in degrees, using the door prim's local coordinate * system */ vector ROTATION = <0.0, 0.0, 80.0>; /* * Define the position of the virtual hinge; usually this is half the door * prim's width and thickness */ vector HINGE_POSITION
  12. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two m
  13. I have a script that I've been using on a drawbridge that works great. Then I moved the drawbridge to a new location and the bridge is reorienting itself to North - South whenever it is operated. I'm assuming something is wrong with my math in the orientation function. I'm hoping that someone can pinpoint what it is for me... thank you in advance. Here's is my orientation function that I'm using... rotation slerp(rotation source,rotation target,float amount) { return llAxisAngle2Rot(llRot2Axis(target/=source),amount*llRot2Angle(target))*source; }
  14. Hello! I have a question. I'm building a boat and there must be a refrigerator with a door with lighting on/off when door is open/close. I want to add such a lines to script, but I do not know where. Advise please! THANK YOU! LINES TO ADD: /////////////////ON llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); ///////////////// OFF llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); DOOR SCRIPT (For vehicles) //----------------------------
  15. I have the free open source smooth rotating door script. It works great. But how can I make it so when touching one door it opens two? Ive had this script in the past but seem to have lost it. So basically it creates double doors that both open when when is touched. Also, I've added a transparent textured mesh 'plane' as the hinge of one door, but when I flip it and use on the other the door opens but then flips upside down!! Anyone else experienced this?
  16. I wish to begin building and learn its craft. For my first project, I've chosen to create a small simple changing room. Using the creation tool, I enlarged and elongated a hemisphere. Now I'm hoping to learn how to create a door on hinges with an inside lock to access and secure the inner space. Also, is it possible to texture the inside surface of the hemisphere different from the outside, perhaps with a texture changer in the shape of a control panel, that might also include an interior adjustable lighting switch? Any assistance with this first project of mine would be much appreciated.
  17. Apartment, Houses, & Dock Rentals Available for Rent! On the front of Blake Sea Prims are adjustable http://maps.secondlife.com/secondlife/Flung/15/20/22 FREE Furniture Set after 1st Week! For more information contact Daraden Friller.
  18. Hello, I need your help. I just created an account and deleted the official viewer for Linux. I log in (login) and up there all right, but in the loading screen the dice connect the region and it closes. I leave a fragment of what is read in the console: 2017-12-08T02: 56: 55Z INFORMATION: print: *************** SURNAME OF CALL END OF LL *************** 2017-12-08T02: 56: 55Z INFO: handleViewerCrash: lock marker file created /home/abraham/.secondlife/logs/SecondLife.error_marker 2017-12-08T02: 56: 55Z INFO: writeDebugInfo: opening debug file /home/abraham/.secondlife/logs/dump-76e39617-a589-
  19. The Last Door Tavern... Written by Malphas(Kiro Ametza). "Doors are taken for granted by those that breach their thresholds day in and day out as part of their routine, meager goals within their lives. Some on occasion open doors and find something they'd not otherwise find in any other places, such as riches, whether materialistic or not in nature, happiness on the simplest of levels to the grandest scales known to those who span the gap between the dawn of creation, to now and further into the days to come. The Last Door Tavern has become a result of some folks' cumulative luc
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