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Chic Aeon

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Everything posted by Chic Aeon

  1. Thank you once again and yes, that is what I meant as "spongy". I have trying an experiment with two planes "on my list" :D. But list is long LOL -- oh so long. So it seems like I could use my "cube physics" and just take out the thin edges? I KNOW that isn't as elegant as your example but I am such a creature of habit and for me, the cube physics models are so much faster --- LOL. BUT, as always I am happy to LEARN and I will TRY . One more time, "Thank you".
  2. Arton alluded to my next question :D. Have you let someone ELSE look at the texture and take a screenshot. This would easily tell if the problem lies with YOU or is an actual problem. There have been many times that I couldn't see a texture or mesh or whatever and a friend could. One of these issues (not yours but I will through it in here anyway) is that textures used in both Opensim and SL with the same viewer (I use FS) can become "lost" somehow and the person using the viewer on both platforms sees the texture -- both inworld and in inventory as solid white. OTHERS can see the texture just fine. Clearing cache doesn't fix that unfortunately. That isn't your issue of course but it IS important to know if it is 'just you'
  3. My only thought would be that if this is JUST today, it might not be "you" at all. Others have reported some major permissions changes AND it is Sunday. Put that all together and I would try waiting a day or two if you can. You might also try uploading on the beta grid and see what is happening. AND if that was a beta grid photo you might try uploading on the main grid. You could try png instead of tga or the other way around, but my guess is that it isn't your fault :D. Good luck.
  4. Just wanted to clarify what I do and do not know. That a 64 bit FS viewer will be available (soon - in the Fall - September? all answers from reputable sources so I am considering that a "good" bit of info. As to timing who knows when the next viewer will be out ? -- lots of variables. No one said anything to me about it being in the Opensim viewer. One way or another. Since there are three physics versions in OS at the moment - Bullet, ODE and UbOde I can't see that it would be all that helpful and since many folks uploading in OS just let the default uploader do the work with NO physics model probably few folks care. I decided today (one of my ten second life changing decisions) not to build any more for OS. There are some great people there but the blatant, bragging, in your face theft is getting a bit hard to swallow. I have done lots of tutorials to help the folks there make their own goods. I have been supportive for almost three years, but my time there is pretty much over I think. All my close friends there have disappeared and I never made a ton of money -- again, just trying to give folks choices. So, for ME, September or whenever will be a wonderful change. Meanwhile I learned a bit about planes physics (good) and will just grit my teeth when I need Havok. It's funny really as I didn't need it for hardly anything these last years but with bigger buildings going up in my LEA sim I "DO" need it (still not liking those spongy planes physics walls ) unless I do some workarounds which I have been doing to a point. That's all I know. Like so much (Sansar for one which has been in the news again this week), we will know when we see it happen. Well duh! Rereading I see that Whirly confirmed what I thought LOL. Late to the party am I.
  5. Chatted at length in world folks. No real issues except my need for "all in one" house physics of the analyzed version. Working around that some so that I don't have to delve into Linden Viewer land all that often. I never uploaded anything with the previous viewer in the problematic areas so for ME there was no difference between the new release and the previous one. Looking forward to 64 bit Havok in the Fall! In the meantime I am designing with as little need for Havok as possible. That works too. Just so the thread is a bit more complete.
  6. Indeed. Are there other currencies besides the linden dollar? LOL. Some of us simply think (and type) in lindens :D.
  7. Website? More info on criteria? Rules? Just pointing out that there seems to be no info. Normally there is *wink*.
  8. No, but the Marketplace reference somewhere above said there would be a notice in your Marketplace backend (I can't remember EVER getting that kind of gift so don't know personally). IF it was from a "gift" vendor option in world then I really don't know if there is a way. Good point. And really I don't know the answer LOL.
  9. Just an aside for other folks wondering and NOT getting an email. If you can REZ the item, you can see a field called "previous owner" or something like that (no inworld to check). YOU (the recipient would be the owner now of course, but the "previous owner" (may just be in Firestorm) is the person that owned it before you. Hence your mystery would be solved. There are some clothes that have 'cannot rez' scripts in them but for most things this will work. I logged back in as I was wondering if you could see that info in proprieties -- for items that you couldn't rez (like a tattoo that wasn't a hud for example) and the answer is no, but here is a screenshot. If someone other than the creator would have sent this, then THEIR name would be in under "last owner".
  10. There is most likely a script out there, but there are other ways to find hunt objects that you cannot (really cannot) negate. So I suggest thinking of the hunt items as "gifts" which has always been my policy and let those that WANT to hunt, hunt and those that want to "gather" gather :D. Just a thought. So much negativity out there this week it would be good I think to opt on the side of generosity (this isn't just YOU of course, it is ALL OF US!)
  11. In the LAND tab there is a check mark to "Show in Search". This will cost you $30 a week. If you OWN the land or have most of the rights to the land (as in Estate Land) then you should be able to put a check in that box and your place will show up in search (it used to be the next Tuesday but that might have changed -- so NOT instantaneous). IF you rent land on mainland as I do, some landlords will do this for you and just add the $30 charge to your rent.
  12. I suggest going over to Linden Realms to earn money. You CAN get in there (or if you cannot you are in some very weird trouble). It is much easier than Paleoquest which has a pretty steep learning curve. You run though crystals to collect them, stay away from rock monsters and falling rocks and deadly water (that's not hard at all) and turn in your crystals for Linden. While not as lucrative as it was years ago, you can still make money there. It is most likely that you cannot get into place because you are so new. That will pass.
  13. I had issues with things taking a long time rezzing out of inventory (not my stuff -- I was looking though my folders to find things for an installation) so it is likely that things haven't been good today and since for many folks it is a holiday not too many people minding the store perhaps. Sometimes patience is the only solution.
  14. There are only a few ways you can charge lindens. Paypal (verified), Skrill, and a regular credit card (not prepaid). These are all explained I think in the links given in your error message. That is most likely the issue. If you read through all of that an can't find the problem then you could maybe call BILLING.
  15. What "I" like best is the texture that will be on the product turned to grayscale (easy to do in most any graphics program) and with the demo added on top of that. If the garment doesn't have a semblance of what it will look like the person trying on can't tell how well the textures are applied, only test the fit. Both are important.
  16. I was SURE I read this in the announcement (OTHERS could have too *wink*):
  17. Just a note WHY you don't want to do this. It takes the server longer to download an image with an alpha channel than one without. So if you don't WANT or NEED the alpha channel you are simply making your texture one that is longer to download :D. Thought an explanation (that I don't think was already here) was probably a good thing :D.
  18. One more thought on this topic since someone brought it back on my notifications. I get a LOT of Maitreya clothes demos. Some fit perfectly and others not so much. I am wondering if the ones that DON'T really fit are the ones made with the bootleg body. I did watch the beginning of that video (I don't make clothes) but not really something I am interested in. The person making the video said that there were issues with the bootleg body. In the meantime the folks with the items that fit like a glove WILL stand out among the crowd for anyone who pays attention and is discerning when buying their clothes. Unfortunately some of the big names have really pretty awful fitted mesh for Lara, so you can't go by that. What's in a name? Not much really. I could make a skirt and call it Maitreya but if I didn't have the kit (possibly the real one) it is unlikely it would fit well unless I spent an awful lot of time on the beta grid testing and redoing a vertices at a time (well maybe a handful :D).
  19. OK. FIXED FOR ME. Had nothing to do withe the DNS (since the fellow on the same one could see graphics, he agreed that made no sense in my case but all that info will likely be helpful to others. He suggested that I run CCleaner (sure there are other programs that do the same thing) and clear JUST my SESSION for Chrome. There may be an easy way inside of Chrome to do that same thing. And I am BACK. Nice to know clever people :D. EDIT: I don't have the line out option for some reason for some of the statement below, but wanted to add that my last Windows update was June 16th so that is no longer a possible fix consideration. Most likely my internet connection (power) went out and the system rebooted :D. PS. Now to be FAIR, it looks like some mysterious force ^^ also restarted my machine while I was tubbing. So it is possible that whatever the magical powers that be that "take care of us" these days did an update that fixed this too. But the session clearing might be a good thing for folks to try if they are having this problem on certain browsers.
  20. OK. Good to know as that is likely it. I thought it was a change in my ad blocking software but I added both secondlife.com and community.secondlife.com and that did no good. That sounds like it COULD be it except that a friend that lives 2 miles away checked the forums last night and he can see things fine. We are on the same ISP although he does have a dedicated server and I do not. Will check with him and see if this makes sense in our case. I can just do without the profile photos but sometimes you really DO need to see the screenshots! Thanks. Any other possible ideas welcome. I made NO changes to my software or settings so it has to be something that was done "for me" by instant updated software or something at my ISP.
  21. I haven't been able to see any graphics (profile images in the sidebar, smilies, or pasted in screenshots) in Chrome for a day now. I didn't make any changes. I can see things NOW (not last night) in Firefox. Is there a fix for this or is it not me and I just need patience? Thanks.
  22. Agreed that some things still work :D, but the minute it starts getting complex, it does not. And for OS if it is for someone besides you, best to test on the Sandbox III I am pretty sure on OS grid for UbOde. LOTS of items uploaded in OS no longer work for those using that type of physics now. Much chatter likely a year ago so not really new news. AND while I am typing on this thread. I DID make some plane physics models and I do more or less understand it now, but (BUT) all my tests (and granted I may still be doing it wrong) had the physics with planes sort of "spongy" in that while there was a barrier, testing showed that part of your body went into the wall (that single plane collision surface I am guessing). I really don't like that. I even had one wall that had a solid plane as the physics barrier and you could fall though one section which make absolutely NO sense to me at all. Again, might just be me. Still LOL. It seems messy and kind of "not right" to me. Since I am making things with long LODs now (and VERY long for my full sim LEA build, my physics cost is never the highest of my build. So I will likely be sticking with cube physics. I will also likely be "working around" things as much as possible so that I don't have to use the Linden viewer.
  23. If you are making the texture inside of Blender then when you go to save the texture just be SURE that you have RGB showing as the export not RGBA (a is of course designating ALPHA). Currently there is a bug in Blender and after you save once, it wan't to change the RGB that you may have designated to RGBA. I have found NO way around this and I have really tried (and asked) so you need to be SURE each and every time that you are saving RGB. You can of course resave in your graphics program with no alpha channel, but easier just to get it right the first time I have tried to attach a screenshot but graphcs have been showing broken for me for a day. So assuming there is an issue and it isn't just me. Maybe when that gets fixed you can see it :D.
  24. Just one more note on this :D. Photos are broken on the forums so won't try and add one, but --- Installed the new Firestorm, Firestorm 5.0.7 (52912) Jun 13 2017 03:57:58 (Firestorm-Releasex64) with OpenSimulator support on my desk computer and tested again on an opening -- a fairly simple one as it was the opening at the top of the stairs (so think of it like a window). The physics still didn't work (I had tried in the previous FS version also). The physics work perfectly in the SL viewer. So for most purposes (at least in my tests), people using cube physics will need to use the Linden Viewer to upload anything that requires "walk through" including some corners until we get a new shiny model with the promised fixes.
  25. Not only do you need to get permission to film (not photos), you need to have permission from the landowner to film should it not be your land. http://wiki.secondlife.com/wiki/Linden_Lab_Official:Snapshot_and_machinima_policy
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