Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

597 Excellent


About Rachel1206

  • Rank
    Advanced Member

Recent Profile Visitors

1,166 profile views
  1. Recently I experience this quite often, like last two weeks. It is independent of the region I try to login to. The Second Life Status page does not report any problems. Anyone else with same problems?
  2. @Kyrah Abattoir I am sure @Lucia Nightfire means scriptable interface, I could imagine something like link_message direct among objects only independent of the existing chat system.
  3. Could it be copy/paste with extended character set, where you get some hidden chars added in the LSL script?
  4. In general when making a video, it is a good idea to prepare the shooting. TP into a given region and let it rezz all surroundings and textures - looking around 360 degrees, before you start video recording, typical this can take up to several minutes. Also rezz items you want to show, so they are in the cache and ready to be shown. Same with clothing and wearable, add the clothing/wearable, wait for it to rezz completely. Lately I and others have experienced slow texture loads in general - and slow rezz of for example mesh heads, skin, makeup - where those items/parts are either mis
  5. Here is some raw ping times from Scandinavia: Second Life server Pinging sim10786.agni.lindenlab.com [] with 32 bytes of data: Reply from bytes=32 time=148ms TTL=50 Reply from bytes=32 time=148ms TTL=50 Reply from bytes=32 time=149ms TTL=50 Reply from bytes=32 time=148ms TTL=50 Ping statistics for Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 148ms, Maximum = 149ms, Average = 148ms AWS Pinging aws.com [13.33.
  6. Try first: Avatar Health -> Refresh Attachments. Wait a little like a minute or two and see it this helps and the HUD is working again. The refresh attachments will force the server to synchronize, what you are wearing. Are wearing more HUDs? If so, detach all other HUDs, wait a little and see if the Maitreya HUD works again. Are you wearing pets/animals? Detach those, wait a little and see if the Maitreya HUD works again. Check you are allowed to run script in the region, where you are! If not, go to a region, where you allowed to run scripts. At the Maitreya store scr
  7. Yes the use of a color, to show you how glow change with another color - as with the strength of the glow, adjust to your mesh object, experiment with values. Max glow value of 0.3 for more subtle changes. For full bling Las Vegas style 0.8-1.0!
  8. Simple conditions as the color you are using combined with color(s) or your mesh object have effect on the how well the glow is shown. And glow value of <0.01 are really hardly visible normally. Along sameline, how large is the part of the mesh object - small narrow would require larger glow values to be good visible - larger the other way around. Again color combinations have effect. Last but no least - if slow script run in a region, this will delay anything and very clear on an object with glows, either with sudden jumps on intensity. Using llSetLinkPrimitiveParamsFast somethin
  9. Looks like, it is you, I can access it and log-in without problems.
  10. You can calculate hunger like this: integer nProcent = (integer)((nHunger/100)*100); Increase value simply by after say a touch or defined time interval: nHunger++; if (nHunger>100) nHunger= 0; Display value or build a string by adding for example " ▌" using llSetText() with a for loop for (i=0; i<=nProcent, i++) str+="▌"; Now we would get a string with 100 chars, which is a little overkill - limit it to say 10 chars, so each char represent 10%. Divide nProcent with 10 and be sure to cast the value an integer before using it in for loop.
  11. #Fritigern Gothly pointed thew nasty error . If you use fixed values but in on, it all works correct: // Grab touched light link num integer link = llDetectedLinkNumber(0); // Get it's point light params. list params = llGetLinkPrimitiveParams(link, [PRIM_POINT_LIGHT]); // Enabled integer on = llList2Integer(params, 0); on= !on; vector color= <1.0, 1.0, 1.0>; float intensity = 1.0; float radius = 10.0; float falloff = 0.1;
  12. Well, one could argue Vulkan is kind of OpenGL X.0 modernized to utilize GPU, parallel processes. And without doubt we will see a move in general to Vulkan. Will OpenGL die? All modern mobile phones are using OpenGL and numerous industrial CAD/CAM and design systems, so it will be around for many years still.
  13. You got the options hear from Camera or Avatar position at least in Firestorm. Did you by chance set it to Camera position? Some days though I find voice not working very well, being in Europe I would say the latency (177 ms) can be a problem.
  14. Should we make an object doing something similar, we would have to make an URL, place it in the object and write a simple teleport script, see for example llTeleportAgent(), as @Rolig Loon writes, there is no way for a LSL script to set home.
  • Create New...