Games Made in Second Life - The Crone
This Halloween, explore The Crone in Second Life, a puzzle-solving game with multiple jump scares to get you into the spooky spirit!
“I have done it again,” says Second Life veteran and self-described polymath of creation, Loki Eliot, with utmost confidence.
And that self-confidence is warranted indeed: just in time for Halloween weekend, Loki has opened “The Crone”, an utterly scary and truly immersive puzzle game, on his home island of Escapades.
For a nominal fee of L$100, the player becomes an investigative reporter, searching an abandoned cabin for clues to find missing townspeople … and the horror begins to seep in quickly: a dark and vast labyrinth of underground mines has to be explored, with only a torch as aid … or weapon against a ghastly occupant perhaps?
Beware of the crone wandering the cave system, guarding what can only be described as the most horrible secret Second Life Residents might be able to imagine … but if you or your fellow explorers should find it: do not spill the beans before the big day of October 31st … or the crone might be none too pleased!
Will Loki Eliot stop working his imaginative magic in Second Life anytime soon? A legitimate question, as he is often seen wandering other worlds, not unlike the protagonist of his current game. Fear not, he says, because SL is very special to him indeed: “People are still finding new ways to do things because there are so many options in SL and I've been here for over 15 years and I still don't know all the options. You can still do really cool stuff!”
Teleport over this weekend and try your luck against the crone.
Video Production by Draxtor Despres
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