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ItHadToComeToThis

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Everything posted by ItHadToComeToThis

  1. I did mean to put in a "except natives" clause when writing my above rant but I forgot, natives are usually more than happy to state that they are native, Native American, american etc.
  2. What you have to understand is this. There is no such thing as American culture. Now before you all stand up and start waving your flags angrily with torches and pitch forks at the ready, bare with me on this. For there to be American culture, there would have to be Americans. If you ask any American what their nationality is they will never utter the words "I am an American". Even though they were born in America, their parents and grandparents were born in America. And they ARE in fact American. They will try to convince you that they are actually half Irish with a touch of Nepalese, a quarter Swiss and descended from Russia, and that is just on their dads side. For American culture to exist there would first have to be Americans to have created the culture in the first place and as I said ask ANY American where they are from and you will get a long convoluted response telling you all the different ways in which they are not American. Now, perhaps if your parents brought you over to America as a child then I could forgive you trying to tell me you are actually from somewhere other than America. Trying to convince me that you are hardcore Irish, even though the closest you or four generations of your descendants have come to being Irish is buying Lucky Charms for your breakfast and wearing a Shamrock hat one day a year, is just not going to cut it any more. Americans need to start accepting their fate, being American is not a bad thing. There is no shame in being American, own it. So no, Second Life is not American culture because for American culture to exist there would have to be Americans to have made that culture happen. Queue flags and pitchforks.
  3. Oh wow, thanks for all the responses. I have just had a hoot reading all of these. If I had to pick it would probably be : - "I don't read local chat, if you want to talk you will HAVE to IM me"...get over yourself -Anything describing themselves as a spoilt brat, princess or makes vague references to how no d*ck can resist her. -Anything that starts with "BOW BEFORE ME AND SHOWER ME WITH..." -I am voice verified...like we actually care if you have a pork torpedo or not I will come up with more later after a nice hot shower
  4. I'm curious. What is your biggest pet peeve that really makes you roll your eyes when you look at another users profile
  5. But there in lies another issue. People keep saying "oh put in a support ticket" but they no longer do that. I have tried on three separate parcels and each time they have said no and just sent it to auction where it had sold for higher than I really want to pay due to the flipmorons outbidding you. Then you check it a week later and it has a 800k linden tag in it
  6. Or words to that effect. So, auctions went live this morning. Already I see people listing 1024sqm parcels for 15k starting bid. No water, land locked and 15k. And it got me thinking about the issue of land flippers and those people setting their prices at 40-100 linden per sqm or who want a million lindens for a full region and an idea occurred to me that would help fix this issue. What if, mainland parcels sold in world could only be sold to a max value of 1 linden per sqm. So a 1024 would cost $L1024 and a full sim would cost $L65,536. However, if you wanted a higher amount you could send it through to auction where the bid "might" go over the max in world sales allowance..or it might not. Auctions could have a starting bid max restriction of the same 1 linden per sqm but as stated bids can go higher than that. That would solve the issue of land flippers over night as none of them would be able to charge the extortionate amounts they do for mainland parcels and residents would no longer be being ripped off and perhaps mainland might thrive again. Maybe. Mainland was intended as a place residents could own and live side by side, build communities etc etc and yet as it stands I can usually pay at least 6 months worth of tier privately for a full region for the same cost as simply purchasing a mainland one. So that's my idea. 1 linden per sqm and if you want a chance at more, send it to auction. It's all well and good releasing player to player auctions but if mainland costs several car payments to purchase in the first place then it will remain exactly as it is forever more and no amount of auctions will ever change that. @Ebbe Linden @Patch Linden @Linden Lab
  7. Usually because "flippers" set the price at like 15-100+ lindens psqm. Its part of the reason I don't ever really buy mainland. I would love to purchase a mainland full sim and reap the benefits of the lower tier, however, at 200-500k lindens and thats before I start paying the tier. I don't think so. I can rent a full sim privately for 14-15k a week. For the initial purchase price on most of the full sims I can pay from a few months to over a years worth of tier. And thats usually before you even get in to the cost of water sims. Even smaller parcels suffer from it. I saw a 1024 on that auction last night for 15k..nothing special about it, no water, land locked..15k..land flippers are a cancer on mainland.
  8. Are they American? If so take it with a pinch of salt. America's military must be seriously overflowing because EVERY guy who lives in America is apparently a hardened marine who has seen war.
  9. My stance on this is the same as the last 19 times in the last year someone has spat the dummy over this subject. If it looks cool I will buy it. If it doesn't then I won't. If it's mod, bonus. If it isn't, oh well. Life is too short to stress about this. Creators make all kinds of things and the beauty of SL is they can do it any way they want. If you don't like it then simply don't buy from them.
  10. I haven't ever dreamt about SL, but, I am totally guilty of looking at objects when I am out and about in the real world and imagining how I would modify, edit, move position or re create in mesh or in world
  11. I guess it is a matter of perception. A game usually has set objectives and goals. I guess you could argue that SL has questing....this seems to be the standard daily quest undertaken by those who end up on SL secrets -Requirements- *Meet your special someone and get married inside of a day and tell everyone the three hours you have been together feel like years *Two hours later adopt some broken adults from the child adoption agency *An hour after that get a divorce and spend two further hours ranting on Facebook about how they cheated on you with your best friend whom you met only that morning *Buy a prim baby and spend all your time boring the b*****ks off your friends talking about its development and how big it's getting *Appear on SL secrets -Reward- XP : 360,000 Gold : 22,000 Bougie Rating : +4500 Social Standing : -5600
  12. Well, you could always just host your own regions and set the theme to your own personal specification. I think it would be quite interesting honestly. A wide diverse range of regions showing off the creativity and interests of the individual residents. Those who can create but can not afford their own sims could team up with those who can to create gifts, prizes and products to sell based on the theme for that particular region. Hell scripters like myself and others could join together and create a grid wide game or hunt that the sim owners could set up in their respective sims to give the users something to do and also ensure that as many sims as possible are visited and hopefully appreciated.
  13. You need to look at : http://wiki.secondlife.com/wiki/LlListen http://wiki.secondlife.com/wiki/LlDialog and when you have created your dialog you basically make it output a llSay(0,"secondlife:///app/group/GROUP_KEY/about");
  14. I can't say I'm stoked on the theme personally. The 50s is about as far away from interesting as you could get for me. If I was to choose I would go with the notion of futurism, not in the traditional art sense but more "what will the world be like in 100 years time" and have designers creating their own visions of the world, fashion etc in the year 2119
  15. Im gonna attend. I'm going as a time traveller from the future who has come back to warn you all of the evil that is about to fall you once the 60s roll round, hippies...
  16. Oh no they didn't... "The game Second Life was released on June 23, 2003" Quick form the militia..
  17. It depends. If you are only wanting to store one or two things then individual variables would probably better suit your needs. If you want to store bigger amounts of data then lists would probably suit your needs. You can think of a list as a container for either one or multiple types of data. As for speed. There are a few ways you can check but the most basic one would be using llGetTime(); So for example float timeStart=llGetTime(); llOwnerSay("i am a function"); llOwnerSay("i am another function); float timeEnd=llGetTime(); float finalTime=timeEnd-timeStart; Then run it several times and take an average of the results. There are other ways to do this but I'm giving you the most basic as I am not sure of your skill level at coding and I don't want to overload you Memory of variables vs lists. Well again that depends on how much data is to be stored in the list. Sometimes variables take up less space, sometimes a list takes up less space. But a basic way to check is using llGetFreeMemory(); which will tell you how much memory is used in the script out of the 64000kb limit.
  18. There are several ways 1. Hop into any AFK sex sim and hope that some passing basement dweller will consider your avatar sexy enough to defile and donate 5 lindens to . 2. Hop into any adult club that has a pole and continue hoping that passing basement dweller will tip you for shaking your pixel behind for him. 3. Become an escort and treat said basement dweller to light conversation, dinner at the all you can eat prim coral and light petting in the hopes he pays you the equivalent of 0.50 cents in real life money for the 10 hours of painstaking work you have to do to satisfy his desperate need for a freudian mother type figure. 4. Run around linden realms collecting hours worth of *insert generic items of the month here* in the hopes of collecting enough *insert generic items of the month here* so that you can obtain one whole linden and a hearty pat on the back for wasting five hours of your life that you could put into much more interesting things such as waterboarding through custard. 5. Play that stupid fishing game that no one actually seems to make any money off that the creator keeps pushing on the forums in the hopes that enough people might be fooled into purchasing extras for it so he can make his mortgage payment on his caravan this month. 6 Spend a year learning the intricacies of Blender and a further year swearing at avastar and learning photoshop, substance painter, marvellous designer etc so you can make clothing and other fun mesh things. This is probably one of the most profitable things you could do in world but my advice on this is to not wake up each day and start creating *insert generic clothing item name of which there are thousands of variants on the marketplace already* here. If you want to stand out in this way then try and make clothing that is visually interesting and you think would appeal to the users of SL. A good example to look at would be the male fashion store Gabriel, they may make things that you might find in a high street clothing store but their work is refined, interesting and has their own unique spin put on it. There is no point in becoming a clothing designer if you are just going to make the 458576th asymmetrical red super dress or the 45785nd cute top with a bit cut out of the neck as it will just get swallowed by the thousands of items like it. 7. Learn to animate and make AO's. Given what I said above I think this would be more lucrative than learning mesh clothing. There are not enough animators in SL with only a handful of stores holding the monopoly on decently designed AO's and some of those stores are not even that good. One which will remain nameless thinks its a good idea to charge 4000 lindens for AO's that make you look like your trying to shave your buttocks while running on a treadmill. 8. Learn scripting. Not the most profitable per say but figure out the right product in the right niche and you can make a pretty okay income from it. Nothing crazy. The highest paid project I had was 3kUSD but that only happened the once. Usually its a months of smaller amounts and the occasional bigger okay paying project. 9. Learn all of the above, become the ultimate super creator that needs help from no one and lives alone in a rickety looking shack high up on an expertly terraformed hill who inspires stories told from parent to child around a midsummer nights campfire though whispered sighs and awe. 10. Get good at SL photography and charge people for taking photographs of their *latest partner of the week*. Some photographers make 4-6k per session others less and rare ones more. 11. Teach something for tips....do this after covering points 6 through 9 By no means exhaustive but a good start
  19. Il give you a 2/5. Your gonna have to try harder than that if you want to rile up the "it's not a game!!!!" Crowd.
  20. You play the sims don't you. Admit it...admit your shame...the sims and candy crush
  21. Define weird. What is so weird about it?
  22. The only purchase it's affecting is premium. I'm not paying for a year until I know what the new premium deals are incase what suits me is actually cheaper. Other than that no
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