-
Posts
6,099 -
Joined
-
Last visited
Reputation
9,620 ExcellentRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Governance and Democracy in Second Life
animats replied to Persephone Emerald's topic in General Discussion Forum
The Confederation of Democratic Simulators is, in real estate terms, a Planned Unit Development. That's like a condominium, but more than one building. Each resident owns their own space, has a shared interest in common spaces, and gets a voting membership in the Home Owners Association. It takes a lot of attention to keep such a thing going. People have to show up to make it work. That's a big reason it hasn't caught on in SL. -
Walk/local teleport optionally uses double clicks. Anything else? Does SL ever use triple click? Long press? (Implementing something, need to know how fancy things get.)
-
The textures seem flat. Were these pictures taken with ALM off?
-
Always on in newer viewers, I think. Shadows remain optional.
-
Something I still need: an animation that just sets the bento joints back to neutral, to be used with non-bento animations. Anyone know of that?
-
"Feedback" is back up. Linden Lab does really well at keeping the 3D world up. That's an exotic, complex system with a robust fault-tolerant architecture. It works surprisingly well. Most of the failures are on the web side, which is mostly off the shelf technology.
-
"An error has occurred. Further information is available in the server log." immediately after login. But the Committee of the Mending Apparatus now came forward, and allayed the panic with well-chosen words. It confessed that the Mending Apparatus was itself in need of repair. The effect of this frank confession was admirable. “Of course,” said a famous lecturer — he of the French Revolution, who gilded each new decay with splendour — “of course we shall not press our complaints now. The Mending Apparatus has treated us so well in the past that we all sympathize with it, and will wait patiently for its recovery. In its own good time it will resume its duties. Meanwhile let us do without our beds, our tabloids, our other little wants. Such, I feel sure, would be the wish of the Machine.” "The Machine Stops", E. M Forster, 1909.
-
Raelma in Zindra - physics based collision spam griefer attack...
animats replied to UnilWay SpiritWeaver's topic in Mainland
Must have been cleaned up. Visited the emergency hospital shown, the place with the parking lot. No sign of trouble. -
Yes. There are still many Gor sims. They're not used much. You can roam through empty castles, empty markets, etc. Caledon has a huge castle, used for nothing. I've been trying to drum up more interest in New Babbage. We now have Port Babbage looking busy, but it's all NPCs on autopilot. There are three regions of Japanese city for combat, starting at SSOC. Nobody uses them.
-
Spam every day now: The object "**** **** Treasure Chest' has sent you a message from Second Life: Attention animats, we would like to remind you your replay credits of L$200 ... How do we stop this before others start doing this?
-
Port Babbage Anne Aurelia just completed a rebuild of Port Babbage. It follows the East End of London in the late 1800s. There's the port, of course, with some ships in dock. The docks are cluttered with crates, many from the busy Bryant and May match factory nearby. The market stalls at the port are busy. You'll probably be approached by one of the urchins. Watch your wallet! There's some kind of argument going on at the Customshouse. If you cross the street and the tracks, you'll find the Sailors' Rest, where sailors can stay while waiting for a ship. It's nice inside; look around. The less fortunate can stay at St. Martha's next door, a grim place you can check out. There's a workhouse on the other side of the Sailor's Rest, with beds and a kitchen, and kitchen staff hard at work. Behind it is the Ragged School for the local urchins, with a teacher and a few students. If you look around, you'll also find the small Maritime Bank and an infirmary for sailors.
-
For an example of a good target system, go to region "SSOC". Find the huge SSOC store, with some of the most realistic guns in SL. Outside the store there are stairs down. They lead to SSOC offices. Go through the offices to the target range. It's a realistic known-distance range. Hits appear on the target and on a display of the target. You can set the range. You can have the target return to zero range and look at your groups.
-
Can I create for SL solely on Linux or do I still need Windows?
animats replied to RipleyVonD's question in Creation
Steam takes a 30% revenue cut on in-game sales. -
The data you get with default settings has what you want. The hit position is where the ray hit the object, in region coordinates. Note that ray casting tests against the physics model, not the visible mesh. So your target needs a physics model that matches what you see.