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Showing results for tags 'compass'.
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Angle relative to a fixed point in the world Hello, is it possible for me to find out which angle to follow to get to a fixed point in the world? Something like the image below ..
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Hello, please help with the script. I make a speedometer and a compass and I decided to make them square planes. Script uses llSetLinkPrimitiveParamsFast. I got this texture repeats on corners. I decided to reduce the scale a little and leave a blank space on the sides so that when rotating at the corners the texture does not repeat. But I need to set the zoom. What do I need to add to this line to make it happen? Thanks a lot for any help. if(COMPASS_PRIM) llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [ PRIM_TEXTURE, 1, "32865340-5893-3e24-c4a0-b511d39246c3", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, PI_BY_TWO]); ..................................................................... llSetLinkPrimitiveParamsFast(COMPASS_PRIM, [PRIM_TEXTURE, 0, "c6a241dd-709a-bf10-e7d0-b2bf49930d2a", <1.0, 1.0, 0.0>, <0.0, 0.0, 0.0>, our_direction_angle_rad * -1]);
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I started using a GPS Transponder, to test the accuracy of the flight plan without using a compass. Some flights make good landings, without reporting a NOTAMS about security orb hazards, to send you home. Other flights "catch it", this means the security orb caught the plane in-the-act, to start over. Luckily my backup plan is to start using "beacons" over (water), to steer away from orbs & complete the flight. Question 2: Can waypoints be created over water, as leverage for the GPS Transponder to flight plan around the security orbs?
- 6 replies
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- waypoints
- security orbs
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(and 4 more)
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