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  1. Hi everyone thanks for looking .I have a strange mesh and prim seating problem with a 38m high mesh . This behaves oddly placing my seat at link one at around 19m up in the air ,not at link two as requested . by llSetClickAction(CLICK_ACTION_SIT); llSetLinkPrimitiveParamsFast(1,[ PRIM_SIT_TARGET, FALSE, ZERO_VECTOR,ZERO_ROTATION ]); llSetLinkPrimitiveParamsFast(2,[ PRIM_SIT_TARGET, TRUE,<.05,0.11,0.01>,<0.0, 0.0, 0.0, 1.0> ]); I had some grateful help from Crystal to work out what is linked where but LSL does not return any linked data! Can anyone help? I click this script in my seat when seated on a seat with four links it produces from the code below this result: [23:45] test: line:0, 34|1|41 [23:45] test: line:1, 34|2|41 [23:45] test: line:2, 34|3|41 [23:45] test: line:3, 34|4|41 [23:45] test: No Object Data found As you can see 'llGetLinkPrimitiveParams(' does not return the data from data set what am I missing please? list GetSitTargetLinks() { integer iLinkCount = llGetNumberOfPrims(); integer iIndex; list lRequest = []; for (iIndex = 1; iIndex <= iLinkCount-1 ; iIndex++) { lRequest += [ PRIM_LINK_TARGET, iIndex, PRIM_SIT_TARGET ]; llOwnerSay("line:" +(string)(iIndex-1)+", "+(string) PRIM_LINK_TARGET+"|"+ (string)(iIndex)+"|"+ (string)PRIM_SIT_TARGET ); } list lData = llGetLinkPrimitiveParams(1, lRequest); if(llGetListLength(lData) == 0) llOwnerSay("No Object Data found"); list lSitTargetLinks = []; for (iIndex = 1; iIndex <= iLinkCount-1 ; iIndex++) { integer bSitTarget = llList2Integer(lData, (iIndex - 1) * 3); if (bSitTarget) { llOwnerSay("Got Seat @"+(string)iIndex); lSitTargetLinks += iIndex; } } return lSitTargetLinks; } default { touch_start(integer total_number) { llOwnerSay("Hello, !"+ llDumpList2String(GetSitTargetLinks(),"|")); } }
  2. Hi, So I figured out how to bring up the test grid but when I try to log into it I just get "password is wrong." I use the same one I log into main grid. I accepted the terms to upload in second life and can upload in main grid but I want to simply use test grid to check how my mesh will be before I upload on main grid. Is there someone I need to ask for permission? I can't think of anywhere else to ask this
  3. Hello, everyone. I've been struggling with transparent textures blurring after I upload them. When I test the textures in local, they look fine, but after I upload the very same texture, the texture is blurred as if it isn't fully rezzed. My textures are 1024 x 1024. I have made these textures for a fitted mesh item, but I can see the texture itself is blurry before putting it on the mesh, so it is definitely something within the texture itself and not the mesh. Plus this is ONLY happening for transparent textures. My non transparent textures upload just fine. So definitely not the mesh. I've been saving and following the same practices I always do for transparent textures and I've never run into this problem before. I am hoping someone out there may know what is causing this, and how I can fix it. Pic of Tested texture in Local: https://gyazo.com/46c64cf323e9a2690c9d24e9c6d1c9d1 Pic of Uploaded texture: https://gyazo.com/f66cd8668f45655d6e5aa30a9b4d1254 Thank you for any and all help I can get from all of you!
  4. I'm an artist, and I'm interested in seeing how well I can turn some of my existing artwork into clothing textures for SL. I've never done this before, and have very little experience with 3d stuff at all. I'm hoping, at the very least, that I can competently put pictures I've already drawn onto simple Tshirts to sell for like 1L$. I made a very quick texture to test (file attached) and wanted to preview it in-game. I don't have the 10L$ to upload it for real, and the preview image in the upload box didn't look right (screencap also attached). Is there something else I should be doing with the texture to make the colors come through right? I'm also looking for general advice and guides on clothes making and selling. As I said, I'm currently looking to just use existing artwork as textures. What should I expect from the SL marketplace, customer preferences, etc.? (btw my tester image is a recreation of a shirt I have up on Redbubble)
  5. Hello community! We have been working on a special project, and are looking to make streaming as easy as ever. We just need some DJs willing to stress our servers. If you are a DJ, and you want to try an alternative streaming-service, send me a notecard! We will give you a start-capital of 1.500L$ (not useable inworld) to test our services with. Any feedback would be appreciated too! The beta will run until monday, the 24th of April, 8:00AM (SLT). Please note: As of now, we only have icecast 2 available as server-type. We are looking forward to seeing you!
  6. Well, THIS is going to take some getting used to. The new Search looks like it's going to need work. I went to Help/Knowledgebase and did a Search for "opening boxes." In the old days, this would immediately find Jeremy Linden's article on opening boxes. Today, it suggested an article about the Marketplace. Trying different search terms did not prove very helpful. Finally, I'm no longer sure just how, I found a link to the opening boxes article as a secondary link in another search result. I also tried Search here in Answers. However, instead of searching all of Answers, or all of the forums, or even all the Help section of the website, it searched only in the thread I was currently posting in. THAT was no help at all, as the information I needed was elsewhere. It's nice that you can organize content in various ways...by date created, date last posted to, and other criteria. And you can mark a forum or the entire Community site as "read", which should then only show you new content. I really do miss the old Answers pane though, that simply showed all the most recent posts, in all of the various sub-forums of Answers. That was a simple and easy "one stop shop" for those of us who like to help out here in Answers. It was nice of LL to try and preserve all the old content, but in at least one case they went too far...the old forum on the long-discontinued Second Life Basic Mode viewer is still with us. Hey, LL, delete that dinosaur! Links posted in replies now become actual live pictures of a bit of the linked page. However, there's an option to display it simply as a text link, which I think is a lot less visually disruptive. I wish this was the default setting. I LOVE that threads are now real threads, and the OP can post a reply to threads she created. THANK YOU for that! One minor quirk: When entering tags for your post, you must remember to put a comma after the LAST tag word you enter, or it won't be counted as a tag. (or maybe it would become a tag after you post...I haven't tried that yet. But it took a comma to put a blue lozenge around the last word I entered there.)
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