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Ardy Lay

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Everything posted by Ardy Lay

  1. I live in the old original mainland regions. Terraforming limit is +/- 40 meters from pre-defined terrain. One neighbor that had 4096 and a lifetime account felt put-out by some thing or some one and decided to be an ass about it. He raised the edges of his parcel to make an ugly jagged rectangular precipice, lowered the center, and stuffed it with "megaprim" textured with two of the SL terrain mask UUIDs so that they and everything seen beyond them flickered madly. It stayed like this for SEVEN YEARS despite numerous ARs from the others in the region. No idea what prompted the change but now that trash is gone and someone else owns the land.
  2. Oh! That is where the store I was browsing yesterday is... was?
  3. It's rubbish, and maybe not full of bots yet.
  4. Maybe it's recurring expenses are higher but they got all new equipment with no capital expenditure. I know the majority of the hosts in the datacenter were in the 10 to 12 year old range. Then there is all the supporting LAN equipment, firewalls, routers, pasta racks of old cables, etc. Don't have to fuss with any of that now. No more filters to clean, storage devices to replace, failed hardware to troubleshoot and repair.... AWS takes all the "fun stuff" out of the equation, I suppose.
  5. Us short-legged creatures would LOVE smaller steps. Normalizing the volume discount curve would be nice too. Where I am currently at on the tiers, I would have to go from paying for one whole region to paying for two whole regions to claim that sliver of abandoned land next to one of my existing parcels, since my current holdings add up to one whole region plus the 10% group bonus.
  6. The development team you allude to was a bit of a mixed bag, but, I don't recall them doing any credential theft. It was usually little hidden "features" such as making it so any user could copy any texture they can see with a simple click of an eye-dropper tool, bypassing the "is it in my inventory and is this usage allowed" checks. There were some "content backup" features and an automated build tool that when used together gave any user the ability to quickly copy any build, no mater who created or owned it or what the original's permissions were. Oh, they also created many social-discord causing features such as identifying who is looking by name, identifying what viewers others are using, exposing parcel media URLs to all (LL later did this too which made a lot of people very angry), repeatedly sending "X stopped typing" messages to the extent of increasing the messaging load on the simulator noticeably and more, some of which will start arguments here if I list them, and probably a lot more that I didn't recognize when reviewing the source code. To be clear, I am not referring to the Phoenix Firestorm team. I believe they have restored sanity to the arena by stepping up to serve Second Life Residents by producing a viewer with the non-nefarious features they had become accustomed to. Some of the "social-discord" stuff is in there but I find it easier to just kick and ban the idiots that mouth off at me for looking at them, etc.
  7. What hooliganism is putting that file there or changing it to be a nuisance?
  8. As I watch the proffered video and still images all I can think of is how much money we spent on those fancy flying weapon platforms and this is the best imagery they can return to us? I feel like I have been financially abused. Those images look like what I would see if I was behind a frosted plastic sheet and somebody on the other side was dragging a finger around on it. I can buy a frosted shower curtain for $2.
  9. Some CGN implementations scatter a user's flows across the ports of multiple IP addresses. This is evil and breaks many things but I have seen it as the default implementation in some CGN appliances I will not name here. A better implementation is divide the port range of an address by 2^n then assign 2^(16-n) ports of the address to each of n subscribers. The number n can be adjusted to accommodate various usage models. This way all flows from a single user are all using a single IP address on the Internet, and as seen by the services they access. We have ranges of n from 4 to 16 in our CGN systems to accommodate our subscribers. Some VPNs accommodate client tunnel endpoint address mobility. It's kinda cool to be able to maintain a flow as you move from one autonomous access point to another, say, from your 4G hotspot to your DSL WiFi.
  10. Correct Correct I could only guess why using a VPN helps Second Life Viewer communicate with the Second Life Services. Those guesses might include: extra layers of network address translation using some ratio of address sharing that can result in port numbers being too scarce Inter-IP address family translation; For example, Second Life requires IPv4 but your Internet Access Provider only provides IPv6 addresses and attempts to serve your IPv4 needs with some translation and/or tunneling By using a VPN tunnel to connect to Second Life you are encapsulating your traffic into a single flow thus alleviating a resource contention issue on some device in the path. Magic! Aliens! State sponsored hooliganism!
  11. Hey! Maybe this tactic will work for Second Life too! (Don't take this seriously.) Just erase EVERYTHING and start over from some templated state where we all have the same inventory and no groups and no friends and no ... no ... don't drown me, please. Just kidding. Oh wait, somebody tried already. So, yeah, we know very few Second Life Residents (admit) they did anything in Sansar, way fewer than "Up Stairs" anticipated. I tried. It was just, well, not made for me. I managed to get a free shark avatar to transfer trash objects from the ground to various trash receptacle objects, but what was the object of this exercise? I do not know. I was told it was some sort of charity fundraiser thing to help clean up real beaches but for me it was hours trying to learn the controls and discovering that text chat was just almost impossible. I was told so many times to connect a microphone but I don't see how hearing my trying to type messages would have been helpful. I don't talk. I have introduced a few people to Second Life. All but two just walked away. One became a griefer briefly then got bored. Another got excited about virtual adult activities and demonstrated to me that even though he had a beautiful wife and family his idea of "making a hot avatar" resulted in something that I found repulsive. Every feature was grossly exaggerated. Is this aspect of avatar creation something that other systems also have or is it unique to Second Life due to the crazy amount of customization SL residents can attain? People want to be amused, right? What can people new to Second Life do or experience that can be amusing to them and do those of us that have been in Second Life want to have it around? I remember so many 3rd-party campaigns for make-your-own-fun-at-the-expense-of-others that brought people to Second Life only to try to ruin it for the people already in Second Life. Many of those would just fall flat today because the "fun" that they were dark-advertising is no longer possible due platform improvements, but, many of the social disruption methods mostly still work. Sorry, I guess I do not know how to help.
  12. The pictures are also blurry for some damn reason. I didn't deliberately blur them for the screen-clip I shared here, the viewer has a bug, I guess, that saved me the trouble of obscuring avatar nudity for the sake for the forum.
  13. Apparently my opinion on this hasn't changed much in eleven years. https://list-archives.secondlife.com/opensource-dev/2010-March/000813.html
  14. And this line of thinking is what brought us Viewer 2. Do not forget that Viewer 2 was what happened when Linden Lab hired outside design and development companies to "update" the viewer user interface. 80/20 Studio Product Engine Focus groups that are NOT familiar with Second Life determined what was and was not needed by Second Life Residents. User interface was rearranged to try to make it familiar to the focus group participants. UI Visual aspects and in-world highlighting were changed to resemble games the people had played. The importance of text chat was lowered relegated to something that resembled MS Comic Chat.
  15. A Second Life connection will fail when your IP address changes. Teleport within a region is not the same as a teleport to another region. It is like comparing taking a walk within a region and walking across a boundary into another region.
  16. Some computers are self-baking potatoes when trying to "run" Second Life Viewer. I am pretty sure SL Viewer and probably 3rd party viewers for Second Life are reporting a bit of data about their execution environment to Linden Lab.
  17. What are the bots doing? I already know about Tyche Shepherd's grid survey site and their bot is welcome. But, using Tyche Shepherd's grid survey as the answer to all questions about the flood of bots plaguing Second Life is stupid. I would like to know what the bots are doing teleporting around Second Life. Nope, they are not customer support bots. Those have a place. Nope, they are not clothing models. Those have a place. Nope, they are not land management bots. Those have a place. I am asking about the continuous stream of other bots that come to my land, and apparently other people's land, sit for a minute or two, then leave. I have been logging them for a while now. They stay longer when: there are many agents in the region the region consists of many parcels the region contains more content There are no parcels for sale in the regions I monitor. There are no Linden telehubs in the regions I monitor. I believe bots have purpose. We have a couple of them on our own land. They only end up in other locations when our regions are unreachable. This is when they find themselves in a Linden Telehub. From there they attempt to return home.
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