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About ItHadToComeToThis

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  1. Yes I know we already have all of that. The point I was making is that while we have all of that, we probably couldn’t achieve a AAA game and yes I will come check it out 😁
  2. I gave up trying to figure out LL logic when it comes to exchange rates. Riddle me this... Not all that long ago I owned a sim. Tier was $229 per month. ALL exchange rates sites quoted me about £176. I live in a country that is exempt from VAT and my SL account reflects that. Yet....I pay closer to £195 once LL has made the exchange...and can still find no exchange rate value that warrants such a price hike. There are no special charges for the country I live in, no extra tax. We just pay literally the flat rate that LL asks for. I message LL, complain, show them the current exchange rates and what the rate would have to be to be charging what they did. Standard response “LL uses the latest exchange data...” I respond “No, you don’t, the latest is xxx which gives xxxx” Ticket gets closed.
  3. That’s one thing I would like to see myself. 128kb script memory or more and longer sound clips and much better quality. Another thing I would like to see, albeit it’s a small trivial thing is the ability to use fonts and font size in floating text but native to SL. Something like llSetText(“something”,<1.0,1.0,1.0>,1.0,COMIC_SANS); Or even better native support for font display on prims like XYZ Isnt there supposed to be a so called animation reform coming 🔜♾™️.
  4. I am not entirely sure where to post this as it covers a few topics so going with the scripting forum. How far do you think SL could be pushed in terms of game design. Given a 30k land count sim, experience tools, animesh, mesh, LSL, web languages and everything else we have at our disposal. What do you think we could actually achieve if we pushed it to the max. One thing I have never really seen in all the years I have been in SL is anything taken to it’s maximum level. Like we could have NPCs, questing, level design etc and granted we would never be able to create a AAA game but, how far could we push it if a team was to get together and just go for it. Let’s use the World of Warcraft, League of Legends and Call of Duty as our base examples for this thought experiment ( other suggestions are welcome). Think in terms of playability, game mechanics, could cut scenes be a thing etc etc
  5. What would you do/improve. Yes, it’s another one of those “what would you do...” threads. Haven’t had one in a while. So, how would you improve/redesign it?. There’s isn’t too much deviation in any of the viewers from either the V3/V1 design. But let’s suppose you thought “ya know, if we did this, moved that, changed this” what would you do?. How would you revolutionise it? One thing I would probably do combine all of the lower buttons and features into a single “start menu” style pop up on the lower right to free up a small amount of screen real estate
  6. Well HTT usually means someone who is acting in a manner of moral superiority. But in reality it’s reserved for someone acting like a d***. I think I would call what you are doing as simply “being chill” 😂😅
  7. Well I don’t think it matters whether cisgendered or not. We ALL look and admire the looks of those we associate closest with. Cis Women admire other women’s looks, trans women admire other women’s looks, enbys do it, cis/trans men do it. It’s our nature as a species to admire and sometimes imitate one another.
  8. I don’t care about leaving memories of myself. I would rather live happily for myself doing whatever it is I want to do than having children or partners for the sake of it.
  9. You sound like me in RL. I have been single for 8 years now and I couldn’t be happier. I can do what I want, when I want, sleep as much or as little as I want. My life is my own to do with as I see fit.
  10. I do love how mid post you threw a pic out there like “prove me wrong..” 😅
  11. The cap on scripts is around 10k...I tested it a few years back And around 10k was when it started throwing me an error. Interesting note, if you put 10k scripts in a prim it becomes a difficult object to get rid of. As for channel scanning. I have a vague memory of working it out based on a 30k channel scanner and how long it took me to setup each listen. I had it down to 7 seconds per setup and 10 seconds per test. Then took the amount of channels there are, divided it by 30k then multiplied it by 17 and then divided by 60 for minutes and again for hours. i forget the result now and I cba working it out as just finished work but it was a pretty decent amount of time.
  12. ...I am Connor McCloud of the clan McCloud...and i...am a highlander!
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