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Found 21 results

  1. Hello everybody! I'm a Maya beginner, and I have some questions for you: What renderer for Maya most of Second Life creators prefer using for texture baking: Mental Ray or V-Ray? What kind of lighting in Maya Second Life creators using to achive results like this: I mean, less shadows, dark spots inside and outside. Is it may special HDRI map? What do you guys think? Thank you!
  2. Hello! my vehicle has a light system called from the menu. how to add to the script also the option to turn on the light when you click on a specific prim/face in the vehicle linkset? and how resource-consuming is this change? is it worth doing?
  3. Hello! What is the easiest way to make the light blink using the llSetLinkPrimitiveParametersFast? Preferably not using a timer, since there is already one timer, and I tried to build it into it, but it didn’t work out yet. Is it possible at all?
  4. Hello! need a script for linkset of several objects, allowing one object to emit light and turn off for the rest in a circular chain. I managed to add a light to all objects but I can’t turn of for the rest. What is the way to do this?
  5. Hello! I want to embed the brightness and glowing of certain surfaces in this door script to simulate the inclusion of light in the refrigerator. It will be two prims - the refrigerator itself and the door. only two faces will be lit accordingly. Advise how to do this? and another question. Will it work if the fridge itself is part of the linket? The script is written by the forum participant string door_sound = "743e6ba4-65a8-d641-da12-6dc20e37eceb"; integer intSwing =90; rotation rotSwing; vector vOffset; default{ state_entry(){ rotSwing = llEuler2Ro
  6. In features you can make an object create light, I have been trying for some time to find a way to control the light so that it doesn't go through objects (i.e. Floors if it's a ceiling light, walls if it's a street light, and even cove lights which are only supposed to light up the side of wall they are directed at.) I've been playing for almost 12 years and I never looked to deep into it because traditionally we used glow and a secondary object with a gradient or shadow texture. In hopes of finding a better solution I was told to post here and I hope y'all can help or at the very least tell
  7. Hello. First let me say I'm still pretty new to building, scripting, etc., so I may be a little naive, but... Okay, let me try to explain what I've got so far....First, I have a link set of lights (prims)...each prim has a script that changes to one of a set group of colors. I've added an invisible prim as the root which acts as switch for all of the lights with the same script inside. So each prim color can be changed individually AND they'll all change to the SAME color if the root prim is touched instead. I've also found and added a script that turns the prim "projector" light
  8. ive started to build neon light signs. im looking for a creative light script that will: Script 1 - add color to sign running from one side of the object to the other in a smooth motion - option for one color or multiple colors in sequence Script 2 - smooth increase from 0 to 100 transparency and back to 0 on a loop if anyone has any pointers that would be amazing! im happy to buy a good script if it comes copy/trans
  9. Hello! Question to experienced scripters. Has anyone ever worked with RCX flight scripts? I have this Land Light script. Its for the prim cone of light. In the off state it is a small cone but when it is turned on it increases. And I want to redo it into a simple light source (no cone prim). I need to remove all the excess that affects the size of my light source and leave only the turning on/off the parameters of light. What needs to be removed? Can anyone help? /** * @author(s): Reconx86 * @created: 2016.04.12 * * RCX Landing Lights: * A script too manage Landing Ligh
  10. Hi! Is it possible to animate light texture option in the features tab with script and how? Not just flickering, I want to use gif texture.
  11. Hi! Is it possible to animate light texture option (next to light color window) in the features tab (advanced lighting) with SCRIPT and how? Not flickering or intensity stuff, I want to use animated "gif" texture.
  12. Hello! Help please create a script of a police siren. So far I have managed to create such a script, but for some reason it does not work. please tell me where did i make a mistake? It should turn on / off by click and blink blue / red lights. the sound is excellent, but there is a problem with the light. And when i turn it off, it gives an error : llSetPrimitiveParams error running rule #2 (PRIM_POINT_LIGHT): arg #2 is missing. Thanks for any help! //* script_starts_here // integer run; default { touch_start(integer total_number) { if(llDetectedKey(0)==llGetOwner()) { if(run) { run
  13. Hello! tell me please how should the script of the lighting device look like, which is switched on/off by command in the chat, and illuminates the ambience, but with only one surface glowing? Danke, Muchos gracias, Thanks!
  14. Hello! I have such a wonderful script. It is turned on/off by chat command "ON/OFF". But I need the light to turn on and off on the same command, for example light. You say "light" for the first time and the light turns on. The second time and it turns off. Please help! Thanks for your help in advance! default { state_entry() { key owner = llGetOwner(); llListen(0, "", owner, ""); } listen(integer channel, string name, key id, string message) { if (message == "ON") { llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.
  15. Hello! I have a question. I'm building a boat and there must be a refrigerator with a door with lighting on/off when door is open/close. I want to add such a lines to script, but I do not know where. Advise please! THANK YOU! LINES TO ADD: /////////////////ON llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); ///////////////// OFF llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); DOOR SCRIPT (For vehicles) //----------------------------
  16. The land of Morathai, Is a newer Rp medieval fantasy sim with adult themes... We are currently in need of a variety of races. Dwarves we need greatly as we have tunnels and mining and they would have much to rp with us.. We also need Brothel workers.. Guards, knights, advisers, common folk, shop keepers and much more.. We at Morathai strive for a positive rp experience focused more on the stories you wish to build. We allow our rpers that join our sim to help with ideas and to branch out and enjoy all of what we have to offer.. For more questions Please message
  17. float sun_height;vector sun_position; default{ state_entry() { llSetTimerEvent(150); } timer() { sun_position = llGetSunDirection(); sun_height = sun_position.z; if(sun_height < 0.0) { llSetPrimitiveParams([PRIM_POINT_LIGHT,TRUE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.4]); } else { llSetPrimitiveParams([PRIM_POINT_LIGHT,FALSE,<1.0, 1.0, 1.0>,1.0,15,0.750, PRIM_GLOW, ALL_SIDES, 0.0]); } }} float glow;float time; //------
  18. Greetings to all! We would like to welcome all who have a love of fantasy, medieval times and Good role play to come and enjoy time in Morathai! Morathai is an Ancient land divided into five clan realms. Each clan has its unique races written and designed for the sim.. and every clan also has something to offer to the other clans. Some are on the verge of war.. Some prefer to be neutral and not get involved in the battle of good and evil! Which side will you choose? There are no messy huds to level up with, no applications to fill out! All you have to do is come, choose a clan, then choose you
  19. Welcome to the Elements of Ezari!!! We are a new fantasy sim, looking for dedicated RP'ers who would like to join in the fun and chaos of story driven role play. We have created a delightful integrated sim to facilitate the stories of those who dare to join us. From a city to country, woods bright and dark, a desert and beneath the waves; Our sim itself lends to the weaving of your plot lines and provide a home for you. We have our own custom Fantasy Lore; Good, Neutral and Evil, all for your entertainment. If you wish to be a part of our Universe, please join the website and fill
  20. I have noticed that some clothes even without changing the lighting or putting facelight / light remain perfect, same as with lighting. How do you do this? Is there any configuration in photoshop, mesh super low? Or very high? For my clothes with and without illumination change drastically. Grateful No light = normal (afternoon) lighting. Light = edited environment setting.(All white, made studio)
  21. So Hi, I'm Purz-- I carry a shattered heart, wounds that don't close, yet I still believe in fairy tales. (I definitely believe in a beautiful girl that sparkles when she walks too.) What I'm looking for in a friend/companion is unique beyond comprehension.. Perhaps that's why I haven't been able to make many since the ones I grew up with had passed away.. (overdoses and suicides). As far as my AV's "persona" goes, shes all me. I'm straight up with those I talk to.. Yes, I want friends and hopefully a dark-heart one day-- but I'm not one of those people that are okay with just
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