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Shanbo Baddingham

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  1. Hello, I've made some things that have modify and copy permissions set. But when I give them to someone else, when they rez it and take it back, the object they take back all of a sudden has no copy and no modify set on it. That makes it difficult for them to modify it. How do I set it so that when they rez it once and retake it, it remains no modify so they can retain whatever changes they made?
  2. Hi there. I''m making a script where a non-physical sculptie in the shape of a floating skull is wandering around. Problem, is the skull is facing a direction different from the direction it's travelling. I tried llLookAt, but the skull then moves around it's z-axis, meaning it's top is pointed toward the destination instead of the face. Anyone know how to make it so that it's oriented correctly, or how to find a rotation to make it face the right direction?
  3. Using llParticleSystem, I want to create a string of particles that goes towards a target, but along a curved trajectory. Anyone know how to do this?
  4. Hi, I'm trying to track down a runtime error in one of my scripts. I've noticed that the script warning box has tabs with the prim's name on it and some numbers. Does anyone know what those numbers mean? Thanks.
  5. Hmm, I just did. It didn't do anything I should point out that this is for a root prim, not a child prim.
  6. And if I wanted to point the X axis straight up, would that become llSetLocalRot( llGetLocalRot() * llRotBetween( <1.0, 0.0,0.0> *llGetLocalRot(), <0.0, 0.0,1.0> ) ); And if I wanted to point the Z axis to the left, would that be llSetLocalRot( llGetLocalRot() * llRotBetween( <0.0, 0.0,1.0> *llGetLocalRot(), <1.0, 0.0,0.0> ) ); Just trying to get the format down
  7. Hey there, I want a command that will rotate a physical object until it's local z axis is pointing straight up. Anyone know how to do this?
  8. Hey there, I want a command that will rotate a physical object until it's local z axis is pointing straight up. Anyone know how to do this?
  9. Hi, I want to make a physical object heavier by increasing its mass without increasing the volume. Is there any way to do this?
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