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About Me

  1. Was wondering how to upload to the second life marketplace. Do i have to buy lindens too upload..? I have some pretty good objects i have made with blender peas let me know how to upload :) 🌮
  2. When I create a mesh with an intentional opening (like an archway) in blender (2.8) and upload it using the standard SL upload model modal dialogs, the arch gets closed in. No combinations of parameters seem to be able to fix this. I know that some mesh makers have been able to solve this as there are many houses where you can walk into a house (for example). In the attachements, one can see the archway in blender and after upload to SL where the opening is impenetrable Anyone able to help?
  3. I recently created my shop in market place but iam not able to upload my shape product to it, i made a copy of product and pasted it in inventory, even after that " Copy to marketplace listing " is not enabled. Viewer used : Firestorm Please help.
  4. Hello. I created mesh items using blender. I always have this problem when I make items like a thin plane. For example, I made that using the blender, image1 But when i upload that in the game, it's not same image2 image3 It's okay on the blender like this, but In the game, the side of the object is invisible in all directions it's very trouble. Does anyone know about this problem? please Tell me how to fix it Thank you
  5. I just started using Blender 2.8 and this is the third time im making something and trying to upload it to SL but I get this error. I tried using Firestorm, SL Viewer and that third one S something. They all give me that same mistake. The object itself has 15.000 verts and i don’t really understand why the hell is SL forbidding me to upload it. Can someone help please?
  6. Hello, I have such a problem, how to load a model with a multimaterial? When I upload a model to the Ira and click the check mark next to the word texture, it flies off after loading and the model becomes gray.
  7. Hello, I'm learning 3D creation in Blender, and I made a simple shield with a star. To know how it would look in SL, I uploaded it, but simply 3d is with an alpha / transparent on the face. Remembering that I didn't put any texture or UV map, it was just a 3d object in extension .dae See in the photos what happens: ON BLENDER: ON SECOND LIFE: Could someone help me with this problem, I believe it is something super simple. Thank you very much in advance !! Jonh Maven
  8. Hi, So my account isn't new but I've recently found out I had this account. So I used my debt card to buy Lindens to update my avatar. Recently, LL put me on a limit. Now that I know how to create (I do have another store), I tried to upload to marketplace but it won't let me. Can someone help?
  9. Hello! Sometimes I encounter such a problem on a firestorm when uploading a mesh and textures made in a blender. everything seems to be done correctly, but it turns out an absolutely black surface in the game. The texture looks fine, baked in a blender. reworked several times. reassigned materials. checked the amount of materials. really do not want to redo everything again. What can be wrong?
  10. Hello! I recently (about two weeks) have been experiencing constant difficulties in trying to upload textures and mesh in a beta grid firestorm. not shown balance, permanent errors and feils. On main grid problems too. something is wrong with the sky and the stars, then all black is unclear what. what is happening? Who else has such problems? what is the reason?
  11. All right, so I have discovered a behaviour I can't quite understand when uploading mesh models. First off, I created two models for testing, one is basically a smaller version of the other, made with the same tools and workflow. Here is what I get for trying to upload the small model: Looks about right, 0.649 Download impact for 1501 Vertices, I can live with that. (I've turned down LODs for this example to make sure they don't influence the calculation) Next off, here is the bigger version... Woops, now that can't be right. I've gone up from 1501 Vertices to 7239, so the mode
  12. We've seen a number of questions already arising about a "debug setting that miraculously improves texture quality". I'd like to explain the background and the underlying facts. Firstly though, let's establish a couple of facts. There is no magic button or debug setting to improve the resolution or quality of all textures. There is no way to display textures of a resolution greater than 1024x1024 in Second Life So what is all this muttering about and is there any substance to it? The "muttering" stems from some investigation by @Frenchbloke Vanmoer that was published
  13. This is frustrating... every time I try to upload a piece of clothing made in Marvelous designer 8, then rigged in Blender 2.79 it seems to mirror the skirt on a different axis? Please help Thank you
  14. Hello! Please advise how to save resources when uploading a mesh at the expense of the shape of physics? which physics is better to use for objects that do not need physics at all, in particular, a rope and other small elements, and can it be done so that object do not have any physics at all when they are uploaded? thanks very much!
  15. The next version of Firestorm is heading your way soon (honest) and subject to no last minute showstoppers it will be available before the Christmas freeze for those who wish to play with Animesh. As part of that release, there are the usual fixes and changes both from the lab and ourselves. Part of the latter is a revamp of the Mesh Uploader we all love to loathe. I have had a stab at documenting the various changes I have made to the uploader in a blog post : https://beqsother.blogspot.com/2018/12/easing-pain-of-importing-mesh.html The high-level summary is: What's chang
  16. Hello! I'm looking for a showering free bvh file to upload in the SL. Anyone can tell where to get one? Thanks.
  17. Hello guys, I have a problem which I can't figure out. I've created a dragon mesh in Blender 2.79. My plan was to have beads on the wing tips and one in the eye. So, I used a UVsphere for that. It looks ok in Blender as you can see on the picture bellow. Then I went to Beta grid. When I uploaded the model it didn't looked as expected. All beads got distorted. I tried to separate the beads and upload as separate file or as one model (beads included), but result is still the same. Can you explain to me how to handle this problem. Seems like SL is distorting my UVs
  18. Hello Everyone, I really wanted to cut down on the number of vertices this heart would have and after doing so, it won’t upload right on SL when I export it with avastar. However, when I use the regular exporter, it seems to work fine which is not necessarily of any advantage to me because, I plan on rigging it and I would need to export it using the avastar option once that is done ( I tested that using the previous model before making additional adjustments to it ). How can I fix it? Should I add additional vertices to the “V” area of the heart? Also, I baked some test textures a
  19. Hello! The problem solved! Hello! Help please I have a problem. I'm trying to upload through the Firestorm the roof with an exit to the top, but I can not do physics. I tried a simplified cubic physics and the same model. But the passage is not formed. Applied rotation and scale. Prim / Convex hull don't work. I press the analyze and without, it does not help. It will be the roof of the moving object, so I think the analyze needs to be done. I will be grateful for any help! Thank you! P.S. When uploading with cubic physics, I do not even see the outlines of these cubes. Two m
  20. In RL I wrote a song. I then recorded it to my computer in my own voice. I uploaded it to SL to use for myself. I am now thinking about putting it in market for others to buy (copy, no mod, no trans). My question is, should I have a copyright put on it before putting it in the market or was that done when I uploaded it to SL?
  21. Hi everyone, I don't have pictures of my model atm but, I can provide close ups of the issue if my explanation isn't clear. I am trying to upload a mesh object that is shaped like the letter "L" from blender but, for some reason, when I get the model into SL, it doesn't look like an L any more but, distorted to a point where it appears some edges and vertices seem to be missing. Is there a way to fix this? Do I need more faces and edges on my model? I know this may be hard to determine since I don't have pictures of the model right now but, I hope someone is familiar with this problem.
  22. How I can get the rights to upload mesh models in the Aditi SL version?
  23. Hello! I use blender and avastar to make my own body. It's a mesh body of others (A), which has been bound to a skeleton(a). I use the upper part of it to creat my body(B), and binds it to another skeleton(b). I adjust the skeleton(b) to make it same with (a), and I convert body(A)'s weight to body(B), so either the skeleton or weight is same. I didn't do anything with this part of mesh in blender. And i upload both A and B into SL. As a result, other parts of body fits well as it should do, but some parts (which belongs to Chest joint) doesn't fit. The Chest of B is always bigger than th
  24. Is there a way to send something from my test grid inventory to the main grid? Or do i have to upload everything again?
  25. Hey yall, Im having what may be an issue with testing a bento animation/pose im working on. It seems to test fine at first, then it reverts the hand position to the default. not sure what is going on. Im new to the bento world, but not the animation world lol. Any help in the right direction would be great. Ive never had an issue before with the testing before the upload *shrug* Making it with blender avastar. Wearing the Maitreya: Lara body. https://gyazo.com/6a301d37031fc7ebf6a79138ca29deab :what its suppsed to look like https://gyazo.com/983a2bc9e3236d10bbf8e50c
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