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  1. Hello! I'm fairly new to scripting in SL and am currently working on a flying airship-type vehicle using modifiable pre-existing scripts. Part of the plan was to have turrets that are rooted to the ship itself that move with the camera movement of a user, not necessarily the driver. The issue I am having is this: The turret script works properly to rotate the child (which houses the script) when linked with the root, as long as it is not physical. If the object becomes physical, as is the case with the airship when it is flying, the turret script then rotates the whole object (both root and children). I would only like the child object to rotate based on camera movement, even if the entire object is physical. The turret script allows an object to be rotated through the same rotation as the person who clicked the object's camera. The airship's script turns the airship physical during flight Turret Script: key toucher; string toucherS; float SPEED = 40.0; integer LIFETIME = 7; float DELAY = 0.2; vector vel; vector pos; rotation rot; integer in_use; integer have_permissions = FALSE; integer armed = TRUE; fire() { rot = llGetRot(); vel = llRot2Fwd(rot); pos = llGetPos(); pos = pos + vel; pos.z += 0.0; vel = vel * SPEED; llTriggerSound("shoot", 1.0); llRezObject("bullet", pos, vel, rot, 1); } default { state_entry() { in_use = FALSE; } touch_start(integer total_number) { if(in_use == FALSE) { toucher = llDetectedKey(0); llRequestPermissions(toucher, PERMISSION_TAKE_CONTROLS|PERMISSION_TRIGGER_ANIMATION); llSetText("Requesting Permissions", <1,1,1>, 1); } if(in_use == TRUE) { if(llDetectedKey(0) == toucher) { llReleaseControls(); llSensorRemove(); llSetRot(<-0.00000, -0.00000, 0.70711, 0.70711>); llSetText("", <1,1,1>, 1); in_use = FALSE; } } } sensor(integer sense) { rotation k = llDetectedRot(0); llRotLookAt(k, .1, .1); } no_sensor() { llReleaseControls(); llSensorRemove(); llSetRot(<-0.00000, -0.00000, 0.70711, 0.70711>); llSetText("", <1,1,1>, 1); in_use = FALSE; } run_time_permissions(integer perm) { if(perm) { llSetText("", <1,1,1>, 1); llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); llSensorRepeat("", toucher, AGENT, 20, TWO_PI, .1); llSetText("Current User: "+llKey2Name(toucher), <1,1,1>, 1); in_use = TRUE; } else { in_use = FALSE; llSetText("", <1,3,1>, 1); } } control(key name, integer levels, integer edges) { if ((levels & CONTROL_ML_LBUTTON) == CONTROL_ML_LBUTTON) { fire(); } } } // END // Airship Script: // SoloFlight // by Solo Mornington // This script is based on the HC-1 flight script by illume Skallagrimson // but VERY HEAVILY MODIFIED. :-) // we only have a position for the sit target, no rotation. it is assumed that // this script is in the root prim of a zero-rotation object. vector gSitTarget = <2.01, 0.002, 9.005>; string gSitText = "Fly away"; // Text to show in the pie menu for sitting string gAnimationName; // this will be the first animation in inventory string gLoopSound = "tugboat"; // the sound to loop during flying. key gPilot = NULL_KEY; // who's flying? (distinct from passengers) // these are values for the vehicle motors // they'd more properly be state-scope variable for state flying. // https://jira.secondlife.com/browse/SVC-3297 vector linear; vector angular; float water_offset = 1.6; // Defining the Parameters of the normal driving camera. // This will let us follow behind with a loose camera. list gDriveCam =[ CAMERA_ACTIVE, TRUE, CAMERA_BEHINDNESS_ANGLE, 0.0, CAMERA_BEHINDNESS_LAG, 0.5, CAMERA_DISTANCE, 2.0, CAMERA_PITCH, 05.0, CAMERA_FOCUS_LAG, 0.05, CAMERA_FOCUS_LOCKED, FALSE, CAMERA_FOCUS_THRESHOLD, 0.0, CAMERA_POSITION_LAG, 0.5, CAMERA_POSITION_LOCKED, FALSE, CAMERA_POSITION_THRESHOLD, 0.0, CAMERA_FOCUS_OFFSET, <0,0,0>]; // lists of which prims are legs and wings, so we can do special effects list gWingPrims; list gLegPrims; setVehicle() { llCollisionSound("", 0.0); llSetVehicleType(VEHICLE_TYPE_AIRPLANE); // linear friction llSetVehicleVectorParam(VEHICLE_LINEAR_FRICTION_TIMESCALE, <100.0, 100.0, 100.0>); // uniform angular friction llSetVehicleFloatParam(VEHICLE_ANGULAR_FRICTION_TIMESCALE, 1.0); // linear motor llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_TIMESCALE, .5); llSetVehicleFloatParam(VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 1.0); // angular motor llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, <0.0, 0.0, 0.0>); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_TIMESCALE, .4); llSetVehicleFloatParam(VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 2.0); // hover llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, 0.0); llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 350.0); llSetVehicleFloatParam(VEHICLE_BUOYANCY, 1.0); // linear deflection llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5); llSetVehicleFloatParam(VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1.0); // angular deflection llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.25); llSetVehicleFloatParam(VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 100.0); // vertical attractor llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.75); llSetVehicleFloatParam(VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1.0); // banking llSetVehicleFloatParam(VEHICLE_BANKING_EFFICIENCY, 0.0); llSetVehicleFloatParam(VEHICLE_BANKING_MIX, 1.0); llSetVehicleFloatParam(VEHICLE_BANKING_TIMESCALE, 360.0); // default rotation of local frame llSetVehicleRotationParam(VEHICLE_REFERENCE_FRAME, <0.0, 0.0, 0.0, 1.0>); // removed vehicle flags llRemoveVehicleFlags(VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_UP_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY); // set vehicle flags llSetVehicleFlags(VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); } loadLegAndWingPrims() { gWingPrims = []; gLegPrims = []; integer i; list params; // use llGetObjectPrimCount() so we don't include seated avatars. integer count = llGetObjectPrimCount(llGetKey()); for (i=1; i<=count; ++i) { params = llGetLinkPrimitiveParams(i, [PRIM_DESC]); string desc = llList2String(params, 0); if (desc == "leg") gLegPrims += [i]; if (desc == "wing") gWingPrims += [i]; } } newAnimationCheck() { // we might have a new animation in inventory // and if we do, stop the old one and play the new one. if (gPilot != NULL_KEY) { llStopAnimation(gAnimationName); gAnimationName = llGetInventoryName(INVENTORY_ANIMATION, 0); llStartAnimation(gAnimationName); return; } gAnimationName = llGetInventoryName(INVENTORY_ANIMATION, 0); } primAlpha(list prims, float alpha) { // set prims to be transparent integer i; integer count = llGetListLength(prims); for (i=0; i<count; ++i) { llSetLinkAlpha(llList2Integer(prims, i), alpha, ALL_SIDES); } } wingFlapAlpha() { integer i; integer count = llGetListLength(gWingPrims); for (i=0; i<count; ++i) { if (llFrand(1.0) > 0.5) llSetLinkAlpha(llList2Integer(gWingPrims, i), 0.7, ALL_SIDES); else llSetLinkAlpha(llList2Integer(gWingPrims, i), 0.3, ALL_SIDES); } } default { state_entry() { // load up the exception prims loadLegAndWingPrims(); // some basic initializations gPilot = NULL_KEY; newAnimationCheck(); llSitTarget(gSitTarget, ZERO_ROTATION); llSetSitText(gSitText); state atRest; } } state atRest { // state atRest is the state we should be in when the vehicle is at rest // just sitting there, as in we just rezzed it, or the avatar stood up from it. // mainly this state is responsible for starting the flying sequence when // the owner sits on the vehicle. state_entry() { // nobody flying the thing... gPilot = NULL_KEY; // hide the wings and show the legs primAlpha(gWingPrims, 0.0); primAlpha(gLegPrims, 1.0); // turn off vehicle stuff. llSetStatus(STATUS_PHYSICS, FALSE); // TODO: make the vehicle right itself. // let the whole object know we're at rest. } changed(integer what) { // Whenever an av sits on or stands up from an object, it is treated as if it // were being linked or unlinked. // Unfortunately, there are a whole bunch of other things that cause CHANGED_LINK // as well, so we have to allow for them. // Things that can cause CHANGED_LINK: 1) linking in new prims, 2) unlinking prims // 3) avatars sitting, 4) avatars unsitting if (what & CHANGED_LINK) { // are there *any* seated avatars? if (llGetNumberOfPrims() != llGetObjectPrimCount(llGetKey())) { // we have seated avs, so let's find the sit target one key agent = llAvatarOnSitTarget(); if(llSameGroup(agent)) { gPilot = agent; // ask politely for permission do to stuff. // These will be automatically granted. llRequestPermissions(agent,PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA | PERMISSION_CONTROL_CAMERA); } if(llSameGroup(agent) != TRUE) // sit target agent is not the owner { llUnSit(agent); llWhisper(0,"Only the Kumiho Family can drive this vehicle."); } } else // there are no seated avatars... { if (gPilot != NULL_KEY) { // since there are no seated avs, but we still know about // the pilot, they must have just stood up. // we need to release controls and do other cleanup llSetTimerEvent(0); llReleaseControls(); llClearCameraParams(); llStopLookAt(); llStopAnimation(gAnimationName); gPilot = NULL_KEY; llMessageLinked(LINK_ALL_OTHERS, 0, "stop", NULL_KEY); } } } if (what & CHANGED_INVENTORY) { // someone might have dropped in a new animation newAnimationCheck(); } } run_time_permissions(integer perm) { // to be correct, we really should check the perms and make sure we // got the ones we need. but this will usually work: if (perm) state flying; } on_rez(integer foo) { state default; } } state flying { // state flying assumes we have permission to take controls, run animations, // and control the camera. state_entry() { // hide the legs, show the wings... primAlpha(gLegPrims, 0.0); wingFlapAlpha(); // play the flying sound llLoopSound(gLoopSound, 1.0); llSetTimerEvent(0.05); llTakeControls( CONTROL_FWD | CONTROL_BACK | CONTROL_LEFT | CONTROL_RIGHT | CONTROL_ROT_LEFT | CONTROL_ROT_RIGHT | CONTROL_UP | CONTROL_DOWN | CONTROL_LBUTTON | CONTROL_ML_LBUTTON, TRUE, FALSE); setVehicle(); llSetCameraParams(gDriveCam); llStartAnimation(gAnimationName); vector current_pos = llGetPos(); llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, current_pos.z); llSetStatus(STATUS_PHYSICS, TRUE); // let the rest of the object know we're flying llMessageLinked(LINK_ALL_OTHERS, 0, "flying", NULL_KEY); } changed(integer what) { // Whenever an av sits on or stands up from an object, it is treated as if it // were being linked or unlinked. // Unfortunately, there are a whole bunch of other things that cause CHANGED_LINK // as well, so we have to allow for them. // Things that can cause CHANGED_LINK: 1) linking in new prims, 2) unlinking prims // 3) avatars sitting, 4) avatars unsitting if (what & CHANGED_LINK) { // are there *any* seated avatars? if (llGetNumberOfPrims() == llGetObjectPrimCount(llGetKey())) { // there are no seated avatars... if (gPilot != NULL_KEY) { // since there are no seated avs, but we still know about // the pilot, they must have just stood up, so let's rest. state atRest; } } } if (what & CHANGED_INVENTORY) { newAnimationCheck(); } } // The control event is what we get when the user mashed down the keys // we asked about in llTakeControls(). control(key id, integer levels, integer edges) { if(llGetStatus(STATUS_PHYSICS)!=TRUE) llSetStatus(STATUS_PHYSICS, TRUE); if ((edges & levels & CONTROL_UP)) { linear.z += 12.0; } else if ((edges & ~levels & CONTROL_UP)) { linear.z -= 12.0;} if ((edges & levels & CONTROL_DOWN)) { linear.z -= 12.0; } else if ((edges & ~levels & CONTROL_DOWN)) { linear.z += 12.0;} if ((edges & levels & CONTROL_FWD)) { linear.x += 14.0; } else if ((edges & ~levels & CONTROL_FWD)) { linear.x -= 14.0;} if ((edges & levels & CONTROL_BACK)) { linear.x -= 14.0; } else if ((edges & ~levels & CONTROL_BACK)) { linear.x += 14.0;} if ((edges & levels & CONTROL_LEFT)) { linear.y += 8.0; } else if ((edges & ~levels & CONTROL_LEFT)) { linear.y -= 8.0;} if ((edges & levels & CONTROL_RIGHT)) { linear.y -= 8.0; } else if ((edges & ~levels & CONTROL_RIGHT)) { linear.y += 8.0;} if ((edges & levels & CONTROL_ROT_LEFT)) { angular.z += (PI / 180) * 55.0; angular.x -= PI * 4; } else if ((edges & ~levels & CONTROL_ROT_LEFT)) { angular.z -= (PI / 180) * 55.0; angular.x += PI * 4;} if ((edges & levels & CONTROL_ROT_RIGHT)) { angular.z -= (PI / 180) * 55.0; angular.x += PI * 4; } else if ((edges & ~levels & CONTROL_ROT_RIGHT)) { angular.z += (PI / 180) * 55.0; angular.x -= PI * 4; } if ((edges & levels & CONTROL_ML_LBUTTON)) { llMessageLinked(LINK_ALL_OTHERS, 0, "fire", NULL_KEY); } } timer() { wingFlapAlpha(); if (llGetAgentInfo(gPilot) & AGENT_MOUSELOOK) { vector rot = llRot2Euler(llGetCameraRot()); llRotLookAt(llEuler2Rot(<0,0,rot.z>),0.1,1); } else { llStopLookAt(); } vector vel = llGetVel(); float water = llWater(vel * 0.05); float ground = llGround(vel * 0.05); if (water > ground) { // above water vector MahPos = llGetPos(); if (MahPos.z < water+water_offset){ llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.5); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 0.1); llSetVehicleFloatParam(VEHICLE_HOVER_HEIGHT, water + water_offset); } else { llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 350.0); } } else { // above ground llSetVehicleFloatParam(VEHICLE_HOVER_EFFICIENCY, 0.0); llSetVehicleFloatParam(VEHICLE_HOVER_TIMESCALE, 350.0); } llSetVehicleVectorParam(VEHICLE_LINEAR_MOTOR_DIRECTION, linear); llSetVehicleVectorParam(VEHICLE_ANGULAR_MOTOR_DIRECTION, angular); } state_exit() { // we need to release controls and do other cleanup llStopSound(); llSetTimerEvent(0); llStopLookAt(); llReleaseControls(); llClearCameraParams(); llStopAnimation(gAnimationName); llMessageLinked(LINK_ALL_OTHERS, 0, "stop", NULL_KEY); } on_rez(integer foo) { state default; } } //END//
  2. Heyoo, anyone looking for a kid model? Ima baby TD avatar with an opal head shape. Lmk !
  3. can child avatars be running around in just a diaper or just underwear if their not being sexual about it or near any adult related content?
  4. Hello, I'm looking to find or have made a child av carrier that is either a backpack or a sling, similar to RL. I’m thinking it would pose balls for both child and parent. One being the rider and the other bring the walker. Here are pics of two RL examples. Thanks for any suggestions!
  5. Are you currently at school? Or do you have a school-aged child? I'm currently studying a Certificate IV in Education Support (Teacher Aide/Assistant), and assist students in the classroom once a week for placement. I am happy to help you, or your child, with any work you may have so as to help me gain my experience. The subjects I excel in are Literacy, English, Inquiry and Bounce Back lessons.But I am also happy to help where I can in Maths and other subjects(just be sure to let me know what subjects). The age groups I am currently working with in schools is Grade Foundation(before Grade 1),1, 2,3,4 and 5. However, I did complete every year of my schooling so will do my best to aide in any higher grades. The lessons will be held isl at a library, my place, or if you have your own land, or would rather elsewhere, I am happy to tp over to you. For the younger ones, e.g. your child, I am more than happy to move it to Discord or elsewhere, with your supervision. Because this is intended to be a little business as well, there will be a charge. But fear not, because you do not even need to pay me straight away! The first lesson will be free, and then I will only charge 20L a lesson. That's right, a lesson! Not by the hour! (I crash a lot which is why I'm not charging by the hour) If you don't like my tutoring in the free lesson, you don't need to keep organising lessons with me. This also applies to those of you who are roleplaying school or children in school isl, because any experience is experience for me, especially if your teachers are teaching you things they would teach in actual school! So if you feel like you'd like to hire me, reply to this post or send me an IM and I will give you a notecard with my availabilities!
  6. Hello! I came across a vehicles in which the sound comes not from the root prim but from another, for example from a motor. but at the same time in the motor prim, I did not find the script. How to make the sound go from not root prim and from child prim in a link set without an additional script?
  7. Hai! I Am A Rper I rp as An 11 yr old im a girl yes in rl and sl lol im looking for friends teens, preteens, kids of any age really my only thing is please please dont babytalk with me thats a pet pev of mine im very much so into anime, im a geek, i like star wars, i love love love disney, i like to read a lot, and watch a lot of netflix and hulu, i am on EST but im online all the time i sleep wwith my avi online, im a bit of an emo kid i like dark things but i have a cheerful side too.. ive been in sl a long long time and its just getting harder and harder to make good friends.. so im here i love gachas too i dont think i mentioned that lol i am an adult IRL so dont worry i am well awear of tos and all the rules like i said ive been in sl a long time almost 10 yrs it will be ten years in march 2019.. i have an amazing family i love them dearly so im not looking for that i just want some good honest loyal friends... picture of me below yes i was smoking yes i got in trouble for it...... >.> anyway feel free to contact me in world or on here legacy name is tweepy starship my display name is tweepy morgan nightshade
  8. I Am A kemono avi (but i have many other avis aswell) i mostly rp as a child (11 Yrs) so please pg jobs only i do have an adult avi if need be but i prefer my main avi which is this one.. i am great at landscaping, i am a wonderful Decorator I can provide refrences if need be, i am a good photagrapher i will put my flicker link below, i am wiling to model or blog i have done both in the past, i can be a babysitter in rp, i can make mods for clothing pretty good not the best but im decent at it, i have gyzo, photoshop, gimp, i have been an admin of a few sims before i am a good manager, i am online all day i do not log my avi off line unless i have to leave in rl but that it rather rare and i do give notice before hand, i am flexible on times, im very reliable also have refrences if need be, i have experience in many things my avi is 9 years old and i have played that whole time i have not taken breaks so yes i have experience in a lot of different things i can handle problems well, if you would like please contact me in world that is fine but know if im asleep in rl i will have a message stating so and i will get back to you ASAP, i have insomnia so i do not sleep much.. i am on EST but i am up most of the night and most of the day so im very flexible... thank you for your time <3 Tweepy Starship https://www.flickr.com/photos/124840172@N05/
  9. At first it seemed not too difficult to tackle the following problem, but in the end I did not manage to do it. Rotations are the story of my (second) life :-) The problem: I have an object consisting of several prims. When someone touches the object i would like to point one of the childprims to the avatar who touched the object. See attached picture. The rotation of (only!) that childprim only need to be done around in its XY-plane, so only a rotation around its Z-axis. Does anyone has a working solution? Thanks in advance for any help.
  10. Hello, I'm new to second life and I've been trying to find a mesh head for the tweenster female body but I really don't know what to choose. I have a mesh head that would go great it's just that the neck of the tweenster body is too short for it and makes it seem like there is a gap between the head and the body. I would also appreciate if the head didn't cost an arm and a leg since it was hard enough to get 1k lindens for the body it's self. Well that's about it, hope somebody can give me a suggestion. Thanks a for reading.
  11. Ok so, I've been away from SL a little while and upon my return... MESH?! So I've bounced about and found freebies and gifts but I still need a good head that blinks. No static poop! I also need clothing.. So for all this I need Lindens, oh cash.. To get such a thing I need a job.. (Or a kind soul!) I do all sorts of things and have quite the background in jobs. PM me in world or post a comment here! PLEASE!!
  12. I need two static buttons what can move(rotate) my prim left/right side. Maybe someone can explain to me what wrong? Thanks for your answers. Troubles: only 1 button move object. move all objects. Button: { touch_start(integer k) { llSay(11111, "Rot1"); llResetScript(); } } Root: integer count; default { state_entry() { count = 1; state p; } } state p { state_entry() { llListen(11111, "Rot1", "", "Rot1"); } listen(integer channel, string name, key id, string message) { rotation rot = llGetRootRotation(); vector euler = llRot2Euler(rot); euler *= RAD_TO_DEG; euler += <0, 0, 15>; llSay(0, (string) euler); euler *= DEG_TO_RAD; rot = llEuler2Rot (euler); llSetRot( rot ); } }
  13. SL TELEPORT LANDMARK http://maps.secondlife.com/secondlife/Jaguar Mountains/35/215/21 VIEW US ON SL DESTINATION GUIDE http://secondlife.com/destination/mountain-lion-night-club-amusement-park CHECK OUT OUR FACEBOOK GROUP https://www.facebook.com/groups/1894546247450880/ Mountain Lion Club & Amusement Park is quite simply breathtaking. Featuring many various views of a mountain, forested stream, amusement park & club overlooking a beautiful ocean on a full family-friendly moderate sim. A different breath taking view no matter which direction you look. Mountain Lion Club & Amusement Park features the largest Waterslides on the grid in Second Life, as well as various themed Roller Coasters; The Shark Tank, Angry Birds, Lego, and many more! Ride while enjoying the rocking tunes of our DJs featuring themed sets from the 60s thru to the present hits of 2017. Live DJs & HOSTs from 8am - Midnight every day! Shop at our Shopping Mall, while you listen to the tunes. Check photos below to see the variety of shops in our Mall and Market Carts. Browse at the Art Gallery and pick up something for your home or office. Rent a Shop or Cart to sell your wares. We also have beautiful various sized SkyDome homes for rent fully furnished or bring your own home, with full security. Need a Job?...We are hiring DJs & Hosts. Bring your family, friends, neighbors and yourself for a fun loving time here at Mountain Lion Club & Amusement Park. We are Family oriented, people caring, fun loving & love to have a dang good time!! Music is always great, so many attractions to see & ride! Grab your family for an outing. You'll be glad that you did! SCHEDULE OF EVENTS: Live DJs & HOSTs from 8am - Midnight every day! ● MELLOW MONDAY 12 - 2 PM DJ SUNSET ● NEW WAVE MONDAY 10 PM - 12 AM DJ DOLLY ● DOUBLE SHOT TUESDAY 12-4 PM DJ SUNSET ● DISCO PARTY WEDNESDAY 8-10 AM DJ LITTLE RAIN ● 80's FEMALE BANDS WEDNESDAY 2 -4 PM AUG 23rd DJ VIXEN ● TOTALLY 80'S REWIND THURSDAY 12-4 PM DJ SUNSET ● COUNTRY MUSIC FRIDAY 10AM - NOON DJ LITTLE RAIN ● FRIDAY NIGHT TRIO FRIDAY 4 - 6 PM DJ OZZY ● SPECIAL SATURDAY 2 - 4 PM AUG 19th DISNEY PARTY W/LINDEN RAFFLE DJ SUNSET ● WOMEN IN ROCK 4 -6 PM AUG 19th DJ VIXEN Message Inworld for more information: Owner/Rentals Manager: Krystal Rose (krystal333) Owner/Amusement Park Manager: Lady Mei (maystone) Owner/Sim Manager: Shadow (aelash) Owner/Host Manager: Ony (onyxphoenix) Owner/DJ Manager: Sunset (sunsetmoonites) COME ROAR WITH THE LIONS!
  14. Yuna Ovis

    Kid Avatar

    Alright so I want to make a kid around 4 years old Still need a little help with shops for the body and head since I know there's bento And a skin to fit my ma! Contact williamnotehem resident
  15. Hello, i have seach but no luck, i need to be able to find in all the links prims the rotation, to fix it in case is move if i have 80 prims linked and some of them the rotation has move i like to seach in all the links which are the one are move so i can fix it (maybe with same script will be great) here is and example of 4 prims and one is move rotation, i need to be able to find using a script https://gyazo.com/638f6598a614dd3d070e78b8ef613d7f Thanks so much for any help
  16. Hi everyone! I wanted to get into the clothing business for mesh bodies for Child/Teen avatars (mostly for those using the SMB body) but then I noticed a lot of people using the new BENTO style bodies. I wanted to know if there is any news on if there is going to be a bento body for those that are child/teen avatars or if it's even possible to make. I have not been able to find any information on the topic so far regarding this. So if anyone has information, I'd love to know what's going on for us in the kid avatar community!
  17. Lunar Foster Parents Agency is hiring Social Workers - Trained & paid hourly with benefits, bonuses & extra opportunities! Please do not contact us regarding this job. Simply fill out the application and if we are interested, we will follow up with you and schedule an interview. We will ignore messages from people who fail to fill out the application and message us about it instead, we will take this as you are really not that interested in the position. If you have a general question about the job however, please use our contact form on our website to ask any questions you may have. Lunar Foster Parents Agency is an alternative to adoption to give children in the adoption system safe, loving and temporary homes until they find their forever families, and parents who wish to care for a child temporarily and assist them in finding their forever families. SOCIAL WORKER DUTIES • Be available to answer questions when online to visitors & clients • Hand out appropriate informational materials when it is asked for • Assist parents and children in setting up their foster panels • Supervise parent/child meetings • Give appropriate group tags to panel renters • Enforce TOS and Establishment Rules SOCIAL WORKER REQUIREMENTS • Avatar must be 90 days old or older • Must dress modestly when in the establishment (business casual is preferred, but modest casual clothing is OK) • Avatar can be a child, but must speak clearly and use proper grammar when addressing clients • Must have a good online availability • When online, must be able to respond to client IM's • Must spend at least 1 hour minimum per week in our establishment, even when there are no meeting supervisions or customers that call you in. • Must have a basic understanding of adoption systems in Second Life • Must have respect for diversity both culturally, religiously, racially, as well as for species, love preference and financial status. EXPERIENCE IS PREFERRED, BUT NOT REQUIRED Our Starting Wage is $50L an Hour, our full benefits information can be found on our website! TO LEARN MORE AN APPLY, CLICK HERE FOR OUR WEBSITE AND APPLICATION LINK Our Website: https://djxpurity.wixsite.com/lfpa Main Location: http://maps.secondlife.com/secondlife/Bay City - Tanelorn/158/209/25 Our New Amethyst County Branch: http://maps.secondlife.com/secondlife/Iceberg/60/178/21 Contact Form: https://goo.gl/JubZG3 Please do not respond to this thread, for general questions, contact DJxPurity Resident with a notecard or use our contact form.
  18. Hi everybody. Im Rosie and I has good news for all you toddlers and children outs there. I'm creating the FIRST magazine just for kids and I looking for some staff members. Models, Photographers, and even people who loves to explore and do different tings. We need to come together and makes this magazine the best one out there. All who are interested IM lilwhiterose (Rosie Bryony Setnakt) GOODS LUCK EVERYONES^^
  19. Hello everyone! Recently joined SL a couple weeks ago after finally deciding too give it a try ^.^. I Likes quiet places mostly and I've already found a few that I like, but would be grateful for any suggestions, doesn't matter what kind of sim, could be a park, beach or even just someone I can sit and listen to music. All I ask is that it be A. Child friendly B.Anime avatar friendly. and C, that they don't mind the fact that my avatar is a Foxgirl Have included a picture of my avatar. As it might help with sim suggestions
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