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Found 59 results

  1. When is the next Second Life third party viewer meeting please? Or is there any meeting soon? Thank you.
  2. My PC's Graphics Control Panel has 3D with Antialiasing settings. Should the PC with the SL or Firestorm viewers have the Antialiasing setting enabled or disabled, for potential SL-Grid crashes, ejections & disconnections while inflight with planes or driving boats & cars?
  3. Anybody knows what happened to Second Life Project Viewer 360 Snapshots version 5.1.6.515934 ?? It was working until last week. Today I’m trying to login but the viewer vanished as if it never existed. Although it was made by linden lab!!!
  4. Hiya I noticed that the viewer cannot see enterprise versions of the operating system in help section like enterprise LTSB & LTSC? but can see server versions Windows 10 Enterprise 2016 LTSB is supported until October 13, 2026 https://support.microsoft.com/en-ca/help/13853/windows-lifecycle-fact-sheet also i guess the viewer cannot see the full version of server editions either https://ibb.co/FWtdf7N also there seems to be memory limitation bugs unless firestorm only supports 1GB of vram? because it wont let me set it any higher irregardless of how much vram is present up to 3GB of vram can currently be configured on each vm Firestorm 6.0.2 (56680) Feb 9 2019 18:55:39 (64bit) (Firestorm-Releasex64) with Havok support Release Notes You are at 161.4, 212.3, 1498.6 in JOMO located at sim10654.agni.lindenlab.com (216.82.53.16:13015) SLURL: http://maps.secondlife.com/secondlife/JOMO/161/212/1499 (global coordinates 132769.0, 316116.0, 1498.6) Second Life Server 19.05.17.527341 Release Notes CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz (3499.98 MHz) Memory: 4095 MB OS Version: Windows Server 2016 64-bit (Build 14393.693) Graphics Card Vendor: VMware, Inc. Graphics Card: SVGA3D; build: RELEASE; LLVM; Windows Graphics Driver Version: 8.16.1.24 OpenGL Version: 3.0 Mesa 18.0.0 (git-6949e96035) RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v7.10.6 Audio Driver Version: FMOD Studio 1.10.10 Dullahan: 1.1.1080 / CEF: 3.3325.1750.gaabe4c4 / Chromium: 65.0.3325.146 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: AnsaStorm (Bright Blue) Window size: 1440x837 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 96 m Bandwidth: 3000 kbit/s LOD factor: 2 Render quality: Medium-Low (2/7) Advanced Lighting Model: Yes Texture memory: 1024 MB (1) VFS (cache) creation time (UTC): 2019-6-3T1:40:40 Built with MSVC version 1800 Packets Lost: 0/4478 (0.0%) June 02 2019 21:15:10 SLT https://ibb.co/4TwvwpR Windows Server 2016 Datacenter supports 24 TB memory 24 TB is 24000 GB https://docs.microsoft.com/en-us/windows/desktop/memory/memory-limits-for-windows-releases#physical-memory-limits-windows-server-2016 firestorm is a consumer viewer not enterprise so how come it never updates? even new windows 10 consumer builds come out every six months where as the firestorm averages more then one year per update or release. ever thought about a consumer and enterprise edition viewer? the current one size fits all doesn't fit I only brought up the operating systems as build versions were added with the last viewer update and I know how trigger happy linden labs is with black listing and white listing software and applications and hardware and operating systems etc
  5. I would personally love to see the SL viewer have the option for detachable windows. For instance the chat window could be open but could be moved outside the viewer's boarders. This would be very valuable to people with multiple monitors that wish to have chat and inventory open on screen 1 and the SL main window open on screen 2.
  6. Hi, I am looking for options to connect to SL from mobile. As I will be travelling and will not have my laptop with me .I have used Mobile grid (text only) client and Lumiya (text + 3 D). I have found Lumiya quite handy. But I am facing issues with Lumiya now as it is giving me problems. Is there something like Lumiya with 3 D capability for mobile that I can use. Please let me know.
  7. Bonjour, Cela fait maintenant quelques semaines que je ne peux me connecter sur SL. Bon nom, bon mot de passe, tentative de connexion, au moment où est affiché "waiting for region handshake", ça bug et ça me marque qu'il n'arrive pas à me connecter. J'ai essayé plusieurs viewers, un autre avatar, j'ai supprimé et remis phoenix, j'ai cru que c'était mon pc (modification de mail, j'ai rechangé), vérifié le pare-feu ... Rien n'y fait ... Je précise que ma connexion internet est opérationnelle bien sûr. Je perds patience, je ne comprends pas ce qui ne va pas. Je paye le compte premium et je ne peux y aller ... Please help me avant que je ne m'arrache les cheveux lol
  8. OK I was having issues with the issues that secondlife.... One thing was happening was that i would get this error "We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience" I was not able to TP or do ztake on my breedables.....or build..UGH..... SO i thought after a week of getting this i would get the "bright" idea to do a clean install of firestorm....well apparently a BAD move...esp with a LARGE inventory as i have. So i do a clean install and things go swimingly for a while...then i noticed my FPS was .0.4-0.8 when my internet is 100mps and fully running.. im like...Hmmmmm.... i just went from 50mps to 100....this should be faster to log in.....my FPS before was 35 while i was in SL but NO... I am still a cloud then when the inventory fetches...and it gets to 212K items (yes it got more to fetch) the viewer becomes unresponsive and freezes....even my cloud freezesso i close the viewer.... I relog only to have my inventory restart at 60-62K and im back trying to refetch the inventory... then BAM at 212K inventory the viewer Freezes....and im back doing a relog over and over..... Some times it gets stuck and doesnt want to load my gestures too...which i dont have many activated....UGH UGH UGH I cant get back on SL after doing a clean install i CAN get on my main alt but not my main that has all my payment info....right to lands etc....so ya I need some help UPDATE: I finally got on BUT- Im still getting this error "We are sorry, Linden Lab has discovered degraded performance on your connection to the region you are on. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience" I still cant Ztake, edit or build or even TP any where.... how to fix that? MY COMPUTERS SPECS Firestorm 6.0.2 (56680) Feb 9 2019 18:55:39 (64bit) (Firestorm-Releasex64) with Havok support Release Notes You are at 121.1, 91.6, 4,003.4 in Udilan located at sim10251.agni.lindenlab.com (216.82.49.173:13015) SLURL: http://maps.secondlife.com/secondlife/Udilan/121/92/4003 (global coordinates 260,729.0, 131,676.0, 4,003.4) Second Life Server 19.04.22.526534 Release Notes CPU: AMD FX-8320E Eight-Core Processor (3200.12 MHz) Memory: 16357 MB OS Version: Microsoft Windows 10 64-bit (Build 17134.706) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 950/PCIe/SSE2 Windows Graphics Driver Version: 26.21.14.3039 OpenGL Version: 4.6.0 NVIDIA 430.39 RestrainedLove API: (disabled) libcurl Version: libcurl/7.54.1 OpenSSL/1.0.2l zlib/1.2.8 nghttp2/1.25.0 J2C Decoder Version: KDU v7.10.6 Audio Driver Version: FMOD Studio 1.10.10 Dullahan: 1.1.1080 / CEF: 3.3325.1750.gaabe4c4 / Chromium: 65.0.3325.146 LibVLC Version: 2.2.8 Voice Server Version: Not Connected Settings mode: Firestorm Viewer Skin: Firestorm (Grey) Window size: 1920x1137 px Font Used: Deja Vu (96 dpi) Font Size Adjustment: 0 pt UI Scaling: 1 Draw distance: 128 m Bandwidth: 1000 kbit/s LOD factor: 2 Render quality: High-Ultra (6/7) Advanced Lighting Model: Yes Texture memory: 1024 MB (1) VFS (cache) creation time (UTC): 2019-4-28T18:20:51 Built with MSVC version 1800 Packets Lost: 211/108,074 (0.2%) April 28 2019 11:55:53 SLT
  9. Hey Guys! So I'm an old user, trying to revive my over 6 year old account on the same exact laptop it used to run so amazingly on. I've watched a few youtube videos with tricks and tips, which maybe helped about 1% or maybe that's just my optimism.. 🤷🏼‍♀️ So if anyone here knows of ways they found to work with them, pleasee share! I'm dying with all this lag, it's immense and triggering lol. I have a: Late 2011 MacBook Pro 13"/ macOS High Sierra Version 10.13.6 with Intel HD Graphics 3000 384 MB A year or two ago, I had to wipeout my laptop and change the hard drive because it died. I did this on my own and changed my 1TB to a 2TB, since it fit and I thought things would run faster since this is my only laptop I can use. (it sucks, yes i know, macs are the last thing to use for gaming) 🙄🙃 So please, anything is HIGHLY appreciated 🙏🏼❤️✨
  10. Hello! I recently (about two weeks) have been experiencing constant difficulties in trying to upload textures and mesh in a beta grid firestorm. not shown balance, permanent errors and feils. On main grid problems too. something is wrong with the sky and the stars, then all black is unclear what. what is happening? Who else has such problems? what is the reason?
  11. Is there anyway I can log into SL / Firestorm via CMD prompt? I just want to idle in a sim without any background stuff like the game's engine running. Just pure text in a console. Thanx!
  12. heyas guys; before i try to contact customer support (since i haven't found anything about this, searching around)... my second life viewer keeps automatically updating when i start it. and i noticed it was putting the update in the wrong directory (ie: the default directory of c:\ProgramFiles\SecondLife). that's... not where my second life viewer lives. aside from manually uninstalling and reinstalling it, is there any way to get the automatic updates to go to the right place? i don't suppose i could just grab the whole thing from C drive and throw it where it goes...? (ah, how i long for the good old days.) ; p thanks!
  13. Hi there, maybe someone has a idea. The Original Viewer and die Firestorm are the most common used Viewers here and i really have a problem. I thought they are the same but not in chatlog. Have you ever seen that the chatlog from Firestorm is not available in Original, and the Original is not available in Firestorm? Just because of the different names they use. The original Viewer use: "holger_gilruth" as name and ALL the others use "Holger Gilruth" Thats why i wondering if maybe someone has a idea how to change that all to the original option for example?
  14. hi since i have changed my PC all IM are send 2 times in chat window, i have tested in aditi it's the same, i have tested with alt it's the same any ideas ? is it a system bug ?
  15. Since I updated Second Life viewer to the latest Second_Life_6_1_0_524670_x86_64_Setup, it has crashed allot like what you see in the picture below
  16. Whatever happened with the 64-bit Linux viewer? That's mentioned in various places as "real soon now", but the downloadable viewer is 32-bit only. The latest Linux desktop distros are 64-bit only. Nobody runs 32-bit on big machines any more. Apple just announced end of life for 32-bit applications. (I just need to run the SL viewer to report bugs.I run Firestorm for real use.)
  17. We've seen a number of questions already arising about a "debug setting that miraculously improves texture quality". I'd like to explain the background and the underlying facts. Firstly though, let's establish a couple of facts. There is no magic button or debug setting to improve the resolution or quality of all textures. There is no way to display textures of a resolution greater than 1024x1024 in Second Life So what is all this muttering about and is there any substance to it? The "muttering" stems from some investigation by @Frenchbloke Vanmoer that was published by @Hamlet Au on his New World Notes blog with the title "How To Display Extremely High-Res Textures In SL's Firestorm Viewer" and in spite of the headline's conflict with the facts listed at the head of this post, yes there is substance to this news as it happens. I'll keep this post relatively short. If you want to see more rambling on how and why @Frenchbloke Vanmoer hit upon something interesting you can read about my subsequent investigation in my blog post, compression depression - tales of the unexpected. The bottom line is that whether by luck or by judgement the Second Life viewer uses a bilinear resampling algorithm when it resizes images. Until yesterday I, like many other, and I would suspect most of you reading this, had somewhat slavishly followed the generally accepted advice that bicubic resampling gave better results, more specifically that bicubic-sharper was the ultimate "best for reduction" choice. The evidence that Frenchbloke stumbled upon goes contrary to that advice and, in all my tests so far, for the purpose of texturing in SecondLife where you typically want to retain high contrast details bilinear gives better results. I should re-assert here, you do not need ANY debug setting. The original article used an obscure debug setting but it was only a means to an end, you are in general far better off and have far more flexibility if you use your photo tools as you always have. So what are bilinear and bicubic and why do we care? When you downsize an image, information (detail) gets discarded, deciding which information to keep and which to lose is behind these choices. All resampling methods try to decide which data to keep, or how to blend the data into some kind of average value that will please most people. Put simply a bilinear sample takes the 4 nearest points to the current pixel and produces a weighted average of those as the new value for the resulting output pixel. Bicubic takes this further, using 16 adjacent points to form its result. By virtue of the larger sample you get and smoother average which ultimately is why it fails us when we want to preserve details. On the flip-side of this is that for smooth gradients you may find more "banding" using bi-linear sampling. Why should we not use the debug setting? Firstly, as a general rule, debug settings are not a good thing to go playing with. They can frequently have side-effects that you do not realise and we often find that people tweak some random settings because "XYZ person recommended it" and perhaps it achieves their goal at that time, or as is often the case, it seems to fix things but doesn't really. In any case, they forget the changes and move on. A week or so later they are furious because things don't work anymore, they've forgotten all about the debug changes of course. More importantly in this case, if you use the max_dimension setting to force the viewer to rescale for you, then you will only see the benefit in 1024x1024 images. 1024x1024 is appropriate to large texture surfaces but not so much for smaller objects. If you can use a 512x512 you are using a quarter of the memory of a 1024x1024. That can make quite a difference to the performance of a scene. Many people remark that using a 1024 is the only way to get the detail that they feel that they need. I urge you all to take the lesson here as an opportunity to increase the clarity and sharpness of lower resolution textures by resizing from the large form originals directly to the target size in your photo tool of choice. Don't forget, and this may sound obvious, You need to have high-resolution images to start with. You cannot create something from nothing and whatever you do don't save the resized image to disk as JPEG before uploading, use TGA or PNG both of which or lossless. Give it a try today, and raise a glass to Frenchbloke while you marvel at the increased detail. A quick example My blog post above shows a worked example, but I thought I would show you another on a natural scene. Here, an original high-resolution image has been resampled down to an SL friendly 1024x1024 using both methods (entirely within photoshop to avoid all doubt around various other compression factors). First is the bilinear https://gyazo.com/545a21efb514ed16051f791ea9d527c4 Second I give you the bicubic https://gyazo.com/a969ec986746ced323e6f2f0ddbda0e8 On their own, they don't look that different, but the bilinear shows a lot more detail which is most noticeable in areas of high contrast such as the steps on the hillside
  18. Hello. I have been using second life viewer for years. Lately I notice that it's incredibly slow even if I use an high-end pc. In detail I can tell you that the last good viewer I used was the version "Second_Life_5_0_6_326593_i686". The next updates had as result a consistent cut off of fps ( about 3X less fps than the fps I got with the viewer version I mentioned above). I've been waiting since August 2017 for a better viewer or something that run smooth like the version Second_Life_5_0_6_326593_i686,I opened a Jira, but nothing. What is still strange is that looking in the wiki there are ways to run older versions of the viewer and I did this when the first newer versions with lower fps appeared. The result was each time I used the earlier vesion(Second_Life_5_0_6_326593_i686) my fps were raised up by 3X than the fps I get with the newer versions of the viewer. My question is. What has changed in sl since the release Second_Life_5_0_6_326593_i686? that I know by then animesh and bake on mesh were still at embryological state of projecting Is it, by chance, that newer versions support only directX12?
  19. Hello! What is this strange black lines stretching from one avatar to another? it looks like a "look at" but there are a lot of them at once and they are black. (firestorm viewer)
  20. I figured I'd create a new thread so I wouldn't "necro" an old one. Here goes. I see some gorgeous pictures throughout. (especially in How Does Your Avatar Look Today,) and I saw the part in that forum where lighting was explained. Anyway, I thought I would show you this picture, then tell how I did it. Zero post-editing work, 100% SL viewer and no "photo tools" or any filter-trickery, (not even so much as cropping). This can be done in the Official LL viewer. Here is the finished picture: Here is how I did it: First, I've created a "Photo Lights" attachment I can attach to my chin anywhere. It uses the standard three-light set-up: Main, Fill, Backlight. If anyone wants this attachment, IM me here or in-world: I'll give it to you (or you can make your own): (Yus! My typo: in the third image, the light to the lower-front of me is the *FILL* light - so much for my attempt at a perfect post) ~Groans~ After I select a pose, I edit the lights and turn on EDIT LINKED - I position them how I want them to be. In the properties I usually change the color, I think I have the intensity, fall-off, and that stuff set about right. Then I may play with changing the colors of each light, in my finish example I set the Main to blue and the Back to red, and left the fill as white. Once my lights are set, I turn off EDIT LINKED then just set the texture to transparent. Now I deal with camera angle and *Field of View*. FOV is what we always call "zoom" and people don't understand what it does. So I'll tell you: It removes (or adds) *lens distortion*. It's easier to show you: This is the "default" camera view. Looks normal, right? Now look at 8x "Zoom" (hold CTRL and tap 0 eight times) The differences are in the legs and head: no distortion; this is my true shape. And if we go the opposite: (CTRL+8 three times from default) FYI: CTRL+9 always sets your camera back to default view. So now that I have my camera angle the way I like it (foreground, background, lighting, etc.) - I turn on my "Focal Length" - a.k.a. "Defocussing Background" (It's not called Bokeh, by the way - Bokeh is the Japanese word to describe defocussed dust and other particles in the foreground; FYI) The problem with the way this works is that you have to ALT+[CLICK] to focus something, everything else gets defocussed. This creates the dreaded "Bullseye" framing. So the way to move your camera to position your subject off-center (such as the "rule-of-thirds," etc.) is to use the key commands: ALT+arrow: move forward/back and left/right around ALT+CTRL+arrow: - Rotate up/down and left/right around ALT+CTRL+SHIFT+arrow: raise/lower and crab left/right without changing the camera angle. In this case, I did ALT+CTRL+SHIFT and tapped the left arrow a couple times. This is how I put my subject off-center: For my final image (above) I also selected the "Auto-Contrast" filter built into the snapshot tool. Also, I left all lights white so you can see their effect directly. So there you go. That's how to do great "photography" in SL without relying on expensive HUDs or viewer tools like FS Phototools. These pictures, including the final one, are 100% viewer-created, no post work in any off-line apps or anything. ANYWAY: What tips or tricks do YOU have to share? Include pictures (and it's okay if you use Phototools or whatever else and even post-editing in your offline app) - but explain to us how you did it! (No need for step-by-steps or anything, just tell us what you did )
  21. Hello there, I am still trying to understand what is the best hardware to run SL at high performance, and I have a second question too: what about if I would like to run two viewers (Firestorm) simultaneously??? Is that possible? Thank you in advance. Best regards. BB
  22. Wanted: Viewer Developers for a viewer development team. The project scope is to use the Phoenix Firestorm 4.7.7.48706 source code for a parsed viewer that's stable & parses out the various viewer features into modules that can be utilized in various Virtual World Communities for differentiation of enabled features, & improves the ability to fix, enhance, or replace features without effect to the functionality of the viewer. For an example, a RP Community could program or hire programmers to make a Viewer Module specific to their RP Community & features to facilitate their RP experience with the ease of enabling a Community Module for that community & restarting the viewer, with additional ability to again enable basic viewer features & restart the viewer & have the basic SL Viewer functionality restored to that same stable Viewer. For specific example, a Star Wars RPG Community might collaboratively work on the development of a SWRP Basic module, & 2 separate complimentary modules, 1 for Jedi, & 1 for Sith, & that way the various other subgroups, like Mandalorians, Troopers, etc., could work on the development of their own complimentary Community Viewer Modules, for dynamic Viewer Functionality & enhancement of experience. For other an example, an OpenSim Grid might have a Composits Engine feature within their Grid Software, & they make a Grid Specific Grid Module for their Grid, the total while that they make the presentation of the features to Linden Labs. Then eventually, Linden Labs decide to implement the Composit Engine Features, though not all the SL Community Members need nor consider those important object features, so one group of Viewer users just use the basic SL Grid Module, & a separate group of Viewer users just use the SL Grid Module (with Composits) module. Questions or Comments are welcome. Gracias.
  23. This week joined by Oz, Dan, Vir and Rider Linden. Lots of stuff moving to RTC status seems to be the main takeaway this week. Animesh, Bugsplat, Render and Estate management RC are out. Animesh is the leading candidate for promotion but might be held back a little. EEP is out as a project viewer and working on selected regions. Including some discussion regarding EEP presets permissions. Vir showed up later to talk about performance and how it relates to Animesh, no conclusions yet, but it is being pondered (https://community.secondlife.com/forums/topic/428428-slowdowns-in-graphics-performance/) Niran has made some non-specific progress with his poser project, which is nice. Video will be added when posted. Reddit thread : https://www.reddit.com/r/secondlife/comments/9lpid6/tpv_meeting_cliffnotes_5th_october_2018/?
  24. Joined this week by Oz, Alexa, Rider & Grumpity Linden. Seems Oz has been playing Golf https://i.imgur.com/DOj9xge.png Lot of stuff in the pipeline as usual Maintenance, Animesh and Bugsplat all in RC. Bugsplat needs some work still and will be getting some tweaks to its updater. Maintenance & Animesh are doing well and both candidates for promotion. Animesh might land next week, maybe. BoM is waiting on a simulator update and bakes servers setting up. Required inventory changes are done. Render viewer is kicking about, but still needs work. EEP & EAM are not production ready yet. EAM should go to RC with the next update. Simulator UDP asset fetches will be switched off January. This will only affect people on very old clients. Custom name changes is progressing, although new premium offering is expected to go live first. No decisions on price yet. It's dogfood day. Lots of Linden staff are in world exploring, messing about, shopping. There might be new Linden Bears coming, they have having an internal build-a-bear workshop. The TPV meeting takes place every couple of weeks at Hippotropolis. http://maps.secondlife.com/secondlife/Hippotropolis/245/13/29 Reddit thread : https://www.reddit.com/r/secondlife/comments/9ht9cp/tpv_meeting_cliffnotes_21st_september_2018/
  25. Desde hoy (16 de Agosto de 2018) no puedo entrar a Second Life, inicio sesión y se detiene en Después sale un cuadro de texto que dice lo siguiente: Intenté reiniciando mi laptop, revisando el Firewall de Windows, desinstalando y volviendo a instalar Firestorm Viewer, ingresando desde el Second Life Viewer oficial, desconectando y volviendo a conectar mi Wi-Fi, conectar mi laptop al modem/router directamente (por si era problema de una conexión Wi-Fi inestable) pero nada de eso funcionó. Aclaro que este problema ocurre luego de haber instalado una actualización de Windows Update en W10 Pro. ¿Alguna sugerencia?
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