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✮ 🖥️ Computus hoc, ergo sum 🤖 ✮
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Thanks Nika, very nice and handy, works flawless and the collection of free sounds also very nice.
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Rachel1206 started following Who's using mirrors? , Failed to find body part "shape name" in database , Alchemy Graphics Settings and 4 others
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Failed to find body part "shape name" in database
Rachel1206 replied to BrienneD's topic in Second Life Viewer
If you are using Firestorm, try this: 1. Select a new default LL complete avatar for example Bitsy, default it will use the Bitsy - Shape. 2. Now open Inventory, select the old "Lelutka Lilly shape (new...) 3. Right click it and select "Replace links", in New, drop "BrienneD Shape". Let it finish replacing. 4. Relog - wear you default look with the Lelutka head and Maitrey body. Hopeful all normal again. It looks like an assert server problem, but you could try to clear your cache. I always make sub-folders for my shapes in the folder of my Lelutka heads, where those sub-folders are named "Maitreya", "Reborn" and according shapes are saved here. Makes things a little easier to find and easy overview. -
-Bellisserians Show Off Your Home and Garden-
Rachel1206 replied to Blush Bravin's topic in Linden Homes
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Grid Scope Experiences and all that
Rachel1206 replied to Extrude Ragu's topic in Experience Tools Forum
I am curious, what Experiences you talk about? And they still require region owner to allow the Experiences? -
Alchemy Graphics Settings
Rachel1206 replied to disillusions's topic in General Second Life Tech Discussion
You will get best help on their official Discord (https://discord.com/invite/alchemyplatform), helpful tutorials and Alchemy-related support. Are there any others in the stores? Complex avatars will decrease FPS. Load of many textures will also effect FPS, but should normalize, when load of all the textures have finished. Now 60/44/24 FPS are in general enough to get a good SL experience and you save on your electricity bill by using say 60 FPS or lower. You can try the menu: World->Improve graphic speed. Select Auto Adjust Settings, choose Desired frame rate, i.e. 60/44/24.- 1 reply
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Need to be Careful with PBR no Forced Update Ever
Rachel1206 replied to Jase Devin's topic in Second Life Viewer
Try and limit you FPS to 60 or what you find best (90/60/30), see if this solves the issue and a good side effect; lowering your electricity bill. As i say to ppl, if 60 FPS is good enough for Cyberpunk 2077, it is certainty also is for Second Life. -
Need to be Careful with PBR no Forced Update Ever
Rachel1206 replied to Jase Devin's topic in Second Life Viewer
For me both the Linden Lab SL Viewer and Firestorm PBR Viewer run flawless and faster, modern gaming PC with RTX3070 - and my older laptop with GTX 1060 runs better and faster, no problems and I visit busy clubs, roam the Birthday regions in Second Life etc. Minor glitches with EEP, expect it to be fixed fast, now they get a lot of feedback, reports on those. Big applause to Linden Lab for embracing modern gaming technology 👍 I wished though the use of 2K texture would have been limited, we see creators now making like BOM tattoo with 2K. Wonder, what the impact will be, when it spreads all around. -
Inexpensive Portable Wifi?
Rachel1206 replied to Prokofy Neva's topic in General Second Life Tech Discussion
You use the PC, laptop - the phone is just the WIFI point providing the connection. Think of the phone as a router. -
Inexpensive Portable Wifi?
Rachel1206 replied to Prokofy Neva's topic in General Second Life Tech Discussion
I live i Scandinavia with very well made 5G and high speed internet in general. If needed, I just use my 5G phone as easy mobile hot spot. I have free data included with my mobile subscription, which really is a must, when using SL as download per month can be large. Easy solution here and now provided you have good stable 5G access and a subscription with free data. Download speed for me varies from like 24 Mbps to 350+ Mbps, typical 75-100 Mpbs, even in the lower end of download speed, more than enough for SL. Ping time to IP is like 20 ms or lower. -
FYI. We have a gaming PC with RTX 3070 and an older laptop with a GTX 1060. With the RTX 3070 everything flies and no problems at all, so let us take a look at the GTX 1060. Using Second Life Release 7.1.8. (PBR/mirrors), when set to ultra with mirrors etc there is a huge difference in GPU load, where the 3070 typical has a load of 12-20%. the 1060 has a GPU load of 60-74%. Unchecking mirrors, setting reflection details to static only and reflection coverage to none, will sink the GPU usage to 24-30% on the GTX 1060. So a balanced settings should hopeful make it possible for you to get a better SL experience again. Also be sure to have set the SL Viewer use in the NVidea Control Panel, where it is important your GPU 1070 is used.
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Did something change with hover height?
Rachel1206 replied to Cristiano Midnight's topic in General Discussion Forum
I noticed the same, it happens random from time to time - no changes made, not standing on mesh pushing and like you everywhere. I solved it by removing the height adjuster for my avatar (Maitreya Tip-Toe FeetShape), check if you can do the same. Just keep an eye open, when it normalize and revert the action. -
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Got it to work with help from Qie Niangao. I contacted Qie, as I simply could not understand, how I got such distortion on my own mirrors and including on a mirror I bought at Fantasy Faire 2024. If you test with the SL Viewer, it is important to use right version of the SL Viewer that is with Materials Featurettes (current version: Second Life Release 7.1.8.9103842320 (64bit) Materials Featurettes). Everything now works fine - the mirror from FF 24 to the right, own mirror probe to left, thank you Qie.
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I did align and double checked, the mirror though is is slightly tilted on the z-axis, where I would expect small discrepancy in change on the angle of inclination will have this effect. That said, the mercury in an old antique mirror from 1750 would distort reflection 😄
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My testing with mirror using the SL Viewer, the distortion is quite evident, where this can be improved by adjusting dimensions of the probe box. The best mirror effect I got, was adjusting the dimensions as shown above. The reflection probe just plain box with dynamic enabled. With all graphics set to max and reflection to dynamic and full scene GPU usage 30%, CPU 5%. System info: Second Life Release 7.1.7.8974243247 (64bit) CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792.01 MHz) OS Version: Microsoft Windows 10 64-bit (Build 19045.4412) Graphics Card Vendor: NVIDIA Corporation Graphics Card: NVIDIA GeForce RTX 3070/PCIe/SSE2 Windows Graphics Driver Version: 31.0.15.5212 OpenGL Version: 4.6.0 NVIDIA 552.12