

Ardy Lay
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Do you use ban lines or those things that kick people out...
Ardy Lay replied to Gopi Passiflora's topic in General Discussion
Heh, well, the fellow with the yacht got it stuck and IMed me in a bit of a snit about violating his rights as a vehicle owner so I rezzed a tiny sedan and got in and explored his yacht while it was stuck between my house and my picnic area. I got my tiny sedan stuck in the yacht's bath tub. He conceded that I had made my point and removed his yacht as he should have done in the first place. Prior to my logging in and reading his IM he was ranting about me in a forum. Those posts got removed. -
Do you use ban lines or those things that kick people out...
Ardy Lay replied to Gopi Passiflora's topic in General Discussion
Please check again. The regions I own land in allow all not explicitly banned to pass 50 meters or greater over the height of terrain, not 40 meters or 30 meters. Is this not consistent in all regions of Second Life? I edit parcels to exclude paved roads and railroads on LDPW and Governor Linden owned land by at least 3 meters when establishing areas that do not allow all to pass. I do, however, have a private waterway that I made for my own use. It is usually navigable by anyone in a small vessel but I occasionally exercise my right as a land owner to restrict access when I do not want to be disturbed. My neighbor, not just anybody, is welcome to remind me when I forget to lift that restriction. The person that attacked me in a public forum for not allowing his yacht to traverse my property via my waterway that lays wholly on my property knows who he is and will not make that mistake again. I have no tolerance for vehicle rights activists so don't go there please. I won't drive my clown car in your bath if you don't attempt to shove your yacht up my tributary. I was simply stating that the scripted security devices should be cubes because this is Second Life, and it all begins with a cube. It was a joke, of sorts, which you don't seem to have picked up on. I agree that scripted security devices provide a function that parcel settings fail to provide: a polite notice and a grace timer upon entry. The devices I use have been designed to be part of the parcel's seasonal décor. They use a centralized database system with mirrors to determine if an agent is permitted on the parcel they guard, thus eliminating the need to maintain a database in each device. I have turned on "Sell Passes To:" to expel trolls while they are present, because that amuses my friends. I am aware of how this feature behaves. I have been successfully expelling ego-centric and belligerent people from personal and community owned land for a decade now. To clarify: the aforementioned database contains UUIDs of agents that are denied re-entry to the protected land. -
All that fancy stuff is cool but I still just dump an app-uri on them: http://wiki.secondlife.com/wiki/Viewer_URI_Name_Space default { touch_start(integer total_number) { //Instant message whoever touches me a SLURL to click on llInstantMessage(llDetectedKey(0), "Click here: secondlife:///app/teleport/Perry/64/208/28"); } }
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Do you use ban lines or those things that kick people out...
Ardy Lay replied to Gopi Passiflora's topic in General Discussion
I have used "Sell passes to:" for comedic value. Otherwise I don't have a hard preference on my own land. The scripted "security orb" things seem weird to me. Cubes would make more sense to me as that is where it all starts in Second Life, but I realize people have their preferences. I use the Parcel access lists some; when somebody does something worthy of an abuse report. For the lesser infractions I just keep freezing them until they sublimate. -
Years ago I blocked a simulator host IP address in my router to make an offensive neighboring region invisible and impassible. I wonder if that still works?
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Thanks Tommy
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I submitted a support ticket asking for a restart. 4 days later I get an email from the "freshdesk" system from a Linden telling me I should have filed an abuse report for a region performance issue. The region I was having trouble with did eventually get restarted but apparently not in response to my support ticket.
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SL is sporadically unreachable via Level3, which is damn near the same thing as down. I get to SL via XO Communications so I am in SL consistently.
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Please fix the SL servers they make random mistakes in the alpha mode for textures after restart for years and years.
Ardy Lay replied to DNArt's topic in Second Life Server
Oh gosh! Yes! This has been happening around me and I thought maybe I was the only one that noticed so I asked some people that frequent the area and they see it to, they just didn't want to annoy us with complaints about walkways, trees and other things in the common areas looking weird after a server update, figuring it would resolve itself in a day or two. No, it doesn't resolve itself. I have been scouring the parks, libraries and residential common areas finding and fixing these things. Alpha mask does indeed change to None on a few items. I flip it back and move on. Now, I suppose, I will be locking these items forcing the others in the group to ask me to unlock them when they want them moved, which happens when somebody wants a new seasonal look, or finds a cool lawn chair or tree or something they want to make room for in their area. I may script these items to detect when they have been changed and see if I can get them to report who changed them. With luck I can determine what viewer is doing it and perhaps have the script fix the object properties too. (Damn. More scripts sucking up resources.) -
Second Life Maintenance: Moonshine (5.0.8.329115) is the new default release
Ardy Lay replied to Grumpity Linden's topic in Second Life Viewer
I guess mine died. https://jira.secondlife.com/browse/MATBUG-364 -
Second Life Maintenance: Moonshine (5.0.8.329115) is the new default release
Ardy Lay replied to Grumpity Linden's topic in Second Life Viewer
I saw the name "moonshine" and was hopeful the moon was now fixed, but, alas, no. Moon still is black when partially occluded by clouds. -
Marketplace not responding in timely manor
Ardy Lay replied to Kala Tigerfish's topic in General Second Life Tech Discussion
Easy peasy, start IE 11 in InPrivate mode to bypass whatever scripting snafu is hanging you up on the Second Life Marketplace. Marketplace is actually quite speedy. -
Prims change rotations depending on location
Ardy Lay replied to Pamela Galli's topic in Building and Texturing Forum
Cubey Terra once described this to me as an effect caused by the conversion between region coordinates and local coordinates when serializing an object into an asset. He said that high altitudes result in a loss of Z-axis precision due to the magnitude of the repesentation. The examples demonstrated showed misplaced prims in a linkset including the odd rotation change described here. The work-around he offered was to sit on and ride the build to the ground before taking it to inventory. He built aircraft in Second Life so this made sense at the time. ;-) -
Music keeps fading out then back in
Ardy Lay replied to Dominick Benazzi's topic in General Second Life Tech Discussion
This is a very annoying thing that occurs when the simulator sends your viewer an update about the parcel. I suspect LL's developers are working on a solution. There seems to be some debate how it should be fixed and what the expected behavior should be. -
Second Life 3.8.5 (305528) Sep 30 2015 07:39:20 (Second Life Release)
Ardy Lay posted a topic in Second Life Viewer
I seem to be having some difficulties with this release. Sometimes I will see an avatar impostored due to extremely high memory usage. When I select Always Render Fully their memory usage plummets to well below the default limit of 10MB. RenderAutoMuteByteLimit = 10000000 Then I can select Render Normally and they remain rendered with the much lower memory usage, until I move close to them. Then it goes way up again. Hair. It's usually the hair, but I have seem some skirts cause this too. This is making me wonder if 10MB per avatar is too low. I just don't know. I don't seem to be having issues with the Surface Area limit but the default Complexity limit of 80,000 does block almost all of the avatars that I usually find around me. I have to change this or I might as well be on a text only client. I find myself increasing Avatar Maximum Complexity to 3000000. Would others care to share their thoughts on this new viewer? http://wiki.secondlife.com/wiki/Avatar_Rendering_Complexity