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Alyona Su

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Everything posted by Alyona Su

  1. Custom day cycles are created in Environment Settings for Windlight. I'd be happy to give more detail, but RL doesn't give the time right now. Windlight doesn't do weather at all. Even if you want stormy clouds, you'll be hard-pressed to create them. Windlight settings can be set for a region or parcel only. Even then, other people must have their settings allow region windlight to override their own settings. Otherwise, it's a viewer-only thing.
  2. Textures. Create a full-perm box. Put your own no-copy texture on it. Pass it to your alt. This I the biggest "gotcha" with regard to next-owner permissions that snubs many creators. You see it all the time when you buy something that is copy permissions, but when rezzing the box to unpack it's removed from inventory and when copying the "Not copyable" warning appears. Then after copying the box turns plywood (sometimes not, though, hard to say what LL is doing behind the scenes anymore). As for the bug, I did say "there *used to be*" - meaning, well... there used to be. I figured they may have fixed it by now, though when troubleshooting one should investigate all avenues if plausible, even if unlikely, right?
  3. What @Klytyna says and also... (and I'll write for newbies understanding also): Object permissions can be a confusing thing for those starting out with managing them. Even LL has changed the permissions widget to describe "Next Owner Can,,," and so on. Though there are a couple things to understand about them: The three "priorities" of permissions are in the order of restriction: Modify, Copy, Transfer (officially: "Transfer" is "Sell") - simple enough, we are all familiar with this. However, if there are other items in contents and those contain more restrictive permissions then the tighter restriction applies. For example: A full permissions box that contains a no-modify, no transfer script will remain full permissions (except for the script inside). But when taken into inventory the entire object assumes the most restrictive permissions: no-mod, no-transfer. This is why the box must be rezzed to modify it in any way. ALSO: There used to be a nasty bug in the permissions system (or it may be a safety feature, who knows?): Permissions changed to any item in inventory will NOT take effect until that item is rezzed or worn. For example: I have created a box that is no-modify, no-transfer for the next owner. I take it into inventory. I realized I want to make it modifiable, so I get properties (while it is still in inventory) and turn on Modify. If I pass that out to someone, it will remain NO-MODIFY. The reason is that when you change the permission of objects (this only seems to affect objects, by the way), it doesn't send the update to the asset server until that object is rezzed by the creator. SO: try this: Rez your object in-world then change permissions. Take it back and pass it along and those new permissions should be locked in.
  4. That's a good point. I didn't clarify that for me I do 'shopping event" - I'll hop around the MP first - try those demos at home. If I go popping around the grid for in-world lag-induced shopping then I'll grab the demos first, then go home to try them out. In those cases (especially events) I'll get to try the demos immediately because I am already with the intent to buy stuff. Then return to grab the retail versions. As I've mentioned, for myself I will try to make the most efficient use of my time when on a shopping spree. And doing that is surely a different process for each person.
  5. For me, it's about efficiency. I go shopping and collect demos as I go, always putting them into my "New Demos" folder before moving on to the next place. When doing other things, if something catches my eye and there's a demo, I'll grab it then, also. Whenever I'm ready to try them on, I'll do it at home (because super-low-lag sim helps textures load more quickly - important for those ridiculous 10-minute demos). This makes it especially easy when comparing two or more similar items, where I really only want one of them - I can go back and forth to make my decision. This also is why it's probably a good idea that all you creators ensure you have a link to your MP (preferably to this specific item) in the info notecard and a SLURL as well if available in world (in that order, please). Because I collect demos willy-nilly. It may be a day or two or a week before I try them on. And if I find something I like and no easy way to find the retail version again...
  6. Yes - the waypoints (way markers) are simply coordinates on the map. You still have to navigate to that marker and a compass helps. Basically, you are sticking a pin into a map, though it's still up to you to find your way to that point in the world. My point is that a compass is not part of the waypoint system (in answer to the OP).The GPS system simply tells you were you are, not where you're going (just like in your car in RL) - though if you have an autopilot, it will use the aircraft controls and navigation equipment to get you there, whereas in your RL Car, the "autopilot" is the voice telling you to turn right or left, etc. Most modern aircraft have an autopilot system built into them, cars do not, so the automobile GPS systems added to your car have them built in, albeit they are directional-only with no other control.
  7. Alyona Su

    S

    & I win (look it up: the last character of original English alphabet. *snorts*)
  8. The Shergood GPS system (as shown) is very good (best in SL) and amazingly accurate. As for flying without a compass: it has nothing to do with GPS, it has everything to do with navigation (with or without GPS) - so you decide. I simply use the minimap myself as it makes a great compass.
  9. Fair? Seminar? Contest? Pageant? Better information could do wonders: FAIR: "Come one, come all and shop to your heart's content! Creators: Be exposed!" CONTEST: "Participate for prizes! Show off your (What: creations? Costumes? Snapshots?) - Come rez your stuff and cross your fingers!" I could go on, though it *looks like* "Contest" of some sort. 10$L a vote? That's bass-ackwards. it should be 100$L to enter, voting should be free (but limited: each person get a total of three votes otr something, though I get it: you want to avoid abuse). Not meaning to demean your announcement! Hahaha, Just hoping to throw out some useful feedback: your message is somewhat confusing at first blush.
  10. Actually: 16-bit, 44.1 KHz, Mono, Uncompressed.WAV files. ~toothy grin~ @Chic Aeon I believe what @Lindal Kidd is saying is this: sound file data will be consistent - there is no compressing/uncompressing, etc. However, there *could* be if you cheat: for example: compress a sound to 8-bit mono 11 KHz - then reconvert back to what SL wants - even though it is now back to 16-bit, 44.1KHz, etc - it still has LESS data - BUT, also sounds horrible. I wouldn;t be surprised if this is what the OP @MIVIMEX is actually experiencing: low-quality, low-grade audio files that have been upscaled, but still contain less data = begin downloading faster, but sound muddy.
  11. Right-click any item in that store, look for CREATOR name, click - then choose IM this person. Whenever I've wanted to give feedback I've always IM's the creator (except for the lazy ones who proclaim notecards only because the IMs get capped and they are too ayn-al to check their email). Having a "feedback" object means you have to write a notecard, then drop it into the object, I get an email that says object has a notecard (but no idea what it says), so now I have to come in world to retrieve the notecard so I can read it. MOST people never put their own name into their notecard so it's more or less anonymous (I refuse to jump through hoops to see who created it, etc.) Yeah... actually, I think it's a lot easier for both of us that you just IM me to give me feedback. FULL DISCLOSURE: The above commentary is my opinion only and not intended to be "right way" or "wrong way" for anyone else, your mileage may vary. *SNORTS*
  12. I remember that one, it's just a joke (there is no follow-up) and that's back when sim-crossings could crash you. As for mole-created stuff - it's all over the grid - the best know areas being Bay City, etc. But their work is all over, right under your nose and most people never see it, which is a shame. Here's one example: Barbarosa Info Hub in Blake Sea: did you know at the western side of that island is an underwater "tomb" full of sparkly shiny left-over treasures> Or the hidden pirate cave under the waterfall at Windlass, and Half Hitch is an interesting little build with a few secrets there, too. Here's a fun thing: At Crow's Nest Lighthouse in Blake Sea - the door to get inside the lighthouse has been broken forever (locked) - but if you cam in you see a door on the floor - cam under the door and look straight down and you will see a photograph of the real lighthouse the SL version is based on. And these are just the Blake Sea area. Moles have their fingerprints all over SL.
  13. Fair enough - they have changed it (removed it). It won't be the first or last time, I'm sure.
  14. 1: Region coordinates, measured in pixels (the region ground texture is 512x512 pixels) - there is usually a third number: which is altitude in meters. 2: 117 prims for every 512 square meters. Maths is your friend. 3: Premium gets land use gratis for the first 1024 square meters. So if you have 2048, the first 1024 are no-charge, you pay for 1024 left over (as of this writing: $7 U.S. per month). 4: Yes - you can buy 2 512x512 lots. You can buy a 512x512 and a 256x256 and another 2156x256 lot. Buy as much or as little as you want. The first 1024 (total) is gratis, anything over that you pay for. 5: Yes. Or, rather, it must be Linden-owned land, where you pay directly to Linden lab and NOT to another resident - that is called subletting/renting/contracting and THEY still own the land and still have total control, including the ability and right to eject you for any and no reason. When you *buy* mainland, then you are in control and no one can do that to you. LL won't even do that to you except in extreme circumstances (like 60 days behind in any payments you owe them if any), etc. With all this said, had you gone to the land ownership section of your Second Life account page, you could have clicked the HELP button and gotten all these answers and a lot more explain very clearly. #JustSaying
  15. No worries. I will say this in defense of Firestorm and LL devs: Apple keeps app devs on their toes. I've just learned (through a completely unrelated app) that the reason that app must be upgraded is because with High Sierra Apple changed the Core Sound "code" or whatever - so Apple is also making changes to the OS as well. Of course if a developer is in the Apple Developer program: they are notified of what's happening and when. I'm sure LL is a member of that program, though not sure about the Firestorm people. My general point is this: I am not finger-pointing at anyone. Computers be complicated stuffs! As for my own SL-creation workflow: I'll be in world and prep whatever I need to prep (download textures, screenshots, etc.) - then logout completely. From there I'll fore up Pixelmator Pro for example (Photoshop? Really? LOL) and go to town on my textures and graphics, etc. Then when that's done I'll fire up Blender, etc. I think the thing we've all learned to do is to have multiple (now dozens) of apps all open at the same time and we forget how intensive and taxing those are, even when idle. And any macOS user MUST HAVE THIS: "Dr. Cleaner" (Free or Pro version) https://itunes.apple.com/us/app/dr-cleaner-disk-mem-clean/id921458519?mt=12&ls=1
  16. Interesting. I may come have a look-see. Though if you're fearful of frightening away potential buyers by not indicating even a ball-park price it means I'll have to remember to go have a look-see when I get home. My remembering is a 50/50 chance that I will. As for 'pricey' or "loss", etc., that's all based on how you value it. It's not "pricey" to me if I find it a fair asking price for the value *I* put on it. It's not a loss to you except with regard to the value *you* put on it. For myself, a large part of that value comes from the 2048 Draw-Distance neighborhood I see, also.
  17. More context would be helpful. So I'll give you this: Mesh bodies: Playing age 2-3: Toddleedoo "Baby" Playing age 4-7: Toddleedoo "Kid" Playing age 8-12: SMB or AVI[L] Playing 11-15: Tweenster Playing 13 and up: Tonic Fine Playing 16 and up: Just about any (Tonic, Belleza, Maitreya and all the rest) As for your description and based on what I describe above: Tweenster, Tonic will fit the bill for you. Belleza can get breasts pretty small and look okay, but not as well as Tonic does. Maitreya breast starts to distort at the number 30 tick mark and lower so that one is a no-go. Eve and others: I'm not sure about. Tonic does absolutely great from mostly flat (think: training bra) upward and looks very good at all sizes.
  18. Public conversations are public. There is no reasonable expectation of privacy. The TOS will say only enough to protect LL's legal butt. Now, you can "split hairs" all you want, though you can go ask any Linden. If you and I converse in open chat and others also are within chat range and we agree to share our chat with a third person, we are not expected to remove everyone else's chat from our "conversation". TOS is not "Law", and even in "Law" there are reasonable exceptions when something is not specifically described. Only a foolish person would this that statement in TOS applies to open chat. If you want to believe and practice this aspect, that's fine. However, I share open chat all the time. Please AR me for doing so. Let us create more frivolous work for the Governance teams. LOL As for outside SL: I reiterate: LL can control only what LL controls. If you posted a full IM conversation on Tumblr: they can't touch you and neither will they try. Even though LL can ban you and cancel your account for any and no reason whatsoever, they aren't stupid. ~shrugs~ EDIT to clarify: I am not debating the intention and strictest meaning of the TOS; I am stating that enforcement, especially on an ambiguous subject as open-chat "conversations" is contextual and selective. And do you really think LL would suffer the resident PR (read: backlash) of suspending someone for sharing open chat without other's (in that same open chat) permission? This is the point I am trying to make. Everyone interprets TOS a little different (specifically written that way, allowing LL wiggle-room,) my comments aren't about that, they are about what is and has always been tolerated by LL. And for what I have described: I practice it all the time (though I don't personally share IMs with others, I do know people who do - both in-world and off-site/third-party). So I genuinely do invite you: Ask a Linden: "Does sharing open chat made in public carry the same restrictions as sharing IM with regard to all participant permissions?"
  19. What @Rolig Loon and @Chic Aeon say. In short: you can repeat (copy/paste) anything said in chat. But never anything said in IM unless the other person gives permission. There is ONE CAVEAT to this: TOS only applies to Linden-Lab controlled properties: Inside SL, SL website, wiki, forums, etc. So it is only against the TOS if you copy/paste private conversations to another person (directly or via a notecard, etc.) while using anything Linden Lab controlled. However, this it is still against the TOS, if you post an IM log to a third party, such a private blog, Tumblr, email, etc. -then it is out of Linden Lab's control. In which case the worst you can expect is stern "no, no, naughty" message as they cannot enforce their TOS outside their own properties. However: sharing IMs are the germs that generate drama. I find it best to just never do that, to begin with, and it's easy if you give it even half an effort.
  20. This is true - even running Windows on a Mac gives better SL performance that the Mac Viewer. it's because the Mac Viewer is only partially (like 25%?) native macOS, the rest is all sloppy port over from Windows, which is never the best way to do things. However, before going that drastic route, I'd recommend trying other viewers also. I get decent performance from Firestorm and Kokua on Mac. And of course, there could be something else interfering with the viewer, too. Make sure you completely exit out of other apps, especially Settings Apps (those accessed from top-right menu bar type stuff). When running SL (in any viewer) on a Mac, it's best that *nothing* else is running along side it.
  21. Kelly Shergood's HUD method is simple... That indicator light is not an indicator that you are crossing a sim, it is an indicator that the HUD is connected to the vehicle When crossing a sim border the sim you are leaving does a "hand-off" to the sim you are going into; the sim you are leaving now stops running your scripts and tracking your position, etc.. It passes all that information to the new sim. The new sim collects all that data then once ready implements it (that's why you "bounce back" to where you were at the crossing.) When the old sim stops running script, the HUD loses connect with the vehicle = light goes yellow. When new sim implements everything and scripts are running again the HUD searches for vehicle and then reconnects = light goes green. This also is why there is a slight delay from when everything is going again and the light turning green. I have even seen the HUD light blink yellow for a second then turn green again in the middle of a very laggy sim.
  22. If it's an entry fee for each time a person enters then Sell Pass to anyone is the answer. However, if they crash, logout, or leave then they have to pay again. If you want to sell a one-time fee then a paid group would be the way to go. These are the two best options you have, I wouldn't bother looking for, then relying on any scripted solution and those can often be circumvented as well.
  23. There are different flavors of "child" avatar... The "SL Kid" size, usually roleplaying something like age 6 to 10 or so don't bother me at all. Then there are the "Toddler" ones, usually using Toddleedoo avatars. Toddleedoo avatars (oh, perhaps 50% of them, anyway) are creepy and often outright griefers. They try to get by with calling their antics "pranks", but really? "Strawberry-flavoured-fart" is still a griefing tactic (for example: when they use their toy "fart gun" to make other avatars "fart", etc.). As for creepy: because babytalk is annoying and creepy. Because a 3-year-old acts and talks like a 7-year-old. Because they often look the same: often like the elevator twins in The Shining. @omega01 Stoop in your question it's because those "parents" aren't. Many are RL younger than the child they are the parent of. They don't have a clue.
  24. On all parcels and sims in "About Land" box there is one tab called Covenant. Almost every private sim uses this as their "legal" notice of any and all rules, especially rental sims. All mainland sims have a blank covenant (there is no covenant). Horizons and LL Homes do have covenants and there is where the 'legal-speak" rules are. And I use the term "legal" very loosely, there is no legal precedent, but rather it is meant to be: in all disputes, questions, etc., these are the final word on a subject.
  25. Many vehicles, primarily boats and some aircraft, use it as a "GPS screen where they show the map image of the sim you are currently in. Also, Kelly Shergood has plugged into it *very deeply* - as you fly or boat around using her GPS system, you can actually track yourself across the grid. You can zoom in and out and see all the registered airports and ports. Look for any red airplay or boat icons on there - watch them move. If you go to the spot in world you will see it is actually someone driving a boat or flying a plane or helicopter. http://shergoodaviation.com/radar.php
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