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Ardy Lay

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Everything posted by Ardy Lay

  1. 1,000 megabits per second Internet download bandwidth will not be better for Second Life than 100 megabits per second. I have access to multiple 10 gigabit per second tier-one Internet peering points due to my current employment and I can assure you that 100 megabits per second is quite plenty for Second Life. I would be suspicious of this: CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics (3493.41 MHz) - Second Life consumes all of the CPU cycles it can in a single render thread and there is only one render thread. This: Memory: 8122 MB - It might be okay if you don't run anything else, oh wait, you don't have that choice with Windows 10! And this: Graphics Card: GeForce GT 730/PCIe/SSE2 - Okay, seems that is.... Is that even supported now? Oh hey! Look at that! NVIDIA is listing a driver dated 2021.04.14 when I input your hardware and operating system. 466.11-desktop-win10-64bit-international-dch-whql.exe Have you tried this driver? Also, do try the advice others have offered along the path to reducing the quantity of object geometry and surface texturing in view. Second Life Viewer has to render that all for every frame. Apparently the only constructs that persist from one frame to the next in the GPU resource pool are Vertex Buffer Objects and textures. Many content creators operate in a vacuum.
  2. BALOON RACES! Oh, wait. What do the wind vectors look like on a 10x10 on Open Simulator?
  3. Yes, it would be a valid IPv4 address. It would not be equal to 31.557694, because that is not how the math works when calculating addresses. 31 is the "network", 557694 is "the rest" of the address. The address you posted would work out to be 31.5341822 in network.rest representation, which is neither the IPv4 host the original poster traced to nor is it a current Second Live Simulator version.
  4. Because that is not how IPv4 address representation works. - or - Because 31.5341822 is not currently a Second Life Server version.
  5. 31.557694 is equal to 31.8.130.126 so that is exactly what they did.
  6. Hey Monty, is our old buddy Region Director still on the job? Wasn't part of that job attempting to avoid co-hosting heavy regions?
  7. Yeah, stuff is going on in there. I have found that my low performance computers are now "no performance" computers when Windows 10 is updating, which includes running "malicious software removal tools". CPU and disk (spinning rust) both go fully utilized. When I ask what's up I get a cryptic answer. I mean, it is literally running cryptographic code on filesystem contents. This feels a lot like what I don't want it to be doing, but, I am not gonna break Windows Update to get away from the symptoms. The computers I still use are doing fine with their 8 cores and Samsung SSDs and the update process only ties them up for at most 2 minutes on a really beefy search-and-destroy mission launched by Microsoft at the behest of agencies in charge of things like that. I have learned to turn the thing on, get a beverage, sit down and then load some light reading material. Once the WHOOM calms down after a minute or two, I then start Second Life Viewer. It's not unlike letting that engine warm a bit before jamming gears and shoving the throttle to the firewall.
  8. To what IPv4 address or hostname were your tracing? You do not say so this is not really something we can help you evaluate. If what you intend to say is you ran "tracert 31.557694" then you did indeed run off into the weeds as 31.557694 transforms into 31.8.130.126. C:\Users\ardyl>tracert 31.557694 Tracing route to 31.8.130.126 over a maximum of 30 hops
  9. That bandwidth slider has no control over asset transfers now. Limiting the bandwidth of asset transfers from the simulator to the viewer was the primary reason to set a limit, so other traffic, such as chat, object and avatar updates could get through in the flurry of UDP packets. And no, voice and media were never controlled by the bandwidth slider. Assets are now sent via TCP via a content delivery network instead of through the simulator hosts. What is left under the control of that slider is the UDP packets containing data about what objects and avatars are in the area, information about their movements and departures. Moe keeps talking about a bug that is supposedly triggered by setting the slider too high but I cannot reproduce this. I jam it all the way to the right and see no ill effects. Recently I have been leaving at the default and also see no difference between 1500 kbps and 10000 kbps. When I shove it all the way to the left, dunno. It's nothing obvious when just standing around. I could be imagining it. But, sometimes it seems to make airplanes that are flying overhead disappear. Could this be? Are some object updates getting discarded? /me experiments a little. Oh yeah, do NOT turn that far down if you want objects and avatars to appear in a reasonable time and you have the bandwidth available. I see object updates coming in at more than 1500 kbps when I move my camera a couple pf regions away then hit ESC to bring it back and the slider is at 10000 kbps. When I set the slider to 100 kbps those updates are indeed throttled and objects and avatars take much longer to appear. I want to add that I have draw distance at 64 meters almost all the time now and definitely had it at 64 meters when making the above observations. I don't do vehicles and rarely fly around. Sometimes I set draw distance to 512 meters for photos of an area but that's rare and does indeed induce the lag. 😉
  10. Sometimes I wish there was a strict STRICT armor-plated category system in the marketplace and that attempting to defeat it would result in the listing not showing up anywhere at all. Oh, wait ....
  11. The grid-poking bot uses a GPS disciplined rubidium oscillator driven stratem-1 NTP server for time reference so that would be tragic if it lost track of time.
  12. https://www.theweathernetwork.com/photos/view/animals/skunk-smile/18753824
  13. Some of the above issues remind me of why LL stopped offering "Open Space" regions. They got abused by people using them as residences and stores and clubs and ... and... .
  14. In real life, people generally know why their shoes are stuck on / up their butt.
  15. I am getting some overview tiles now.
  16. The first time I saw that it was on Hollerith cards, and so were our phone bills.
  17. Moe doesn't like the smell of zombies. I have had COVID-19 so everything smells like burnt cantaloupe to me right now anyway. I don't NEED mirrors in SL but they are such a ubiquitous item in RL that them missing from SL seems weird. Do those programs that render mirrors use OpenGL? I gather OpenGL is kinda antiquated, as computer software goes. What do I know? I still use C and assembly language while the Cool Kidz use RUBY and WTNTIC. Maybe if Linden Lab has to quit using OpenGL they can give SL mirrors in whatever comes next? /me sets zombies on fire and waves @bigmoe Whitfield.
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