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  1. Due to Firestorm being extremely buggy and laggy on macOS as of late (I'm guessing it's due to all the latest server-side changes, or something like that, and Firestorm is not on par with Linden Lab's latest performance improvements - But I'm eagerly awaiting an update, as I love Firestorm's features), I've been using the Default Viewer a lot lately - It has epic performance in comparison to TPV's (Nearly double the FPS, and zero lock-ups or crashes. on Firestorm, by comparison, I have to completely disable ALM for barely tolerable performance.) but unfortunately, despite the great over-all performance of the default viewer, it falls short when it comes to texture rendering (probably due to its hard-coded 512mb texture memory limit). I'm attempting to take pictures for various projects including snapshots for my new Second Life related Blog but It's a real struggle on the default viewer with textures going blurry at random. I would be focussed in on the perfect shot and then suddenly, one of the objects in the scene would go blurry right as I'm about to take a snapshot. On rare occasions, I manage to catch everything in full resolution for a second. It's mostly a waiting game, sitting around for 10-15 minutes for every snapshot, waiting and hoping for all objects in the scene to render at full resolution at the same time, and hopefully hitting the screenshot button at the right moment, before something goes blurry again. Sometimes it happens, other times it feels like it's never going to happen. Is this a macOS-only issue? Or is this a general Default Second Life Viewer issue? Or is this a me/my system issue? I've tried to increase the texture memory of the viewer through the debug settings to the same value that I use when running Firestorm (1024), and I do not experience this problem on Firestorm, but due to FS's recent performance issues, I'm sticking to the Default Viewer until there's (hopefully) a Firestorm update that fixes the performance and stability issues. Regardless of what value I enter in the default viewer's texture memory debug setting, it always defaults back to a maximum of 512. Now I'm wondering, is there a way to force it to a higher value? Or is there another debug setting that I'm unaware of, that I could change, to stop textures from constantly going in-and-out of focus? There must be a way around this. Please help! Here are my system (potato?) specs for reference: (iMac 4K, Late-2017 - I'm still saving up for a new M1X MacBook Pro)
  2. About The Club/Project The goal for this project is to create a truly unique club experience not just in SL, but VR Chat as well that hasn't been seen before. Between a completely custom meshed club, custom scripts and other unique features. We are looking to create something truly unique that people will continue to come back to. HOW TO APPLY: Please message me directly in world AFTER reading this carefully to make sure you fit the criteria. This will not be monitored every day. In word ID: Φ Cyprus (darthwyyrlok) OPEN POSSITIONS: -Club Manager -Media Manager -Music Producer/DJ -Personal Assistant About Open Positions: Club Manager: About the position: Looking to hire multiple for different day's and times. These people will be responsible for communicating with staff and ownership, along with the media team to make sure everyone is on the same page for events, times and any day to day issues clients or customers may experience. You will be running the day to day functions along with me. Requirements: Experience is not required but creativity and communication is. Using Discord is also required, along with voice. We do not discriminate against anyone, and welcome all to the team! Media Manager: About the position: I am looking for someone who can create custom posters, and other graphic design elements. They will also control our blog and updating it on a regular basis based on events and other things of the sort.It is very important to note that this will not necessarily be just an SL job. As stated above, our club plans on opening on VR Chat as well. So media/posters, etc will be needed to be made for both, though most things will usually overlap. Experience: Graphic design experience is required. If you can, send me a portfolio or we can talk about an "art test" to see what you are able to do. Basic knowledge of blogging is required, but advanced knowledge and skill is preferred. Music Producer: About the position: I am looking for a house DJ, one that is creative, spontaneous and willing to create a fun environment. This DJ will open for certain performances in addition to their own events. Experience: I am not looking for someone who plays random songs on a playlist. I am looking for a music producer who creates their own music and can perform it within second life. Music producing is required. Personal Assistant: About the position: You will be assisting me in ordinary tasks when I sometimes can't be online, or general communication within the team. Requirements: Experience is not required, but enthusiasm and drive is. I'm looking for someone that can really help out. There are no minimum hours set, but Discord communication, like all roles is required. A little about me: I am a sim builder and sim owner. I have owned sims like SWU - Taris which averaged around 50k+ traffic per day for well over a year. Naruto - Shinobi Battlegrounds, which was similar in traffic, and many others. Currently I just build sims for clients and looking to expand to owning a club as well. The club will be the main focus however of my time after this point. I look forward to speaking with all of you!
  3. My Computer has a Nvidia Geforce graphics card. I use the Firestorm Viewer. SL was running fine until firestorn informed me that it was no longer using my nice Nvidia graphics card, and that it is using my internal Intel Graphics card instead. Now there is too much lag for my avatar to even walk sometimes. How do I tell firestorm to actually use the better graphics card?
  4. Sorry but I'm curious I bought a laptop with AMD Stuff Will it work for SL? AMD Athlon II P360 - Comparable to an Intel i3 CPU, Integrated AMD Graphics GPU Was using MacBook Pro 2015 and its not working anymore on a lot of stuff
  5. I'm starting a new business and would love to hire an experienced graphics designer to design my huds, unpackers, logos, and more. ❤️ Please contact me in world at AllyKat2025.
  6. Using colour palettes to generate harmonious colour schemes is a time saving process when creating digital imagery and graphics, and is especially useful when the same set of colours need to be used on a number of projects. A basic example of this could be graphics used to brand a club or store. Once the colour scheme has been established, a palette makes it easy to add the same colours to new logos, posters and whatever else comes to mind. Click here to learn more
  7. This doesn't seem specific to any particular viewer. There are various Preferences which affect the frame rate, One of the most obvious is the Draw Distance. Shadows can knock the frame rate down a lot. Some things depend on the graphics card and drivers used. I can run several different viewers, and with EEP all have been updated in the last year. Some of the options are managed differently. Some viewers have more help popups available than others. If the Help says some option affects frame rate, it's worth trying, but I was trying various things today, and some of the help info seems out of date. Of course it depends on your hardware, but several times I found that the recommendation was wrong. The help says switching off an option increases the frame rate, and the frame rate drops. And I am still trying to figure out what the help on some things actually means. The way that caching can be done in video RAM has changed a lot. I don't feel able to trust the Help built into the viewer. except as a warning that something might have an effect. The whole graphics game has changed a lot, and it's hardly fair to blame any particular developer for not being able to see changes. I know there's some talk of new viewer versions in the works. That could change everything for you. But it looks worth saving a copy of your settings before your next viewer upgrade. And, when you do upgrade, check you have current graphic drivers. That could pay off more than any settings change.
  8. Hi I have full rights on my parcel including windlight and Eep. How do I remove the new cotton puff ball clouds from my parcel, they interfere with all my trees. I would rather remove the clouds, than reduce the graphic quality of my garden
  9. Simply put, I cannot walk 3 steps on my mainland parcel without crashing. First thing first, I have had my mainland parcel for the past few months and even with high graphics settings and a long (probably averaged about 120-300 meter draw distance) I was having perfectly fine performance that may have hiccups every now and then and some noticable lag but I was still able to build and work on my parcel. Today however (08/15/2020) when I logged in to the my parcel, I would land and wait for a few things to rezz, then suddenly crash. Fast-forward about 3 hours of logging and crashing, submitting a ticket regarding my neighbor's forest and the excessive scripts that were attached to each tree (250 trees with season changing scripts) and even after she removed them, I am still crashing hard and having to log in from off the parcel at my rental. I am lost in what to do or where to go for answers because it seems to just be around my parcel. When I go anywhere else, I can have my graphics back up to their prior point with no issues, but when I'm on my parcel, even with everything at less than bare minimum to the point I am just a walking name-tag and nothing else is rendered, I am still crashing.
  10. Hello everyone I hope this is the right forum for my question My dear computer is about to explode, after 8 years of an intense use, so I am considering a laptop now (no MAC). Any recommendations on the type of graphic cards I should be looking at? I know nothing about computers, and I would like my SL viewer to run properly. Thank you in advance for your help
  11. Hello, Wondering if anyone else has experienced this issue? When I attempt to take a photo (snapshot) in game, I end up with a mostly black photo with some light showing. I have tried adjusting the Environment Editor to different settings. The issue occurs when I am taking photos while on the Ultra for the graphics setting. I am able to take 'normal' photos when I shoot on lower setting, specifically Mid. Previously, this has never been an issue for me. I've included photos to demonstrate the issue. Currently, using a Mac, which is about 3-4 years old.
  12. Everything is blurred including the floor. I arrive on the island and everything is gray. Seconds later all objects loads including their colors, but soon everything is blurred. I clear the cache and the problem persists. What to do?
  13. Status: Open for small scale projects (Please see my profile inworld ("zoxin Resident") for much more information regarding my portfolio etc as I cannot use links here). Greetings, To make this somewhat short, here are some of the things I can do for you: Custom meshes requiring their own rigging.* Rigging* Animations Props Buildings Graphics/logos/3D Logos Adult/NSFW gear. *What I cannot do for you: - Rigging to anything I don't have an external file for. - Creation for/Rigging to most human bodies (clothing etc). This is typically due to licensing issues. My entire workflow can produce many items from concept to fully textured and optimised inworld objects. Find me inworld for more: "zoxin Resident", contact via Notecard or IM.
  14. I have attached a photo of a random resident, some people (Not all) started looking like this about a week or two ago and i don't know why. I've been one SL for about a year and never seen this (I am using Firestorm Viewer) I asked a friend and he said he sees it too, advised me to turn up all the sliders in my graphics setting but it didn't fix anything and made SL laggy so i changed it back. Please let me know if there's anything else i can do, thanks
  15. Lemme first start off by listing my hardware: I7 3770k OC to 4.5 GHz, GTX 1080 Strix OC to 2100hz with 8gb of video memory, 8gb of 1600hz ram, SL on my SSD, Windows 10, the other stuff not really relevant. Looking at my hardware granted some parts a little outdated you would expect decent frames, but not really the case in most sims, usually average between 20-30 frames with advanced lighting, ambient, shadows (Sun and moon only) turned down to 1 shadow quality. This game while widely known as very poorly optimized, only uses about 30% of my GTX 1080 sometimes even less. A lot of the graphic presets are stuck in the past where GPU's only had a max of 2gb-2.5gb of memory while good for its time, that time has passed becoming obsolete with the newer cards out on the market today, you can pick up a 6gb 1060 for fairly cheap prices. I love the slider bar but for the game's memory buffer but to only use 30% of a beastly card is absurd, to say the least, leaving a lot of possible headroom wasted. I know the code is old and would require a bit of rework but quite honestly with the advancements in technology ever growing at rapid paces I don't see this game lasting another 5 years if that, there are already more sims than players and most sims only house about 2-4 "Actual" people the rest usually bots just to drum up traffic a bit, this game in my opinion has a lot of potential. I know quite a few people that have left just do too the unbearable lag in many situations, be that through poor connection to the game or poor utilization of the hardware available. This game needs an update to support the newer tech that's come to the market. I doubt this will ever happen or see the light of day, it seems devs don't really care about updating the game with things that actually matter toward performance sadly, some of the code may require a major overhaul, but even if it took 6 months or a year or so to do, the results, in the end, would be well worth it. Perhaps as a bridge gap and allow the game to use more of the available memory on the newer cards.
  16. Hi all. Can anyone running a 1080TI or similar with good frame per seconds help me out on the nvidea control panel settings and FS settings. I have an i7 8700k oc to 4.5 MHz and 32GB of 3000mhz ram. I can easily pull 150-180 fps on GTA V on maxed out settings but in SL I rarely get over the 50 mark in Ultra unless I'm in the sky. I average about 20 in most places. Would really love some help with this. Thanks in advance 😊
  17. I have been using Singularity for a few years on Windows 8, but recently upgraded to Windows 10. I saw some things where SL is not compatible with Intel HD 3000 graphics, but it was running fine before I upgraded. I get the message "Unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest drivers, try reinstalling them." I have Intel 2nd Generation HD Graphics, which is a pretty old version, but was working great until I went from Windows 8 to Windows 10. I'm hoping this doesn't result in me needing a new computer. Any ideas?
  18. Hey all! im a designer and creator of mesh in secondlife but im HOPELESS at ads!! was wondering if i could hire someone to help me with this side of things!it would be paid either a % of sales or a fixed rate that weve agreed upon! please get back to me here or inworld thanks ❤️
  19. Okay. Y'all see that line in the sky? How in the heck do I fix that? Is it possible to do so without having to take the picture into an image editing software? I am incapable of doing complex editing so I was hoping this was an in-world fix...somehow... ((This was taken maybe a year ago, so I don't recall what Windlight setting I used here...))
  20. Hello, On my old PC usually i was lagging on sims with many ppl around or with way too many deco items which was normal i think cos it wasnt the best pc and i had it almost 6 years so i was ok with it. almost a month ago I got my new PC, which is much better than the pc i had before. but it feels like its lagging even more for some reason. when i try to move it has delay and then when i stop moving the animation that im moving keeps going for few more seconds...sims and avatars takes time to rez. and when i open SL even my browser gets slow like it makes my internet lagging or my pc...not sure about it. i got my new pc and i thought sl would be awesome but what i see is that its even worst. at the start i thought it needed some time to get all the settings and all. but after a month its still the same, i even tried to clear cash or even use an older version of firestorm but still had the same problem. I tried to make my graphics from ultra to medium or even to low and still the same lag. i have no idea whats wrong and it makes it so laggy, so if anyone can help would be amazing. 😳 here are the specs from my new pc: Operating System Windows 10 Pro 64-bit CPU Intel Core i9 @ 3.60GHz 40 °C Kaby Lake 14nm Technology RAM 64.0GB Motherboard Micro-Star International Co. Ltd. MPG Z390 GAMING PRO CARBON AC (MS-7B17) (U3E1) 34 °C Graphics S24D330 (1920x1080@59Hz) 8176MB ATI AMD Radeon RX 5700 XT Storage 465GB Samsung SSD 970 EVO Plus 500GB (Unknown (SSD)) 596GB StoreJet Transcend USB Device (USB (SATA) ) Audio AMD High Definition Audio Device
  21. It's God-awful. I don't know how anyone is able to play this game. For context, my hardware is well above the "System Requirements" (which I'm sure are outdated). Here, let me save you some time: CPU: AMD FX 8350 (4.0 GHz, well above the listed "2GHz" listed on their SysReq page) GPU: AMD RX 500 Series (Which is years ahead of the ATI 5000 series, by the way) RAM: 24 GB DDR3 (No, I'm not upgrading to DDR4 anytime soon) Internet: 50Mbps Up/Down (Fiber, so symmetrical.) If I had to guess... NetCode. I ran this game at full spec, I ran this game in "Ultra Potato Mode" (literally turned all the settings to the lowest they'd go), and it STILL ran terribly, even in the "Learning World." So. Does this game require a supercomputer to run? Is their SysReq page severely outdated? Or does this game just run terribly for everyone? Additional Bonus Question: What in the heck is the "m" for in the view distance? I'm assuming Microns because even at the maximum, I could be standing right next to an object and it'd still be polygons for a few seconds.
  22. I'm finding it weird, my Alt account, as seen on the right, is showing lighting properly, but my main account is not showing it at all. What could be causing this? These screen shots are taken at the exact same time on the exact same PC. Both screens open at the exact same time, but the one of the left won't load up the lighting correct. The account on the right has signifcantly lowers inventory, that's really the only difference. What the HECK!
  23. I create logos and graphics such as flyers for events, blogger searches ect. Those Logos can also be meshed. Please complete this form if you want a graphic from me. https://docs.google.com/forms/d/e/1FAIpQLScABgH7u47vVquVeSe-9261L77N789AKAG2yhHtGwnFfD4B0A/viewform Some of my Works (not real logos/graphics, for showcase only) Thank you ✨
  24. There are some incredible places with flower gardens. I want a photo of my avatar lying amid the flowers. With the view from top down. I've tried for a week to figure this out but cant seem to find anything. Is it possible? And how? Thanks for any help with this
  25. Hello. I I have been a resident in SL since 2015. This is my first post in this forum because I have been rendered desperate for answers in regards to why my computer shuts down completely and randomly when I am in-game using any viewer and irregardless of the graphics settings in Ubuntu 18.04 64 bit linux. I am a Ubuntu user with a 2013 Acer V5 series laptop with Intel HD 4000 Graphics(and thus uses mesa drivers for OpenGL rendering and intel i915 as my graphics driver) onboard as its integrated graphics adapter. Now hear me out. When this laptop was brand new, I never had these problems using any of the viewers as long as I set it to low settings the worst thing it would do is close the program and not crash the entire system. But as the viewers updated and with drivers and OS versions following the same route, I noticed an increasing demand on the system to the point where I had to use lightweight viewers like Cool VL Viewer in order to be stable. For a while Cool VL viewer seemed to work without any problems, I could travel anywhere,be in any crowd or in a quiet sim without crashing albeit i did had some random crashes that werent fatal and infrequent from time to time but as long as it was set to low settings and object/mesh details were low/mid,everything worked as it should. This was on Ubuntu 16.04 which i had upgraded from not too long ago. I updated my system from Ubuntu 16.04 to Ubuntu 18.04 64-bit and this is where the trouble starts. Now it randomly crashes no matter what I do/where I am after a couple seconds even in Cool VL Viewer. I noticed that when im in certain areas of a sim or if i pan my camera to a certain spot(this used to happen when my camera is rendering potted plants or trees in Firestorm and is a consistent problem with other viewers as well) the likelihood to fatally crash and shutdown is almost 100%. I had found out that a kernel version seemed to help with the problem a bit but then it eventually started crashing even on the older kernel(4.4.137). Also note that i can use other programs that can be equally demanding and they do not crash the system. I have cleaned out the laptop and applied thermal paste to the CPU 4 months ago and I can feel cool air blowing out of the vents so I do not believe this is an overheating issue although it could be. Another notable issue is that the CPU fan is constantly high,even when the system is idle and it started behaving like this when i first cleaned it. Is it truly time to throw in the towel and buy a new laptop or is this a glitch/graphical that i can fix?
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