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Found 32 results

  1. Greetings, I would love to create an object that once attached to my avatar reproduces a complete gesture from my inventory when my avatar and another collide, so she complaints like the old lady she is. No pushing, just reproduce my old lady gestures that are already made and inside my inventory. I guess it is easy but i no nothing about scripting.
  2. Hello! when using the unpacker script (or item giver), I get a message in the chat: [12:22] Second Life: Object owned by Sunbleached gave you 'test item' ( Blahblah (82,146,3000) ). it is not written anywhere in the script. Is it possible to remove this message using a script? I understand it given by the viewer itself...
  3. There is such a script, it unpacks, sends an invitation to the group and makes a delivery confirmation. and then it self-delete. usually it happens, but sometimes the following happens: when I install all three lines integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory to TRUE, it refuses to self-delete. what could be the problem? // YOU NEED TO SET PERMISSIONS ON THIS SCRIPT TO: // [NO MODIFY & NO COPY] OR [NO MODIFY & NO TRANSFER] integer delivery = 0; ///////////////////// CONFIGURATION ////////////////// key your_uuid = "00000000-0000-0000-0000-000000000000"; // type your key UUID here string PRODUCT_NAME = "Product name here"; string PRODUCT_VERSION = "Version numbers here"; string CREATED_BY = "Creator name here"; string PRODUCT_NAME_TEXT = "Product description here"; string TOUCH_TEXT = "Click Me To Unpack!"; string UNPACKING_TEXT = "Unpacking...please wait"; string SENDING_ITEMS_TEXT = "Unpacked, Now Sending Items..."; string UNAUTHORISED_TEXT = "You are not allowed to unpack this."; string GOOD_BYE_TEXT = "Thank you for your Purchase ! Self-Destruction"; string group_uuid = "00000000-0000-0000-0000-000000000000"; // type the key group here UUID string join_message = "Click here to join our support group:"; // message that appears in the local chat string content = ""; integer SEND_ON_REZ = FALSE;//when set to false, you need to click the box to unpack integer OWNER_ONLY = TRUE;// set to true only the owner can unpack the package integer DIE_AFTER_UNPACK = FALSE;//when set to to true,the package will destroy after it given its inventory //Under this line you can enable or disable the floating texts above your box. integer FLOAT_TEXT_SHOW_PRODUCT_NAME = TRUE; integer FLOAT_TEXT_SHOW_PRODUCT_VERSION = TRUE; integer FLOAT_TEXT_SHOW_CREATED_BY = TRUE; // Here you can change the floating text color. vector TEXT_COLOR = <0.0,1.0,1.0>; //Beyond this point i would not recommend modifications, and there for that is on own risk. DEFINITION_REZ_EFFECTS() { //DEFINITION_Text(FALSE); // Plus whatever else } DEFINITION_Text(integer show) { if(show == TRUE) { string title; if(FLOAT_TEXT_SHOW_PRODUCT_NAME == TRUE) { title += PRODUCT_NAME_TEXT+PRODUCT_NAME+"\n"; } if(FLOAT_TEXT_SHOW_PRODUCT_VERSION == TRUE) { title += PRODUCT_VERSION+"\n"; } if(FLOAT_TEXT_SHOW_CREATED_BY == TRUE) { title += CREATED_BY+"\n"; } title+=TOUCH_TEXT; llSetText(title, TEXT_COLOR, 1.0); } else if(show == FALSE) { llSetText("", ZERO_VECTOR, 0); } } DEFINITION_SEND_ITEMS(key id) { integer i = 0; integer items = llGetInventoryNumber(INVENTORY_ALL); string name; list itemslist; string complete; do { complete = (string)(i*100/items); llSetText(UNPACKING_TEXT+"\n"+complete+"% Complete", TEXT_COLOR, 1.0); name = llGetInventoryName(INVENTORY_ALL, i); if(llStringLength(name) > 0 && name != llGetScriptName()) { itemslist += name; } }while(i++<items); llSetText(SENDING_ITEMS_TEXT+"\nMay take "+(string)((integer)(3*llGetRegionTimeDilation()))+" seconds till you recieve.", TEXT_COLOR, 1.0); string FOLDER_NAME = PRODUCT_NAME+" "+PRODUCT_VERSION; llGiveInventoryList(id, FOLDER_NAME, itemslist); llInstantMessage(id, "The folder is named "+FOLDER_NAME+" in your inventory"); } default { state_entry() { llSetObjectName(PRODUCT_NAME+" "+PRODUCT_VERSION+" (Boxed)"); DEFINITION_Text(TRUE); } on_rez(integer a) { if(delivery == 0){ delivery = 1; llInstantMessage(your_uuid,llGetObjectName()+ " Rezzed by "+ llKey2Name(llGetOwner())); llOwnerSay( join_message + " secondlife:///app/group/" + group_uuid + "/about"); // send invite to group as a link for the recipient to click content = llKey2Name( llGetOwner()) + " has rezzed " + llGetObjectName() ; } DEFINITION_REZ_EFFECTS(); if(SEND_ON_REZ == TRUE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); } else { DEFINITION_Text(TRUE); } } touch_start(integer d) { if(OWNER_ONLY == TRUE) { if(llDetectedKey(0) == llGetOwnerKey(llGetKey())) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } else { llInstantMessage(llDetectedKey(0), UNAUTHORISED_TEXT); } } else if(OWNER_ONLY == FALSE) { DEFINITION_SEND_ITEMS(llGetOwnerKey(llGetKey())); if(DIE_AFTER_UNPACK == TRUE) { llSetText(GOOD_BYE_TEXT, TEXT_COLOR, 1.0); llSleep(3); llDie(); } DEFINITION_Text(TRUE); } } }
  4. I build tracks and other buildings, make mesh and dabble in scripting. One of the shortcuts i wondered about was to replace the tedious task of dropping scripts individually in 100 - 200 pieces of track (easily possible via drag and drop inworld). I tried selecting multiple pieces but then they will not allow one script to go into to all the pieces. I had hoped to do it via scripts but so far I have not found a method which works. In all cases I have to have a script in the prim I'm trying to drop the script in for it to work - which kind of defeats the point. Does anyone know of a way (function) to use a script/hud etc to drop a script into an empty prim, via for example - touch, collision etc. I dont need a full script, just a pointer to how it may be done (although I think it might not be possible). Thanks
  5. Hello! need a script for linkset of several objects, allowing one object to emit light and turn off for the rest in a circular chain. I managed to add a light to all objects but I can’t turn of for the rest. What is the way to do this?
  6. Hello, is it possible to get a group invitation looking like in the screenshot by clicking on an object? How to achieve that? Regards
  7. Hello! There is such a script unpacker. for me it works fine, but when I give it to a friend, the first time it unpacks twice, and then as usual. why it happens? list lContents; string strFolderName = "A folder of goodies";// change to the name you want for your folder default { state_entry() {//some preliminary work to set things up //first, populate the lContents list string strThisScript = llGetScriptName();//note the name of this script, since you don't want to give that as part of the folder integer max = llGetInventoryNumber(INVENTORY_ALL);//note the number of items in the object's inventory integer counter = 0; do{ string str = llGetInventoryName(INVENTORY_ALL, counter);//check the name of each item if(str!=strThisScript){//and if it's not this script lContents +=[str];//add the name to lContents } } while(++counter < max);//and keep on doing this, advancing the counter each time, until all items have been checked. if(llStringLength(strFolderName)== 0){//sanity check -- if no folder name is provided strFolderName = llGetObjectName();//then use the name of this object for the folder } } changed(integer change) { if(change & CHANGED_INVENTORY){//if the contents of the object's inventory change llResetScript();//then reset the script in order to rebuild the list } else if(change & CHANGED_OWNER){//if the object's owner changes, give the folder to the new owner llGiveInventoryList(llGetOwner(), strFolderName,lContents);//give the folder to the new owner } } attach(key id) { if(id){//if someone attaches the object llGiveInventoryList(id, strFolderName,lContents);//give them the folder } } }
  8. Hello! I'm trying to create a script that allows you to simulate tossing the ball in your avatar's hand. the ball must be attached on the avatar, the hand holding the ball is animated, and a tossing animation is triggered through the timer, the ball moves up and down. Are there any suggestions how to do this?
  9. Hello! I have such a funny script, it works fine, but for some reason, every time I change the position of the object or just rez it from inventory, I have to reset the scripts. otherwise, the object either flies up to the sky or moves to its original position. why it happens? string animation; // the first animation in inventory will automatically be used // the animation name must be stored globally to be able to stop the animation when standing up integer k; integer flip = 1; list params; vector pos; integer link = 0; default { state_entry() { // set sit target, otherwise this will not work llSitTarget( < 0.0, 0.3, -1.0 > , <0.0, 0.0, -1.0, 1.0> );//*** ///ZERO_ROTATION params = llGetLinkPrimitiveParams(LINK_ROOT, [PRIM_POSITION]); pos = llList2Vector(params, 0); } changed(integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av) //evaluated as true if not NULL_KEY or invalid { llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION); llSetTimerEvent(0.02 + llFrand(0.1)); } else // avatar is standing up { if (animation) llStopAnimation(animation); // stop the started animation llResetScript(); // release the avatar animation permissions llSetTimerEvent(0.0); } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { animation = llGetInventoryName(INVENTORY_ANIMATION, 0); // get the first animation from inventory if (animation) { llStopAnimation("sit"); // stop the default sit animation llStartAnimation(animation); } } } timer() { llSetLinkPrimitiveParamsFast(LINK_ROOT, [PRIM_POSITION, pos + ((flip = -flip) * < 0.02, 0.01, 0.01 > )]); } }
  10. Hello! I need to make an object that starts to vibrate when an avatar sits on it and it plays animation. I found such a script of vibration and animation, but how should they be combined together? vibration integer k; integer flip = 1; list params; vector pos; integer link = 0; default { state_entry() { params = llGetLinkPrimitiveParams(link, [PRIM_POSITION]); pos = llList2Vector(params, 0); } touch_start(integer total_number) { if (k = !k) llSetTimerEvent(0.02+llFrand(0.1)); else llSetTimerEvent(0.0); } timer() { llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_POSITION, pos + ((flip = -flip) * < 0.02, 0.01, 0.01 > )]); } } animation string animation; // the first animation in inventory will automatically be used // the animation name must be stored globally to be able to stop the animation when standing up default { state_entry() { // set sit target, otherwise this will not work llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); } changed(integer change) { if (change & CHANGED_LINK) { key av = llAvatarOnSitTarget(); if (av) //evaluated as true if not NULL_KEY or invalid llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION); else // avatar is standing up { if (animation) llStopAnimation(animation); // stop the started animation llResetScript(); // release the avatar animation permissions } } } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory if (animation) { llStopAnimation("sit"); // stop the default sit animation llStartAnimation(animation); } } } }
  11. A day and a half ago I logged into SL and was trying to sit on something at my sim, but was unable to. I did not get an error i did not get something saying unable to sit. As soon as my avatar or anyone elses would sit, they would get kicked off the item without prompt. About 10 other people besides myself have looked everywhere for anything off or strange. The only time people can sit is when i disable scripts or when my avatar is not on the sim. I have submitted a ticket to linden labs but they are taking a while and it's making me really anxious. I'm looking to see if anyone has had any experience like this or has any answers because I am completely confused. I have even gone as far as to detached everything from my avatar and it makes no difference.
  12. since its halloween i was wondering you can actualy hide your nametag from others without hiding your avatar that i see quite common any idea's how this can be done ?
  13. Hello! So, a girl bought my object, and she warned me that she has a permission to resell it. I'm a new merchant. So, how do I ''uncheck'' the permission to resell the object, product? Sorry for my grammar.
  14. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two months ago I uploaded another model and every cube could be seen.
  15. I discovered a box on my sim that neither my tenant nor I can return to the owner. I've submitted three abuse reports, and submitted a ticket that basically blew me off. I am the sim owner. Does anyone know how I can get rid of it? I contacted the owner and the creator with no replies. Thanks
  16. Hello! Need a script for three-button HUD to make one of the objects in the linkset visible. Reward 1000 Ls.
  17. I need help! I'm new to selling things on marketplace and I DON'T FIND AN ANSWER TO THIS ON GOOGLE! So I've copied my object that I want to sell to Marketplace listing. (I have Firestorm Viewer by the way). Then Marketplace listings open with the folder where my object is in. Then I go to my browser, open my Merchant home on marketplace. I click on manage listings. BUT IT IS EMPTY! What should I do? Did I miss to do something? First I do the object in Second life world. Then - tell me the step by step please. Because as you can see, English is not my mother language. And I am desperated haha
  18. Hi! Question about simulation of juggling. How to make two - three objects to rotate in a circle and whether it is possible at the same time to wear them? Please, help! Thanks in advance!
  19. Hi there to everyone. i am try to found some scipt to make simple dancer in object. Now i will try to explain more... It try to make my own dacer script and it should looks like that: 1. You wear this object on your avatar. 2. You write in chat "play" or "on". 3. You listen music and you avatar dancing. So, i got some code but i am still don't know how to make "silent acept permition animation", cuz when you wear object on avat that asks you about to acept animation. How much dancers like this i see before they are never ask me about permision and you just write "play" in chat an it works. Please, help with this code to make silent permistion (and i know this code are not perfect, but i will fix it) integer ON = 0; integer perm; //string animation = "Dance"; string song = "song"; default { on_rez(integer startup) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } state_entry() { llListen(0,"","",""); } listen(integer perm, string name, key id, string msg) { if(llGetPermissions()&PERMISSION_TRIGGER_ANIMATION) { msg = llToLower(msg); if (ON == 0 && msg == "on") { llOwnerSay("in progress"); ON = 1; llSetTimerEvent(2.0); llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0)); }else if(msg == "off") { llStopSound(); llStopAnimation("Dance 14"); llOwnerSay("stoped"); } } } } Thanks in advance =^_^=
  20. Is it possible to have a private area to build where only I can log in? Not an entire sim but a small private space. Thanks.
  21. Dear scripters, I am looking for a way to change the object description of an item i have in the content tab of a giver object. The idea is that when someone touches the main object the description of the object to give away will be changed first, so i can make the gift more personalized. Havent found a way yet to do so. Was wondering if it is possible, and if yes, how so? Thanks in advance!
  22. So I've been perplexed by this script I've seen which can rez an object without the object being in the contents with said script. My first thought was that somehow the creator was allowed to use llGodLikeRezObject(); However the creator isn't a linden. So I'm curious if they managed to get access to some linden scripting functions(if so how or for what reasons do they allow their uses by residents?) Or is there another work around that allowed them to rez the object with its full contents like this? There's a couple of creators with scripts like this so any info is appreciated.
  23. Has anyone ever created SL objects which snap together, like Legos? When linked together, they would align themselves precisely using pre-set mate points. Scripts on the parts would cooperate to make this happen. You could have sets of snap-together parts. Someone must have tried this. Especially since LL's other product is Blocksworld.
  24. Hi all there.... i have a boat. 'no copie' and i want that it comes back to my invenetory if i stand up or Crash. (like the 'IIdie' but i Need a return to inventory) thanks for your help.. Maeva
  25. I'm going to start off with an example leading into a question. Example: Your friend invites you to a group for the land they own. You move in with them and have a piece of furniture (We'll use a couch as a reference example.), This couch has //NO COPY, NO MOD, TRANSFER// permissions. Subject: If I decorate our new room with this couch and one day the owner of the land kicks me out.... Question 1: Will I still get all my //Transfer only// objects back? Question 2: What would happen if the object would be returned? Question 3: What would happen if the object would be deleted by someone else? Question 4: Is there any chance I would lose the object?
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